Remove unused files

This commit is contained in:
Alexander Bock
2016-05-01 13:14:19 +02:00
parent 6daf8cb6a0
commit 3fbff9c0a3
5 changed files with 0 additions and 258 deletions

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@@ -1,82 +0,0 @@
# Filenames
# Don't change during runtime
# (Transfer function values can be changed during runtime though)
tsp_filename ${OPENSPACE_DATA}/enlil_64_32_8.tsp
transferfunction_filename ${CONFIG}/transferfunctions/fire.txt
# Window dimensions
# Don't change during runtime
# NOT USED
win_width 512
win_height 512
# Save screenshots every frame (saved in flare/ folder) 0/1
take_screenshot 0
# 0 to not clear cache every frame, 1 to clear it
# Used for benchmarking purposes
clear_cache 0
# Local kernel work size
# Can't be changed during runtime
local_worksize_x 16
local_worksize_y 16
# Scaling division to make textures smaller
# Saves OpenCL threads
# (A factor of 2 results in half the number of threads per dimension etc)
texture_division_factor 1
# Error tolerances
# Use -1 for no tolerance
spatial_error_tolerance -1
temporal_error_tolerance -1
# Calculate error or not (0 no, 1 yes)
calculate_error 0
# Step size for TSP probing
# Decrease this if holes appear in the rendering
tsp_traversal_stepsize 0.02
# Ray caster constants
raycaster_stepsize 0.005
raycaster_intensity 1.0
# Animation speed
animator_refresh_interval 0.5
# Various paths
raycaster_kernel_filename ${KERNELS}/RaycasterTSP.cl
tsp_traversal_kernel_filename ${KERNELS}/TSPTraversal.cl
cube_shader_vert_filename ${SHADERS}/cubeVert.glsl
cube_shader_frag_filename ${SHADERS}/cubeFrag.glsl
quad_shader_vert_filename ${SHADERS}/quadVertFlare.glsl
quad_shader_frag_filename ${SHADERS}/quadFrag.glsl
# Model
start_pitch -20.0
start_roll 30.0
start_yaw 0.0
# Automatic pitch/roll/yaw
pitch_speed 0.0
roll_speed 0.0
yaw_speed 0.0
# View
# Works well for standalone.xml
translate_x -0.5
translate_y -0.5
translate_z -1.0
# Navigation
# If mouse motion seems backwards, flip the sign of the roll and/or pitch factors
mouse_pitch_factor -0.05
mouse_roll_factor 0.05
zoom_factor 0.35

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
in vec4 color;
out vec4 outputColor;
void main() {
outputColor = color;
}

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@@ -1,37 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
uniform mat4 projectionMatrix;
uniform mat4 viewMatrix;
uniform mat4 modelMatrix;
in vec4 position;
out vec4 color;
void main() {
gl_Position = projectionMatrix * viewMatrix * modelMatrix * position;
color = position;
}

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@@ -1,50 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
uniform int volumeType;
in vec3 vPosition;
in vec4 worldPosition;
in float s;
#include "ABuffer/abufferStruct.hglsl"
#include "ABuffer/abufferAddToBuffer.hglsl"
#include "PowerScaling/powerScaling_fs.hglsl"
void main() {
vec4 fragColor = vec4(vPosition+0.5, 1.0);
vec4 position = worldPosition;
float depth = pscDepth(position);
gl_FragDepth = depth;
ABufferStruct_t frag;
_col_(frag, fragColor);
_z_(frag, depth);
_type_(frag, volumeType);
_pos_(frag, position);
addToBuffer(frag);
}

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@@ -1,57 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
layout(location = 0) in vec4 vertPosition;
uniform mat4 modelViewProjection;
uniform mat4 modelTransform;
out vec3 vPosition;
out vec4 worldPosition;
out float s;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
//vs_st = in_st;
//vs_stp = in_position.xyz;
vPosition = vertPosition.xyz;
worldPosition = vertPosition;
// this is wrong for the normal. The normal transform is the transposed inverse of the model transform
//vs_normal = normalize(modelTransform * vec4(in_normal,0));
vec4 position = pscTransform(worldPosition, modelTransform);
// project the position to view space
gl_Position = z_normalization(modelViewProjection * position);
// vPosition = vertPosition.xyz;
// worldPosition = (modelTransform *vec4(vPosition, 1.0)).xyz;
// gl_Position = modelViewProjection *vec4(worldPosition, 1.0);
}