mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-06 03:19:17 -05:00
new class - renderabletrail - will later be renamed and current replace renderableephemeris.
Right now just adding a bunch of mod files, i know this is rather ugly but i just need it to work for friday.
This commit is contained in:
@@ -47,47 +47,45 @@ public:
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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properties::StringProperty _colorTexturePath; // not used now, will be later though.
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properties::StringProperty _colorTexturePath;
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ghoul::opengl::ProgramObject* _programObject;
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ghoul::opengl::Texture* _texture;
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void loadTexture();
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void fullYearSweep();
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ghoul::opengl::ProgramObject* _programObject;
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ghoul::opengl::Texture* _texture;
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void loadTexture();
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// spice
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std::string _target;
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std::string _observer;
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std::string _frame;
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double _r, _g, _b;
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/* typedef struct {
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GLfloat location[4];
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GLfloat velocity[4];
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GLubyte padding[32]; // Pads the struct out to 64 bytes for performance increase
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} Vertex;
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*/
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// need to write robust method for vbo id selection
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// (right now galactic grid has to be present) (why though?) solve later...
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GLuint _vaoID = 6;
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GLuint _vBufferID = 7;
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GLuint _iBufferID = 8;
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// need to write robust method for vbo id selection
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// (right now galactic grid has to be present) (why though?) solve later...
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GLuint _vaoID ;
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GLuint _vBufferID ;
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GLuint _iBufferID;
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void nextIndex();
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void nextIndex();
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GLenum _mode;
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unsigned int _isize;
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unsigned int _vsize;
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unsigned int _vtotal;
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unsigned int _stride;
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GLenum _mode;
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unsigned int _isize;
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unsigned int _vsize;
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unsigned int _vtotal;
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unsigned int _stride;
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glm::vec3 _c;
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//Vertex* _varray;
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std::vector<float> _varray;
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int* _iarray;
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//Vertex* _varray;
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std::vector<float> _varray;
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int* _iarray;
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//used for update of trail
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psc _pscpos, _pscvel;
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double _increment;
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double _time = 0;
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double _oldTime = 0;
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bool* _updated;
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psc _pscpos, _pscvel;
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std::vector<std::pair<int, double>> _intervals;
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double _increment;
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// etc...
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double _time = 0;
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double _oldTime = 0;
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int _delta = 0;
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int _dtprogress = 0;
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};
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}
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#endif
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+1
-1
Submodule openspace-data updated: bff7b1ddd9...ffd00016ae
@@ -26,7 +26,7 @@
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uniform vec4 campos;
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uniform vec4 objpos;
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uniform vec4 camdir;
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//uniform vec3 camdir; // add this for specular
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uniform float time;
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@@ -51,19 +51,17 @@ void main()
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vec3 origin = vec3(0.0);
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vec4 spec = vec4(0.0);
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vec4 tmp = camdir;
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vec3 n = normalize(vs_normal.xyz);
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vec3 e = normalize(tmp.xyz);
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//vec3 e = normalize(camdir);
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vec3 l_pos = vec3(0.0); // sun.
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vec3 l_dir = normalize(l_pos-objpos.xyz);
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float intensity = max(dot(n,l_dir), 0.0)*1.5;
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float intensity = min(max(5*dot(n,l_dir), 0.0), 1);
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float shine = 19.0;
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float shine = 0.0001;
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vec4 specular = vec4(0.5);
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vec4 ambient = vec4(0.0,0.0,0.0,1);
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/*
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if(intensity > 0.f){
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// halfway vector
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vec3 h = normalize(l_dir + e);
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@@ -71,14 +69,10 @@ void main()
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float intSpec = max(dot(h,n),0.0);
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spec = specular * pow(intSpec, shine);
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}
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diffuse = max(intensity * diffuse , ambient);
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*/
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diffuse = max(intensity * diffuse, ambient);
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// if(position.w > 9.0) {
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// diffuse = vec4(1,0,0,1);
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// }
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ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
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addToBuffer(frag);
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@@ -27,8 +27,6 @@
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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uniform vec4 camdir;
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layout(location = 0) in vec4 in_position;
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//in vec3 in_position;
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layout(location = 1) in vec2 in_st;
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@@ -241,6 +241,9 @@ bool OpenSpaceEngine::initialize()
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using constants::configurationmanager::keySpiceTimeKernel;
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std::string timeKernel;
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bool success = OsEng.configurationManager().getValue(keySpiceTimeKernel, timeKernel);
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std::cout << "timeKernel = " << timeKernel << std::endl;
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if (!success) {
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LERROR("Configuration file does not contain a '" << keySpiceTimeKernel << "'");
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return false;
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@@ -122,8 +122,6 @@ void RenderablePlanet::render(const RenderData& data)
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// activate shader
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_programObject->activate();
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PowerScaledScalar scaling = glm::vec2(1, -6);
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// scale the planet to appropriate size since the planet is a unit sphere
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glm::mat4 transform = glm::mat4(1);
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@@ -138,10 +136,10 @@ void RenderablePlanet::render(const RenderData& data)
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transform = transform* rot;
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glm::mat4 modelview = data.camera.viewMatrix()*data.camera.modelMatrix();
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glm::vec4 camSpaceEye = -(modelview*data.position.vec4());
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glm::vec3 camSpaceEye = (-(modelview*data.position.vec4())).xyz;
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// setup the data to the shader
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_programObject->setUniform("camdir", camSpaceEye);
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// _programObject->setUniform("camdir", camSpaceEye);
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject, &data.camera, data.position);
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@@ -160,11 +158,9 @@ void RenderablePlanet::render(const RenderData& data)
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}
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void RenderablePlanet::update(const UpdateData& data)
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{
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void RenderablePlanet::update(const UpdateData& data){
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// set spice-orientation in accordance to timestamp
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openspace::SpiceManager::ref().getPositionTransformMatrix("IAU_EARTH", "GALACTIC", data.time, _stateMatrix);
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openspace::SpiceManager::ref().getPositionTransformMatrix(_target, "GALACTIC", data.time, _stateMatrix);
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}
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void RenderablePlanet::loadTexture()
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@@ -179,7 +179,7 @@ void RenderableSphericalGrid::render(const RenderData& data){
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setPscUniforms(_gridProgram, &data.camera, data.position);
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_gridProgram->setUniform("gridColor", _gridColor);
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glLineWidth(1.0f);
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//glLineWidth(1.0f);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glEnable(GL_LINE_SMOOTH);
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@@ -35,87 +35,83 @@
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namespace {
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const std::string _loggerCat = "RenderableTrail";
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const std::string keyColor = "RGB";
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const std::string keyBody = "Body";
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const std::string keyObserver = "Observer";
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const std::string keyFrame = "Frame";
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const std::string keyPathModule = "ModulePath";
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}
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//#define DEBUG
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namespace openspace{
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RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _programObject(nullptr)
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, _texture(nullptr)
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, _vaoID(0)
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, _vBufferID(0)
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, _iBufferID(0)
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, _mode(GL_LINE_STRIP){
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: Renderable(dictionary)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _programObject(nullptr)
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, _texture(nullptr)
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, _vaoID(0)
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, _vBufferID(0)
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, _iBufferID(0)
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, _mode(GL_LINE_STRIP){
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assert(dictionary.getValue(keyBody, _target));
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assert(dictionary.getValue(keyObserver, _observer));
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assert(dictionary.getValue(keyFrame, _frame));
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//white is default col
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if (!dictionary.getValue(keyColor, _c)){
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_c = glm::vec3(0.0);
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}else{
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_r = 1 / _c[0];
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_g = 1 / _c[1];
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_b = 1 / _c[2];
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}
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}
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void RenderableTrail::fullYearSweep(){
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double lightTime = 0.0;
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double planetYear = 31536000;
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SpiceManager::ref().getETfromDate("2005 nov 01 00:00:00", _time);
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// -------------------------------------- ^ this has to be simulation start-time, not passed in here though --
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double et = _time - planetYear;
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int segments = 40; // note to self: code not look nice. cleanup for clarity later.
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psc pscpos, pscvel;
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_isize = (segments+2);
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_vsize = (segments+2);
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//_varray = new float[_vsize];
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_iarray = new int[_isize];
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_updated = new bool[_vsize];
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std::fill(_updated, _updated + _vsize, false);
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//static_assert(sizeof(Vertex) == 64, "The size of the Vertex needs to be 64 for performance");
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double et = _time;
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// Need to pass in each planets individual year (w. local or earth time?)
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double planetYear = 31536000;
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int segments = 365;
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_increment = planetYear / segments;
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for (int i = 0; i < segments+1; i++){
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_isize = (segments + 2);
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_vsize = (segments + 2);
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_iarray = new int[_isize];
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double p = 1.0 / segments;
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for (int i = 0; i < segments + 1; i++){
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SpiceManager::ref().getTargetState(_target, _observer, _frame, "LT+S", et, _pscpos, _pscvel, lightTime);
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//psc tmppos = glm::vec4(i, i, i, 7);
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_varray.push_back(_pscpos[0]);
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_varray.push_back(_pscpos[1]);
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_varray.push_back(_pscpos[2]);
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_varray.push_back(_pscpos[3]);
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SpiceManager::ref().getTargetState("EARTH", "SUN", "GALACTIC", "LT+S", et, pscpos, pscvel, lightTime);
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psc tmppos = glm::vec4(i, i, i, 7);
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_varray.push_back(tmppos[0]);
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_varray.push_back(tmppos[1]);
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_varray.push_back(tmppos[2]);
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_varray.push_back(tmppos[3]);
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//memcpy(_varray[i].location, glm::value_ptr(pscpos.vec4()), 4 * sizeof(double));
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glm::vec4 color = glm::vec4(1, (i % 2 == 0), 1, 1);
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_varray.push_back(color[0]);
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_varray.push_back(color[1]);
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_varray.push_back(color[2]);
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_varray.push_back(color[3]);
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_intervals.push_back(std::pair<int, double>(i, et));
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_iarray[i] = i; // remove indx in this class at some point!
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et += _increment;
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}
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#ifndef DEBUG
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_varray.push_back(1.f - ((double)i / 365 * _r));
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_varray.push_back(1.f - ((double)i / 365 * _g));
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_varray.push_back(1.f - ((double)i / 365 * _b));
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_varray.push_back(1.f - ((double)i / 365));
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#elif
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_varray.push_back(1.f );
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_varray.push_back(1.f );
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_varray.push_back(1.f );
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_varray.push_back(1.f );
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#endif
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_iarray[i] = i; // remove indx in this class at some point!
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et -= _increment;
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}
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_stride = 8;
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_vsize = _varray.size();
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_vtotal = static_cast<int>(_vsize / _stride);
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/*
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std::cout << "before : " << std::endl;
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for (int i = 0; i < _vsize-1; i++){
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std::cout << _varray[i] << std::endl;
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}
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/// how to std::move()
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int m = 8;
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for (int i = _vsize-1; i+1-m != 0; i--){
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std:: cout << i << " " << i-m << std::endl;
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_varray[i] = std::move(_varray[i - m]);
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}
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/*
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std::cout << "after : " << std::endl;
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for (int i = 0; i < _vsize - 1; i++){
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std::cout << _varray[i] << std::endl;
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}
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*/
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}
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RenderableTrail::~RenderableTrail(){
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@@ -127,30 +123,30 @@ bool RenderableTrail::initialize(){
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if (_programObject == nullptr)
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completeSuccess
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&= OsEng.ref().configurationManager().getValue("EphemerisProgram", _programObject);
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loadTexture();
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//TEXTURES DISABLED FOR NOW
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//loadTexture();
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completeSuccess &= (_texture != nullptr);
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fullYearSweep();
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// Initialize and upload to graphics card
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glGenVertexArrays(1, &_vaoID);
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glGenBuffers(1, &_vBufferID);
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glGenBuffers(1, &_iBufferID);
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glBindVertexArray(_vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
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glBufferData(GL_ARRAY_BUFFER, _vsize * sizeof(GLfloat), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize * sizeof(GLfloat), &_varray[0]);
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GLsizei st = sizeof(GLfloat) * _stride;
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*) 0);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize * sizeof(int), _iarray, GL_STATIC_DRAW);
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@@ -180,30 +176,38 @@ void RenderableTrail::render(const RenderData& data){
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// setup the data to the shader
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//_programObject->setUniform("objectVelocity", pscvel.vec4());
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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_programObject->setUniform("campos", campos.vec4());
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_programObject->setUniform("objpos", currentPosition.vec4());
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_programObject->setUniform("camrot", camrot);
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_programObject->setUniform("scaling", scaling.vec2());
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if (_oldTime != _time){
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int m = 8;
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for (int i = _vsize - 1; i + 1 - m != 0; i--){
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_varray[i] = std::move(_varray[i - m]);
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}
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memcpy(&_varray[0], glm::value_ptr(_pscpos.vec4()), 4 * sizeof(double));
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_varray[4] = 1;
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_varray[5] = 1;
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_varray[6] = 1;
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_varray[7] = 1;
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}_oldTime = _time;
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if (_oldTime != _time){ // only update when time actually progresses
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_dtprogress += _delta*sgct::Engine::instance()->getDt(); // compute how far time has progressed
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if (_dtprogress > 86400){
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//reset progress counter
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_dtprogress = 0;
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int m = 8;
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for (int i = _vsize - 1; i + 1 - m != 0; i--){
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_varray[i] = std::move(_varray[i - m]);
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}
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int n = 4;
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while (n < _vsize - 8){
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for (int i = 0; i < 4; i++){
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_varray[n + i] = _varray[n + 8 + i];
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}
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n += 8;
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}
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//add last pt
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memcpy(&_varray[0], glm::value_ptr(_pscpos.vec4()), 4 * sizeof(double));
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}
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}_oldTime = _time;
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize * sizeof(GLfloat), &_varray[0]);
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glBindVertexArray(_vaoID);
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glDrawArrays(_mode, 0, _vtotal);
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@@ -220,9 +224,10 @@ void RenderableTrail::render(const RenderData& data){
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void RenderableTrail::update(const UpdateData& data){
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double lightTime;
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_time = data.time;
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_time = data.time;
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_delta = data.delta;
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SpiceManager::ref().getTargetState("EARTH", "SUN", "GALACTIC", "LT+S", data.time, _pscpos, _pscvel, lightTime);
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SpiceManager::ref().getTargetState(_target, _observer, _frame, "LT+S", data.time, _pscpos, _pscvel, lightTime);
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}
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void RenderableTrail::loadTexture()
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@@ -352,9 +352,8 @@ void RenderableWavefrontObject::render(const RenderData& data)
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|
||||
glm::mat4 modelview = data.camera.viewMatrix()*data.camera.modelMatrix();
|
||||
glm::vec4 camSpaceEye = -(modelview*currentPosition.vec4());
|
||||
|
||||
// setup the data to the shader
|
||||
_programObject->setUniform("camdir", camSpaceEye);
|
||||
// _programObject->setUniform("camdir", camSpaceEye);
|
||||
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
||||
_programObject->setUniform("ModelTransform", transform);
|
||||
setPscUniforms(_programObject, &data.camera, glm::vec4(0, 0, -1,8 ));
|
||||
|
||||
@@ -114,8 +114,8 @@ bool RenderEngine::initializeGL()
|
||||
|
||||
// set the close clip plane and the far clip plane to extreme values while in
|
||||
// development
|
||||
// sgct::Engine::instance()->setNearAndFarClippingPlanes(0.01f,100.0f);
|
||||
sgct::Engine::instance()->setNearAndFarClippingPlanes(0.1f, 1000.00f);
|
||||
sgct::Engine::instance()->setNearAndFarClippingPlanes(0.01f,10000.0f);
|
||||
// sgct::Engine::instance()->setNearAndFarClippingPlanes(0.1f, 1000.00f);
|
||||
// sgct::Engine::instance()->setNearAndFarClippingPlanes(0.0001f, 100.0f);
|
||||
// sgct::Engine::instance()->setNearAndFarClippingPlanes(0.1f, 200.0f);
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ PowerScaledCoordinate::PowerScaledCoordinate(const PowerScaledCoordinate& rhs) {
|
||||
PowerScaledCoordinate
|
||||
PowerScaledCoordinate::CreatePowerScaledCoordinate(double d1, double d2, double d3)
|
||||
{
|
||||
char buff[30];
|
||||
char buff[60];
|
||||
|
||||
// find the number with maximum number of digits
|
||||
double ad1 = abs(d1);
|
||||
|
||||
Reference in New Issue
Block a user