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Minor cleanup for code clarity
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@@ -852,17 +852,18 @@ void TouchInteraction::computeVelocities(const std::vector<TouchInputHolder>& li
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case PINCH: {
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// add zooming velocity - dependant on distance difference between contact
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// points this/first frame
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using namespace glm;
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const TouchInput& startFinger0 = _pinchInputs[0].firstInput();
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const TouchInput& startFinger1 = _pinchInputs[1].firstInput();
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double distToCentroidStart =
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glm::length(glm::dvec2(startFinger0.x * aspectRatio, startFinger0.y) -
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glm::dvec2(startFinger1.x * aspectRatio, startFinger1.y)) / 2.0;
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const dvec2 startVec0 = dvec2(startFinger0.x * aspectRatio, startFinger0.y);
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const dvec2 startVec1 = dvec2(startFinger1.x * aspectRatio, startFinger1.y);
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double distToCentroidStart = length(startVec0 - startVec1) / 2.0;
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const TouchInput& endFinger0 = _pinchInputs[0].latestInput();
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const TouchInput& endFinger1 = _pinchInputs[1].latestInput();
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double distToCentroidEnd =
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glm::length(glm::dvec2(endFinger0.x * aspectRatio, endFinger0.y) -
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glm::dvec2(endFinger1.x * aspectRatio, endFinger1.y)) / 2.0;
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const dvec2 endVec0 = dvec2(endFinger0.x * aspectRatio, endFinger0.y);
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const dvec2 endVec1 = dvec2(endFinger1.x * aspectRatio, endFinger1.y);
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double distToCentroidEnd = length(endVec0 - endVec1) / 2.0;
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double zoomFactor = distToCentroidEnd - distToCentroidStart;
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#ifdef TOUCH_DEBUG_PROPERTIES
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