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Abstracted variables for dataSurface
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@@ -59,8 +59,6 @@
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// properties::Vec3Property _roatation;
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// std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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glm::vec4 _pscOffset;
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glm::vec4 _modelScale;
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std::shared_ptr<KameleonWrapper> _kw;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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@@ -69,10 +67,6 @@
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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glm::dmat3 _stateMatrix;
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std::string _frame;
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std::string _var;
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// bool _planeIsDirty;
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};
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@@ -58,6 +58,13 @@ protected:
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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glm::vec4 _pscOffset;
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glm::vec4 _modelScale;
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glm::dmat3 _stateMatrix;
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std::string _frame;
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std::string _var;
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SceneGraphNode* _parent;
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double _time;
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double _lastUpdateTime = 0;
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@@ -123,9 +123,10 @@ void TexturePlane::render(){
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psc position = _parent->worldPosition();
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glm::mat4 transform = glm::mat4(1.0);
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transform = glm::inverse(OsEng.renderEngine().camera()->viewRotationMatrix());
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float textureRatio = (float (_texture->height()/float(_texture->width())));
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transform = glm::scale(transform, glm::vec3(1, textureRatio, 1));
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transform = glm::scale(transform, glm::vec3(1000, 1000*textureRatio, 1));
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glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 1, 0));
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@@ -163,7 +164,7 @@ void TexturePlane::render(){
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void TexturePlane::update(){
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_time = Time::ref().currentTime();
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_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", "GSM", Time::ref().currentTime());
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if(_futureTexture && _futureTexture->isFinished){
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_path.set(absPath("${OPENSPACE_DATA}/"+_futureTexture->filePath));
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@@ -179,7 +180,7 @@ void TexturePlane::update(){
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}
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void TexturePlane::setParent(){
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_parent = OsEng.renderEngine().scene()->sceneGraphNode("Earth");
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_parent = OsEng.renderEngine().scene()->sceneGraphNode("Sun");
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}
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void TexturePlane::updateTexture(){
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@@ -232,11 +233,11 @@ void TexturePlane::createPlane() {
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const GLfloat vertex_data[] = { // square of two triangles (sigh)
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// x y z w s t
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-x, -y, 0.0f, w, 0, 1,
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x, y, 0.0f, w, 1, 0,
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-x, y, 0.0f, w, 0, 0,
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x, y, 0.0f, w, 1, 0,
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-x, y, 0.0f, w, 0, 0,
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-x, -y, 0.0f, w, 0, 1,
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x, -y, 0.0f, w, 1, 1,
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x, y, 0.0f, w, 1, 0,
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x, -y, 0.0f, w, 1, 1,
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x, y, 0.0f, w, 1, 0,
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};
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glBindVertexArray(_quad); // bind array
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@@ -66,7 +66,6 @@
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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glm::dmat3 _stateMatrix;
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// bool _planeIsDirty;
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};
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