mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-27 06:19:51 -05:00
Issue/451 (#595)
* Add ability for Joystick input * Change location of LuaConsole files
This commit is contained in:
@@ -25,6 +25,7 @@
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#ifndef __OPENSPACE_CORE___OPENSPACEENGINE___H__
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#define __OPENSPACE_CORE___OPENSPACEENGINE___H__
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#include <openspace/interaction/joystickinputstate.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/keys.h>
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#include <openspace/util/mouse.h>
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@@ -60,9 +61,9 @@ class VirtualPropertyManager;
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class WindowWrapper;
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namespace interaction {
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class NavigationHandler;
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class KeyBindingManager;
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}
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class NavigationHandler;
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} // namespace interaction
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namespace gui { class GUI; }
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namespace properties { class PropertyOwner; }
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namespace scripting {
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@@ -111,6 +112,7 @@ public:
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double posX, double posY);
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void setJoystickInputStates(interaction::JoystickInputStates& states);
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void externalControlCallback(const char* receivedChars, int size, int clientId);
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void encode();
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void decode();
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+31
-27
@@ -22,56 +22,60 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___MOUSESTATE___H__
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#define __OPENSPACE_CORE___MOUSESTATE___H__
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#ifndef __OPENSPACE_CORE___INPUTDEVICESTATES___H__
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#define __OPENSPACE_CORE___INPUTDEVICESTATES___H__
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#include <openspace/interaction/delayedvariable.h>
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#include <openspace/interaction/inputstate.h>
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#include <ghoul/glm.h>
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namespace openspace::interaction {
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struct MouseState {
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MouseState(double scaleFactor);
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void setFriction(double friction);
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void setVelocityScaleFactor(double scaleFactor);
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class InputState;
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glm::dvec2 previousPosition;
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DelayedVariable<glm::dvec2, double> velocity;
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};
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class MouseStates {
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class CameraInteractionStates {
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public:
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/**
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* \param sensitivity
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* \param velocityScaleFactor can be set to 60 to remove the inertia of the
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* interaction. Lower value will make it harder to move the camera.
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*/
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MouseStates(double sensitivity, double velocityScaleFactor);
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void updateMouseStatesFromInput(const InputState& inputState, double deltaTime);
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CameraInteractionStates(double sensitivity, double velocityScaleFactor);
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virtual ~CameraInteractionStates() = default;
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virtual void updateStateFromInput(const InputState& inputState, double deltaTime) = 0;
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void setRotationalFriction(double friction);
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void setHorizontalFriction(double friction);
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void setVerticalFriction(double friction);
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void setSensitivity(double sensitivity);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 globalRotationMouseVelocity() const;
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glm::dvec2 localRotationMouseVelocity() const;
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glm::dvec2 truckMovementMouseVelocity() const;
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glm::dvec2 localRollMouseVelocity() const;
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glm::dvec2 globalRollMouseVelocity() const;
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glm::dvec2 globalRotationVelocity() const;
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glm::dvec2 localRotationVelocity() const;
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glm::dvec2 truckMovementVelocity() const;
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glm::dvec2 localRollVelocity() const;
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glm::dvec2 globalRollVelocity() const;
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protected:
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struct InteractionState {
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InteractionState(double scaleFactor);
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void setFriction(double friction);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 previousPosition;
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DelayedVariable<glm::dvec2, double> velocity;
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};
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private:
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double _sensitivity;
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MouseState _globalRotationMouseState;
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MouseState _localRotationMouseState;
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MouseState _truckMovementMouseState;
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MouseState _localRollMouseState;
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MouseState _globalRollMouseState;
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InteractionState _globalRotationState;
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InteractionState _localRotationState;
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InteractionState _truckMovementState;
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InteractionState _localRollState;
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InteractionState _globalRollState;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___MOUSESTATE___H__
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#endif // __OPENSPACE_CORE___INPUTDEVICESTATES___H__
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@@ -0,0 +1,81 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___CAMERAINTERACTIONSTATES___H__
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#define __OPENSPACE_CORE___CAMERAINTERACTIONSTATES___H__
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#include <openspace/interaction/delayedvariable.h>
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#include <ghoul/glm.h>
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namespace openspace::interaction {
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class InputState;
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class CameraInteractionStates {
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public:
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/**
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* \param sensitivity
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* \param velocityScaleFactor can be set to 60 to remove the inertia of the
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* interaction. Lower value will make it harder to move the camera.
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*/
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CameraInteractionStates(double sensitivity, double velocityScaleFactor);
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virtual ~CameraInteractionStates() = default;
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virtual void updateStateFromInput(const InputState& inputState, double deltaTime) = 0;
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void setRotationalFriction(double friction);
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void setHorizontalFriction(double friction);
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void setVerticalFriction(double friction);
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void setSensitivity(double sensitivity);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 globalRotationVelocity() const;
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glm::dvec2 localRotationVelocity() const;
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glm::dvec2 truckMovementVelocity() const;
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glm::dvec2 localRollVelocity() const;
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glm::dvec2 globalRollVelocity() const;
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protected:
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struct InteractionState {
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InteractionState(double scaleFactor);
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void setFriction(double friction);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 previousPosition;
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DelayedVariable<glm::dvec2, double> velocity;
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};
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double _sensitivity;
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InteractionState _globalRotationState;
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InteractionState _localRotationState;
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InteractionState _truckMovementState;
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InteractionState _localRollState;
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InteractionState _globalRollState;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___CAMERAINTERACTIONSTATES___H__
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@@ -25,15 +25,15 @@
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#ifndef __OPENSPACE_CORE___INPUTSTATE___H__
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#define __OPENSPACE_CORE___INPUTSTATE___H__
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#include <openspace/interaction/joystickinputstate.h>
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#include <openspace/util/keys.h>
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#include <openspace/util/mouse.h>
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#include <ghoul/glm.h>
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#include <list>
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namespace openspace::interaction {
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// This class represents the global input state of interaction devices
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class InputState {
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public:
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InputState() = default;
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@@ -45,22 +45,34 @@ public:
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void mousePositionCallback(double mouseX, double mouseY);
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void mouseScrollWheelCallback(double mouseScrollDelta);
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// Accessors
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const std::list<std::pair<Key, KeyModifier>>& getPressedKeys() const;
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const std::list<MouseButton>& getPressedMouseButtons() const;
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glm::dvec2 getMousePosition() const;
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double getMouseScrollDelta() const;
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void setJoystickInputStates(JoystickInputStates& states);
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// Accessors
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const std::list<std::pair<Key, KeyModifier>>& pressedKeys() const;
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bool isKeyPressed(std::pair<Key, KeyModifier> keyModPair) const;
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bool isKeyPressed(Key key) const;
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const std::list<MouseButton>& pressedMouseButtons() const;
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glm::dvec2 mousePosition() const;
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double mouseScrollDelta() const;
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bool isMouseButtonPressed(MouseButton mouseButton) const;
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const JoystickInputStates& joystickInputStates() const;
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float joystickAxis(int i) const;
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bool joystickButton(int i) const;
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private:
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// Input from keyboard and mouse
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// Input from keyboard
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std::list<std::pair<Key, KeyModifier>> _keysDown;
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// Input from mouse
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std::list<MouseButton> _mouseButtonsDown;
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glm::dvec2 _mousePosition;
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double _mouseScrollDelta;
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// Input from joysticks
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// The memory is owned by the outer most main (apps/OpenSpace/main.cpp right now)
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JoystickInputStates* _joystickInputStates = nullptr;
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};
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} // namespace openspace::interaction
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@@ -0,0 +1,122 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___JOYSTICKSTATE___H__
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#define __OPENSPACE_CORE___JOYSTICKSTATE___H__
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#include <openspace/interaction/camerainteractionstates.h>
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#include <openspace/interaction/joystickinputstate.h>
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#include <ghoul/misc/boolean.h>
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#include <ghoul/misc/fromstring.h>
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#include <map>
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#include <vector>
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namespace openspace::interaction {
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class JoystickCameraStates : public CameraInteractionStates {
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public:
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enum class AxisType {
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None = 0,
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OrbitX,
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OrbitY,
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ZoomIn,
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ZoomOut,
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LocalRollX,
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LocalRollY,
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GlobalRollX,
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GlobalRollY,
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PanX,
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PanY
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};
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BooleanType(AxisInvert);
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BooleanType(AxisNormalize);
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BooleanType(ButtonCommandRemote);
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struct AxisInformation {
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AxisType type = AxisType::None;
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AxisInvert invert = AxisInvert::No;
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AxisNormalize normalize = AxisNormalize::No;
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float deadzone = 0.f;
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};
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JoystickCameraStates(double sensitivity, double velocityScaleFactor);
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void updateStateFromInput(const InputState& inputState, double deltaTime) override;
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void setAxisMapping(
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int axis,
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AxisType mapping,
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AxisInvert shouldInvert = AxisInvert::No,
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AxisNormalize shouldNormalize = AxisNormalize::No
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);
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AxisInformation axisMapping(int axis) const;
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void setDeadzone(int axis, float deadzone);
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float deadzone(int axis) const;
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void bindButtonCommand(int button, std::string command, JoystickAction action,
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ButtonCommandRemote local);
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void clearButtonCommand(int button);
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std::vector<std::string> buttonCommand(int button) const;
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private:
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// We use an array for the axes and a map for the buttons since the axis are going to
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// be accessed much more often and thus have to be more efficient. And storing a few
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// extra AxisInformation that are not used will not matter that much; finding an axis
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// location in a potential map each frame, however, would
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std::array<AxisInformation, JoystickInputState::MaxAxes> _axisMapping;
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struct ButtonInformation {
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std::string command;
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JoystickAction action;
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ButtonCommandRemote synchronization;
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std::string documentation;
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};
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std::multimap<int, ButtonInformation> _buttonMapping;
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};
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} // namespace openspace::interaction
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namespace std {
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std::string to_string(const openspace::interaction::JoystickCameraStates::AxisType& type);
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} // namespace std
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namespace ghoul {
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template <>
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openspace::interaction::JoystickCameraStates::AxisType from_string(const std::string& string);
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} // namespace ghoul
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#endif // __OPENSPACE_CORE___JOYSTICKSTATE___H__
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@@ -0,0 +1,126 @@
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/*****************************************************************************************
|
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* *
|
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* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
|
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#define __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
|
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#include <ghoul/misc/fromstring.h>
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#include <array>
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#include <memory>
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#include <string>
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namespace openspace::interaction {
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/**
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* Actions that any button of a joystick can have. Each button must be in one of these
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* states
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*/
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enum class JoystickAction : uint8_t {
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/// Idle state if the button is unpressed and has been unpressed since last frame
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Idle = 0,
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/// If the button has been pressed since the last frame
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Press,
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/// If the button has been pressed since longer than last frame
|
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Repeat,
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/// If the button was released since the last frame
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Release
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};
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/**
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* The input state of a single joystick.
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*/
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struct JoystickInputState {
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/// The maximum number of supported axes
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static const int MaxAxes = 8;
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/// The maximum number of supported buttons
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static const int MaxButtons = 32;
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/// Marks whether this joystick is connected. If this value is \c false, all other
|
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/// members of this struct are undefined
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bool isConnected = false;
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/// The name of this joystick
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std::string name;
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/// The number of axes that this joystick supports
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int nAxes = 0;
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/// The values for each axis. Each value is in the range [-1, 1]. Only the first
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/// \c nAxes values are defined values, the rest are undefined
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std::array<float, MaxAxes> axes;
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/// The number of buttons that this joystick possesses
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int nButtons = 0;
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/// The status of each button. Only the first \c nButtons values are defined, the rest
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/// are undefined
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std::array<JoystickAction, MaxButtons> buttons;
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};
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/// The maximum number of joysticks that are supported by this system. This number is
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/// derived from the available GLFW constants
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constexpr const int MaxJoysticks = 16;
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struct JoystickInputStates : public std::array<JoystickInputState, MaxJoysticks> {
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/**
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* This function adds the contributions of all connected joysticks for the provided
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* \p axis. After adding each joysticks contribution, the result is clamped to [-1,1].
|
||||
* If a joystick does not possess a particular axis, it's does not contribute to the
|
||||
* sum.
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||||
*
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||||
* \param axis The numerical axis for which the values are added
|
||||
* \return The summed axis values of all connected joysticks
|
||||
*
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||||
* \pre \p axis must be 0 or positive
|
||||
*/
|
||||
float axis(int axis) const;
|
||||
|
||||
/**
|
||||
* This functions checks whether any connected joystick has its \p button in the
|
||||
* passed \p action. Any joystick that does not posses the \p button, it will be
|
||||
* ignored.
|
||||
*
|
||||
* \param button The button that is to be checked
|
||||
* \param action The action which is checked for each button
|
||||
* \return \c true if there is at least one joystick whose \param button is in the
|
||||
* \p action state
|
||||
*
|
||||
* \pre \p button must be 0 or positive
|
||||
*/
|
||||
bool button(int button, JoystickAction action) const;
|
||||
};
|
||||
|
||||
} // namespace openspace::interaction
|
||||
|
||||
namespace std {
|
||||
|
||||
std::string to_string(openspace::interaction::JoystickAction action);
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace ghoul {
|
||||
|
||||
template <>
|
||||
openspace::interaction::JoystickAction from_string(const std::string& str);
|
||||
|
||||
} // namespace ghoul
|
||||
|
||||
#endif // __OPENSPACE_CORE___JOYSTICKSTATE___H__
|
||||
@@ -79,7 +79,6 @@ public:
|
||||
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
|
||||
|
||||
private:
|
||||
|
||||
std::string generateJson() const override;
|
||||
|
||||
std::multimap<KeyWithModifier, KeyInformation> _keyLua;
|
||||
|
||||
+7
-17
@@ -22,30 +22,20 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_CORE___CONTROLLER___H__
|
||||
#define __OPENSPACE_CORE___CONTROLLER___H__
|
||||
#ifndef __OPENSPACE_CORE___MOUSECAMERASTATES___H__
|
||||
#define __OPENSPACE_CORE___MOUSECAMERASTATES___H__
|
||||
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
|
||||
#include <ghoul/glm.h>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
#include <openspace/interaction/camerainteractionstates.h>
|
||||
|
||||
namespace openspace::interaction {
|
||||
|
||||
class NavigationHandler;
|
||||
|
||||
class Controller {
|
||||
class MouseCameraStates : public CameraInteractionStates {
|
||||
public:
|
||||
Controller() :
|
||||
_handler(nullptr)
|
||||
{}
|
||||
MouseCameraStates(double sensitivity, double velocityScaleFactor);
|
||||
|
||||
void setHandler(NavigationHandler* handler);
|
||||
|
||||
protected:
|
||||
NavigationHandler* _handler;
|
||||
void updateStateFromInput(const InputState& inputState, double deltaTime) override;
|
||||
};
|
||||
|
||||
} // namespace openspace::interaction
|
||||
|
||||
#endif // __OPENSPACE_CORE___CONTROLLER___H__
|
||||
#endif // __OPENSPACE_CORE___MOUSECAMERASTATES___H__
|
||||
@@ -29,6 +29,8 @@
|
||||
|
||||
#include <openspace/interaction/orbitalnavigator.h>
|
||||
#include <openspace/interaction/keyframenavigator.h>
|
||||
#include <openspace/interaction/joystickinputstate.h>
|
||||
#include <openspace/interaction/joystickcamerastates.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
@@ -63,7 +65,7 @@ public:
|
||||
void updateCamera(double deltaTime);
|
||||
|
||||
// Accessors
|
||||
ghoul::Dictionary getCameraStateDictionary();
|
||||
ghoul::Dictionary cameraStateDictionary();
|
||||
SceneGraphNode* focusNode() const;
|
||||
glm::dvec3 focusNodeToCameraVector() const;
|
||||
glm::quat focusNodeToCameraRotation() const;
|
||||
@@ -74,10 +76,33 @@ public:
|
||||
|
||||
// Callback functions
|
||||
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
|
||||
|
||||
void mouseButtonCallback(MouseButton button, MouseAction action);
|
||||
void mousePositionCallback(double x, double y);
|
||||
void mouseScrollWheelCallback(double pos);
|
||||
|
||||
void setJoystickInputStates(JoystickInputStates& states);
|
||||
|
||||
void setJoystickAxisMapping(
|
||||
int axis,
|
||||
JoystickCameraStates::AxisType mapping,
|
||||
JoystickCameraStates::AxisInvert shouldInvert = JoystickCameraStates::AxisInvert::No,
|
||||
JoystickCameraStates::AxisNormalize shouldNormalize = JoystickCameraStates::AxisNormalize::No
|
||||
);
|
||||
|
||||
JoystickCameraStates::AxisInformation joystickAxisMapping(int axis) const;
|
||||
|
||||
void setJoystickAxisDeadzone(int axis, float deadzone);
|
||||
float joystickAxisDeadzone(int axis) const;
|
||||
|
||||
void bindJoystickButtonCommand(int button, std::string command, JoystickAction action,
|
||||
JoystickCameraStates::ButtonCommandRemote remote);
|
||||
|
||||
void clearJoystickButtonCommand(int button);
|
||||
std::vector<std::string> joystickButtonCommand(int button) const;
|
||||
|
||||
|
||||
|
||||
void saveCameraStateToFile(const std::string& filepath);
|
||||
void restoreCameraStateFromFile(const std::string& filepath);
|
||||
|
||||
|
||||
@@ -28,7 +28,8 @@
|
||||
#include <openspace/interaction/delayedvariable.h>
|
||||
#include <openspace/interaction/inputstate.h>
|
||||
#include <openspace/interaction/interpolator.h>
|
||||
#include <openspace/interaction/mousestate.h>
|
||||
#include <openspace/interaction/joystickcamerastates.h>
|
||||
#include <openspace/interaction/mousecamerastates.h>
|
||||
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
@@ -50,11 +51,14 @@ public:
|
||||
OrbitalNavigator();
|
||||
~OrbitalNavigator();
|
||||
|
||||
void updateMouseStatesFromInput(const InputState& inputState, double deltaTime);
|
||||
void updateCameraStateFromMouseStates(Camera& camera, double deltaTime);
|
||||
void updateStatesFromInput(const InputState& inputState, double deltaTime);
|
||||
void updateCameraStateFromStates(Camera& camera, double deltaTime);
|
||||
|
||||
void setFocusNode(SceneGraphNode* focusNode);
|
||||
void startInterpolateCameraDirection(const Camera& camera);
|
||||
|
||||
JoystickCameraStates& joystickStates();
|
||||
|
||||
bool followingNodeRotation() const;
|
||||
SceneGraphNode* focusNode() const;
|
||||
|
||||
@@ -82,9 +86,12 @@ private:
|
||||
|
||||
properties::FloatProperty _followFocusNodeRotationDistance;
|
||||
properties::FloatProperty _minimumAllowedDistance;
|
||||
properties::FloatProperty _sensitivity;
|
||||
|
||||
properties::FloatProperty _mouseSensitivity;
|
||||
properties::FloatProperty _joystickSensitivity;
|
||||
|
||||
MouseStates _mouseStates;
|
||||
MouseCameraStates _mouseStates;
|
||||
JoystickCameraStates _joystickStates;
|
||||
|
||||
SceneGraphNode* _focusNode = nullptr;
|
||||
glm::dvec3 _previousFocusNodePosition;
|
||||
@@ -116,14 +123,14 @@ private:
|
||||
* \returns a local camera rotation modified with two degrees of freedom.
|
||||
*/
|
||||
glm::dquat rotateLocally(double deltaTime,
|
||||
const glm::dquat& localCameraRotation) const;
|
||||
const glm::dquat& localCameraRotation) const;
|
||||
|
||||
/**
|
||||
* Interpolates the local rotation towards a 0 rotation.
|
||||
* \returns a modified local rotation interpolated towards 0.
|
||||
*/
|
||||
glm::dquat interpolateLocalRotation(double deltaTime,
|
||||
const glm::dquat& localCameraRotation);
|
||||
const glm::dquat& localCameraRotation);
|
||||
|
||||
/**
|
||||
* Translates the horizontal direction. If far from the focus object, this will
|
||||
@@ -132,10 +139,9 @@ private:
|
||||
* \returns a position vector adjusted in the horizontal direction.
|
||||
*/
|
||||
glm::dvec3 translateHorizontally(double deltaTime, const glm::dvec3& cameraPosition,
|
||||
const glm::dvec3& objectPosition,
|
||||
const glm::dquat& focusNodeRotationDiff,
|
||||
const glm::dquat& globalCameraRotation,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
const glm::dvec3& objectPosition, const glm::dquat& focusNodeRotationDiff,
|
||||
const glm::dquat& globalCameraRotation,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
|
||||
/*
|
||||
* Adds rotation to the camera position so that it follows the rotation of the focus
|
||||
@@ -143,35 +149,32 @@ private:
|
||||
* \returns a position updated with the rotation defined by focusNodeRotationDiff
|
||||
*/
|
||||
glm::dvec3 followFocusNodeRotation(const glm::dvec3& cameraPosition,
|
||||
const glm::dvec3& objectPosition,
|
||||
const glm::dquat& focusNodeRotationDiff) const;
|
||||
const glm::dvec3& objectPosition, const glm::dquat& focusNodeRotationDiff) const;
|
||||
|
||||
/**
|
||||
* Updates the global rotation so that it points towards the focus node.
|
||||
* \returns a global rotation quaternion defining a rotation towards the focus node.
|
||||
*/
|
||||
glm::dquat rotateGlobally(const glm::dquat& globalCameraRotation,
|
||||
const glm::dvec3& objectPosition,
|
||||
const glm::dquat& focusNodeRotationDiff,
|
||||
const glm::dvec3& cameraPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
const glm::dvec3& objectPosition, const glm::dquat& focusNodeRotationDiff,
|
||||
const glm::dvec3& cameraPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
|
||||
/**
|
||||
* Translates the camera position towards or away from the focus node.
|
||||
* \returns a position vector adjusted in the vertical direction.
|
||||
*/
|
||||
glm::dvec3 translateVertically(double deltaTime, const glm::dvec3& cameraPosition,
|
||||
const glm::dvec3& objectPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
const glm::dvec3& objectPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
|
||||
/**
|
||||
* Rotates the camera around the out vector of the surface.
|
||||
* \returns a quaternion adjusted to rotate around the out vector of the surface.
|
||||
*/
|
||||
glm::dquat rotateHorizontally(double deltaTime,
|
||||
const glm::dquat& globalCameraRotation,
|
||||
const glm::dvec3& cameraPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
const glm::dquat& globalCameraRotation, const glm::dvec3& cameraPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
|
||||
/**
|
||||
* Push the camera out to the surface of the object.
|
||||
@@ -179,19 +182,16 @@ private:
|
||||
* above the actual surface of the object
|
||||
*/
|
||||
glm::dvec3 pushToSurface(double minHeightAboveGround,
|
||||
const glm::dvec3& cameraPosition,
|
||||
const glm::dvec3& objectPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
const glm::dvec3& cameraPosition, const glm::dvec3& objectPosition,
|
||||
const SurfacePositionHandle& positionHandle) const;
|
||||
|
||||
/**
|
||||
* Interpolates between rotationDiff and a 0 rotation.
|
||||
*/
|
||||
glm::dquat interpolateRotationDifferential(
|
||||
double deltaTime, double interpolationTime,
|
||||
const glm::dquat& rotationDiff,
|
||||
const glm::dvec3& objectPosition,
|
||||
const glm::dvec3& cameraPosition,
|
||||
const SurfacePositionHandle& positionHandle);
|
||||
glm::dquat interpolateRotationDifferential(double deltaTime,
|
||||
double interpolationTime, const glm::dquat& rotationDiff,
|
||||
const glm::dvec3& objectPosition, const glm::dvec3& cameraPosition,
|
||||
const SurfacePositionHandle& positionHandle);
|
||||
|
||||
/**
|
||||
* Calculates a SurfacePositionHandle given a camera position in world space.
|
||||
|
||||
Reference in New Issue
Block a user