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https://github.com/OpenSpace/OpenSpace.git
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Adding temporary testing class based on renderablePlanet for testing projective texturing.
Note: This class will most probably be removed at some point, carry on.
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEPLANET_H__
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#define __RENDERABLEPLANET_H__
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/updatestructures.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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namespace planetgeometry {
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class PlanetGeometry;
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}
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class RenderablePlanet : public Renderable {
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public:
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RenderablePlanet(const ghoul::Dictionary& dictionary);
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~RenderablePlanet();
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bool initialize() override;
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bool deinitialize() override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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protected:
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void loadTexture();
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private:
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properties::StringProperty _colorTexturePath;
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ghoul::opengl::ProgramObject* _programObject;
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ghoul::opengl::Texture* _texture;
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planetgeometry::PlanetGeometry* _geometry;
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glm::dmat3 _stateMatrix;
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std::string _target;
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};
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} // namespace openspace
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#endif // __RENDERABLEPLANET_H__
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179
src/rendering/planets/renderableplanetprojection.cpp
Normal file
179
src/rendering/planets/renderableplanetprojection.cpp
Normal file
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// open space includes
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#include <openspace/rendering/planets/renderableplanet.h>
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#include <openspace/util/constants.h>
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#include <openspace/rendering/planets/planetgeometry.h>
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#include <ghoul/opengl/texturereader.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <sgct.h>
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namespace {
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const std::string _loggerCat = "RenderablePlanet";
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}
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namespace openspace {
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RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _programObject(nullptr)
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, _texture(nullptr)
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, _geometry(nullptr)
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{
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std::string name;
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bool success = dictionary.getValue(constants::scenegraphnode::keyName, name);
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assert(success);
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std::string path;
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success = dictionary.getValue(constants::scenegraph::keyPathModule, path);
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assert(success);
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ghoul::Dictionary geometryDictionary;
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success = dictionary.getValue(
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constants::renderableplanet::keyGeometry, geometryDictionary);
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if (success) {
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geometryDictionary.setValue(constants::scenegraphnode::keyName, name);
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geometryDictionary.setValue(constants::scenegraph::keyPathModule, path);
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_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
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}
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dictionary.getValue(constants::renderableplanet::keyFrame, _target);
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// TODO: textures need to be replaced by a good system similar to the geometry as soon
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// as the requirements are fixed (ab)
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std::string texturePath = "";
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success = dictionary.getValue("Textures.Color", texturePath);
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if (success)
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_colorTexturePath = path + "/" + texturePath;
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addPropertySubOwner(_geometry);
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
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}
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RenderablePlanet::~RenderablePlanet(){
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deinitialize();
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}
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bool RenderablePlanet::initialize(){
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bool completeSuccess = true;
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if (_programObject == nullptr)
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completeSuccess
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&= OsEng.ref().configurationManager().getValue("pscShader", _programObject);
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loadTexture();
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completeSuccess &= (_texture != nullptr);
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completeSuccess &= _geometry->initialize(this);
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return completeSuccess;
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}
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bool RenderablePlanet::deinitialize(){
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_geometry->deinitialize();
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delete _geometry;
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_geometry = nullptr;
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delete _texture;
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_texture = nullptr;
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return true;
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}
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void RenderablePlanet::render(const RenderData& data)
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{
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if (!_programObject) return;
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if (!_texture) return;
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// activate shader
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_programObject->activate();
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// scale the planet to appropriate size since the planet is a unit sphere
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glm::mat4 transform = glm::mat4(1);
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//earth needs to be rotated for that to work.
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glm::mat4 rot = glm::rotate(transform, 90.f, glm::vec3(1, 0, 0));
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for (int i = 0; i < 3; i++){
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for (int j = 0; j < 3; j++){
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transform[i][j] = _stateMatrix[i][j];
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}
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}
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transform = transform* rot;
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if (_target == "IAU_JUPITER"){ //x = 0.935126
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transform *= glm::scale(glm::mat4(1), glm::vec3(1, 0.93513, 1));
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}
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glm::mat4 modelview = data.camera.viewMatrix()*data.camera.modelMatrix();
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glm::vec3 camSpaceEye = (-(modelview*data.position.vec4())).xyz;
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// setup the data to the shader
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// _programObject->setUniform("camdir", camSpaceEye);
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject, &data.camera, data.position);
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// Bind texture
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_programObject->setUniform("texture1", unit);
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// render
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_geometry->render();
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// disable shader
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_programObject->deactivate();
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}
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void RenderablePlanet::update(const UpdateData& data){
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// set spice-orientation in accordance to timestamp
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openspace::SpiceManager::ref().getPositionTransformMatrix(_target, "GALACTIC", data.time, _stateMatrix);
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}
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void RenderablePlanet::loadTexture()
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{
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delete _texture;
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_texture = nullptr;
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if (_colorTexturePath.value() != "") {
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_texture = ghoul::opengl::loadTexture(absPath(_colorTexturePath));
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if (_texture) {
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LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
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_texture->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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}
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}
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}
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} // namespace openspace
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@@ -391,7 +391,29 @@ void RenderableFov::render(const RenderData& data){
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break;
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}
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}
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//_targetNode = sceneGraphNode(_fovTarget);
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//somehow get target in there.
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_targetNode = sceneGraphNode(_fovTarget);
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/*std::vector<PropertyOwner*> properties = _targetNode->subOwners();
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for (auto & element : properties) {
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std::cout << element->name() << std::endl;
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}*/
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//std::cout << _targetNode->renderable.hasProperty("PlanetGeometry") << std::endl;
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// if (_targetNode->renderable.hasProperty("PlanetGeometry")) std::cout << "Found property!" << std::endl;
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glm::vec3 up = data.camera.lookUpVector();
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glm::vec3 bsight(boresight);
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/* glm::vec3 e3 = glm::normalize(bsight);
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glm::vec3 e1 = glm::normalize(glm::cross(up, e3));
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glm::vec3 e2 = glm::cross(e1, e2);*/
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glm::mat4 nhLorriViewMatrix = glm::lookAt(data.position.vec3(), bsight, up);
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for (int i = 0; i < 4; i++){
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for (int j = 0; j < 4; j++){
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std::cout << nhLorriViewMatrix[i][j] << std::endl;
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}
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}
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// for each FOV vector
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for (int i = 0; i < 4; i++){
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double targetEpoch;
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@@ -281,7 +281,6 @@ bool SpiceManager::getTargetPosition(const std::string& target,
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glm::dvec3& position,
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double& lightTime) const
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{
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glm::vec3 qwert;
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spkpos_c(target.c_str(), ephemerisTime, referenceFrame.c_str(),
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aberrationCorrection.c_str(), observer.c_str(), glm::value_ptr(position),
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&lightTime);
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