Always use the alpha blending independent of the renderbin (closes #3304)

It wasn't really clear why the check for the PreDeferredTransparent bin was in here in the first place
This commit is contained in:
Alexander Bock
2024-08-22 14:00:51 +02:00
parent 67965e8844
commit 423d409dc8

View File

@@ -330,10 +330,7 @@ void RenderableSphere::render(const RenderData& data, RendererTasks&) {
glDisable(GL_CULL_FACE);
}
if (renderBin() == Renderable::RenderBin::PreDeferredTransparent) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
_sphere->render();