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Use correct shader in RenderablePlanet
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@@ -140,8 +140,8 @@ bool RenderablePlanet::initialize() {
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// pscstandard
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_programObject = renderEngine.buildRenderProgram(
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"pscstandard",
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"${SHADERS}/pscstandard_vs.glsl",
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"${SHADERS}/pscstandard_fs.glsl");
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"${MODULE_BASE}/shaders/pscstandard_vs.glsl",
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"${MODULE_BASE}/shaders/pscstandard_fs.glsl");
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if (!_programObject) return false;
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}
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@@ -121,7 +121,7 @@ bool RenderableSphere::initialize() {
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// pscstandard
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RenderEngine& renderEngine = OsEng.renderEngine();
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_shader = renderEngine.buildRenderProgram("Sphere",
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"${MODULES}/base/shaders/sphere_vs.glsl",
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"${MODULE_BASE}/shaders/sphere_vs.glsl",
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"${MODULES}/base/shaders/sphere_fs.glsl");
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if (!_shader)
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return false;
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