mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-22 19:29:04 -05:00
Coding style adaptations
Adapt to changes in Ghoul
This commit is contained in:
@@ -1194,7 +1194,7 @@ void AtmosphereDeferredcaster::executeCalculations(GLuint quadCalcVAO,
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}
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// Restores OpenGL blending state
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().resetBlendState();
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}
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void AtmosphereDeferredcaster::preCalculateAtmosphereParam() {
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@@ -1213,9 +1213,9 @@ void AtmosphereDeferredcaster::preCalculateAtmosphereParam() {
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
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GLint m_viewport[4];
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global::renderEngine.openglStateCache().viewPort(m_viewport);
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global::renderEngine.openglStateCache().viewport(m_viewport);
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// Creates the FBO for the cFglGetalculations
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// Creates the FBO for the calculations
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GLuint calcFBO;
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glGenFramebuffers(1, &calcFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, calcFBO);
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@@ -1239,7 +1239,7 @@ void AtmosphereDeferredcaster::preCalculateAtmosphereParam() {
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// Restores system state
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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global::renderEngine.openglStateCache().setViewPortState(m_viewport);
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global::renderEngine.openglStateCache().setViewportState(m_viewport);
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glDeleteBuffers(1, &quadCalcVBO);
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glDeleteVertexArrays(1, &quadCalcVAO);
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glDeleteFramebuffers(1, &calcFBO);
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@@ -32,8 +32,8 @@
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#include <openspace/util/updatestructures.h>
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#include <openspace/documentation/verifier.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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@@ -203,8 +203,8 @@ void RenderableBoxGrid::render(const RenderData& data, RendererTasks&){
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_gridProgram->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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void RenderableBoxGrid::update(const UpdateData&) {
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@@ -219,8 +219,8 @@ void RenderableGrid::render(const RenderData& data, RendererTasks&){
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_gridProgram->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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void RenderableGrid::update(const UpdateData&) {
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@@ -282,8 +282,8 @@ void RenderableRadialGrid::render(const RenderData& data, RendererTasks&) {
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_gridProgram->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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void RenderableRadialGrid::update(const UpdateData&) {
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@@ -224,8 +224,8 @@ void RenderableSphericalGrid::render(const RenderData& data, RendererTasks&){
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_gridProgram->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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void RenderableSphericalGrid::update(const UpdateData&) {
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@@ -247,8 +247,8 @@ void RenderableCartesianAxes::render(const RenderData& data, RendererTasks&){
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_program->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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} // namespace openspace
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@@ -304,8 +304,8 @@ void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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// Restore GL State
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unbindGL();
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_program->deactivate();
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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void RenderableNodeLine::validateNodes() {
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@@ -113,14 +113,14 @@ void ScreenSpaceFramebuffer::render() {
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if (!_renderFunctions.empty()) {
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GLint viewport[4];
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//glGetIntegerv(GL_VIEWPORT, viewport);
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global::renderEngine.openglStateCache().viewPort(viewport);
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global::renderEngine.openglStateCache().viewport(viewport);
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glViewport(
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static_cast<GLint>(-size.x * xratio),
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static_cast<GLint>(-size.y * yratio),
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static_cast<GLsizei>(resolution.x * xratio),
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static_cast<GLsizei>(resolution.y * yratio)
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);
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global::renderEngine.openglStateCache().setViewPortState(viewport);
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global::renderEngine.openglStateCache().setViewportState(viewport);
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GLint defaultFBO = _framebuffer->getActiveObject();
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_framebuffer->activate();
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@@ -860,8 +860,8 @@ void RenderableBillboardsCloud::renderBillboards(const RenderData& data,
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glBindVertexArray(0);
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_program->deactivate();
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setDepthState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetDepthState();
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}
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@@ -424,7 +424,7 @@ void RenderableDUMeshes::renderMeshes(const RenderData&,
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case Wire:
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glLineWidth(_lineWidth);
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glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetLineState();
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break;
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case Point:
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glDrawArrays(GL_POINTS, 0, pair.second.numV);
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@@ -439,8 +439,8 @@ void RenderableDUMeshes::renderMeshes(const RenderData&,
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_program->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setDepthState();
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().resetDepthState();
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global::renderEngine.openglStateCache().resetBlendState();
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}
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void RenderableDUMeshes::renderLabels(const RenderData& data,
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@@ -585,8 +585,8 @@ void RenderablePlanesCloud::renderPlanes(const RenderData&,
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_program->deactivate();
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// Restores OpenGL Rendering State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setDepthState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetDepthState();
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}
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void RenderablePlanesCloud::renderLabels(const RenderData& data,
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@@ -682,8 +682,8 @@ void RenderableGalaxy::renderPoints(const RenderData& data) {
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_pointsProgram->deactivate();
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// Restores OpenGL Rendering State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setDepthState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetDepthState();
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}
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void RenderableGalaxy::renderBillboards(const RenderData& data) {
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@@ -234,7 +234,7 @@ Tile tile(TextTileProvider& t, const TileIndex& tileIndex) {
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t.fontRenderer->render(*t.font, t.textPosition, t.text, t.textColor);
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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global::renderEngine.openglStateCache().setViewPortState();
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global::renderEngine.openglStateCache().resetViewportState();
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//glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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tile = Tile{ texture, std::nullopt, Tile::Status::OK };
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@@ -915,7 +915,7 @@ void RenderableStars::renderPSFToTexture() {
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//glDeleteFramebuffers(1, &convolveFBO);
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// Restores OpenGL blending state
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().resetBlendState();
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}
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void RenderableStars::render(const RenderData& data, RendererTasks&) {
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