Solve 1 more conflict

This commit is contained in:
Malin E
2023-02-01 14:57:31 +01:00
parent f490fccee6
commit 4d9983a867

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@@ -65,7 +65,6 @@ namespace {
{ "Color Adding", ColorAddingBlending }
};
<<<<<<< HEAD
const GLenum ColorAttachmentArray[3] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
@@ -80,10 +79,6 @@ namespace {
constexpr std::array<const char*, 11> UniformNames = {
"nLightSources", "lightDirectionsViewSpace", "lightIntensities",
=======
constexpr std::array<const char*, 12> UniformNames = {
"opacity", "nLightSources", "lightDirectionsViewSpace", "lightIntensities",
>>>>>>> master
"modelViewTransform", "normalTransform", "projectionTransform",
"performShading", "ambientIntensity", "diffuseIntensity",
"specularIntensity", "gBufferDepthTexture"