- Disable barrier when loading a scene.

- Remove syncables before deinitializing openspaceengine
This commit is contained in:
Emil Axelsson
2017-03-16 14:35:22 +01:00
parent ca6348194e
commit 361f9face5

View File

@@ -376,6 +376,10 @@ void OpenSpaceEngine::destroy() {
func();
}
_engine->_syncEngine->removeSyncables(Time::ref().getSyncables());
_engine->_syncEngine->removeSyncables(_engine->_renderEngine->getSyncables());
_engine->_syncEngine->removeSyncable(_engine->_scriptEngine.get());
_engine->_moduleEngine->deinitialize();
_engine->_console->deinitialize();
@@ -511,9 +515,14 @@ void OpenSpaceEngine::scheduleLoadScene(const std::string& scenePath) {
}
void OpenSpaceEngine::loadScene(const std::string& scenePath) {
windowWrapper().setBarrier(false);
windowWrapper().setSynchronization(false);
OnExit(
[this]() { windowWrapper().setSynchronization(true); }
[this]() {
windowWrapper().setSynchronization(true);
windowWrapper().setBarrier(true);
}
);
// Run start up scripts