Add bounding spheres to a bunch of renderable types (#1957)

*  RenderabeDUMeshes (And reimplement reading of vertex info from speck, to make it easier to compute sphere. The plan is to phase out this renderable anyways)

* RenderablePoints

* Grids: RenderableGrid, RenderableBoxGrid, RenderableRadialGrid & RenderableSphericalGrid

* RenderableGalaxy
This commit is contained in:
Emma Broman
2022-03-28 16:10:56 +02:00
committed by GitHub
parent 303fd2bd24
commit 3c4f13c650
7 changed files with 98 additions and 44 deletions

View File

@@ -235,6 +235,8 @@ void RenderableBoxGrid::update(const UpdateData&) {
_varray.push_back({ v7.x, v7.y, v7.z });
_varray.push_back({ v3.x, v3.y, v3.z });
setBoundingSphere(static_cast<double>(glm::length(urb)));
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(

View File

@@ -243,6 +243,8 @@ void RenderableGrid::update(const UpdateData&) {
_varray[nr++] = { halfSize.x, y1, 0.f };
}
setBoundingSphere(static_cast<double>(glm::length(halfSize)));
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(

View File

@@ -274,6 +274,8 @@ void RenderableRadialGrid::update(const UpdateData&) {
}
_lines.update();
setBoundingSphere(static_cast<double>(outerRadius));
_gridIsDirty = false;
}

View File

@@ -103,6 +103,9 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
// Radius is always 1
setBoundingSphere(1.0);
}
bool RenderableSphericalGrid::isReady() const {

View File

@@ -460,6 +460,9 @@ bool RenderableDUMeshes::readSpeckFile() {
return false;
}
const float scale = static_cast<float>(toMeter(_unit));
double maxRadius = 0.0;
int meshIndex = 0;
// The beginning of the speck file has a header that either contains comments
@@ -540,23 +543,55 @@ bool RenderableDUMeshes::readSpeckFile() {
// We can now read the vertices data:
for (int l = 0; l < mesh.numU * mesh.numV; ++l) {
std::getline(file, line);
if (line.substr(0, 1) != "}") {
std::stringstream lineData(line);
for (int i = 0; i < 7; ++i) {
GLfloat value;
lineData >> value;
bool errorReading = lineData.rdstate() & std::ifstream::failbit;
if (!errorReading) {
mesh.vertices.push_back(value);
}
else {
break;
}
}
}
else {
if (line.substr(0, 1) == "}") {
break;
}
std::stringstream lineData(line);
// Try to read three values for the position
glm::vec3 pos;
bool success = true;
for (int i = 0; i < 3; ++i) {
GLfloat value;
lineData >> value;
bool errorReading = lineData.rdstate() & std::ifstream::failbit;
if (errorReading) {
success = false;
break;
}
GLfloat scaledValue = value * scale;
pos[i] = scaledValue;
mesh.vertices.push_back(scaledValue);
}
if (!success) {
LERROR(fmt::format(
"Failed reading position on line {} of mesh {} in file: '{}'. "
"Stopped reading mesh data", l, meshIndex, _speckFile
));
break;
}
// Check if new max radius
const double r = static_cast<double>(glm::length(pos));
maxRadius = std::max(maxRadius, r);
// OLD CODE:
// (2022-03-23, emmbr) None of our files included texture coordinates,
// and if they would they would still not be used by the shader
//for (int i = 0; i < 7; ++i) {
// GLfloat value;
// lineData >> value;
// bool errorReading = lineData.rdstate() & std::ifstream::failbit;
// if (!errorReading) {
// mesh.vertices.push_back(value);
// }
// else {
// break;
// }
//}
}
std::getline(file, line);
@@ -569,6 +604,8 @@ bool RenderableDUMeshes::readSpeckFile() {
}
}
setBoundingSphere(maxRadius);
return true;
}
@@ -579,12 +616,6 @@ void RenderableDUMeshes::createMeshes() {
LDEBUG("Creating planes");
for (std::pair<const int, RenderingMesh>& p : _renderingMeshesMap) {
float scale = static_cast<float>(toMeter(_unit));
for (GLfloat& v : p.second.vertices) {
v *= scale;
}
for (int i = 0; i < p.second.numU; ++i) {
GLuint vao;
glGenVertexArrays(1, &vao);
@@ -605,29 +636,32 @@ void RenderableDUMeshes::createMeshes() {
);
// in_position
glEnableVertexAttribArray(0);
// U and V may not be given by the user
if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
glVertexAttribPointer(
0,
3,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 5,
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i * p.second.numV)
);
// (2022-03-23, emmbr) This code was actually never used. We only read three
// values per line and di not handle any texture cooridnates, even if there
// would have been some in the file
//// U and V may not be given by the user
//if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
// glVertexAttribPointer(
// 0,
// 3,
// GL_FLOAT,
// GL_FALSE,
// sizeof(GLfloat) * 5,
// reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i * p.second.numV)
// );
// texture coords
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 7,
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
);
}
else { // no U and V:
// // texture coords
// glEnableVertexAttribArray(1);
// glVertexAttribPointer(
// 1,
// 2,
// GL_FLOAT,
// GL_FALSE,
// sizeof(GLfloat) * 7,
// reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
// );
//}
//else { // no U and V:
glVertexAttribPointer(
0,
3,
@@ -636,7 +670,7 @@ void RenderableDUMeshes::createMeshes() {
0,
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
);
}
//}
}
// Grid: we need columns

View File

@@ -397,12 +397,17 @@ std::vector<double> RenderablePoints::createDataSlice() {
slice.reserve(4 * _dataset.entries.size());
}
double maxRadius = 0.0;
int colorIndex = 0;
for (const speck::Dataset::Entry& e : _dataset.entries) {
glm::dvec3 p = e.position;
double scale = toMeter(_unit);
p *= scale;
const double r = glm::length(p);
maxRadius = std::max(maxRadius, r);
glm::dvec4 position(p, 1.0);
if (_hasColorMapFile) {
@@ -423,6 +428,7 @@ std::vector<double> RenderablePoints::createDataSlice() {
0 :
colorIndex + 1;
}
setBoundingSphere(maxRadius);
return slice;
}

View File

@@ -48,6 +48,7 @@
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/component_wise.hpp>
#include <filesystem>
#include <fstream>
#include <optional>
@@ -318,6 +319,10 @@ RenderableGalaxy::RenderableGalaxy(const ghoul::Dictionary& dictionary)
_downScaleVolumeRendering.setVisibility(properties::Property::Visibility::Developer);
addProperty(_downScaleVolumeRendering);
addProperty(_numberOfRayCastingSteps);
// Use max component instead of length, to avoid problems with taking square
// of huge value
setBoundingSphere(glm::compMax(0.5f * _volumeSize));
}
void RenderableGalaxy::initialize() {