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Solve 1 more conflict
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@@ -65,7 +65,6 @@ namespace {
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{ "Color Adding", ColorAddingBlending }
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};
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<<<<<<< HEAD
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const GLenum ColorAttachmentArray[3] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT1,
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@@ -80,10 +79,6 @@ namespace {
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constexpr std::array<const char*, 11> UniformNames = {
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"nLightSources", "lightDirectionsViewSpace", "lightIntensities",
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=======
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constexpr std::array<const char*, 12> UniformNames = {
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"opacity", "nLightSources", "lightDirectionsViewSpace", "lightIntensities",
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>>>>>>> master
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"modelViewTransform", "normalTransform", "projectionTransform",
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"performShading", "ambientIntensity", "diffuseIntensity",
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"specularIntensity", "gBufferDepthTexture"
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