mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-21 20:39:08 -06:00
Working Field of View Rendering.
TODO: Optimization and stuff.
This commit is contained in:
@@ -61,28 +61,26 @@ public:
|
||||
double distanceBetweenPoints(psc p1, psc p2);
|
||||
double distanceBetweenPoints(glm::dvec3 p1, glm::dvec3 p2);
|
||||
|
||||
psc checkForIntercept(glm::dvec3 ray);
|
||||
|
||||
psc findSegmentIntercept(glm::dvec3 p1, glm::dvec3 p2, double tolerance);
|
||||
|
||||
glm::dvec3 segmentBisection(glm::dvec3 p1, glm::dvec3 p2, double tolerance);
|
||||
glm::dvec3 _previousHalf;
|
||||
|
||||
void insertPoint(psc& p, glm::vec4& c);
|
||||
int _nrInserted = 0;
|
||||
|
||||
void rebuildFOV(bool H[], std::vector<glm::dvec3> bounds);
|
||||
void fovProjection(bool H[], std::vector<glm::dvec3> bounds);
|
||||
|
||||
int findIndx(unsigned int p1, unsigned int p2) const;
|
||||
|
||||
void insertPoint(int index, psc point); // extend later for multiple points
|
||||
|
||||
void getIntervalEndpoints(psc& p1, psc& p2, int index);
|
||||
|
||||
//void findSegmentSplit(bool tag[]);
|
||||
|
||||
psc pscInterpolate(psc p0, psc p1, float t);
|
||||
glm::dvec3 interpolate(glm::dvec3 p0, glm::dvec3 p1, float t);
|
||||
|
||||
int _nrInserted = 0;
|
||||
|
||||
bool _rebuild = false;
|
||||
|
||||
// spice
|
||||
std::string _target;
|
||||
std::string _observer;
|
||||
@@ -123,8 +121,9 @@ public:
|
||||
double _increment;
|
||||
double _time = 0;
|
||||
double _oldTime = 0;
|
||||
|
||||
int _delta = 0;
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -5,6 +5,6 @@ openspace.time.setTime("2007-02-26T17:34:49")
|
||||
--openspace.time.setDeltaTime(200000.0)
|
||||
--openspace.time.setDeltaTime(84600.00)
|
||||
--openspace.time.setDeltaTime(3600)
|
||||
openspace.time.setDeltaTime(10.0)
|
||||
openspace.time.setDeltaTime(50.0)
|
||||
-- print(openspace.time.currentTimeUTC())
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ void main()
|
||||
}
|
||||
*/
|
||||
diffuse = max(intensity * diffuse, ambient);
|
||||
diffuse[3] = 0.8f;
|
||||
//diffuse[3] = 0.8f;
|
||||
//diffuse = vec4(1);
|
||||
|
||||
ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
|
||||
|
||||
@@ -44,6 +44,15 @@ namespace {
|
||||
}
|
||||
//#define DEBUG
|
||||
namespace openspace{
|
||||
// colors, move later
|
||||
glm::vec4 origin(0);
|
||||
glm::vec4 col_gray(0.3, 0.3, 0.3, 1);
|
||||
glm::vec4 col_start(1.00, 0.89, 0.00, 1);
|
||||
glm::vec4 col_end(1.00, 0.29, 0.00, 1);
|
||||
glm::vec4 col_sq(1.00, 0.29, 0.00, 1);
|
||||
|
||||
glm::vec4 col_proj(1, 1, 1, 1);
|
||||
|
||||
RenderableFov::RenderableFov(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _colorTexturePath("colorTexture", "Color Texture")
|
||||
@@ -90,12 +99,6 @@ void RenderableFov::allocateData(){
|
||||
_varray2.resize(40);
|
||||
_vsize2 = 40;
|
||||
_vtotal2 = 5;
|
||||
|
||||
/*
|
||||
// 0 1 2 3 4 (point nr)
|
||||
// 0 1 2 3 | 4 5 6 7 | 8 9 10 11 | 12 13 14 15 | 16 17 18 19 | 20 21 22 23 | 24 25 26 27 | 28 29 30 31 | 32 33 34 35 | 36 37 38 39 |
|
||||
// 8 16 24 32 (point index)
|
||||
*/
|
||||
}
|
||||
|
||||
RenderableFov::~RenderableFov(){
|
||||
@@ -160,86 +163,6 @@ void RenderableFov::sendToGPU(){
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
void RenderableFov::findSegmentSplit(bool tag[]){
|
||||
psc start, end, newPoint;
|
||||
for (int i = 4; i > 0; i--){
|
||||
if (tag[i] != tag[i - 1]){
|
||||
int index = findIndx(i, i - 1);
|
||||
getIntervalEndpoints(start, end, index);
|
||||
newPoint = pscInterpolate(start, end, 0.5f); // point inbetween
|
||||
insertPoint(index, newPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
/*
|
||||
void RenderableFov::getIntervalEndpoints(psc& p1, psc& p2, int index){
|
||||
int secondIndex = index-_stride;
|
||||
for (int i = 0; i < 4; i++){
|
||||
p2[i] = _varray2[index];
|
||||
p1[i] = _varray2[secondIndex];
|
||||
index++;
|
||||
secondIndex++;
|
||||
}
|
||||
}*/
|
||||
/*
|
||||
int RenderableFov::findIndx(unsigned int p1, unsigned int p2) const{
|
||||
assert(p1 != p2 && _stride > 0);
|
||||
int idx = (p1 > p2) ? p1*_stride : p2*_stride;
|
||||
if (idx > _varray2.size()-_stride){
|
||||
LERROR("Out of bounds for points " << p1 << " and " << p2
|
||||
<< " will return index 0");
|
||||
return 0;
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
*/
|
||||
|
||||
void RenderableFov::insertPoint(int index, psc point){
|
||||
std::rotate(_varray2.begin(), _varray2.begin() + index, _varray2.end());
|
||||
std::reverse(_varray2.begin(), _varray2.end());
|
||||
_varray2.push_back(1);
|
||||
_varray2.push_back(0);
|
||||
_varray2.push_back(0);
|
||||
_varray2.push_back(1);
|
||||
|
||||
for (int i = 0; i < 4; i++){
|
||||
_varray2.push_back(point[3-i]); // add new point
|
||||
}
|
||||
std::rotate(_varray2.begin(), _varray2.begin() + index, _varray2.end());
|
||||
std::reverse(_varray2.begin(), _varray2.end());
|
||||
|
||||
_vtotal2 += 1;
|
||||
_isize2 += 1;
|
||||
_vsize2 = _varray2.size();
|
||||
//update size etc;
|
||||
for (int i = 0; i < _isize2; i++){
|
||||
_iarray2[i] = i;
|
||||
}
|
||||
|
||||
glGenVertexArrays(1, &_vaoID2);
|
||||
glGenBuffers(1, &_vboID2);
|
||||
glGenBuffers(1, &_iboID2);
|
||||
|
||||
glBindVertexArray(_vaoID2);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboID2);
|
||||
glBufferData(GL_ARRAY_BUFFER, _vsize2 * sizeof(GLfloat), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize2 * sizeof(GLfloat), &_varray2[0]);
|
||||
|
||||
GLsizei st = sizeof(GLfloat) * _stride;
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID2);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize2 * sizeof(int), _iarray2, GL_STATIC_DRAW);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void RenderableFov::printFovArray(){
|
||||
int tmp = 0;
|
||||
for (int i = 0; i < _varray2.size(); i++){
|
||||
@@ -294,9 +217,20 @@ glm::dvec3 RenderableFov::interpolate(glm::dvec3 p0, glm::dvec3 p1, float t){
|
||||
return glm::dvec3(x, y, z);
|
||||
}
|
||||
|
||||
psc RenderableFov::findSegmentIntercept(glm::dvec3 p1, glm::dvec3 p2, double tolerance){
|
||||
glm::dvec3 half = interpolate(p1, p2, 0.5f);
|
||||
psc RenderableFov::checkForIntercept(glm::dvec3 ray){
|
||||
double targetEt;
|
||||
glm::dvec3 ip, iv;
|
||||
bool intercepted = openspace::SpiceManager::ref().getSurfaceIntercept("JUPITER", "NEW HORIZONS", "NH_LORRI",
|
||||
"GALACTIC", "ELLIPSOID", "NONE", _time, targetEt, ray, ip, iv);
|
||||
psc interceptVector = PowerScaledCoordinate::CreatePowerScaledCoordinate(iv[0], iv[1], iv[2]);
|
||||
interceptVector[3] += 3;
|
||||
|
||||
return interceptVector;
|
||||
}
|
||||
|
||||
|
||||
glm::dvec3 RenderableFov::segmentBisection(glm::dvec3 p1, glm::dvec3 p2, double tolerance){
|
||||
glm::dvec3 half = interpolate(p1, p2, 0.5f);
|
||||
|
||||
//check if point is on surface
|
||||
glm::dvec3 h(half[0], half[1], half[2]);
|
||||
@@ -307,107 +241,90 @@ psc RenderableFov::findSegmentIntercept(glm::dvec3 p1, glm::dvec3 p2, double tol
|
||||
"GALACTIC", "ELLIPSOID", "NONE", _time, targetEt, half, ip, iv);
|
||||
if (distanceBetweenPoints(_previousHalf, half) < tolerance){
|
||||
_previousHalf = glm::dvec3(0);
|
||||
return orthogonalProjection(half);
|
||||
return half;
|
||||
}
|
||||
_previousHalf = half;
|
||||
//recursive search
|
||||
if (intercepted == false){
|
||||
return findSegmentIntercept(p1, half, tolerance);
|
||||
return segmentBisection(p1, half, tolerance);
|
||||
}else{
|
||||
return findSegmentIntercept(half, p2, tolerance);
|
||||
return segmentBisection(half, p2, tolerance);
|
||||
}
|
||||
}
|
||||
/*
|
||||
[3]---------[4]/[0]
|
||||
"yeah, sounds easy enough..." - Michal, summer 2014. =)
|
||||
[3]---------[4]/[0]
|
||||
| |
|
||||
| FOV |
|
||||
| |
|
||||
[2]-----------[1]
|
||||
|
||||
CASE 1:
|
||||
H[i] H[i+1]
|
||||
[X]---------x...........[O]
|
||||
| / :
|
||||
| / :
|
||||
| / :
|
||||
x / :
|
||||
/: :
|
||||
/ : :
|
||||
[O].....................[O]
|
||||
|
||||
*/
|
||||
|
||||
void RenderableFov::rebuildFOV(bool H[], std::vector<glm::dvec3> bounds){
|
||||
void RenderableFov::fovProjection(bool H[], std::vector<glm::dvec3> bounds){
|
||||
_nrInserted = 0;
|
||||
_varray2.clear();// empty the array
|
||||
int isteps = 4;
|
||||
int isteps = 9;
|
||||
double t;
|
||||
double tolerance = 0.00000001;
|
||||
psc interceptVector;
|
||||
for (int i = 0; i < 4; i++){
|
||||
psc current = orthogonalProjection(bounds[i]);
|
||||
insertPoint(current, glm::vec4(1));
|
||||
int k = (i + 1 > 3) ? 0 : i + 1;
|
||||
psc next = orthogonalProjection(bounds[k]);
|
||||
|
||||
if (H[i] == false){ // CASE last
|
||||
psc current = orthogonalProjection(bounds[i]);
|
||||
insertPoint(current, glm::vec4(1));
|
||||
}
|
||||
// CASE 1
|
||||
if (H[i] == true && H[i + 1] == false){
|
||||
psc mid = findSegmentIntercept(bounds[i], bounds[k], 0.00001); // very low tolerance factor, might be precision issue
|
||||
|
||||
for (int j = 1; j < isteps; j++){
|
||||
psc interpolated = pscInterpolate(current, mid, (double)j / isteps);
|
||||
insertPoint(interpolated, glm::vec4(1));
|
||||
glm::dvec3 mid = segmentBisection(bounds[i], bounds[k], tolerance); // very low tolerance factor
|
||||
for (int j = 1; j <= isteps; j++){
|
||||
t = (j == isteps) ? ((double)j / isteps) : ((double)j / isteps) - 0.1;
|
||||
glm::dvec3 interpolated = interpolate(bounds[i], mid, t);
|
||||
if (j < isteps){
|
||||
interceptVector = checkForIntercept(interpolated);
|
||||
}else{
|
||||
interceptVector = orthogonalProjection(interpolated);
|
||||
}
|
||||
insertPoint(interceptVector, col_sq);
|
||||
}
|
||||
}
|
||||
if (H[i] == false && H[i+1] == true){
|
||||
psc mid = findSegmentIntercept(bounds[k], bounds[i], 0.0000001);
|
||||
glm::dvec3 mid = segmentBisection(bounds[k], bounds[i], tolerance);
|
||||
|
||||
for (int j = 1; j < isteps; j++){
|
||||
psc interpolated = pscInterpolate(mid, next, (double)j / isteps);
|
||||
insertPoint(interpolated, glm::vec4(1));
|
||||
for (int j = 1; j <= isteps; j++){
|
||||
t = (j == 1) ? ((double)j / isteps) : ((double)j / isteps) - 0.1;
|
||||
glm::dvec3 interpolated = interpolate(mid, bounds[k], t);
|
||||
if (j > 1){
|
||||
interceptVector = checkForIntercept(interpolated);
|
||||
}else{
|
||||
interceptVector = orthogonalProjection(interpolated);
|
||||
}
|
||||
insertPoint(interceptVector, col_sq);
|
||||
}
|
||||
}
|
||||
// just add remaining points for now...
|
||||
if (H[i] == true && H[i + 1] == true){ // CASE 3
|
||||
for (int j = 1; j < isteps; j++){
|
||||
psc interpolated = pscInterpolate(current, next, (double)j / isteps);
|
||||
insertPoint(interpolated, glm::vec4(1));
|
||||
for (int j = 0; j <= isteps; j++){
|
||||
t = (double)j / isteps;
|
||||
glm::dvec3 interpolated = interpolate(bounds[i], bounds[k], t);
|
||||
interceptVector = checkForIntercept(interpolated);
|
||||
insertPoint(interceptVector, col_sq);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//last point add
|
||||
psc last = orthogonalProjection(bounds[0]);
|
||||
insertPoint(last, glm::vec4(1));
|
||||
|
||||
_vtotal2 = _nrInserted;
|
||||
_isize2 = _nrInserted;
|
||||
_vsize2 = _varray2.size();
|
||||
|
||||
//update size etc;
|
||||
_iarray2 = new int[_isize2];
|
||||
for (int i = 0; i < _isize2; i++){
|
||||
_iarray2[i] = i;
|
||||
}
|
||||
|
||||
//optimize later
|
||||
glGenVertexArrays(1, &_vaoID2);
|
||||
glGenBuffers(1, &_vboID2);
|
||||
glGenBuffers(1, &_iboID2);
|
||||
|
||||
glBindVertexArray(_vaoID2);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboID2);
|
||||
glBufferData(GL_ARRAY_BUFFER, _vsize2 * sizeof(GLfloat), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize2 * sizeof(GLfloat), &_varray2[0]);
|
||||
|
||||
GLsizei st = sizeof(GLfloat) * _stride;
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID2);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize2 * sizeof(int), _iarray2, GL_STATIC_DRAW);
|
||||
glBindVertexArray(0);
|
||||
|
||||
if (_nrInserted == 0){
|
||||
_rebuild = false;
|
||||
}else{
|
||||
_rebuild = true;
|
||||
//update size etc;
|
||||
_vtotal2 = _nrInserted;
|
||||
_isize2 = _nrInserted;
|
||||
_vsize2 = _varray2.size();
|
||||
_iarray2 = new int[_isize2];
|
||||
for (int i = 0; i < _isize2; i++)
|
||||
_iarray2[i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -415,8 +332,31 @@ void RenderableFov::updateData(){
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboID1);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize * sizeof(GLfloat), &_varray1[0]);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboID2);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize2 * sizeof(GLfloat), &_varray2[0]);
|
||||
if (!_rebuild){
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboID2);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize2 * sizeof(GLfloat), &_varray2[0]);
|
||||
}else{
|
||||
//optimize later
|
||||
glGenVertexArrays(1, &_vaoID2);
|
||||
glGenBuffers(1, &_vboID2);
|
||||
glGenBuffers(1, &_iboID2);
|
||||
|
||||
glBindVertexArray(_vaoID2);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboID2);
|
||||
glBufferData(GL_ARRAY_BUFFER, _vsize2 * sizeof(GLfloat), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize2 * sizeof(GLfloat), &_varray2[0]);
|
||||
|
||||
GLsizei st = sizeof(GLfloat) * _stride;
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID2);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize2 * sizeof(int), _iarray2, GL_STATIC_DRAW);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
psc RenderableFov::orthogonalProjection(glm::dvec3 vecFov){
|
||||
@@ -424,7 +364,6 @@ psc RenderableFov::orthogonalProjection(glm::dvec3 vecFov){
|
||||
double lt;
|
||||
SpiceManager::ref().getTargetPosition("JUPITER", "NEW HORIZONS", "GALACTIC", "NONE", _time, vecToTarget, lt);
|
||||
openspace::SpiceManager::ref().frameConversion(vecFov, "NH_LORRI", "GALACTIC", _time);
|
||||
|
||||
glm::dvec3 p = openspace::SpiceManager::ref().orthogonalProjection(vecToTarget, vecFov);
|
||||
|
||||
psc projection = PowerScaledCoordinate::CreatePowerScaledCoordinate(p[0], p[1], p[2]);
|
||||
@@ -463,23 +402,11 @@ void RenderableFov::render(const RenderData& data){
|
||||
|
||||
float size = 4 * sizeof(float);
|
||||
|
||||
// just some colors to help with debugging
|
||||
glm::vec4 origin(0);
|
||||
glm::vec4 col_gray(0.3, 0.3, 0.3, 1);
|
||||
glm::vec4 col_start(1.00, 0.89, 0.00, 1);
|
||||
glm::vec4 col_end(1.00, 0.29, 0.00, 1);
|
||||
glm::vec4 col_proj(1, 1, 1, 1);
|
||||
|
||||
int indx = 0;
|
||||
int indx2 = 0;
|
||||
|
||||
psc projectionBounds[4];
|
||||
bool tags[5];
|
||||
|
||||
/**
|
||||
* NOTE: THIS CLASS IS UNDER DEVELOPMENT AND THEREFORE NON-OPTIMIZED
|
||||
*/
|
||||
|
||||
for (int i = 0; i < 4; i++){
|
||||
// might as well take glm. Would be nice if we had just one type to deal with here...
|
||||
glm::dvec3 ip, iv;
|
||||
@@ -519,29 +446,14 @@ void RenderableFov::render(const RenderData& data){
|
||||
memcpy(&_varray1[indx], glm::value_ptr(glm::vec4(0)), size);
|
||||
indx += 4;
|
||||
}
|
||||
|
||||
// COMPUTE ORTHOGONAL PROJECTION. -- have to make cosmetic changes to this later.
|
||||
//projectionBounds[i] = orthogonalProjection(bounds[i]);
|
||||
|
||||
/* // failed attempt at aberrated state.
|
||||
openspace::SpiceManager::ref().getPositionTransformMatrix("NH_LORRI", "IAU_JUPITER", _time, targetEpoch, _stateMatrix);
|
||||
glm::vec4 corner2(bounds[i][0], bounds[i][1], bounds[i][2], data.position[3]);
|
||||
|
||||
corner2 = tmp*corner2;
|
||||
*/
|
||||
}
|
||||
|
||||
tags[4] = tags[0]; // 0 & 5 same point
|
||||
|
||||
//findSegmentSplit(tags);
|
||||
/*
|
||||
// draworder r->g->b->y
|
||||
glm::vec4 boundary_col[4] = { glm::vec4(1, 0, 0, 1), glm::vec4(0, 1, 0, 1), glm::vec4(0, 0, 1, 1), glm::vec4(1, 1, 0, 1) };
|
||||
|
||||
#ifdef DRAW_ORTHOGONAL
|
||||
for (int i = 0; i < 4; i++){
|
||||
memcpy(&_varray2[indx2], glm::value_ptr(projectionBounds[i].vec4()), size);
|
||||
indx2 += 4;
|
||||
memcpy(&_varray2[indx2], glm::value_ptr(boundary_col[i]), size);
|
||||
memcpy(&_varray2[indx2], glm::value_ptr(glm::vec4(1)), size);
|
||||
indx2 += 4;
|
||||
}
|
||||
|
||||
@@ -549,32 +461,32 @@ void RenderableFov::render(const RenderData& data){
|
||||
psc lastpoint = orthogonalProjection(bounds[0]);
|
||||
memcpy(&_varray2[indx2], glm::value_ptr(lastpoint.vec4()), size);
|
||||
indx2 += 4;
|
||||
memcpy(&_varray2[indx2], glm::value_ptr(boundary_col[0]), size);
|
||||
memcpy(&_varray2[indx2], glm::value_ptr(glm::vec4(1)), size);
|
||||
indx2 += 4;
|
||||
*/
|
||||
|
||||
rebuildFOV(tags, bounds);
|
||||
|
||||
#else
|
||||
fovProjection(tags, bounds);
|
||||
#endif
|
||||
updateData();
|
||||
}
|
||||
_oldTime = _time;
|
||||
|
||||
glLineWidth(1.f);
|
||||
glBindVertexArray(_vaoID1);
|
||||
glDrawArrays(_mode, 0, _vtotal);
|
||||
glBindVertexArray(0);
|
||||
|
||||
//render points
|
||||
glPointSize(10.f);
|
||||
glPointSize(2.f);
|
||||
glBindVertexArray(_vaoID1);
|
||||
glDrawArrays(GL_POINTS, 0, _vtotal);
|
||||
glBindVertexArray(0);
|
||||
|
||||
//second vbo
|
||||
glLineWidth(3.f);
|
||||
glBindVertexArray(_vaoID2);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, _vtotal2);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, _vtotal2);
|
||||
glBindVertexArray(0);
|
||||
|
||||
glPointSize(7.f);
|
||||
glPointSize(5.f);
|
||||
glBindVertexArray(_vaoID2);
|
||||
glDrawArrays(GL_POINTS, 0, _vtotal2);
|
||||
glBindVertexArray(0);
|
||||
|
||||
Reference in New Issue
Block a user