got rid of outdated/unnecessary comments

This commit is contained in:
Lovisa Hassler
2019-01-10 18:02:01 -05:00
parent 3ae60924bd
commit 335528f73e

View File

@@ -352,7 +352,6 @@ void RenderableSignals::render(const RenderData& data, RendererTasks&) {
_lineRenderInformation.countLines
);
//unbind vertex array and buffers
unbindGL();
if (usingFramebufferRenderer) {
@@ -383,12 +382,10 @@ void RenderableSignals::update(const UpdateData& data) {
}
int activeFileIndex = DataFileHelper::findFileIndexForCurrentTime(currentTime, SignalManager::fileStartTimes);
//parse data for that file
//LDEBUG(fmt::format("{}: Reloading SignalData for time {}", _identifier, data.time.UTC()));
SignalManager::updateSignalData(activeFileIndex, _signalSizeBuffer);
}
// Make space for the vertex renderinformation
_vertexArray.clear();
// Update focusnode information, used to counter precision problems
@@ -404,8 +401,6 @@ void RenderableSignals::update(const UpdateData& data) {
}
};
// ... and upload them to the GPU
glBindVertexArray(_lineRenderInformation._vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _lineRenderInformation._vBufferID);
glBufferData(
@@ -421,7 +416,6 @@ void RenderableSignals::update(const UpdateData& data) {
_lineRenderInformation.countLines = static_cast<GLsizei>(_vertexArray.size() /
(_sizeThreeVal + _sizeFourVal + _floatsVBOSize * _sizeOneVal));
//unbind vertexArray
unbindGL();
}
@@ -437,7 +431,6 @@ void RenderableSignals::updateUniforms(const RenderData& data) {
_programObject->setUniform(_uniformCache.fadeFactor, _fadeFactor);
}
// Todo: handle signalIsSending, not only signalIsActive for the signal segments
bool RenderableSignals::isSignalActive(double currentTime, SignalManager::Signal signal) {
double startTimeInSeconds = signal.startTransmission;
@@ -467,7 +460,7 @@ void RenderableSignals::pushSignalDataToVertexArray(SignalManager::Signal signal
double transmissionTime = signal.endTransmission - signal.startTransmission;
// the distance from the signal start to each end of the line
// the distance from the signal starting point
double distSpacecraft = 0.0, distStation = 0.0;
if (signal.direction == "uplink") {
@@ -477,10 +470,8 @@ void RenderableSignals::pushSignalDataToVertexArray(SignalManager::Signal signal
distStation = getDistance(signal.dishName, signal.spacecraft);
}
// line ending station
addVertexToVertexArray(posStation, color, distStation, signal.timeSinceStart,
transmissionTime, signal.lightTravelTime);
// line ending spacecraft
addVertexToVertexArray(posSpacecraft, color, distSpacecraft, signal.timeSinceStart,
transmissionTime, signal.lightTravelTime);
}
@@ -489,7 +480,6 @@ void RenderableSignals::addVertexToVertexArray(glm::dvec3 position, glm::vec4 co
double distance, double timeSinceStart,
double transmissionTime, double lightTravelTime)
{
// first with station position and its vertex attributes
_vertexArray.push_back(position.x);
_vertexArray.push_back(position.y);
_vertexArray.push_back(position.z);
@@ -501,7 +491,6 @@ void RenderableSignals::addVertexToVertexArray(glm::dvec3 position, glm::vec4 co
_vertexArray.push_back(timeSinceStart);
_vertexArray.push_back(transmissionTime);
_vertexArray.push_back(lightTravelTime);
}
/* Returns a position that is relative to the current