Exploring different options for flow

This commit is contained in:
Emilie
2020-07-17 13:32:38 +02:00
parent 6efe568e8d
commit 2a4abd1ed2

View File

@@ -73,7 +73,7 @@ uniform int DistanceMethod;
uniform int activestreamnumber;
uniform bool firstrender;
uniform int EnhanceMethod;
uniform double time;
uniform double time;
//uniform vec3 camerapos;
//uniform float interestingStreams[4];
@@ -102,6 +102,9 @@ in int Streamnumber;
layout(location = 4)
in vec2 in_st;
//layout(location = 5)
//in vec2 arrow;
// These should correspond to the enum 'ColorMode' in renderablestreamnodes.cpp
const int uniformColor = 0;
const int colorByFluxValue = 1;
@@ -148,7 +151,6 @@ vec4 getTransferFunctionColor(sampler1D InColorTable) {
return texture(InColorTable, lookUpVal);
}
bool CheckvertexIndex(){
int nodeIndex = gl_VertexID;
@@ -186,9 +188,24 @@ bool CheckvertexIndex(){
}
//todo fix gl_VertexID
//is Particle?:
bool isParticle(){
int modulusResult = int(double(particleSpeed) * time + gl_VertexID) % particleSpacing;
float speedIrregular = 1;
if(rValue > 1){
//if(Streamnumber % 2 == 1)
//{
speedIrregular = 4;
modulusResult = int(double(particleSpeed)* speedIrregular * time + gl_VertexID) % particleSpacing;
//}
//else{
// modulusResult = int(double(particleSpeed) * time + gl_VertexID) % particleSpacing;
//}
}
else{
modulusResult = int(double(particleSpeed) * time + gl_VertexID*2) % particleSpacing;
}
return modulusResult > 0 && modulusResult <= particleSize;
return false;
}
@@ -223,29 +240,29 @@ void DecidehowtoshowClosetoEarth(){
// Draw every other line grey
vs_color = vec4(0.18, 0.18, 0.18, 1*fluxColorAlpha);
float interestingStreams[4] = float[](154, 156, 153, 163);
float interestingStreams[6] = float[](154, 156, 153, 157, 158, 163);
// vs_color = vec4(0);
//float interestingStreams[26] = float[](135, 138, 145, 146, 147, 149, 153, 154, 155, 156, 157, 158, 159, 160, 167, 163,
//168, 169, 170, 172, 174, 180, 181, 183, 356, 364);
//float interestingStreams[3] = float[](37, 154, 210);
int modulusResult = int(double(particleSpeed) * time + gl_VertexID) % particleSpacing;
for(int i = 0; i < interestingStreams.length(); i++){
if(Streamnumber == interestingStreams[i]){
// if(!firstrender){
// vs_color = vec4(streamColor.xyz, fluxColorAlpha);
if(usingParticles && isParticle() && rValue > 0.f){
int modulusResult = int(double(particleSpeed) * time + gl_VertexID) % particleSpacing;
if(modulusResult >= particleSize - 10){
//vs_color = vec4(1,1,1,1);
if(modulusResult >= particleSize - 30){
if(flowColoring){
vec4 fluxColor3 = getTransferFunctionColor(colorTable);
vs_color = vec4(fluxColor3.xyz, flowColor.a * 0.8);
vec4 fluxColor3 = getTransferFunctionColor(colorTable);
vs_color = vec4(fluxColor3.xyz, flowColor.a * 0.8);
//vs_color = vec4(1,1,1,1);
}
else{
//vs_color = vec4(1,1,1,1);
vs_color = flowColor;
vs_color = vec4(0.9,0.9,0.9,0.5);
//vs_color = flowColor;
}
}
else{
@@ -329,7 +346,6 @@ void main() {
else{
vs_color = vec4(fluxColor.xyz, fluxColorAlpha);
gl_PointSize = nodeSize;
}
}
CheckdistanceMethod();