Use correct shader in RenderablePlanet

This commit is contained in:
Alexander Bock
2016-05-01 13:39:09 +02:00
parent 29187fdf52
commit 3f9cd92767
2 changed files with 3 additions and 3 deletions

View File

@@ -140,8 +140,8 @@ bool RenderablePlanet::initialize() {
// pscstandard
_programObject = renderEngine.buildRenderProgram(
"pscstandard",
"${SHADERS}/pscstandard_vs.glsl",
"${SHADERS}/pscstandard_fs.glsl");
"${MODULE_BASE}/shaders/pscstandard_vs.glsl",
"${MODULE_BASE}/shaders/pscstandard_fs.glsl");
if (!_programObject) return false;
}

View File

@@ -121,7 +121,7 @@ bool RenderableSphere::initialize() {
// pscstandard
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Sphere",
"${MODULES}/base/shaders/sphere_vs.glsl",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULES}/base/shaders/sphere_fs.glsl");
if (!_shader)
return false;