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https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-18 02:49:03 -06:00
Included commented out version of new camera class
adapted RenderableVolume to use ModulePath
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@@ -36,6 +36,52 @@
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namespace openspace {
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//class Camera {
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//public:
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// Camera();
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//
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// void setPosition(psc pos);
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// const psc& position() const;
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//
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// void setFocus(psc focus);
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// const psc& focus() const;
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//
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// void setUpVector(psc upVector);
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// const psc& upVector() const;
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//
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// void setScaling(float scaling);
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// float scaling() const;
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//
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// const glm::mat4& viewMatrix() const;
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//
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// void setProjectionMatrix(glm::mat4 projectionMatrix);
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// const glm::mat4& projectionMatrix() const;
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//
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// void setMaxFox(float fov);
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// float maxFov() const;
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//
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//
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// // derived values
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// psc lookVector() const;
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//
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//private:
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// void invalidateViewMatrix();
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// void updateViewMatrix() const; // has to be constant to be called from getter methods
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//
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// psc _position;
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// psc _focus;
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// psc _upVector;
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//
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// glm::mat4 _projectionMatrix;
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// mutable glm::mat4 _viewMatrix;
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// float _scaling;
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//
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// float _maxFov;
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//
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// mutable bool _viewMatrixIsDirty;
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//};
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class Camera {
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public:
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Camera();
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@@ -139,7 +139,7 @@ void RenderablePlanet::render(const Camera *camera, const psc &thisPosition) {
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// scale the planet to appropriate size since the planet is a unit sphere
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glm::mat4 transform = glm::mat4(1);
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// transform = glm::rotate(transform, 4.1f*static_cast<float>(sgct::Engine::instance()->getTime()), glm::vec3(0.0f, 1.0f, 0.0f));
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transform = glm::rotate(transform, 4.1f*static_cast<float>(sgct::Engine::instance()->getTime()), glm::vec3(0.0f, 1.0f, 0.0f));
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// setup the data to the shader
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_programObject->setUniform("ViewProjection", camera->viewProjectionMatrix());
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@@ -30,6 +30,7 @@
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/util/kameleonwrapper.h>
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#include <openspace/util/constants.h>
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#include <sgct.h>
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@@ -41,7 +42,7 @@
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#include <type_traits>
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namespace {
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std::string _loggerCat = "RenderableVolume";
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const std::string _loggerCat = "RenderableVolume";
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bool hasExtension (std::string const &filepath, std::string const &extension)
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{
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@@ -77,8 +78,8 @@ RenderableVolume::RenderableVolume(const ghoul::Dictionary& dictionary)
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{
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// get path if available
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_relativePath = "";
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if(dictionary.hasKey("Path")) {
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dictionary.getValue("Path", _relativePath);
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if(dictionary.hasKey(constants::scenegraph::keyPathModule)) {
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dictionary.getValue(constants::scenegraph::keyPathModule, _relativePath);
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_relativePath += "/";
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}
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}
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@@ -28,10 +28,12 @@
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// sgct includes
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#include "sgct.h"
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/vector_angle.hpp>
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namespace openspace {
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Camera::Camera()
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: _scaling(1.f, 0.f)
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, _viewRotation(glm::quat(glm::vec3(0.f, 0.f, 0.f)))
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@@ -145,4 +147,101 @@ const glm::vec3 Camera::lookUpVector() const
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return _lookUp;
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}
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//
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//Camera::Camera()
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// : _position(0.f, 0.f, 1.f, 0.f)
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// , _focus(0.f, 0.f, 0.f, 0.f)
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// , _upVector(0.f, 1.f, 0.f, 0.f)
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// , _projectionMatrix(glm::mat4(1.f))
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// , _viewMatrix(glm::mat4(1.f))
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// , _scaling(0.f)
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// , _maxFov(0.f)
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// , _viewMatrixIsDirty(false)
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//{
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//
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//}
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//
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//void Camera::setPosition(psc pos)
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//{
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// _position = std::move(pos);
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//}
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//
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//const psc& Camera::position() const
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//{
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// return _position;
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//}
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//
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//void Camera::setFocus(psc focus)
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//{
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// _focus = std::move(focus);
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//}
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//
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//const psc& Camera::focus() const
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//{
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// return _focus;
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//}
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//
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//void Camera::setUpVector(psc upVector)
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//{
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// _upVector = std::move(upVector);
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//}
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//
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//const psc& Camera::upVector() const
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//{
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// return _upVector;
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//}
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//
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//void Camera::setScaling(float scaling)
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//{
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// _scaling = scaling;
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//}
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//
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//float Camera::scaling() const
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//{
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// return _scaling;
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//}
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//
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//const glm::mat4& Camera::viewMatrix() const
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//{
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//
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// return _viewMatrix;
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//}
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//
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//void Camera::setProjectionMatrix(glm::mat4 projectionMatrix)
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//{
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// _projectionMatrix = std::move(projectionMatrix);
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//}
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//
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//const glm::mat4& Camera::projectionMatrix() const
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//{
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// return _projectionMatrix;
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//}
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//
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//void Camera::setMaxFox(float fov)
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//{
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// _maxFov = fov;
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//}
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//
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//float Camera::maxFov() const
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//{
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// return _maxFov;
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//}
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//
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//psc Camera::lookVector() const
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//{
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// return _focus - _position;
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//}
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//
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//void Camera::invalidateViewMatrix() {
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// _viewMatrixIsDirty = true;
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//}
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//
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//void Camera::updateViewMatrix() const {
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// if (_viewMatrixIsDirty) {
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// _viewMatrix = glm::lookAt(_position.getVec3f(), _focus.getVec3f(), _upVector.getVec3f());
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// _viewMatrixIsDirty = false;
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// }
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//}
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} // namespace openspace
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