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Make sure blending is initialized to true
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@@ -99,7 +99,7 @@ namespace openspace {
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float lodScaleFactor;
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// Layered rendering
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std::array<bool, LayeredTextures::NUM_TEXTURE_CATEGORIES> blendProperties;
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std::array<bool, LayeredTextures::NUM_TEXTURE_CATEGORIES> blendProperties = { true };
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bool atmosphereEnabled;
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