mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-05 02:20:11 -05:00
Simplify the ability to add more per layer settings and move layered rendering src files to separate folder.
This commit is contained in:
@@ -25,7 +25,6 @@
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include(${OPENSPACE_CMAKE_EXT_DIR}/module_definition.cmake)
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set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/globes/renderableglobe.h
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${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunkedlodglobe.h
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@@ -63,8 +62,6 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/tile/tileioresult.h
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${CMAKE_CURRENT_SOURCE_DIR}/tile/asynctilereader.h
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${CMAKE_CURRENT_SOURCE_DIR}/tile/tileprovidermanager.h
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${CMAKE_CURRENT_SOURCE_DIR}/tile/layeredtextureshaderprovider.h
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${CMAKE_CURRENT_SOURCE_DIR}/tile/layeredtextures.h
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${CMAKE_CURRENT_SOURCE_DIR}/tile/pixelregion.h
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${CMAKE_CURRENT_SOURCE_DIR}/other/distanceswitch.h
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@@ -74,7 +71,9 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/other/statscollector.h
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${CMAKE_CURRENT_SOURCE_DIR}/other/threadpool.h
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${CMAKE_CURRENT_SOURCE_DIR}/layered_rendering/layeredtextureshaderprovider.h
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${CMAKE_CURRENT_SOURCE_DIR}/layered_rendering/layeredtextures.h
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${CMAKE_CURRENT_SOURCE_DIR}/layered_rendering/perlayersetting.h
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)
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set(SOURCE_FILES
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@@ -114,16 +113,17 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/tile/tileioresult.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile/asynctilereader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile/tileprovidermanager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile/layeredtextureshaderprovider.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile/layeredtextures.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile/pixelregion.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/other/distanceswitch.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/other/lrucache.inl
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${CMAKE_CURRENT_SOURCE_DIR}/other/concurrentjobmanager.inl
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${CMAKE_CURRENT_SOURCE_DIR}/other/statscollector.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/other/threadpool.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/layered_rendering/layeredtextureshaderprovider.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/layered_rendering/layeredtextures.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/layered_rendering/perlayersetting.cpp
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)
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source_group("Source Files" FILES ${SOURCE_FILES})
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@@ -132,6 +132,8 @@ set(SHADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/ellipsoid.hglsl
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/tile.hglsl
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/texturetilemapping.hglsl
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/tilefragcolor.hglsl
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/tilevertexheight.hglsl
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/globalchunkedlodpatch_vs.glsl
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${CMAKE_CURRENT_SOURCE_DIR}/shaders/globalchunkedlodpatch_fs.glsl
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@@ -30,7 +30,7 @@
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#include <modules/globebrowsing/chunk/chunk.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
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#include <modules/globebrowsing/tile/tileioresult.h>
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#include <algorithm>
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@@ -31,7 +31,7 @@
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#include <modules/globebrowsing/chunk/chunk.h>
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#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
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#include <algorithm>
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@@ -26,7 +26,7 @@
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#include <modules/globebrowsing/chunk/chunkrenderer.h>
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#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
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#include <modules/globebrowsing/tile/tileprovidermanager.h>
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// open space includes
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@@ -95,7 +95,7 @@ namespace openspace {
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void ChunkRenderer::setDepthTransformUniforms(
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std::shared_ptr<LayeredTextureShaderUniformIdHandler> uniformIdHandler,
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LayeredTextures::TextureCategory textureCategory,
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes blendLayerSuffix,
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LayeredTextures::BlendLayerSuffixes blendLayerSuffix,
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size_t layerIndex,
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const TileDepthTransform& tileDepthTransform)
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{
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@@ -104,7 +104,7 @@ namespace openspace {
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textureCategory,
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blendLayerSuffix,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::GlslTileDataId::depthTransform_depthScale),
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LayeredTextures::GlslTileDataId::depthTransform_depthScale),
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tileDepthTransform.depthScale);
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uniformIdHandler->programObject().setUniform(
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@@ -112,7 +112,7 @@ namespace openspace {
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textureCategory,
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blendLayerSuffix,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::GlslTileDataId::depthTransform_depthOffset),
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LayeredTextures::GlslTileDataId::depthTransform_depthOffset),
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tileDepthTransform.depthOffset);
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}
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@@ -120,7 +120,7 @@ namespace openspace {
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void ChunkRenderer::activateTileAndSetTileUniforms(
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std::shared_ptr<LayeredTextureShaderUniformIdHandler> uniformIdHandler,
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LayeredTextures::TextureCategory textureCategory,
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes blendLayerSuffix,
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LayeredTextures::BlendLayerSuffixes blendLayerSuffix,
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size_t layerIndex,
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ghoul::opengl::TextureUnit& texUnit,
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const TileAndTransform& tileAndTransform)
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@@ -136,21 +136,21 @@ namespace openspace {
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textureCategory,
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blendLayerSuffix,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::GlslTileDataId::textureSampler),
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LayeredTextures::GlslTileDataId::textureSampler),
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texUnit);
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uniformIdHandler->programObject().setUniform(
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uniformIdHandler->getId(
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textureCategory,
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blendLayerSuffix,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::GlslTileDataId::uvTransform_uvScale),
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LayeredTextures::GlslTileDataId::uvTransform_uvScale),
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tileAndTransform.uvTransform.uvScale);
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uniformIdHandler->programObject().setUniform(
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uniformIdHandler->getId(
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textureCategory,
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blendLayerSuffix,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::GlslTileDataId::uvTransform_uvOffset),
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LayeredTextures::GlslTileDataId::uvTransform_uvOffset),
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tileAndTransform.uvTransform.uvOffset);
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}
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@@ -159,24 +159,15 @@ namespace openspace {
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LayeredTextures::TextureCategory textureCategory,
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size_t layerIndex,
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PerLayerSettings settings) {
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uniformIdHandler->programObject().setUniform(
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uniformIdHandler->getSettingsId(
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textureCategory,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::LayerSettingsIds::opacity),
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settings.opacity);
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uniformIdHandler->programObject().setUniform(
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uniformIdHandler->getSettingsId(
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textureCategory,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::LayerSettingsIds::gamma),
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settings.gamma);
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uniformIdHandler->programObject().setUniform(
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uniformIdHandler->getSettingsId(
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textureCategory,
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layerIndex,
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LayeredTextureShaderUniformIdHandler::LayerSettingsIds::multiplier),
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settings.multiplier);
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for (int i = 0; i < settings.array.size(); i++) {
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settings.array[i]->uploadUniform(
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&uniformIdHandler->programObject(),
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uniformIdHandler->getSettingsId(
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textureCategory,
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layerIndex,
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LayeredTextures::LayerSettingsIds(i)));
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}
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}
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ProgramObject* ChunkRenderer::getActivatedProgramWithTileData(
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@@ -272,7 +263,7 @@ namespace openspace {
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activateTileAndSetTileUniforms(
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programUniformHandler,
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LayeredTextures::TextureCategory(category),
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes::none,
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LayeredTextures::BlendLayerSuffixes::none,
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i,
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texUnits[category][i].blendTexture0,
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tileAndTransform);
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@@ -286,7 +277,7 @@ namespace openspace {
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activateTileAndSetTileUniforms(
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programUniformHandler,
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LayeredTextures::TextureCategory(category),
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes::Parent1,
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LayeredTextures::BlendLayerSuffixes::Parent1,
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i,
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texUnits[category][i].blendTexture1,
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tileAndTransformParent1);
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@@ -298,7 +289,7 @@ namespace openspace {
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activateTileAndSetTileUniforms(
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programUniformHandler,
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LayeredTextures::TextureCategory(category),
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes::Parent2,
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LayeredTextures::BlendLayerSuffixes::Parent2,
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i,
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texUnits[category][i].blendTexture2,
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tileAndTransformParent2);
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@@ -334,7 +325,7 @@ namespace openspace {
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setDepthTransformUniforms(
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programUniformHandler,
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LayeredTextures::TextureCategory::HeightMaps,
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes::none,
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LayeredTextures::BlendLayerSuffixes::none,
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i,
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depthTransform);
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i++;
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@@ -36,7 +36,7 @@
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#include <modules/globebrowsing/meshes/grid.h>
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#include <modules/globebrowsing/tile/layeredtextureshaderprovider.h>
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#include <modules/globebrowsing/layered_rendering/layeredtextureshaderprovider.h>
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#include <modules/globebrowsing/tile/tileselector.h>
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#include <modules/globebrowsing/chunk/chunknode.h>
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@@ -68,14 +68,14 @@ namespace openspace {
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void setDepthTransformUniforms(
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std::shared_ptr<LayeredTextureShaderUniformIdHandler> uniformIdHandler,
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LayeredTextures::TextureCategory textureCategory,
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes blendLayerSuffix,
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LayeredTextures::BlendLayerSuffixes blendLayerSuffix,
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size_t layerIndex,
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const TileDepthTransform& tileDepthTransform);
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void activateTileAndSetTileUniforms(
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std::shared_ptr<LayeredTextureShaderUniformIdHandler> uniformIdHandler,
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LayeredTextures::TextureCategory textureCategory,
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LayeredTextureShaderUniformIdHandler::BlendLayerSuffixes blendLayerSuffix,
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LayeredTextures::BlendLayerSuffixes blendLayerSuffix,
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size_t layerIndex,
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ghoul::opengl::TextureUnit& texUnit,
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const TileAndTransform& tileAndTransform);
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@@ -59,15 +59,9 @@ namespace {
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namespace openspace {
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SingleTexturePropertyOwner::SingleTexturePropertyOwner(std::string name)
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: isEnabled("isEnabled", "isEnabled", true)
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, opacity("opacity", "opacity", 1, 0, 1)
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, gamma("gamma", "gamma", 1, 0, 5)
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, multiplier("multiplier", "multiplier", 1, 0, 20) {
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: isEnabled("isEnabled", "isEnabled", true) {
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setName(name);
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addProperty(isEnabled);
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addProperty(opacity);
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addProperty(gamma);
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addProperty(multiplier);
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}
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SingleTexturePropertyOwner::~SingleTexturePropertyOwner() {
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@@ -96,21 +90,11 @@ namespace openspace {
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prop.isEnabled.onChange([&]{
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tileProvider.isActive = prop.isEnabled;
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});
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prop.opacity.set(tileProvider.settings.opacity);
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prop.opacity.onChange([&]{
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tileProvider.settings.opacity = prop.opacity;
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});
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prop.gamma.set(tileProvider.settings.gamma);
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prop.gamma.onChange([&]{
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tileProvider.settings.gamma = prop.gamma;
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});
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prop.multiplier.set(tileProvider.settings.multiplier);
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prop.multiplier.onChange([&]{
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tileProvider.settings.multiplier = prop.multiplier;
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});
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for (auto setting : tileProvider.settings.array) {
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prop.addProperty(setting->property());
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}
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addPropertySubOwner(prop);
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}
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@@ -37,7 +37,7 @@
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#include <modules/globebrowsing/meshes/trianglesoup.h>
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#include <modules/globebrowsing/geometry/ellipsoid.h>
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
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#include <modules/globebrowsing/other/distanceswitch.h>
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#include <unordered_map>
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@@ -46,7 +46,7 @@ namespace openspace {
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class ChunkedLodGlobe;
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class TileProviderManager;
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class SingleTexturePropertyOwner : public properties::PropertyOwner
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{
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public:
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@@ -54,9 +54,6 @@ public:
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~SingleTexturePropertyOwner();
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properties::BoolProperty isEnabled;
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properties::FloatProperty opacity;
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properties::FloatProperty gamma;
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properties::FloatProperty multiplier;
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};
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class LayeredCategoryPropertyOwner : public properties::PropertyOwner
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+38
-4
@@ -22,19 +22,20 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
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namespace {
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const std::string _loggerCat = "LayeredTextures";
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}
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namespace openspace {
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const size_t LayeredTextures::NUM_TEXTURE_CATEGORIES;
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const size_t LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY;
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const size_t LayeredTextures::NUM_SETTINGS_PER_CATEGORY;
|
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const size_t LayeredTextures::NUM_TILE_DATA_VARIABLES;
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const size_t LayeredTextures::NUM_BLEND_TEXTURES;
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const size_t LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES;
|
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|
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const std::string LayeredTextures::TEXTURE_CATEGORY_NAMES[NUM_TEXTURE_CATEGORIES] =
|
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{
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@@ -47,4 +48,37 @@ namespace openspace {
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"HeightMaps",
|
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};
|
||||
|
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const std::string LayeredTextures::glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY] =
|
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{
|
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"lastLayerIndex",
|
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"use",
|
||||
"blend",
|
||||
};
|
||||
|
||||
const std::string LayeredTextures::glslTileDataNames[
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NUM_TILE_DATA_VARIABLES] =
|
||||
{
|
||||
"textureSampler",
|
||||
"depthTransform.depthScale",
|
||||
"depthTransform.depthOffset",
|
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"uvTransform.uvOffset",
|
||||
"uvTransform.uvScale"
|
||||
};
|
||||
|
||||
const std::string LayeredTextures::blendLayerSuffixes[
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NUM_BLEND_TEXTURES] =
|
||||
{
|
||||
"",
|
||||
"Parent1",
|
||||
"Parent2",
|
||||
};
|
||||
|
||||
const std::string LayeredTextures::layerSettingsIds[
|
||||
NUM_LAYER_SETTINGS_VARIABLES] =
|
||||
{
|
||||
"opacity",
|
||||
"gamma",
|
||||
"multiplier",
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
@@ -0,0 +1,161 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __LAYERED_TEXTURES_H__
|
||||
#define __LAYERED_TEXTURES_H__
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
#include <openspace/properties/scalarproperty.h>
|
||||
|
||||
#include <modules/globebrowsing/layered_rendering/perlayersetting.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class LayeredTextures {
|
||||
|
||||
public:
|
||||
|
||||
static const size_t NUM_TEXTURE_CATEGORIES = 7;
|
||||
static const size_t MAX_NUM_TEXTURES_PER_CATEGORY = 5;
|
||||
|
||||
static const size_t NUM_SETTINGS_PER_CATEGORY = 3;
|
||||
|
||||
static const size_t NUM_TILE_DATA_VARIABLES = 5;
|
||||
static const size_t NUM_BLEND_TEXTURES = 3;
|
||||
static const size_t NUM_LAYER_SETTINGS_VARIABLES = 3;
|
||||
|
||||
enum GlslKeyPrefixes
|
||||
{
|
||||
lastLayerIndex,
|
||||
use,
|
||||
blend,
|
||||
};
|
||||
|
||||
enum TextureCategory {
|
||||
ColorTextures,
|
||||
GrayScaleTextures,
|
||||
GrayScaleOverlays,
|
||||
NightTextures,
|
||||
WaterMasks,
|
||||
Overlays,
|
||||
HeightMaps,
|
||||
};
|
||||
|
||||
/**
|
||||
* Each texture can have these uniform variables associated with it in the shader
|
||||
* code.
|
||||
*
|
||||
* <code>textureSampler</code> is the actual texture that can be sampled in the
|
||||
* shader program. The associated GLSL type is <code>sampler2D</code>.
|
||||
* <code>depthTransform_depthScale</code> specifies the scale part of the depth
|
||||
* transform. Useful for height maps. The associated GLSL type is
|
||||
* <code>float</code>.
|
||||
* <code>depthTransform_depthOffset</code> specifies the offset part of the depth
|
||||
* transform. Useful for height maps. The associated GLSL type is
|
||||
* <code>float</code>.
|
||||
* <code>uvTransform_uvOffset</code> specifies an offset that can be used when
|
||||
* sampling from the texture. The associated GLSL type is <code>vec2</code>.
|
||||
* <code>uvTransform_uvScale</code> specifies a scale that can be used when
|
||||
* sampling from the texture. The associated GLSL type is <code>vec2</code>.
|
||||
*
|
||||
* The corresponding struct in GLSL code for storing these data is a
|
||||
* <code>Tile</code>. The names of the uniforms are the ones specified in
|
||||
* <code>glslTileDataNames</code>.
|
||||
*/
|
||||
enum GlslTileDataId {
|
||||
textureSampler,
|
||||
depthTransform_depthScale,
|
||||
depthTransform_depthOffset,
|
||||
uvTransform_uvOffset,
|
||||
uvTransform_uvScale,
|
||||
};
|
||||
|
||||
/**
|
||||
* These suffixes are used when naming <code>Tile</code>s in GLSL code. The names
|
||||
* of the <code>Tile</code>s is one of
|
||||
* <code>LayeredTextures::TEXTURE_CATEGORY_NAMES</code> followed by the suffixes
|
||||
* defined in <code>blendLayerSuffixes</code>.
|
||||
*/
|
||||
enum BlendLayerSuffixes {
|
||||
none,
|
||||
Parent1,
|
||||
Parent2,
|
||||
};
|
||||
|
||||
enum LayerSettingsIds {
|
||||
opacity,
|
||||
gamma,
|
||||
multiplier,
|
||||
};
|
||||
|
||||
static const std::string glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY];
|
||||
static const std::string TEXTURE_CATEGORY_NAMES[NUM_TEXTURE_CATEGORIES];
|
||||
static const std::string glslTileDataNames[NUM_TILE_DATA_VARIABLES];
|
||||
static const std::string blendLayerSuffixes[NUM_BLEND_TEXTURES];
|
||||
static const std::string layerSettingsIds[NUM_LAYER_SETTINGS_VARIABLES];
|
||||
};
|
||||
|
||||
class PerLayerSettings {
|
||||
public:
|
||||
PerLayerSettings()
|
||||
{
|
||||
// Here, all the per layer settings are specified and added
|
||||
array[LayeredTextures::LayerSettingsIds::opacity] = std::make_shared<PerLayerFloatSetting>(
|
||||
LayeredTextures::layerSettingsIds[LayeredTextures::LayerSettingsIds::opacity],
|
||||
LayeredTextures::layerSettingsIds[LayeredTextures::LayerSettingsIds::opacity],
|
||||
1,
|
||||
0,
|
||||
1);
|
||||
array[LayeredTextures::LayerSettingsIds::gamma] = std::make_shared<PerLayerFloatSetting>(
|
||||
LayeredTextures::layerSettingsIds[LayeredTextures::LayerSettingsIds::gamma],
|
||||
LayeredTextures::layerSettingsIds[LayeredTextures::LayerSettingsIds::gamma],
|
||||
1,
|
||||
0,
|
||||
5);
|
||||
array[LayeredTextures::LayerSettingsIds::multiplier] = std::make_shared<PerLayerFloatSetting>(
|
||||
LayeredTextures::layerSettingsIds[LayeredTextures::LayerSettingsIds::multiplier],
|
||||
LayeredTextures::layerSettingsIds[LayeredTextures::LayerSettingsIds::multiplier],
|
||||
1,
|
||||
0,
|
||||
20);
|
||||
|
||||
// Make sure all settings have been spacified and added
|
||||
for (int i = 0; i < LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES; ++i) {
|
||||
ghoul_assert(array[i], "The setting " +
|
||||
LayeredTextures::layerSettingsIds[i] + "is not specified!");
|
||||
}
|
||||
}
|
||||
|
||||
std::array<std::shared_ptr<PerLayerSetting>,
|
||||
LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES> array;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
#endif // __LAYERED_TEXTURES_H__
|
||||
+15
-49
@@ -22,7 +22,7 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/globebrowsing/tile/layeredtextureshaderprovider.h>
|
||||
#include <modules/globebrowsing/layered_rendering/layeredtextureshaderprovider.h>
|
||||
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
@@ -37,13 +37,6 @@ namespace {
|
||||
|
||||
namespace openspace {
|
||||
|
||||
const std::string LayeredTextureInfo::glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY] =
|
||||
{
|
||||
"lastLayerIndex",
|
||||
"use",
|
||||
"blend",
|
||||
};
|
||||
|
||||
bool LayeredTextureInfo::operator==(const LayeredTextureInfo& other) const
|
||||
{
|
||||
return
|
||||
@@ -118,18 +111,18 @@ namespace openspace {
|
||||
// lastLayerIndex must be at least 0 for the shader to compile,
|
||||
// the layer type is inactivated by setting use to false
|
||||
shaderDictionary.setValue(
|
||||
LayeredTextureInfo::glslKeyPrefixes[
|
||||
LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
|
||||
LayeredTextures::glslKeyPrefixes[
|
||||
LayeredTextures::GlslKeyPrefixes::lastLayerIndex] +
|
||||
LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
|
||||
glm::max(textureTypes[i].lastLayerIdx, 0));
|
||||
shaderDictionary.setValue(
|
||||
LayeredTextureInfo::glslKeyPrefixes[
|
||||
LayeredTextureInfo::GlslKeyPrefixes::use] +
|
||||
LayeredTextures::glslKeyPrefixes[
|
||||
LayeredTextures::GlslKeyPrefixes::use] +
|
||||
LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
|
||||
textureTypes[i].lastLayerIdx >= 0);
|
||||
shaderDictionary.setValue(
|
||||
LayeredTextureInfo::glslKeyPrefixes[
|
||||
LayeredTextureInfo::GlslKeyPrefixes::blend] +
|
||||
LayeredTextures::glslKeyPrefixes[
|
||||
LayeredTextures::GlslKeyPrefixes::blend] +
|
||||
LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
|
||||
textureTypes[i].layerBlendingEnabled);
|
||||
}
|
||||
@@ -158,33 +151,6 @@ namespace openspace {
|
||||
return _updatedOnLastCall;
|
||||
}
|
||||
|
||||
|
||||
const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[
|
||||
NUM_TILE_DATA_VARIABLES] =
|
||||
{
|
||||
"textureSampler",
|
||||
"depthTransform.depthScale",
|
||||
"depthTransform.depthOffset",
|
||||
"uvTransform.uvOffset",
|
||||
"uvTransform.uvScale"
|
||||
};
|
||||
|
||||
const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[
|
||||
NUM_BLEND_TEXTURES] =
|
||||
{
|
||||
"",
|
||||
"Parent1",
|
||||
"Parent2",
|
||||
};
|
||||
|
||||
const std::string LayeredTextureShaderUniformIdHandler::layerSettingsIds[
|
||||
NUM_LAYER_SETTINGS_VARIABLES] =
|
||||
{
|
||||
"opacity",
|
||||
"gamma",
|
||||
"multiplier",
|
||||
};
|
||||
|
||||
LayeredTextureShaderUniformIdHandler::LayeredTextureShaderUniformIdHandler()
|
||||
{
|
||||
|
||||
@@ -206,19 +172,19 @@ namespace openspace {
|
||||
ProgramObject::IgnoreError::Yes);
|
||||
for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++)
|
||||
{
|
||||
for (size_t j = 0; j < NUM_BLEND_TEXTURES; j++)
|
||||
for (size_t j = 0; j < LayeredTextures::NUM_BLEND_TEXTURES; j++)
|
||||
{
|
||||
for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY;
|
||||
k++)
|
||||
{
|
||||
for (size_t l = 0; l < NUM_TILE_DATA_VARIABLES; l++)
|
||||
for (size_t l = 0; l < LayeredTextures::NUM_TILE_DATA_VARIABLES; l++)
|
||||
{
|
||||
_tileUniformIds[i][j][k][l] =
|
||||
_shaderProvider->_programObject->uniformLocation(
|
||||
LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
|
||||
blendLayerSuffixes[j] +
|
||||
LayeredTextures::blendLayerSuffixes[j] +
|
||||
"[" + std::to_string(k) + "]." +
|
||||
glslTileDataNames[l]);
|
||||
LayeredTextures::glslTileDataNames[l]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -228,14 +194,14 @@ namespace openspace {
|
||||
for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY;
|
||||
k++)
|
||||
{
|
||||
for (size_t l = 0; l < NUM_LAYER_SETTINGS_VARIABLES; l++)
|
||||
for (size_t l = 0; l < LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES; l++)
|
||||
{
|
||||
_layerSettingsUniformIds[i][k][l] =
|
||||
_shaderProvider->_programObject->uniformLocation(
|
||||
LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
|
||||
"Settings" +
|
||||
"[" + std::to_string(k) + "]." +
|
||||
layerSettingsIds[l]);
|
||||
LayeredTextures::layerSettingsIds[l]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -249,7 +215,7 @@ namespace openspace {
|
||||
LayeredTextures::TextureCategory category,
|
||||
size_t blendLayer,
|
||||
size_t layerIndex,
|
||||
GlslTileDataId tileDataId)
|
||||
LayeredTextures::GlslTileDataId tileDataId)
|
||||
{
|
||||
return _tileUniformIds[category][blendLayer][layerIndex][tileDataId];
|
||||
}
|
||||
@@ -257,7 +223,7 @@ namespace openspace {
|
||||
GLint LayeredTextureShaderUniformIdHandler::getSettingsId(
|
||||
LayeredTextures::TextureCategory category,
|
||||
size_t layerIndex,
|
||||
LayerSettingsIds layerSettingsId)
|
||||
LayeredTextures::LayerSettingsIds layerSettingsId)
|
||||
{
|
||||
return _layerSettingsUniformIds[category][layerIndex][layerSettingsId];
|
||||
}
|
||||
+6
-68
@@ -25,7 +25,7 @@
|
||||
#ifndef __LAYERED_TEXTURE_SHADER_PROVIDER__
|
||||
#define __LAYERED_TEXTURE_SHADER_PROVIDER__
|
||||
|
||||
#include <modules/globebrowsing/tile/layeredtextures.h>
|
||||
#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
|
||||
|
||||
#include "ghoul/opengl/programobject.h"
|
||||
|
||||
@@ -47,15 +47,6 @@ namespace openspace {
|
||||
*/
|
||||
struct LayeredTextureInfo
|
||||
{
|
||||
static const size_t NUM_SETTINGS_PER_CATEGORY = 3;
|
||||
enum GlslKeyPrefixes
|
||||
{
|
||||
lastLayerIndex,
|
||||
use,
|
||||
blend,
|
||||
};
|
||||
static const std::string glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY];
|
||||
|
||||
int lastLayerIdx;
|
||||
bool layerBlendingEnabled;
|
||||
|
||||
@@ -123,56 +114,6 @@ namespace openspace {
|
||||
class LayeredTextureShaderUniformIdHandler
|
||||
{
|
||||
public:
|
||||
static const size_t NUM_TILE_DATA_VARIABLES = 5;
|
||||
static const size_t NUM_BLEND_TEXTURES = 3;
|
||||
static const size_t NUM_LAYER_SETTINGS_VARIABLES = 3;
|
||||
|
||||
/**
|
||||
* Each texture can have these uniform variables associated with it in the shader
|
||||
* code.
|
||||
*
|
||||
* <code>textureSampler</code> is the actual texture that can be sampled in the
|
||||
* shader program. The associated GLSL type is <code>sampler2D</code>.
|
||||
* <code>depthTransform_depthScale</code> specifies the scale part of the depth
|
||||
* transform. Useful for height maps. The associated GLSL type is
|
||||
* <code>float</code>.
|
||||
* <code>depthTransform_depthOffset</code> specifies the offset part of the depth
|
||||
* transform. Useful for height maps. The associated GLSL type is
|
||||
* <code>float</code>.
|
||||
* <code>uvTransform_uvOffset</code> specifies an offset that can be used when
|
||||
* sampling from the texture. The associated GLSL type is <code>vec2</code>.
|
||||
* <code>uvTransform_uvScale</code> specifies a scale that can be used when
|
||||
* sampling from the texture. The associated GLSL type is <code>vec2</code>.
|
||||
*
|
||||
* The corresponding struct in GLSL code for storing these data is a
|
||||
* <code>Tile</code>. The names of the uniforms are the ones specified in
|
||||
* <code>glslTileDataNames</code>.
|
||||
*/
|
||||
enum GlslTileDataId {
|
||||
textureSampler,
|
||||
depthTransform_depthScale,
|
||||
depthTransform_depthOffset,
|
||||
uvTransform_uvOffset,
|
||||
uvTransform_uvScale,
|
||||
};
|
||||
|
||||
/**
|
||||
* These suffixes are used when naming <code>Tile</code>s in GLSL code. The names
|
||||
* of the <code>Tile</code>s is one of
|
||||
* <code>LayeredTextures::TEXTURE_CATEGORY_NAMES</code> followed by the suffixes
|
||||
* defined in <code>blendLayerSuffixes</code>.
|
||||
*/
|
||||
enum BlendLayerSuffixes {
|
||||
none,
|
||||
Parent1,
|
||||
Parent2,
|
||||
};
|
||||
|
||||
enum LayerSettingsIds {
|
||||
opacity,
|
||||
gamma,
|
||||
multiplier,
|
||||
};
|
||||
|
||||
LayeredTextureShaderUniformIdHandler();
|
||||
~LayeredTextureShaderUniformIdHandler();
|
||||
@@ -198,25 +139,22 @@ namespace openspace {
|
||||
LayeredTextures::TextureCategory category,
|
||||
size_t blendLayer,
|
||||
size_t layerIndex,
|
||||
GlslTileDataId tileDataId);
|
||||
LayeredTextures::GlslTileDataId tileDataId);
|
||||
GLint getSettingsId(
|
||||
LayeredTextures::TextureCategory category,
|
||||
size_t layerIndex,
|
||||
LayerSettingsIds layerSettingsId);
|
||||
LayeredTextures::LayerSettingsIds layerSettingsId);
|
||||
ProgramObject& programObject();
|
||||
private:
|
||||
static const std::string glslTileDataNames[NUM_TILE_DATA_VARIABLES];
|
||||
static const std::string blendLayerSuffixes[NUM_BLEND_TEXTURES];
|
||||
static const std::string layerSettingsIds[NUM_LAYER_SETTINGS_VARIABLES];
|
||||
|
||||
std::array<
|
||||
std::array<
|
||||
std::array<
|
||||
std::array<
|
||||
GLint,
|
||||
NUM_TILE_DATA_VARIABLES>,
|
||||
LayeredTextures::NUM_TILE_DATA_VARIABLES>,
|
||||
LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY>,
|
||||
NUM_BLEND_TEXTURES>,
|
||||
LayeredTextures::NUM_BLEND_TEXTURES>,
|
||||
LayeredTextures::NUM_TEXTURE_CATEGORIES>
|
||||
_tileUniformIds;
|
||||
|
||||
@@ -225,7 +163,7 @@ namespace openspace {
|
||||
std::array<
|
||||
std::array<
|
||||
GLint,
|
||||
NUM_LAYER_SETTINGS_VARIABLES>,
|
||||
LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES>,
|
||||
LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY>,
|
||||
LayeredTextures::NUM_TEXTURE_CATEGORIES>
|
||||
_layerSettingsUniformIds;
|
||||
+19
-23
@@ -22,34 +22,30 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __LAYERED_TEXTURES_H__
|
||||
#define __LAYERED_TEXTURES_H__
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <modules/globebrowsing/layered_rendering/perlayersetting.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class LayeredTextures {
|
||||
PerLayerSetting::PerLayerSetting() {}
|
||||
PerLayerSetting::~PerLayerSetting() {}
|
||||
|
||||
public:
|
||||
PerLayerFloatSetting::PerLayerFloatSetting(
|
||||
std::string name,
|
||||
std::string guiName,
|
||||
float defaultValue,
|
||||
float minimumValue,
|
||||
float maximumValue)
|
||||
: _property(name, guiName, defaultValue, minimumValue, maximumValue) { }
|
||||
PerLayerFloatSetting::~PerLayerFloatSetting(){};
|
||||
|
||||
static const size_t NUM_TEXTURE_CATEGORIES = 7;
|
||||
static const size_t MAX_NUM_TEXTURES_PER_CATEGORY = 5;
|
||||
void PerLayerFloatSetting::uploadUniform(
|
||||
ProgramObject* programObject,
|
||||
GLint settingsId) {
|
||||
programObject->setUniform(settingsId, _property);
|
||||
}
|
||||
|
||||
enum TextureCategory {
|
||||
ColorTextures,
|
||||
GrayScaleTextures,
|
||||
GrayScaleOverlays,
|
||||
NightTextures,
|
||||
WaterMasks,
|
||||
Overlays,
|
||||
HeightMaps,
|
||||
};
|
||||
|
||||
static const std::string TEXTURE_CATEGORY_NAMES[NUM_TEXTURE_CATEGORIES];
|
||||
};
|
||||
properties::Property* PerLayerFloatSetting::property() {
|
||||
return &_property;
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
#endif // __LAYERED_TEXTURES_H__
|
||||
@@ -0,0 +1,66 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __PER_LAYER_SETTING_H__
|
||||
#define __PER_LAYER_SETTING_H__
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#include <openspace/properties/scalarproperty.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
using namespace ghoul::opengl;
|
||||
|
||||
class PerLayerSetting {
|
||||
public:
|
||||
PerLayerSetting();
|
||||
~PerLayerSetting();
|
||||
|
||||
virtual void uploadUniform(
|
||||
ProgramObject* programObject,
|
||||
GLint settingsId) = 0;
|
||||
virtual properties::Property* property() = 0;
|
||||
private:
|
||||
};
|
||||
|
||||
class PerLayerFloatSetting : public PerLayerSetting {
|
||||
public:
|
||||
PerLayerFloatSetting(
|
||||
std::string name,
|
||||
std::string guiName,
|
||||
float defaultValue,
|
||||
float minimumValue,
|
||||
float maximumValue);
|
||||
~PerLayerFloatSetting();
|
||||
virtual void uploadUniform(ProgramObject* programObject, GLint settingsId);
|
||||
virtual properties::Property* property();
|
||||
private:
|
||||
properties::FloatProperty _property;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
#endif // __PER_LAYER_SETTING_H__
|
||||
@@ -27,9 +27,10 @@
|
||||
|
||||
|
||||
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
|
||||
#include <modules/globebrowsing/tile/layeredtextures.h>
|
||||
#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
|
||||
|
||||
#include <ghoul/misc/dictionary.h>
|
||||
#include <ghoul/misc/assert.h>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
@@ -37,17 +38,12 @@
|
||||
|
||||
|
||||
namespace openspace {
|
||||
|
||||
struct PerLayerSettings {
|
||||
float opacity = 1;
|
||||
float gamma = 1;
|
||||
float multiplier = 1;
|
||||
};
|
||||
|
||||
struct NamedTileProvider {
|
||||
std::string name;
|
||||
std::shared_ptr<TileProvider> tileProvider;
|
||||
bool isActive;
|
||||
|
||||
PerLayerSettings settings;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user