mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-12 14:29:42 -05:00
Feature/other data star renderer (#770)
* Adding ability to render other data values from Star speck files * Add new method to OptionProperty to take vector of options * Make it possible to change the speck file at runtime * Include viridis color lut * Add Apogee and Galah datasets * Make it possible to filter stars by other data values * Add ability to statically filter data values
This commit is contained in:
@@ -20,10 +20,10 @@ local colorLUT = asset.syncedResource({
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Name = "Stars Color Table",
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Type = "HttpSynchronization",
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Identifier = "stars_colormap",
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Version = 1
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Version = 2
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})
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local object = {
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local stars = {
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Identifier = "Stars",
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Renderable = {
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Type = "RenderableStars",
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@@ -36,6 +36,4 @@ local object = {
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}
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}
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assetHelper.registerSceneGraphNodesAndExport(asset, { object })
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assetHelper.registerSceneGraphNodesAndExport(asset, { stars })
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@@ -0,0 +1,46 @@
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local assetHelper = asset.require('util/asset_helper')
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local textures = asset.syncedResource({
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Name = "Stars Textures",
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Type = "HttpSynchronization",
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Identifier = "stars_textures",
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Version = 1
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})
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local speck = asset.syncedResource({
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Name = "Apogee Speck Files",
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Type = "HttpSynchronization",
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Identifier = "gaia_apogee",
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Version = 1
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})
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local colorLUT = asset.syncedResource({
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Name = "Stars Color Table",
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Type = "HttpSynchronization",
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Identifier = "stars_colormap",
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Version = 2
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})
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local gaia_abundance_apogee = {
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Identifier = "Gaia Abundance Apogee",
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Renderable = {
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Type = "RenderableStars",
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Enabled = false,
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File = speck .. "/GaiaAbundApogee.speck",
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ColorOption = "Other Data",
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OtherData = "FeH",
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ScaleFactor = 100,
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Texture = textures .. "/halo.png",
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ColorMap = colorLUT .. "/colorbv.cmap",
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OtherDataColorMap = colorLUT .. "/viridis.cmap",
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StaticFilter = -9999,
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StaticFilterReplacement = 0.0
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},
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GUI = {
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Path = "/Milky Way/Gaia"
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}
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}
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assetHelper.registerSceneGraphNodesAndExport(asset, { gaia_abundance_apogee })
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@@ -0,0 +1,46 @@
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local assetHelper = asset.require('util/asset_helper')
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local textures = asset.syncedResource({
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Name = "Stars Textures",
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Type = "HttpSynchronization",
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Identifier = "stars_textures",
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Version = 1
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})
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local speck = asset.syncedResource({
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Name = "Galah Speck Files",
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Type = "HttpSynchronization",
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Identifier = "gaia_galah",
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Version = 1
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})
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local colorLUT = asset.syncedResource({
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Name = "Stars Color Table",
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Type = "HttpSynchronization",
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Identifier = "stars_colormap",
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Version = 2
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})
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local gaia_abundance_galah = {
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Identifier = "Gaia Abundance Galah",
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Renderable = {
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Type = "RenderableStars",
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Enabled = false,
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File = speck .. "/GaiaAbundGalah.speck",
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Texture = textures .. "/halo.png",
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ColorOption = "Other Data",
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OtherData = "FeH",
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ScaleFactor = 100,
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ColorMap = colorLUT .. "/colorbv.cmap",
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OtherDataColorMap = colorLUT .. "/viridis.cmap",
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StaticFilter = -9999,
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StaticFilterReplacement = 0.0
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},
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GUI = {
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Path = "/Milky Way/Gaia"
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}
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}
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assetHelper.registerSceneGraphNodesAndExport(asset, { gaia_abundance_galah })
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@@ -20,7 +20,7 @@ local colorLUT = asset.syncedResource({
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Name = "Stars Color Table",
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Type = "HttpSynchronization",
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Identifier = "stars-denver_colormap",
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Version = 1
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Version = 2
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})
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local object = {
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@@ -102,13 +102,21 @@ public:
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void addOption(int value, std::string desc);
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/**
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* Adds multiple options to the OptionProperty. Each value in the vector consists of
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* an integer value and a string description.
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*
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* \param options Pairs of <option, description> that are added to the OptionProperty
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*/
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* Adds multiple options to the OptionProperty. Each value in the vector consists of
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* an integer value and a string description.
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*
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* \param options Pairs of <option, description> that are added to the OptionProperty
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*/
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void addOptions(std::vector<std::pair<int, std::string>> options);
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/**
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* Adds multiple options to the OptionProperty. Each value in the vector is assigned
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* to its location.
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*
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* \param options A list of options that should be added to the OptionProperty
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*/
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void addOptions(std::vector<std::string> options);
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/**
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* Returns the list of available options.
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*
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@@ -29,7 +29,6 @@
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#include <openspace/util/updatestructures.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/filesystem/cachemanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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@@ -38,7 +37,6 @@
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <array>
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#include <cstdint>
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#include <fstream>
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@@ -47,44 +45,45 @@ namespace {
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constexpr const char* _loggerCat = "RenderableStars";
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constexpr const char* KeyFile = "File";
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constexpr const char* KeyStaticFilterValue = "StaticFilter";
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constexpr const char* KeyStaticFilterReplacement = "StaticFilterReplacement";
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constexpr const std::array<const char*, 10> UniformNames = {
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constexpr const std::array<const char*, 13> UniformNames = {
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"view", "projection", "colorOption", "alphaValue", "scaleFactor",
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"minBillboardSize", "screenSize", "scaling", "psfTexture", "colorTexture"
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"minBillboardSize", "screenSize", "scaling", "psfTexture", "colorTexture",
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"otherDataTexture", "otherDataRange", "filterOutOfRange"
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};
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constexpr int8_t CurrentCacheVersion = 1;
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constexpr int8_t CurrentCacheVersion = 2;
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struct ColorVBOLayout {
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struct CommonDataLayout {
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std::array<float, 4> position; // (x,y,z,e)
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float bvColor; // B-V color value
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float luminance;
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float absoluteMagnitude;
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};
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struct VelocityVBOLayout {
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std::array<float, 4> position; // (x,y,z,e)
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float bvColor; // B-V color value
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float value;
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float luminance;
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float absoluteMagnitude;
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};
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struct ColorVBOLayout : public CommonDataLayout {};
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struct VelocityVBOLayout : public CommonDataLayout {
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float vx; // v_x
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float vy; // v_y
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float vz; // v_z
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};
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struct SpeedVBOLayout {
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std::array<float, 4> position; // (x,y,z,e)
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float bvColor; // B-V color value
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float luminance;
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float absoluteMagnitude;
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struct SpeedVBOLayout : public CommonDataLayout {
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float speed;
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};
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struct OtherDataLayout : public CommonDataLayout {};
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constexpr openspace::properties::Property::PropertyInfo SpeckFileInfo = {
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"SpeckFile",
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"Speck File",
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"The speck file that is loaded to get the data for rendering these stars."
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};
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constexpr openspace::properties::Property::PropertyInfo PsfTextureInfo = {
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"Texture",
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"Point Spread Function Texture",
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@@ -126,6 +125,32 @@ namespace {
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"This value is used as a lower limit on the size of stars that are rendered. Any "
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"stars that have a smaller apparent size will be discarded entirely."
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};
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constexpr openspace::properties::Property::PropertyInfo OtherDataOptionInfo = {
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"OtherData",
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"Other Data Column",
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"The index of the speck file data column that is used as the color input"
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};
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constexpr openspace::properties::Property::PropertyInfo OtherDataValueRangeInfo = {
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"OtherDataValueRange",
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"Range of the other data values",
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"This value is the min/max value range that is used to normalize the other data "
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"values so they can be used by the specified color map."
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};
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constexpr openspace::properties::Property::PropertyInfo OtherDataColorMapInfo = {
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"OtherDataColorMap",
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"Other Data Color Map",
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"The color map that is used if the 'Other Data' rendering method is selected"
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};
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constexpr openspace::properties::Property::PropertyInfo FilterOutOfRangeInfo = {
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"FilterOutOfRange",
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"Filter Out of Range",
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"Determines whether other data values outside the value range should be visible "
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"or filtered away"
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};
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} // namespace
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namespace openspace {
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@@ -162,11 +187,43 @@ documentation::Documentation RenderableStars::Documentation() {
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},
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{
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ColorOptionInfo.identifier,
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new StringInListVerifier({
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"Color", "Velocity", "Speed"
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}),
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Optional::Yes,
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ColorOptionInfo.description
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new StringInListVerifier({ "Color", "Velocity", "Speed", "Other Data" }),
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Optional::Yes,
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ColorOptionInfo.description
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},
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{
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OtherDataOptionInfo.identifier,
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new StringVerifier,
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Optional::Yes,
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OtherDataOptionInfo.description
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},
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{
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OtherDataColorMapInfo.identifier,
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new StringVerifier,
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Optional::Yes,
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OtherDataColorMapInfo.description
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},
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{
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FilterOutOfRangeInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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FilterOutOfRangeInfo.description
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},
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{
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KeyStaticFilterValue,
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new DoubleVerifier,
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Optional::Yes,
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"This value specifies a value that is always filtered out of the value "
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"ranges on loading. This can be used to trim the dataset's automatic "
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"value range."
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},
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{
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KeyStaticFilterReplacement,
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new DoubleVerifier,
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Optional::Yes,
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"This is the value that is used to replace statically filtered values. "
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"Setting this value only makes sense if 'StaticFilter' is 'true', as "
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"well."
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},
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{
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TransparencyInfo.identifier,
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@@ -192,22 +249,25 @@ documentation::Documentation RenderableStars::Documentation() {
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RenderableStars::RenderableStars(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _speckFile(SpeckFileInfo)
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, _pointSpreadFunctionTexturePath(PsfTextureInfo)
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, _pointSpreadFunctionTexture(nullptr)
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, _pointSpreadFunctionTextureIsDirty(true)
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, _colorTexturePath(ColorTextureInfo)
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, _colorTexture(nullptr)
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, _colorTextureIsDirty(true)
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, _colorOption(ColorOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
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, _dataIsDirty(true)
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, _otherDataOption(
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OtherDataOptionInfo,
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properties::OptionProperty::DisplayType::Dropdown
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)
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, _otherDataColorMapPath(OtherDataColorMapInfo)
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, _otherDataRange(
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OtherDataValueRangeInfo,
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glm::vec2(0.f, 1.f),
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glm::vec2(-10.f, -10.f),
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glm::vec2(10.f, 10.f)
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)
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, _filterOutOfRange(FilterOutOfRangeInfo, false)
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, _alphaValue(TransparencyInfo, 1.f, 0.f, 1.f)
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, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 10.f)
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, _minBillboardSize(MinBillboardSizeInfo, 1.f, 1.f, 100.f)
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, _program(nullptr)
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, _speckFile("")
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, _nValuesPerStar(0)
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, _vao(0)
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, _vbo(0)
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{
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using File = ghoul::filesystem::File;
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@@ -217,80 +277,117 @@ RenderableStars::RenderableStars(const ghoul::Dictionary& dictionary)
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"RenderableStars"
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);
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_speckFile = absPath(dictionary.value<std::string>(KeyFile));
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_speckFile.onChange([&]() { _speckFileIsDirty = true; });
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addProperty(_speckFile);
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_pointSpreadFunctionTexturePath = absPath(dictionary.value<std::string>(
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PsfTextureInfo.identifier
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));
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));
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_pointSpreadFunctionFile = std::make_unique<File>(_pointSpreadFunctionTexturePath);
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_colorTexturePath = absPath(dictionary.value<std::string>(
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ColorTextureInfo.identifier
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));
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if (dictionary.hasKey(OtherDataColorMapInfo.identifier)) {
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_otherDataColorMapPath = absPath(dictionary.value<std::string>(
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OtherDataColorMapInfo.identifier
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));
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}
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_colorTextureFile = std::make_unique<File>(_colorTexturePath);
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_speckFile = absPath(dictionary.value<std::string>(KeyFile));
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_colorOption.addOptions({
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{ ColorOption::Color, "Color" },
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{ ColorOption::Velocity, "Velocity" },
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{ ColorOption::Speed, "Speed" }
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});
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{ ColorOption::Speed, "Speed" },
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{ ColorOption::OtherData, "Other Data" }
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});
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if (dictionary.hasKey(ColorOptionInfo.identifier)) {
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const std::string colorOption = dictionary.value<std::string>(
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ColorOptionInfo.identifier
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);
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);
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if (colorOption == "Color") {
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_colorOption = ColorOption::Color;
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}
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else if (colorOption == "Velocity") {
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_colorOption = ColorOption::Velocity;
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}
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else {
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else if (colorOption == "Speed") {
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_colorOption = ColorOption::Speed;
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}
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else {
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_colorOption = ColorOption::OtherData;
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}
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}
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_colorOption.onChange([&] { _dataIsDirty = true; });
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addProperty(_colorOption);
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_pointSpreadFunctionTexturePath.onChange(
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[&] { _pointSpreadFunctionTextureIsDirty = true; }
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);
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_pointSpreadFunctionFile->setCallback(
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[&](const File&) { _pointSpreadFunctionTextureIsDirty = true; }
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);
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_pointSpreadFunctionTexturePath.onChange([&] {
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_pointSpreadFunctionTextureIsDirty = true;
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});
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_pointSpreadFunctionFile->setCallback([&](const File&) {
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_pointSpreadFunctionTextureIsDirty = true;
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});
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addProperty(_pointSpreadFunctionTexturePath);
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_colorTexturePath.onChange([&] { _colorTextureIsDirty = true; });
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_colorTextureFile->setCallback(
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[&](const File&) { _colorTextureIsDirty = true; }
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_colorTextureFile->setCallback([&](const File&) { _colorTextureIsDirty = true; }
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);
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addProperty(_colorTexturePath);
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if (dictionary.hasKey(TransparencyInfo.identifier)) {
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_alphaValue = static_cast<float>(
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dictionary.value<double>(TransparencyInfo.identifier)
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);
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);
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}
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addProperty(_alphaValue);
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|
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if (dictionary.hasKey(ScaleFactorInfo.identifier)) {
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_scaleFactor = static_cast<float>(
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dictionary.value<double>(ScaleFactorInfo.identifier)
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);
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);
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}
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addProperty(_scaleFactor);
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if (dictionary.hasKey(MinBillboardSizeInfo.identifier)) {
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_minBillboardSize = static_cast<float>(
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dictionary.value<double>(MinBillboardSizeInfo.identifier)
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);
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);
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}
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addProperty(_minBillboardSize);
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if (dictionary.hasKey(OtherDataOptionInfo.identifier)) {
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_queuedOtherData = dictionary.value<std::string>(OtherDataOptionInfo.identifier);
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}
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_otherDataOption.onChange([&]() { _dataIsDirty = true; });
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addProperty(_otherDataOption);
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addProperty(_otherDataRange);
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addProperty(_otherDataColorMapPath);
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_otherDataColorMapPath.onChange([&]() { _otherDataColorMapIsDirty = true; });
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if (dictionary.hasKey(KeyStaticFilterValue)) {
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_staticFilterValue = static_cast<float>(
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dictionary.value<double>(KeyStaticFilterValue)
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);
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}
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if (dictionary.hasKey(KeyStaticFilterReplacement)) {
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_staticFilterReplacementValue = static_cast<float>(
|
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dictionary.value<double>(KeyStaticFilterReplacement)
|
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);
|
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}
|
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|
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addProperty(_filterOutOfRange);
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}
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|
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RenderableStars::~RenderableStars() {} // NOLINT
|
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|
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bool RenderableStars::isReady() const {
|
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return (_program != nullptr) && (!_fullData.empty());
|
||||
return _program != nullptr;
|
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}
|
||||
|
||||
void RenderableStars::initializeGL() {
|
||||
@@ -302,10 +399,19 @@ void RenderableStars::initializeGL() {
|
||||
|
||||
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
|
||||
|
||||
bool success = loadData();
|
||||
if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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||||
loadData();
|
||||
|
||||
if (!_queuedOtherData.empty()) {
|
||||
auto it = std::find(_dataNames.begin(), _dataNames.end(), _queuedOtherData);
|
||||
if (it == _dataNames.end()) {
|
||||
LERROR(fmt::format("Could not find other data column {}", _queuedOtherData));
|
||||
}
|
||||
else {
|
||||
_otherDataOption = std::distance(_dataNames.begin(), it);
|
||||
_queuedOtherData.clear();
|
||||
}
|
||||
}
|
||||
_speckFileIsDirty = false;
|
||||
}
|
||||
|
||||
void RenderableStars::deinitializeGL() {
|
||||
@@ -324,6 +430,10 @@ void RenderableStars::deinitializeGL() {
|
||||
}
|
||||
|
||||
void RenderableStars::render(const RenderData& data, RendererTasks&) {
|
||||
if (_fullData.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDepthMask(false);
|
||||
_program->activate();
|
||||
|
||||
@@ -352,9 +462,26 @@ void RenderableStars::render(const RenderData& data, RendererTasks&) {
|
||||
_program->setUniform(_uniformCache.psfTexture, psfUnit);
|
||||
|
||||
ghoul::opengl::TextureUnit colorUnit;
|
||||
colorUnit.activate();
|
||||
_colorTexture->bind();
|
||||
_program->setUniform(_uniformCache.colorTexture, colorUnit);
|
||||
if (_colorTexture) {
|
||||
colorUnit.activate();
|
||||
_colorTexture->bind();
|
||||
_program->setUniform(_uniformCache.colorTexture, colorUnit);
|
||||
}
|
||||
|
||||
ghoul::opengl::TextureUnit otherDataUnit;
|
||||
if (_colorOption == ColorOption::OtherData && _otherDataColorMapTexture) {
|
||||
otherDataUnit.activate();
|
||||
_otherDataColorMapTexture->bind();
|
||||
_program->setUniform(_uniformCache.otherDataTexture, otherDataUnit);
|
||||
}
|
||||
else {
|
||||
// We need to set the uniform to something, or the shader doesn't work
|
||||
_program->setUniform(_uniformCache.otherDataTexture, colorUnit);
|
||||
}
|
||||
// Same here, if we don't set this value, the rendering disappears even if we don't
|
||||
// use this color mode --- abock 2018-11-19
|
||||
_program->setUniform(_uniformCache.otherDataRange, _otherDataRange);
|
||||
_program->setUniform(_uniformCache.filterOutOfRange, _filterOutOfRange);
|
||||
|
||||
glBindVertexArray(_vao);
|
||||
const GLsizei nStars = static_cast<GLsizei>(_fullData.size() / _nValuesPerStar);
|
||||
@@ -367,6 +494,16 @@ void RenderableStars::render(const RenderData& data, RendererTasks&) {
|
||||
}
|
||||
|
||||
void RenderableStars::update(const UpdateData&) {
|
||||
if (_speckFileIsDirty) {
|
||||
loadData();
|
||||
_speckFileIsDirty = false;
|
||||
_dataIsDirty = true;
|
||||
}
|
||||
|
||||
if (_fullData.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dataIsDirty) {
|
||||
const int value = _colorOption;
|
||||
LDEBUG("Regenerating data");
|
||||
@@ -386,7 +523,7 @@ void RenderableStars::update(const UpdateData&) {
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
size * sizeof(GLfloat),
|
||||
&_slicedData[0],
|
||||
_slicedData.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
@@ -402,87 +539,106 @@ void RenderableStars::update(const UpdateData&) {
|
||||
glEnableVertexAttribArray(brightnessDataAttrib);
|
||||
const int colorOption = _colorOption;
|
||||
switch (colorOption) {
|
||||
case ColorOption::Color:
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(ColorVBOLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(ColorVBOLayout, bvColor))
|
||||
);
|
||||
case ColorOption::Color:
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(ColorVBOLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(ColorVBOLayout, value))
|
||||
);
|
||||
|
||||
break;
|
||||
case ColorOption::Velocity:
|
||||
{
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(VelocityVBOLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, bvColor)) //NOLINT
|
||||
);
|
||||
break;
|
||||
case ColorOption::Velocity:
|
||||
{
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(VelocityVBOLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, value)) //NOLINT
|
||||
);
|
||||
|
||||
GLint velocityAttrib = _program->attributeLocation("in_velocity");
|
||||
glEnableVertexAttribArray(velocityAttrib);
|
||||
glVertexAttribPointer(
|
||||
velocityAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_TRUE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, vx)) // NOLINT
|
||||
);
|
||||
GLint velocityAttrib = _program->attributeLocation("in_velocity");
|
||||
glEnableVertexAttribArray(velocityAttrib);
|
||||
glVertexAttribPointer(
|
||||
velocityAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_TRUE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, vx)) // NOLINT
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
case ColorOption::Speed:
|
||||
{
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(SpeedVBOLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, bvColor)) // NOLINT
|
||||
);
|
||||
break;
|
||||
}
|
||||
case ColorOption::Speed:
|
||||
{
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(SpeedVBOLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, value)) // NOLINT
|
||||
);
|
||||
|
||||
GLint speedAttrib = _program->attributeLocation("in_speed");
|
||||
glEnableVertexAttribArray(speedAttrib);
|
||||
glVertexAttribPointer(
|
||||
speedAttrib,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_TRUE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, speed)) // NOLINT
|
||||
);
|
||||
}
|
||||
GLint speedAttrib = _program->attributeLocation("in_speed");
|
||||
glEnableVertexAttribArray(speedAttrib);
|
||||
glVertexAttribPointer(
|
||||
speedAttrib,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_TRUE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, speed)) // NOLINT
|
||||
);
|
||||
break;
|
||||
}
|
||||
case ColorOption::OtherData:
|
||||
glVertexAttribPointer(
|
||||
positionAttrib,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
nullptr // = offsetof(OtherDataLayout, position)
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
brightnessDataAttrib,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
stride,
|
||||
reinterpret_cast<void*>(offsetof(OtherDataLayout, value)) // NOLINT
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
@@ -512,11 +668,11 @@ void RenderableStars::update(const UpdateData&) {
|
||||
|
||||
_pointSpreadFunctionFile = std::make_unique<ghoul::filesystem::File>(
|
||||
_pointSpreadFunctionTexturePath
|
||||
);
|
||||
);
|
||||
_pointSpreadFunctionFile->setCallback(
|
||||
[&](const ghoul::filesystem::File&) {
|
||||
_pointSpreadFunctionTextureIsDirty = true;
|
||||
}
|
||||
_pointSpreadFunctionTextureIsDirty = true;
|
||||
}
|
||||
);
|
||||
}
|
||||
_pointSpreadFunctionTextureIsDirty = false;
|
||||
@@ -539,7 +695,7 @@ void RenderableStars::update(const UpdateData&) {
|
||||
|
||||
_colorTextureFile = std::make_unique<ghoul::filesystem::File>(
|
||||
_colorTexturePath
|
||||
);
|
||||
);
|
||||
_colorTextureFile->setCallback(
|
||||
[&](const ghoul::filesystem::File&) { _colorTextureIsDirty = true; }
|
||||
);
|
||||
@@ -547,30 +703,57 @@ void RenderableStars::update(const UpdateData&) {
|
||||
_colorTextureIsDirty = false;
|
||||
}
|
||||
|
||||
if (_otherDataColorMapIsDirty) {
|
||||
LDEBUG("Reloading Color Texture");
|
||||
_otherDataColorMapTexture = nullptr;
|
||||
if (_otherDataColorMapPath.value() != "") {
|
||||
_otherDataColorMapTexture = ghoul::io::TextureReader::ref().loadTexture(
|
||||
absPath(_otherDataColorMapPath)
|
||||
);
|
||||
if (_otherDataColorMapTexture) {
|
||||
LDEBUG(fmt::format(
|
||||
"Loaded texture from '{}'",
|
||||
absPath(_otherDataColorMapPath)
|
||||
));
|
||||
_otherDataColorMapTexture->uploadTexture();
|
||||
}
|
||||
}
|
||||
_otherDataColorMapIsDirty = false;
|
||||
|
||||
}
|
||||
|
||||
if (_program->isDirty()) {
|
||||
_program->rebuildFromFile();
|
||||
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableStars::loadData() {
|
||||
void RenderableStars::loadData() {
|
||||
std::string _file = _speckFile;
|
||||
if (!FileSys.fileExists(absPath(_file))) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
||||
_file,
|
||||
ghoul::filesystem::CacheManager::Persistent::Yes
|
||||
);
|
||||
|
||||
_nValuesPerStar = 0;
|
||||
_slicedData.clear();
|
||||
_fullData.clear();
|
||||
_dataNames.clear();
|
||||
|
||||
bool hasCachedFile = FileSys.fileExists(cachedFile);
|
||||
if (hasCachedFile) {
|
||||
LINFO(fmt::format(
|
||||
"Cached file '{}' used for Speck file '{}'",
|
||||
cachedFile,
|
||||
_file
|
||||
cachedFile, _file
|
||||
));
|
||||
|
||||
bool success = loadCachedFile(cachedFile);
|
||||
if (success) {
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
else {
|
||||
FileSys.cacheManager()->removeCacheFile(_file);
|
||||
@@ -583,27 +766,20 @@ bool RenderableStars::loadData() {
|
||||
}
|
||||
LINFO(fmt::format("Loading Speck file '{}'", _file));
|
||||
|
||||
bool success = readSpeckFile();
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
readSpeckFile();
|
||||
|
||||
LINFO("Saving cache");
|
||||
success = saveCachedFile(cachedFile);
|
||||
|
||||
return success;
|
||||
saveCachedFile(cachedFile);
|
||||
}
|
||||
|
||||
bool RenderableStars::readSpeckFile() {
|
||||
void RenderableStars::readSpeckFile() {
|
||||
std::string _file = _speckFile;
|
||||
std::ifstream file(_file);
|
||||
if (!file.good()) {
|
||||
LERROR(fmt::format("Failed to open Speck file '{}'", _file));
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
_nValuesPerStar = 0;
|
||||
|
||||
// The beginning of the speck file has a header that either contains comments
|
||||
// (signaled by a preceding '#') or information about the structure of the file
|
||||
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
|
||||
@@ -637,10 +813,18 @@ bool RenderableStars::readSpeckFile() {
|
||||
std::string dummy;
|
||||
str >> dummy;
|
||||
str >> _nValuesPerStar;
|
||||
|
||||
std::string name;
|
||||
str >> name;
|
||||
|
||||
_dataNames.push_back(name);
|
||||
_nValuesPerStar += 1; // We want the number, but the index is 0 based
|
||||
}
|
||||
}
|
||||
|
||||
_otherDataOption.clearOptions();
|
||||
_otherDataOption.addOptions(_dataNames);
|
||||
|
||||
_nValuesPerStar += 3; // X Y Z are not counted in the Speck file indices
|
||||
|
||||
do {
|
||||
@@ -663,8 +847,6 @@ bool RenderableStars::readSpeckFile() {
|
||||
_fullData.insert(_fullData.end(), values.begin(), values.end());
|
||||
}
|
||||
} while (!file.eof());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderableStars::loadCachedFile(const std::string& file) {
|
||||
@@ -683,6 +865,16 @@ bool RenderableStars::loadCachedFile(const std::string& file) {
|
||||
fileStream.read(reinterpret_cast<char*>(&nValues), sizeof(int32_t));
|
||||
fileStream.read(reinterpret_cast<char*>(&_nValuesPerStar), sizeof(int32_t));
|
||||
|
||||
for (int i = 0; i < _nValuesPerStar - 3; ++i) {
|
||||
uint16_t len;
|
||||
fileStream.read(reinterpret_cast<char*>(&len), sizeof(uint16_t));
|
||||
std::vector<char> buffer(len);
|
||||
fileStream.read(buffer.data(), len);
|
||||
std::string value(buffer.begin(), buffer.end());
|
||||
_dataNames.push_back(value);
|
||||
}
|
||||
_otherDataOption.addOptions(_dataNames);
|
||||
|
||||
_fullData.resize(nValues);
|
||||
fileStream.read(reinterpret_cast<char*>(&_fullData[0]),
|
||||
nValues * sizeof(_fullData[0]));
|
||||
@@ -696,32 +888,33 @@ bool RenderableStars::loadCachedFile(const std::string& file) {
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableStars::saveCachedFile(const std::string& file) const {
|
||||
void RenderableStars::saveCachedFile(const std::string& file) const {
|
||||
std::ofstream fileStream(file, std::ofstream::binary);
|
||||
if (fileStream.good()) {
|
||||
fileStream.write(reinterpret_cast<const char*>(&CurrentCacheVersion),
|
||||
sizeof(int8_t));
|
||||
|
||||
int32_t nValues = static_cast<int32_t>(_fullData.size());
|
||||
if (nValues == 0) {
|
||||
LERROR("Error writing cache: No values were loaded");
|
||||
return false;
|
||||
}
|
||||
fileStream.write(reinterpret_cast<const char*>(&nValues), sizeof(int32_t));
|
||||
|
||||
int32_t nValuesPerStar = static_cast<int32_t>(_nValuesPerStar);
|
||||
fileStream.write(reinterpret_cast<const char*>(&nValuesPerStar), sizeof(int32_t));
|
||||
|
||||
size_t nBytes = nValues * sizeof(_fullData[0]);
|
||||
fileStream.write(reinterpret_cast<const char*>(&_fullData[0]), nBytes);
|
||||
|
||||
bool success = fileStream.good();
|
||||
return success;
|
||||
}
|
||||
else {
|
||||
if (!fileStream.good()) {
|
||||
LERROR(fmt::format("Error opening file '{}' for save cache file", file));
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
fileStream.write(reinterpret_cast<const char*>(&CurrentCacheVersion), sizeof(int8_t));
|
||||
|
||||
int32_t nValues = static_cast<int32_t>(_fullData.size());
|
||||
if (nValues == 0) {
|
||||
throw ghoul::RuntimeError("Error writing cache: No values were loaded");
|
||||
}
|
||||
fileStream.write(reinterpret_cast<const char*>(&nValues), sizeof(int32_t));
|
||||
|
||||
int32_t nValuesPerStar = static_cast<int32_t>(_nValuesPerStar);
|
||||
fileStream.write(reinterpret_cast<const char*>(&nValuesPerStar), sizeof(int32_t));
|
||||
|
||||
// -3 as we don't want to save the xyz values that are in the beginning of the file
|
||||
for (int i = 0; i < _nValuesPerStar - 3; ++i) {
|
||||
uint16_t len = _dataNames[i].size();
|
||||
fileStream.write(reinterpret_cast<const char*>(&len), sizeof(uint16_t));
|
||||
fileStream.write(_dataNames[i].c_str(), len);
|
||||
}
|
||||
|
||||
size_t nBytes = nValues * sizeof(_fullData[0]);
|
||||
fileStream.write(reinterpret_cast<const char*>(_fullData.data()), nBytes);
|
||||
}
|
||||
|
||||
void RenderableStars::createDataSlice(ColorOption option) {
|
||||
@@ -739,29 +932,17 @@ void RenderableStars::createDataSlice(ColorOption option) {
|
||||
//}
|
||||
}
|
||||
|
||||
_otherDataRange = glm::vec2(
|
||||
std::numeric_limits<float>::max(),
|
||||
-std::numeric_limits<float>::max()
|
||||
);
|
||||
|
||||
for (size_t i = 0; i < _fullData.size(); i += _nValuesPerStar) {
|
||||
glm::vec3 p = glm::vec3(_fullData[i + 0], _fullData[i + 1], _fullData[i + 2]);
|
||||
|
||||
// This is only temporary until the scalegraph is in place. It places all stars
|
||||
// on a sphere with a small variation in the distance to account for blending
|
||||
// issues ---abock
|
||||
//if (p != glm::vec3(0.f))
|
||||
// p = glm::normalize(p);
|
||||
|
||||
//float distLy = _fullData[i + 6];
|
||||
//float normalizedDist = (distLy - minDistance) / (maxDistance - minDistance);
|
||||
//float distance = 18.f - normalizedDist / 1.f ;
|
||||
|
||||
|
||||
//psc position = psc(glm::vec4(p, distance));
|
||||
|
||||
// Convert parsecs -> meter
|
||||
psc position = psc(glm::vec4(p * 0.308567756f, 17));
|
||||
|
||||
//position[1] *= parsecsToMetersFactor[0];
|
||||
//position[2] *= parsecsToMetersFactor[0];
|
||||
//position[3] += parsecsToMetersFactor[1];
|
||||
|
||||
switch (option) {
|
||||
case ColorOption::Color:
|
||||
{
|
||||
@@ -775,11 +956,11 @@ void RenderableStars::createDataSlice(ColorOption option) {
|
||||
} };
|
||||
|
||||
#ifdef USING_STELLAR_TEST_GRID
|
||||
layout.value.bvColor = _fullData[i + 3];
|
||||
layout.value.value = _fullData[i + 3];
|
||||
layout.value.luminance = _fullData[i + 3];
|
||||
layout.value.absoluteMagnitude = _fullData[i + 3];
|
||||
#else
|
||||
layout.value.bvColor = _fullData[i + 3];
|
||||
layout.value.value = _fullData[i + 3];
|
||||
layout.value.luminance = _fullData[i + 4];
|
||||
layout.value.absoluteMagnitude = _fullData[i + 5];
|
||||
#endif
|
||||
@@ -801,7 +982,7 @@ void RenderableStars::createDataSlice(ColorOption option) {
|
||||
position[0], position[1], position[2], position[3]
|
||||
} };
|
||||
|
||||
layout.value.bvColor = _fullData[i + 3];
|
||||
layout.value.value = _fullData[i + 3];
|
||||
layout.value.luminance = _fullData[i + 4];
|
||||
layout.value.absoluteMagnitude = _fullData[i + 5];
|
||||
|
||||
@@ -825,7 +1006,7 @@ void RenderableStars::createDataSlice(ColorOption option) {
|
||||
position[0], position[1], position[2], position[3]
|
||||
} };
|
||||
|
||||
layout.value.bvColor = _fullData[i + 3];
|
||||
layout.value.value = _fullData[i + 3];
|
||||
layout.value.luminance = _fullData[i + 4];
|
||||
layout.value.absoluteMagnitude = _fullData[i + 5];
|
||||
|
||||
@@ -836,6 +1017,44 @@ void RenderableStars::createDataSlice(ColorOption option) {
|
||||
layout.data.end());
|
||||
break;
|
||||
}
|
||||
case ColorOption::OtherData:
|
||||
{
|
||||
union {
|
||||
OtherDataLayout value;
|
||||
std::array<float, sizeof(OtherDataLayout)> data;
|
||||
} layout;
|
||||
|
||||
layout.value.position = {
|
||||
{ position[0], position[1], position[2], position[3] }
|
||||
};
|
||||
|
||||
int index = _otherDataOption.value();
|
||||
layout.value.value = _fullData[i + index + 3];
|
||||
|
||||
if (_staticFilterValue.has_value() &&
|
||||
layout.value.value == _staticFilterValue)
|
||||
{
|
||||
layout.value.value = _staticFilterReplacementValue;
|
||||
}
|
||||
|
||||
glm::vec2 range = _otherDataRange.value();
|
||||
range.x = std::min(range.x, layout.value.value);
|
||||
range.y = std::max(range.y, layout.value.value);
|
||||
_otherDataRange = range;
|
||||
_otherDataRange.setMinValue(glm::vec2(range.x));
|
||||
_otherDataRange.setMaxValue(glm::vec2(range.y));
|
||||
|
||||
layout.value.luminance = _fullData[i + 4];
|
||||
layout.value.absoluteMagnitude = _fullData[i + 5];
|
||||
|
||||
_slicedData.insert(
|
||||
_slicedData.end(),
|
||||
layout.data.begin(),
|
||||
layout.data.end()
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,9 +30,10 @@
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
|
||||
#include <openspace/properties/vector/vec2property.h>
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
#include <ghoul/opengl/uniformcache.h>
|
||||
#include <optional>
|
||||
|
||||
namespace ghoul::filesystem { class File; }
|
||||
namespace ghoul::opengl {
|
||||
@@ -63,28 +64,32 @@ private:
|
||||
enum ColorOption {
|
||||
Color = 0,
|
||||
Velocity = 1,
|
||||
Speed = 2
|
||||
Speed = 2,
|
||||
OtherData = 3
|
||||
};
|
||||
|
||||
void createDataSlice(ColorOption option);
|
||||
|
||||
bool loadData();
|
||||
bool readSpeckFile();
|
||||
void loadData();
|
||||
void readSpeckFile();
|
||||
bool loadCachedFile(const std::string& file);
|
||||
bool saveCachedFile(const std::string& file) const;
|
||||
void saveCachedFile(const std::string& file) const;
|
||||
|
||||
properties::StringProperty _speckFile;
|
||||
|
||||
properties::StringProperty _pointSpreadFunctionTexturePath;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _pointSpreadFunctionTexture;
|
||||
std::unique_ptr<ghoul::filesystem::File> _pointSpreadFunctionFile;
|
||||
bool _pointSpreadFunctionTextureIsDirty;
|
||||
|
||||
properties::StringProperty _colorTexturePath;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _colorTexture;
|
||||
std::unique_ptr<ghoul::filesystem::File> _colorTextureFile;
|
||||
bool _colorTextureIsDirty;
|
||||
|
||||
properties::OptionProperty _colorOption;
|
||||
bool _dataIsDirty;
|
||||
properties::OptionProperty _otherDataOption;
|
||||
properties::StringProperty _otherDataColorMapPath;
|
||||
properties::Vec2Property _otherDataRange;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _otherDataColorMapTexture;
|
||||
properties::BoolProperty _filterOutOfRange;
|
||||
|
||||
properties::FloatProperty _alphaValue;
|
||||
properties::FloatProperty _scaleFactor;
|
||||
@@ -92,16 +97,27 @@ private:
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
|
||||
UniformCache(view, projection, colorOption, alphaValue, scaleFactor,
|
||||
minBillboardSize, screenSize, scaling, psfTexture, colorTexture) _uniformCache;
|
||||
minBillboardSize, screenSize, scaling, psfTexture, colorTexture,
|
||||
otherDataTexture, otherDataRange, filterOutOfRange) _uniformCache;
|
||||
|
||||
std::string _speckFile;
|
||||
bool _speckFileIsDirty = true;
|
||||
bool _pointSpreadFunctionTextureIsDirty = true;
|
||||
bool _colorTextureIsDirty = true;
|
||||
bool _dataIsDirty = true;
|
||||
bool _otherDataColorMapIsDirty = true;
|
||||
|
||||
std::vector<float> _slicedData;
|
||||
std::vector<float> _fullData;
|
||||
int _nValuesPerStar;
|
||||
int _nValuesPerStar = 0;
|
||||
std::string _queuedOtherData;
|
||||
std::vector<std::string> _dataNames;
|
||||
|
||||
GLuint _vao;
|
||||
GLuint _vbo;
|
||||
std::optional<float> _staticFilterValue;
|
||||
float _staticFilterReplacementValue = 0.f;
|
||||
|
||||
|
||||
GLuint _vao = 0;
|
||||
GLuint _vbo = 0;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -27,9 +27,10 @@
|
||||
|
||||
// keep in sync with renderablestars.h:ColorOption enum
|
||||
const int COLOROPTION_COLOR = 0;
|
||||
const int COLOROPTION_VELOCITY = 1;
|
||||
const int COLOROPTION_VELOCITY = 1;
|
||||
const int COLOROPTION_SPEED = 2;
|
||||
|
||||
const int COLOROPTION_OTHERDATA = 3;
|
||||
|
||||
uniform sampler2D psfTexture;
|
||||
uniform sampler1D colorTexture;
|
||||
uniform float minBillboardSize;
|
||||
@@ -37,6 +38,10 @@ uniform float minBillboardSize;
|
||||
uniform float alphaValue;
|
||||
uniform int colorOption;
|
||||
|
||||
uniform sampler1D otherDataTexture;
|
||||
uniform vec2 otherDataRange;
|
||||
uniform bool filterOutOfRange;
|
||||
|
||||
in vec4 vs_position;
|
||||
in vec4 ge_gPosition;
|
||||
in vec3 ge_brightness;
|
||||
@@ -57,22 +62,40 @@ vec4 bv2rgb(float bv) {
|
||||
return texture(colorTexture, t);
|
||||
}
|
||||
|
||||
bool isOtherDataValueInRange() {
|
||||
float t = (ge_brightness.x - otherDataRange.x) / (otherDataRange.y - otherDataRange.x);
|
||||
return t >= 0.0 && t <= 1.0;
|
||||
}
|
||||
vec4 otherDataValue() {
|
||||
float t = (ge_brightness.x - otherDataRange.x) / (otherDataRange.y - otherDataRange.x);
|
||||
t = clamp(t, 0.0, 1.0);
|
||||
return texture(otherDataTexture, t);
|
||||
}
|
||||
|
||||
Fragment getFragment() {
|
||||
// Something in the color calculations need to be changed because before it was dependent
|
||||
// on the gl blend functions since the abuffer was not involved
|
||||
|
||||
vec4 color = vec4(0.0);
|
||||
switch (colorOption) {
|
||||
case COLOROPTION_COLOR:
|
||||
case COLOROPTION_COLOR:
|
||||
color = bv2rgb(ge_brightness.x);
|
||||
break;
|
||||
case COLOROPTION_VELOCITY:
|
||||
color = vec4(abs(ge_velocity), 0.5);
|
||||
color = vec4(abs(ge_velocity), 0.5);
|
||||
break;
|
||||
case COLOROPTION_SPEED:
|
||||
// @TODO Include a transfer function here ---abock
|
||||
color = vec4(vec3(ge_speed), 0.5);
|
||||
break;
|
||||
case COLOROPTION_OTHERDATA:
|
||||
if (filterOutOfRange && !isOtherDataValueInRange()) {
|
||||
discard;
|
||||
}
|
||||
else {
|
||||
color = otherDataValue();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
vec4 textureColor = texture(psfTexture, texCoord);
|
||||
|
||||
@@ -80,6 +80,12 @@ void OptionProperty::addOptions(std::vector<std::pair<int, std::string>> options
|
||||
}
|
||||
}
|
||||
|
||||
void OptionProperty::addOptions(std::vector<std::string> options) {
|
||||
for (int i = 0; i < static_cast<int>(options.size()); ++i) {
|
||||
addOption(i, std::move(options[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void OptionProperty::clearOptions() {
|
||||
_options.clear();
|
||||
_value = 0;
|
||||
|
||||
Reference in New Issue
Block a user