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Fix a bug where OpenSpace would crash when too many field of views are generated
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@@ -104,7 +104,7 @@ namespace openspace{
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}
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void RenderableFov::allocateData(){
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int points = 10;
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int points = 20;
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_stride[0] = points;
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_isize[0] = points;
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_iarray1[0] = new int[_isize[0]];
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