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Remove forgotten comment
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@@ -106,7 +106,6 @@ const glm::dquat PathSegment::piecewiseSlerpRotation(double t) const {
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glm::dvec3 posAtT1 = getPositionAt(t1);
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glm::dvec3 posAtT2 = getPositionAt(t2);
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// TODO: test looking at start resp. end position instead
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glm::dvec3 startNodePos = sceneGraphNode(_start.referenceNode)->worldPosition();
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glm::dvec3 endNodePos = sceneGraphNode(_end.referenceNode)->worldPosition();
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