Merge branch 'master' into feature/launcherconfigs

This commit is contained in:
Matthew Territo
2017-05-19 11:41:22 -06:00
87 changed files with 1355 additions and 1247 deletions
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+1 -1
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@@ -4,7 +4,7 @@ return {
Parent = "SolarSystem",
Renderable = {
Type = "RenderableSphere",
Size = { 10, 20 },
Size = 10E20,
Segments = 40,
Texture = "textures/eso0932a_blend.png",
Orientation = "Inside/Outside"
+1 -1
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@@ -4,7 +4,7 @@ return {
Parent = "SolarSystem",
Renderable = {
Type = "RenderableSphere",
Size = { 10, 22 },
Size = 10E22,
Segments = 40,
Texture = "textures/DarkUniverse_mellinger_8k.jpg",
Orientation = "Inside/Outside"
@@ -28,12 +28,19 @@
#include <openspace/network/parallelconnection.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/keys.h>
#include <string>
#include <vector>
namespace ghoul {
namespace opengl {
class ProgramObject;
} // namespace opengl
} // namespace ghoul
namespace openspace {
class LuaConsole : public properties::PropertyOwner {
@@ -46,7 +53,9 @@ public:
bool keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
void charCallback(unsigned int codepoint, KeyModifier modifier);
void update();
void render();
float currentHeight() const;
private:
void parallelConnectionChanged(const ParallelConnection::Status& status);
@@ -55,6 +64,14 @@ private:
properties::BoolProperty _isVisible;
properties::BoolProperty _remoteScripting;
properties::Vec4Property _backgroundColor;
properties::Vec4Property _highlightColor;
properties::Vec4Property _separatorColor;
properties::Vec4Property _entryTextColor;
properties::Vec4Property _historyTextColor;
properties::IntProperty _historyLength;
size_t _inputPosition;
std::vector<std::string> _commandsHistory;
size_t _activeCommand;
@@ -65,6 +82,17 @@ private:
bool hasInitialValue;
std::string initialValue;
} _autoCompleteInfo;
float _currentHeight;
float _targetHeight;
float _fullHeight;
std::shared_ptr<ghoul::fontrendering::Font> _font;
std::shared_ptr<ghoul::fontrendering::Font> _historyFont;
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
GLuint _vao;
GLuint _vbo;
};
} // namespace openspace
@@ -30,6 +30,7 @@
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/numericalproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
//glm includes
#include <glm/gtx/quaternion.hpp>
+19 -11
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@@ -292,6 +292,18 @@ public:
*/
void setReadOnly(bool state);
/**
* Default view options that can be used in the Property::setViewOption method. The
* values are: Property::ViewOptions::Color = <code>color</code>,
* Property::ViewOptions::LightPosition = <code>lightPosition</code>,
* Property::ViewOptions::PowerScaledScalar = <code>powerScaledScalar</code>, and
* Property::ViewOptions::PowerScaledCoordinate = <code>powerScaledCoordinate</code>.
*/
struct ViewOptions {
static const char* Color;
static const char* LightPosition;
};
/**
* This method allows the developer to give hints to the GUI about different
* representations for the GUI. The same Property (for example Vec4Property) can be
@@ -307,18 +319,14 @@ public:
void setViewOption(std::string option, bool value = true);
/**
* Default view options that can be used in the Property::setViewOption method. The
* values are: Property::ViewOptions::Color = <code>color</code>,
* Property::ViewOptions::LightPosition = <code>lightPosition</code>,
* Property::ViewOptions::PowerScaledScalar = <code>powerScaledScalar</code>, and
* Property::ViewOptions::PowerScaledCoordinate = <code>powerScaledCoordinate</code>.
* This method returns the state of a \p option hint. See Property::ViewOptions for a
* default list of possible options. As these are only hints, the GUI is free to
* ignore any suggestion by the developer.
* \param option The view option that should be retrieved
* \param defaultValue The value that is returned if the \p option was not set
* \return The view option's value
*/
struct ViewOptions {
static const char* Color;
static const char* LightPosition;
static const char* PowerScaledScalar;
static const char* PowerScaledCoordinate;
};
bool viewOption(const std::string& option, bool defaultValue = false) const;
/**
* Returns the metaData that contains all information for external applications to
+6 -5
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@@ -28,20 +28,21 @@
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
// Forward declare to minimize dependencies
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
}
class Dictionary;
}
} // namespace ghoul
namespace openspace {
struct RenderData;
struct UpdateData;
struct RendererTasks;
namespace documentation { struct Documentation; }
// Forward declare to minimize dependencies
+10 -13
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@@ -25,20 +25,13 @@
#ifndef __OPENSPACE_CORE___RENDERENGINE___H__
#define __OPENSPACE_CORE___RENDERENGINE___H__
#include <openspace/performance/performancemanager.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/rendering/raycastermanager.h>
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/syncdata.h>
namespace ghoul {
namespace fontrendering {
@@ -49,17 +42,21 @@ namespace opengl {
}
class Dictionary;
class SharedMemory;
}
} // namespace ghoul
namespace openspace {
// Forward declare to minimize dependencies
namespace performance { class PerformanceManager; }
namespace scripting { struct LuaLibrary; }
class Camera;
class SyncBuffer;
class RaycasterManager;
class Renderer;
class Scene;
class SceneManager;
class ScreenLog;
class ScreenSpaceRenderable;
class Syncable;
class SyncBuffer;
class RenderEngine : public properties::PropertyOwner {
public:
@@ -76,7 +73,7 @@ public:
};
RenderEngine();
~RenderEngine() = default;
~RenderEngine();
void initialize();
void initializeGL();
+1
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@@ -63,6 +63,7 @@ public:
// constructors & destructor
Scene();
~Scene();
/**
* Initalizes the SceneGraph
+13 -7
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@@ -25,16 +25,12 @@
#ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__
#define __OPENSPACE_CORE___SCENEGRAPHNODE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/scene/translation.h>
#include <openspace/scene/rotation.h>
#include <openspace/scene/scale.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/glm.h>
#include <ghoul/misc/boolean.h>
#include <iostream>
#include <functional>
#include <memory>
#include <string>
#include <vector>
@@ -43,6 +39,16 @@ namespace ghoul { class Dictionary; }
namespace openspace {
class Camera;
struct RenderData;
class Renderable;
struct RendererTasks;
class Rotation;
class Translation;
class Scale;
class Scene;
struct UpdateData;
namespace documentation { struct Documentation; }
class SceneGraphNode : public properties::PropertyOwner {
+6 -1
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@@ -75,7 +75,12 @@ public:
* have in order to be stored in the ScreenLog
*/
ScreenLog(std::chrono::seconds timeToLive, LogLevel logLevel = LogLevel::Info);
/**
* Destructor
*/
~ScreenLog();
/**
* Overwritten ghoul::loggling::Log method that is called whenever a new log message
* shall be stored.
-2
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@@ -28,7 +28,6 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.h
@@ -47,7 +46,6 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.cpp
+4 -4
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@@ -32,7 +32,6 @@
#include <ghoul/misc/assert.h>
#include <modules/base/rendering/renderablemodel.h>
#include <modules/base/rendering/renderablepath.h>
#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/rendering/renderablesphericalgrid.h>
#include <modules/base/rendering/renderabletrailorbit.h>
@@ -77,7 +76,6 @@ void BaseModule::internalInitialize() {
ghoul_assert(fRenderable, "Renderable factory was not created");
fRenderable->registerClass<RenderableModel>("RenderableModel");
fRenderable->registerClass<RenderablePath>("RenderablePath");
fRenderable->registerClass<RenderablePlane>("RenderablePlane");
fRenderable->registerClass<RenderableSphere>("RenderableSphere");
fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
@@ -107,13 +105,15 @@ void BaseModule::internalInitialize() {
std::vector<documentation::Documentation> BaseModule::documentations() const {
return {
RenderableModel::Documentation(),
RenderablePlane::Documentation(),
RenderableSphere::Documentation(),
RenderableTrailOrbit::Documentation(),
RenderableTrailTrajectory::Documentation(),
ScreenSpaceFramebuffer::Documentation(),
ScreenSpaceImage::Documentation(),
StaticRotation::Documentation(),
StaticScale::Documentation(),
StaticTranslation::Documentation(),
RenderableTrailOrbit::Documentation(),
RenderableTrailTrajectory::Documentation(),
modelgeometry::ModelGeometry::Documentation(),
};
}
+73 -67
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@@ -25,20 +25,24 @@
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/documentation/verifier.h>
#include <openspace/rendering/renderable.h>
#include <openspace/util/factorymanager.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/misc/invariants.h>
#include <fstream>
namespace {
const char* _loggerCat = "ModelGeometry";
const char* keyGeomModelFile = "GeometryFile";
const char* KeyName = "Name";
const char* KeyType = "Type";
const char* KeyGeomModelFile = "GeometryFile";
const int8_t CurrentCacheVersion = 3;
const char* keyType = "Type";
const char* keyName = "Name";
}
} // namespace
namespace openspace {
namespace modelgeometry {
@@ -50,13 +54,13 @@ documentation:: Documentation ModelGeometry::Documentation() {
"base_geometry_model",
{
{
keyType,
KeyType,
new StringVerifier,
"The type of the Model Geometry that should be generated",
Optional::No
},
{
keyGeomModelFile,
KeyGeomModelFile,
new StringVerifier,
"The file that should be loaded in this ModelGeometry. The file can "
"contain filesystem tokens or can be specified relatively to the "
@@ -71,25 +75,18 @@ documentation:: Documentation ModelGeometry::Documentation() {
std::unique_ptr<ModelGeometry> ModelGeometry::createFromDictionary(
const ghoul::Dictionary& dictionary)
{
if (!dictionary.hasKeyAndValue<std::string>(keyType)) {
if (!dictionary.hasKeyAndValue<std::string>(KeyType)) {
throw ghoul::RuntimeError("Dictionary did not contain a key 'Type'");
}
std::string geometryType = dictionary.value<std::string>(keyType);
const std::string geometryType = dictionary.value<std::string>(KeyType);
auto factory = FactoryManager::ref().factory<ModelGeometry>();
std::unique_ptr<ModelGeometry> result = factory->create(geometryType, dictionary);
if (result == nullptr) {
throw ghoul::RuntimeError(
"Failed to create a ModelGeometry object of type '" + geometryType + "'"
);
}
return result;
return factory->create(geometryType, dictionary);;
}
ModelGeometry::ModelGeometry(const ghoul::Dictionary& dictionary)
: properties::PropertyOwner("ModelGeometry")
, _parent(nullptr)
, _mode(GL_TRIANGLES)
{
documentation::testSpecificationAndThrow(
@@ -98,11 +95,7 @@ ModelGeometry::ModelGeometry(const ghoul::Dictionary& dictionary)
"ModelGeometry"
);
std::string name;
bool success = dictionary.getValue(keyName, name);
ghoul_assert(success, "Name tag was not present");
_file = absPath(dictionary.value<std::string>(keyGeomModelFile));
_file = absPath(dictionary.value<std::string>(KeyGeomModelFile));
}
double ModelGeometry::boundingRadius() const {
@@ -119,10 +112,6 @@ double ModelGeometry::boundingRadius() const {
return maxDist;
}
ModelGeometry::~ModelGeometry() {
}
void ModelGeometry::render() {
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
@@ -135,39 +124,67 @@ void ModelGeometry::changeRenderMode(const GLenum mode) {
}
bool ModelGeometry::initialize(Renderable* parent) {
_parent = parent;
float maximumDistanceSquared = 0;
for (auto v: _vertices)
{
for (const Vertex& v : _vertices) {
maximumDistanceSquared = glm::max(
glm::pow(v.location[0], 2.f) +
glm::pow(v.location[1], 2.f) +
glm::pow(v.location[2], 2.f), maximumDistanceSquared);
}
_parent->setBoundingSphere(glm::sqrt(maximumDistanceSquared));
parent->setBoundingSphere(glm::sqrt(maximumDistanceSquared));
if (_vertices.empty())
if (_vertices.empty()) {
return false;
}
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vbo);
glGenBuffers(1, &_ibo);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(Vertex), _vertices.data(), GL_STATIC_DRAW);
glBufferData(
GL_ARRAY_BUFFER,
_vertices.size() * sizeof(Vertex),
_vertices.data(),
GL_STATIC_DRAW
);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, location)));
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, tex)));
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal)));
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, location))
);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, tex))
);
glVertexAttribPointer(
2,
3,
GL_FLOAT,
GL_FALSE,
sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal))
);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size() * sizeof(int), _indices.data(), GL_STATIC_DRAW);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
_indices.size() * sizeof(int),
_indices.data(),
GL_STATIC_DRAW
);
glBindVertexArray(0);
@@ -181,37 +198,42 @@ void ModelGeometry::deinitialize() {
}
bool ModelGeometry::loadObj(const std::string& filename) {
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
const std::string cachedFile = FileSys.cacheManager()->cachedFilename(
filename,
ghoul::filesystem::CacheManager::Persistent::Yes
);
);
bool hasCachedFile = FileSys.fileExists(cachedFile);
const bool hasCachedFile = FileSys.fileExists(cachedFile);
if (hasCachedFile) {
LINFO("Cached file '" << cachedFile << "' used for Model file '" << filename << "'");
LINFO("Cached file '" << cachedFile << "' used for file '" << filename << "'");
bool success = loadCachedFile(cachedFile);
if (success)
const bool success = loadCachedFile(cachedFile);
if (success) {
return true;
else
}
else {
FileSys.cacheManager()->removeCacheFile(filename);
}
// Intentional fall-through to the 'else' computation to generate the cache
// file for the next run
}
else {
LINFO("Cached file '" << cachedFile << "' used for Model file '" << filename << "' not found");
LINFO(
"Cached file '" << cachedFile << "' for file '" << filename << "' not found"
);
}
LINFO("Loading Model file '" << filename << "'");
bool success = loadModel(filename);
const bool modelSuccess = loadModel(filename);
if (!success)
if (!modelSuccess) {
return false;
}
LINFO("Saving cache");
success = saveCachedFile(cachedFile);
const bool cacheSuccess = saveCachedFile(cachedFile);
return success;
return cacheSuccess;
}
bool ModelGeometry::saveCachedFile(const std::string& filename) {
@@ -271,22 +293,6 @@ bool ModelGeometry::loadCachedFile(const std::string& filename) {
}
}
bool ModelGeometry::getVertices(std::vector<Vertex>* vertexList) {
vertexList->clear();
for (auto v : _vertices)
vertexList->push_back(v);
return !(vertexList->empty());
}
bool ModelGeometry::getIndices(std::vector<int>* indexList) {
indexList->clear();
for (auto i : _indices)
indexList->push_back(i);
return !(indexList->empty());
}
void ModelGeometry::setUniforms(ghoul::opengl::ProgramObject&) {}
} // namespace modelgeometry
+20 -12
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@@ -27,36 +27,46 @@
#include <openspace/properties/propertyowner.h>
#include <modules/base/rendering/renderablemodel.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul { class Dictionary; }
#include <memory>
namespace ghoul {
class Dictionary;
namespace opengl { class ProgramObject; }
} // namespace ghoul
namespace openspace {
namespace documentation { struct Documentation; }
class Renderable;
namespace documentation { struct Documentation; }
namespace modelgeometry {
class ModelGeometry : public properties::PropertyOwner {
public:
static std::unique_ptr<ModelGeometry> createFromDictionary(
const ghoul::Dictionary& dictionary
);
struct Vertex {
GLfloat location[4];
GLfloat tex[2];
GLfloat normal[3];
};
static std::unique_ptr<ModelGeometry> createFromDictionary(
const ghoul::Dictionary& dictionary
);
ModelGeometry(const ghoul::Dictionary& dictionary);
virtual ~ModelGeometry();
virtual ~ModelGeometry() = default;
virtual bool initialize(Renderable* parent);
virtual void deinitialize();
void render();
virtual bool loadModel(const std::string& filename) = 0;
void changeRenderMode(const GLenum mode);
bool getVertices(std::vector<Vertex>* vertexList);
bool getIndices(std::vector<int>* indexList);
//bool getVertices(std::vector<Vertex>* vertexList);
//bool getIndices(std::vector<int>* indexList);
double boundingRadius() const;
@@ -65,8 +75,6 @@ public:
static documentation::Documentation Documentation();
protected:
Renderable* _parent;
bool loadObj(const std::string& filename);
bool loadCachedFile(const std::string& filename);
bool saveCachedFile(const std::string& filename);
+3 -21
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@@ -24,15 +24,9 @@
#include <modules/base/rendering/multimodelgeometry.h>
#include "ghoul/logging/logmanager.h"
#include "ghoul/io/model/modelreadermultiformat.h"
#include "ghoul/opengl/vertexbufferobject.h"
#include <openspace/util/powerscaledcoordinate.h>
namespace {
const std::string _loggerCat = "MultiModelGeometry";
}
#include <cstring>
namespace openspace {
namespace modelgeometry {
@@ -43,25 +37,13 @@ MultiModelGeometry::MultiModelGeometry(const ghoul::Dictionary& dictionary)
loadObj(_file);
}
bool MultiModelGeometry::initialize(Renderable* parent) {
bool success = ModelGeometry::initialize(parent);
return success;
}
void MultiModelGeometry::deinitialize() {
ModelGeometry::deinitialize();
}
bool MultiModelGeometry::loadModel(const std::string& filename) {
ghoul::io::ModelReaderMultiFormat modelReader;
std::vector<ghoul::io::ModelReaderBase::Vertex> vertices;
std::vector<int> indices;
modelReader.loadModel(filename, vertices, indices);
ghoul::io::ModelReaderMultiFormat().loadModel(filename, vertices, indices);
_vertices.reserve(vertices.size());
for (const auto & v : vertices) {
for (const ghoul::io::ModelReaderBase::Vertex& v : vertices) {
Vertex vv;
memcpy(vv.location, v.location, sizeof(GLfloat) * 3);
vv.location[3] = 1.0;
@@ -38,9 +38,6 @@ class MultiModelGeometry : public ModelGeometry {
public:
MultiModelGeometry(const ghoul::Dictionary& dictionary);
bool initialize(Renderable* parent) override;
void deinitialize() override;
private:
bool loadModel(const std::string& filename);
};
+52 -92
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@@ -24,38 +24,34 @@
#include <modules/base/rendering/renderablemodel.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/rendering/renderengine.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/engine/configurationmanager.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <ghoul/misc/invariants.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
#include <openspace/scene/scene.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/invariants.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderableModel";
const char* KeyGeometry = "Geometry";
const char* KeyTexture = "Textures.Color";
const char* KeyModelTransform = "Rotation.ModelTransform";
const char* KeyFading = "Shading.Fadeable";
const char* keyBody = "Body";
const char* keyStart = "StartTime";
const char* keyEnd = "EndTime";
const char* keyFading = "Shading.Fadeable";
const char* keyModelTransform = "Rotation.ModelTransform";
} // namespace
namespace openspace {
@@ -75,9 +71,23 @@ documentation::Documentation RenderableModel::Documentation() {
{
KeyTexture,
new StringVerifier,
"A color texture that can be applied to the model specified bny the "
"A color texture that can be applied to the model specified by the "
"Geometry.",
Optional::Yes
},
{
KeyModelTransform,
new DoubleMatrix3Verifier,
"Specifies a distinct transformation matrix that is applied to the "
"model. If it is not specified, it is equal to the Identity matrix.",
Optional::Yes
},
{
KeyFading,
new BoolVerifier,
"Specifies whether the model should be periodically fading in and out. "
"If this value is not specified, it will not fade.",
Optional::Yes
}
}
};
@@ -85,16 +95,14 @@ documentation::Documentation RenderableModel::Documentation() {
RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _geometry(nullptr)
, _colorTexturePath("colorTexture", "Color Texture")
, _performFade("performFading", "Perform Fading", false)
, _performShading("performShading", "Perform Shading", true)
, _fading("fading", "Fade", 0)
, _debugModelRotation("modelrotation", "Model Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f))
, _programObject(nullptr)
, _texture(nullptr)
, _geometry(nullptr)
, _alpha(1.f)
, _performShading("performShading", "Perform Shading", true)
, _frameCount(0)
, _modelTransform(1.0)
{
ghoul_precondition(
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
@@ -107,7 +115,6 @@ RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
"RenderableModel"
);
if (dictionary.hasKey(KeyGeometry)) {
std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
ghoul::Dictionary dict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
@@ -119,57 +126,39 @@ RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
_colorTexturePath = absPath(dictionary.value<std::string>(KeyTexture));
}
if (dictionary.hasKey(KeyModelTransform)) {
_modelTransform = dictionary.value<glm::dmat3>(KeyModelTransform);
}
if (dictionary.hasKey(KeyFading)) {
_performFade = dictionary.value<bool>(KeyFading);
}
addPropertySubOwner(_geometry.get());
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
addProperty(_debugModelRotation);
if (dictionary.hasKeyAndValue<glm::dmat3>(keyModelTransform)) {
dictionary.getValue(keyModelTransform, _modelTransform);
}
else {
_modelTransform = glm::dmat3(1.f);
}
addProperty(_performShading);
if (dictionary.hasKeyAndValue<bool>(keyFading)) {
bool fading;
dictionary.getValue(keyFading, fading);
_performFade = fading;
}
addProperty(_performFade);
}
bool RenderableModel::isReady() const {
bool ready = true;
ready &= (_programObject != nullptr);
ready &= (_texture != nullptr);
return ready;
return _programObject && _texture;
}
bool RenderableModel::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr) {
// NH shader
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("ModelProgram",
"${MODULE_BASE}/shaders/model_vs.glsl",
"${MODULE_BASE}/shaders/model_fs.glsl");
if (!_programObject)
return false;
}
_programObject = OsEng.renderEngine().buildRenderProgram(
"ModelProgram",
"${MODULE_BASE}/shaders/model_vs.glsl",
"${MODULE_BASE}/shaders/model_fs.glsl"
);
loadTexture();
bool completeSuccess = true;
completeSuccess &= (_texture != nullptr);
completeSuccess &= _geometry->initialize(this);
//completeSuccess &= !_source.empty();
//completeSuccess &= !_destination.empty();
return completeSuccess;
}
@@ -180,10 +169,8 @@ bool RenderableModel::deinitialize() {
}
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
}
@@ -199,30 +186,18 @@ void RenderableModel::render(const RenderData& data) {
}
else if (!_performFade && _fading < 1.f) {
_fading = _fading + 0.01f;
}
// debug rotation controlled from GUI
glm::mat4 unitMat4(1);
glm::vec3 debugEulerRot = glm::radians(_debugModelRotation.value());
glm::mat4 rotX = glm::rotate(unitMat4, debugEulerRot.x, glm::vec3(1, 0, 0));
glm::mat4 rotY = glm::rotate(unitMat4, debugEulerRot.y, glm::vec3(0, 1, 0));
glm::mat4 rotZ = glm::rotate(unitMat4, debugEulerRot.z, glm::vec3(0, 0, 1));
glm::dmat4 debugModelRotation = rotX * rotY * rotZ;
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale)));
debugModelRotation; // debug model rotation controlled from GUI
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation);
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
_programObject->setUniform("transparency", _alpha);
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
@@ -239,7 +214,6 @@ void RenderableModel::render(const RenderData& data) {
_geometry->render();
// disable shader
_programObject->deactivate();
}
@@ -247,23 +221,6 @@ void RenderableModel::update(const UpdateData& data) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
}
// double _time = data.time;
//if (_isGhost){
// futureTime = openspace::ImageSequencer::ref().getNextCaptureTime();
// double remaining = openspace::ImageSequencer::ref().getNextCaptureTime() - data.time;
// double interval = openspace::ImageSequencer::ref().getIntervalLength();
// double t = 1.f - remaining / openspace::ImageSequencer::ref().getIntervalLength();
// if (interval > 60) {
// if (t < 0.8)
// _fading = static_cast<float>(t);
// else if (t >= 0.95)
// _fading = _fading - 0.5f;
// }
// else
// _fading = 0.f;
// _time = futureTime;
//}
_sunPos = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition();
}
@@ -273,7 +230,10 @@ void RenderableModel::loadTexture() {
if (_colorTexturePath.value() != "") {
_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
if (_texture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
LDEBUGC(
"RenderableModel",
"Loaded texture from '" << absPath(_colorTexturePath) << "'"
);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
+14 -14
View File
@@ -31,15 +31,21 @@
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <memory>
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
} // namespace opengl
} // namespace ghoul
namespace openspace {
struct RenderData;
struct UpdateData;
namespace documentation { struct Documentation; }
namespace modelgeometry {
@@ -64,24 +70,18 @@ protected:
void loadTexture();
private:
std::unique_ptr<modelgeometry::ModelGeometry> _geometry;
properties::StringProperty _colorTexturePath;
properties::BoolProperty _performFade;
properties::BoolProperty _performShading;
properties::FloatProperty _fading;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<modelgeometry::ModelGeometry> _geometry;
glm::dmat3 _modelTransform;
float _alpha;
int _frameCount;
glm::dvec3 _sunPos;
properties::BoolProperty _performShading;
properties::Vec3Property _debugModelRotation;
};
} // namespace openspace
-269
View File
@@ -1,269 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablepath.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/interaction/interactionhandler.h>
#include <fstream>
/* TODO for this class:
* In order to add geometry shader (for pretty-draw),
* need to pack each consecutive point pair into a vec2
* in order to draw quad between them.
*/
namespace {
const std::string _loggerCat = "RenderableTrail";
//constants
const char* keyName = "Name";
const char* keyBody = "Body";
const char* keyObserver = "Observer";
const char* keyFrame = "Frame";
const char* keyPathModule = "ModulePath";
const char* keyColor = "RGB";
const char* keyTimeSteps = "TimeSteps";
const char* keyPointSteps = "PointSteps";
const char* keyDrawLine = "DrawLine";
const char* keRenderDistanceInterval = "RenderDistanceInterval";
}
namespace openspace {
RenderablePath::RenderablePath(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _lineWidth("lineWidth", "Line Width", 2.f, 1.f, 20.f)
, _drawLine("drawline", "Draw Line", false)
, _programObject(nullptr)
, _successfullDictionaryFetch(true)
, _vaoID(0)
, _vBufferID(0)
, _needsSweep(true)
, _start(0.0)
, _stop(0.0)
{
_successfullDictionaryFetch &= dictionary.getValue(keyBody, _target);
_successfullDictionaryFetch &= dictionary.getValue(keyObserver, _observer);
_successfullDictionaryFetch &= dictionary.getValue(keyFrame, _frame);
_successfullDictionaryFetch &= dictionary.getValue(keyTimeSteps, _increment);
float fPointSteps; // Dictionary can not pick out ints...
if (!dictionary.getValue(keyPointSteps, fPointSteps))
fPointSteps = 4;
_pointSteps = static_cast<int>(fPointSteps);
glm::vec3 color(0.f);
if (dictionary.hasKeyAndValue<glm::vec3>(keyColor))
dictionary.getValue(keyColor, color);
_lineColor = color;
bool drawLine = false;
if (dictionary.hasKeyAndValue<bool>(keyDrawLine))
dictionary.getValue(keyDrawLine, drawLine);
_drawLine = drawLine;
addProperty(_drawLine);
addProperty(_lineWidth);
_distanceFade = 1.0;
}
bool RenderablePath::initialize() {
if (!_successfullDictionaryFetch) {
LERROR("The following keys need to be set in the Dictionary. Cannot initialize!");
LERROR(keyBody << ": " << _target);
LERROR(keyObserver << ": " << _observer);
LERROR(keyFrame << ": " << _frame);
return false;
}
bool completeSuccess = true;
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("PathProgram",
"${MODULE_BASE}/shaders/path_vs.glsl",
"${MODULE_BASE}/shaders/path_fs.glsl");
if (!_programObject)
return false;
bool intervalSet = hasTimeInterval();
if (intervalSet) {
completeSuccess &= getInterval(_start, _stop);
}
return completeSuccess;
}
bool RenderablePath::deinitialize() {
glDeleteVertexArrays(1, &_vaoID);
_vaoID = 0;
glDeleteBuffers(1, &_vBufferID);
_vBufferID = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
return true;
}
bool RenderablePath::isReady() const {
return (_programObject != nullptr) && _successfullDictionaryFetch;
}
void RenderablePath::render(const RenderData& data) {
double time = openspace::Time::ref().j2000Seconds();
if (_start > time || _stop < time)
return;
size_t nPointsToDraw = _vertexArray.size();// (time - _start) / (_stop - _start) * (_vertexArray.size()) + 1 + 0.5;
_programObject->activate();
// Calculate variables to be used as uniform variables in shader
glm::dvec3 bodyPosition = data.modelTransform.translation;
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), bodyPosition); // Translation
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
_programObject->setUniform("pointSteps", _pointSteps);
_programObject->setUniform("color", _lineColor);
if (_drawLine) {
glLineWidth(_lineWidth);
glBindVertexArray(_vaoID);
glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(nPointsToDraw));
glBindVertexArray(0);
glLineWidth(1.f);
}
glEnable(GL_PROGRAM_POINT_SIZE);
glBindVertexArray(_vaoID);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(nPointsToDraw));
glBindVertexArray(0);
glDisable(GL_PROGRAM_POINT_SIZE);
_programObject->deactivate();
}
void RenderablePath::update(const UpdateData& data) {
if (data.isTimeJump)
_needsSweep = true;
if (_needsSweep) {
calculatePath(_observer);
sendToGPU();
_needsSweep = false;
}
if (_programObject->isDirty())
_programObject->rebuildFromFile();
}
void RenderablePath::calculatePath(std::string observer) {
double interval = (_stop - _start);
int segments = static_cast<int>(interval /_increment);
if (segments == 0)
return;
double lightTime;
// bool correctPosition = true;
double currentTime = _start;
_vertexArray.resize(segments);
//psc pscPos;
//float r, g, b;
//float g = _lineColor[1];
//float b = _lineColor[2];
glm::vec3 position;
for (int i = 0; i < segments; i++) {
position =
glm::vec3(SpiceManager::ref().targetPosition(_target, observer, _frame, {}, currentTime, lightTime));
// Convert from 100 m to m
position *= 10e2;
//pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
//pscPos[3] += 3;
//if (!correctPosition) {
// r = 1.f;
// g = b = 0.5f;
//}
//else if ((i % 8) == 0) {
// r = _lineColor[0];
// g = _lineColor[1];
// b = _lineColor[2];
//}
//else {
// r = g = b = 0.6f;
//}
//add position
_vertexArray[i] = { position[0], position[1], position[2], 1.0f };
//add color for position
//_vertexArray[i + 1] = { r, g, b, a };
currentTime += _increment;
}
_lastPosition = glm::vec4(position, 1.0f);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
}
void RenderablePath::sendToGPU() {
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(GL_ARRAY_BUFFER, _vertexArray.size() * sizeof(VertexInfo), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
//glEnableVertexAttribArray(1);
//glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(VertexInfo) * 2, (void*)(sizeof(VertexInfo)));
glBindVertexArray(0);
}
} // namespace openspace
-94
View File
@@ -1,94 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class RenderablePath : public Renderable {
public:
RenderablePath(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
void calculatePath(std::string observer);
private:
struct VertexInfo {
float x, y, z, e;
//float r, g, b, a;
};
void sendToGPU();
void addPosition(glm::vec3 pos);
void addColor(glm::vec4 col);
glm::vec3 _lineColor;
glm::vec4 _lastPosition;
properties::FloatProperty _lineWidth;
properties::BoolProperty _drawLine;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
bool _successfullDictionaryFetch;
std::string _target;
std::string _observer;
std::string _frame;
GLuint _vaoID;
GLuint _vBufferID;
bool _needsSweep;
std::vector<VertexInfo> _vertexArray;
float _increment;
double _start;
double _stop;
float _distanceFade;
int _pointSteps;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
+123 -133
View File
@@ -22,14 +22,14 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/configurationmanager.h>
#include <modules/base/rendering/renderableplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
@@ -38,108 +38,106 @@
#include <ghoul/opengl/textureunit.h>
namespace {
static const std::string _loggerCat = "RenderablePlane";
const char* keyFieldlines = "Fieldlines";
const char* keyFilename = "File";
const char* keyHints = "Hints";
const char* keyShaders = "Shaders";
const char* keyVertexShader = "VertexShader";
const char* keyFragmentShader = "FragmentShader";
}
const char* KeySize = "Size";
const char* KeyBillboard = "Billboard";
const char* KeyBlendMode = "BlendMode";
const char* KeyTexture = "Texture";
} // namespace
namespace openspace {
documentation::Documentation RenderablePlane::Documentation() {
using namespace documentation;
return {
"Renderable Plane",
"base_renderable_plane",
{
{
KeySize,
new DoubleVerifier,
"Specifies the size of the square plane in meters.",
Optional::No
},
{
KeyBillboard,
new BoolVerifier,
"Specifies whether the plane is a billboard, which means that it is "
"always facing the camera. If this is false, it can be oriented using "
"other transformations. The default is 'false'.",
Optional::Yes
},
{
KeyBlendMode,
new StringInListVerifier({ "Normal", "Additive" }),
"Specifies the blend mode that is applied to this plane. The default "
"value is 'Normal'.",
Optional::Yes
},
{
KeyTexture,
new StringVerifier,
"Specifies the texture that is applied to this plane. This image has to "
"be a square image.",
Optional::No
}
}
};
}
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _billboard("billboard", "Billboard", false)
, _projectionListener("projectionListener", "DisplayProjections", false)
, _size("size", "Size", 10, 0, std::pow(10, 25))
, _origin(Origin::Center)
, _shader(nullptr)
, _textureIsDirty(false)
, _texture(nullptr)
, _blendMode(BlendMode::Normal)
, _quad(0)
, _vertexPositionBuffer(0)
, _planeIsDirty(false)
, _textureIsDirty(false)
{
dictionary.getValue("Size", _size);
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderablePlane"
);
if (dictionary.hasKey("Name")) {
dictionary.getValue("Name", _nodeName);
_size = dictionary.value<double>(KeySize);
if (dictionary.hasKey(KeyBillboard)) {
_billboard = dictionary.value<bool>(KeyBillboard);
}
std::string origin;
if (dictionary.getValue("Origin", origin)) {
if (origin == "LowerLeft") {
_origin = Origin::LowerLeft;
if (dictionary.hasKey(KeyBlendMode)) {
const std::string v = dictionary.value<std::string>(KeyBlendMode);
if (v == "Normal") {
_blendMode = BlendMode::Normal;
}
else if (origin == "LowerRight") {
_origin = Origin::LowerRight;
}
else if (origin == "UpperLeft") {
_origin = Origin::UpperLeft;
}
else if (origin == "UpperRight") {
_origin = Origin::UpperRight;
}
else if (origin == "Center") {
_origin = Origin::Center;
}
}
// Attempt to get the billboard value
bool billboard = false;
if (dictionary.getValue("Billboard", billboard)) {
_billboard = billboard;
}
if (dictionary.hasKey("ProjectionListener")){
bool projectionListener = false;
if (dictionary.getValue("ProjectionListener", projectionListener)) {
_projectionListener = projectionListener;
}
}
std::string blendMode;
if (dictionary.getValue("BlendMode", blendMode)) {
if (blendMode == "Additive") {
else if (v == "Additive") {
_blendMode = BlendMode::Additive;
setRenderBin(Renderable::RenderBin::Transparent);
}
}
std::string texturePath = "";
bool success = dictionary.getValue("Texture", texturePath);
if (success) {
_texturePath = absPath(texturePath);
_textureFile = new ghoul::filesystem::File(_texturePath);
}
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
addProperty(_billboard);
addProperty(_texturePath);
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
_texturePath.onChange([this]() {loadTexture(); });
_textureFile->setCallback(
[this](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
addProperty(_size);
//_size.onChange(std::bind(&RenderablePlane::createPlane, this));
_size.onChange([this](){ _planeIsDirty = true; });
setBoundingSphere(_size);
}
RenderablePlane::~RenderablePlane() {
delete _textureFile;
_textureFile = nullptr;
}
bool RenderablePlane::isReady() const {
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
return _shader && _texture;
}
bool RenderablePlane::initialize() {
@@ -147,17 +145,10 @@ bool RenderablePlane::initialize() {
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
if (!_shader)
return false;
}
_shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
loadTexture();
@@ -171,16 +162,8 @@ bool RenderablePlane::deinitialize() {
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
if (!_projectionListener){
// its parents job to kill texture
// iff projectionlistener
_texture = nullptr;
}
delete _textureFile;
_textureFile = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
@@ -191,44 +174,35 @@ bool RenderablePlane::deinitialize() {
}
void RenderablePlane::render(const RenderData& data) {
glm::mat4 scaleTransform = glm::mat4(1.0);
// Activate shader
_shader->activate();
if (_projectionListener){
//get parent node-texture and set with correct dimensions
SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
if (textureNode != nullptr){
RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
_texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
unsigned int h = _texture->height();
unsigned int w = _texture->width();
float scale = static_cast<float>(h) / static_cast<float>(w);
scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
}
}
//if (_projectionListener){
// //get parent node-texture and set with correct dimensions
// SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
// if (textureNode != nullptr){
// RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
// _texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
// unsigned int h = _texture->height();
// unsigned int w = _texture->width();
// float scale = static_cast<float>(h) / static_cast<float>(w);
// scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
// }
//}
// Model transform and view transform needs to be in double precision
glm::dmat4 rotationTransform;
if (_billboard)
rotationTransform = glm::inverse(glm::dmat4(data.camera.viewRotationMatrix()));
else
rotationTransform = glm::dmat4(data.modelTransform.rotation);
const glm::dmat4 rotationTransform = _billboard ?
glm::inverse(glm::dmat4(data.camera.viewRotationMatrix())) :
glm::dmat4(data.modelTransform.rotation);
glm::dmat4 modelTransform =
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
rotationTransform *
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))) *
glm::dmat4(scaleTransform);
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::dmat4(1.0);
const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform("modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
//_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
//_shader->setUniform("ModelTransform", transform);
//setPscUniforms(*_shader.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
@@ -276,9 +250,14 @@ void RenderablePlane::update(const UpdateData&) {
void RenderablePlane::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
LDEBUGC(
"RenderablePlane",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
@@ -286,19 +265,15 @@ void RenderablePlane::loadTexture() {
_texture = std::move(texture);
delete _textureFile;
_textureFile = new ghoul::filesystem::File(_texturePath);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
}
}
}
void RenderablePlane::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size;
const GLfloat vertex_data[] = {
const GLfloat vertexData[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
@@ -308,13 +283,28 @@ void RenderablePlane::createPlane() {
size, size, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(0)
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
}
} // namespace openspace
+29 -28
View File
@@ -29,35 +29,31 @@
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/util/updatestructures.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul {
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
namespace filesystem { class File; }
namespace opengl {
class ProgramObject;
class Texture;
}
} // namespace ghoul
namespace openspace {
struct LinePoint;
struct RenderData;
struct UpdateData;
namespace documentation { struct Documentation; }
struct LinePoint;
class RenderablePlane : public Renderable {
enum class Origin {
LowerLeft, LowerRight, UpperLeft, UpperRight, Center
};
public:
enum class BlendMode : int {
Normal = 0,
Additive
};
RenderablePlane(const ghoul::Dictionary& dictionary);
~RenderablePlane();
bool initialize() override;
bool deinitialize() override;
@@ -67,27 +63,32 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
enum class BlendMode : int {
Normal = 0,
Additive
};
void loadTexture();
void createPlane();
properties::StringProperty _texturePath;
properties::BoolProperty _billboard;
properties::BoolProperty _projectionListener;
properties::FloatProperty _size;
Origin _origin;
std::string _nodeName;
bool _planeIsDirty;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
bool _textureIsDirty;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::filesystem::File> _textureFile;
BlendMode _blendMode;
ghoul::filesystem::File* _textureFile;
GLuint _quad;
GLuint _vertexPositionBuffer;
bool _planeIsDirty;
bool _textureIsDirty;
};
} // namespace openspace
+114 -58
View File
@@ -24,38 +24,77 @@
#include <modules/base/rendering/renderablesphere.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/util/powerscaledsphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
static const std::string _loggerCat = "RenderableSphere";
const char* keySize = "Size";
const char* keySegments = "Segments";
const char* keyTexture = "Texture";
const char* keyOrientation = "Orientation";
const char* KeySize = "Size";
const char* KeySegments = "Segments";
const char* KeyTexture = "Texture";
const char* KeyOrientation = "Orientation";
enum Orientation {
Outside = 1,
Inside = 2
};
}
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
using namespace documentation;
return {
"RenderableSphere",
"base_renderable_sphere",
{
{
KeySize,
new DoubleVerifier,
"Specifies the radius of the sphere in meters.",
Optional::No
},
{
KeySegments,
new IntVerifier,
"Specifies the number of segments the sphere is separated in.",
Optional::No
},
{
KeyTexture,
new StringVerifier,
"Specifies the texture that is applied to the sphere.",
Optional::No
},
{
KeyOrientation,
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
"Specifies whether the texture is applied to the inside of the sphere, "
"the outside of the sphere, or both. The default value is 'Outside'.",
Optional::Yes
}
}
};
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _orientation("orientation", "Orientation")
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(100.f))
, _size("size", "Size", 1.f, 0.f, std::pow(10.f, 45))
, _segments("segments", "Segments", 8, 4, 100)
, _transparency("transparency", "Transparency", 1.f, 0.f, 1.f)
, _shader(nullptr)
@@ -63,67 +102,68 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
, _sphere(nullptr)
, _sphereIsDirty(false)
{
if (dictionary.hasKeyAndValue<glm::vec2>(keySize)) {
glm::vec2 size;
dictionary.getValue(keySize, size);
_size = size;
}
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphere"
);
if (dictionary.hasKeyAndValue<glm::vec2>(keySegments)) {
int segments;
dictionary.getValue(keySegments, segments);
_segments = segments;
}
if (dictionary.hasKeyAndValue<std::string>(keyTexture)) {
std::string texture;
dictionary.getValue(keyTexture, texture);
_texturePath = absPath(texture);
}
_size = dictionary.value<double>(KeySize);
_segments = static_cast<int>(dictionary.value<double>(KeySegments));
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_orientation.addOption(Outside, "Outside");
_orientation.addOption(Inside, "Inside");
_orientation.addOption(Outside | Inside, "Outside + Inside");
_orientation.addOption(Outside | Inside, "Inside/Outside");
if (dictionary.hasKeyAndValue<std::string>(keyOrientation)) {
std::string orientation;
dictionary.getValue(keyOrientation, orientation);
if (orientation == "Outside")
_orientation = Outside;
else if (orientation == "Inside")
if (dictionary.hasKey(KeyOrientation)) {
const std::string v = dictionary.value<std::string>(KeyOrientation);
if (v == "Inside") {
_orientation = Inside;
else
}
else if (v == "Outside") {
_orientation = Outside;
}
else if (v == "Inside/Outside") {
_orientation = Outside | Inside;
}
else {
ghoul_assert(false, "Missing 'case' label");
}
}
else {
_orientation = Outside;
}
addProperty(_orientation);
addProperty(_size);
_size.onChange([this](){ _sphereIsDirty = true; });
addProperty(_segments);
_segments.onChange([this](){ _sphereIsDirty = true; });
addProperty(_transparency);
addProperty(_texturePath);
_texturePath.onChange(std::bind(&RenderableSphere::loadTexture, this));
_texturePath.onChange([this]() {loadTexture(); });
setRenderBin(Renderable::RenderBin::Transparent);
}
bool RenderableSphere::isReady() const {
return (_sphere != nullptr) && (_shader != nullptr) && (_texture != nullptr);
return _shader && _texture;
}
bool RenderableSphere::initialize() {
delete _sphere;
_sphere = new PowerScaledSphere(_size.value(), _segments);
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
// pscstandard
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Sphere",
_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULE_BASE}/shaders/sphere_fs.glsl");
if (!_shader)
return false;
loadTexture();
@@ -131,28 +171,21 @@ bool RenderableSphere::initialize() {
}
bool RenderableSphere::deinitialize() {
delete _sphere;
_sphere = nullptr;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableSphere::render(const RenderData& data) {
glm::mat4 transform = glm::mat4(1.0);
transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
@@ -171,20 +204,40 @@ void RenderableSphere::render(const RenderData& data) {
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", true);
}
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
_sphere->render();
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty())
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_sphereIsDirty) {
delete _sphere;
_sphere = new PowerScaledSphere(_size.value(), _segments);
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
_sphereIsDirty = false;
}
@@ -194,7 +247,10 @@ void RenderableSphere::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
LDEBUGC(
"RenderableSphere",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
+15 -6
View File
@@ -26,19 +26,26 @@
#define __OPENSPACE_MODULE_BASE___RENDERABLESPHERE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/util/updatestructures.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
}
} // namespace ghoul
namespace openspace {
class PowerScaledSphere;
struct RenderData;
struct UpdateData;
namespace documentation { struct Documentation; }
class RenderableSphere : public Renderable {
public:
@@ -52,13 +59,15 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void loadTexture();
properties::StringProperty _texturePath;
properties::OptionProperty _orientation;
properties::Vec2Property _size;
properties::FloatProperty _size;
properties::IntProperty _segments;
properties::FloatProperty _transparency;
@@ -66,7 +75,7 @@ private:
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
std::unique_ptr<ghoul::opengl::Texture> _texture;
PowerScaledSphere* _sphere;
std::unique_ptr<PowerScaledSphere> _sphere;
bool _sphereIsDirty;
};
@@ -27,6 +27,7 @@
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/glm.h>
#define _USE_MATH_DEFINES
@@ -61,7 +62,8 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
staticGrid = dictionary.getValue(KeyGridParentsRotation, _parentsRotation);
}
dictionary.getValue(KeyGridSegments, _segments);
_segments = static_cast<int>(dictionary.value<double>(KeyGridSegments));
//dictionary.getValue(KeyGridSegments, _segments);
/*glm::vec2 radius;
@@ -32,6 +32,7 @@
#include <ghoul/opengl/texture.h>
namespace openspace {
class RenderableSphericalGrid : public Renderable{
public:
RenderableSphericalGrid(const ghoul::Dictionary& dictionary);
@@ -29,6 +29,9 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/translation.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
namespace {
const char* KeyTranslation = "Translation";
+2
View File
@@ -73,6 +73,8 @@ class Translation;
*/
class RenderableTrail : public Renderable {
public:
~RenderableTrail() = default;
bool initialize() override;
bool deinitialize() override;
@@ -27,6 +27,9 @@
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/scene/translation.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <numeric>
@@ -28,6 +28,7 @@
#include <openspace/documentation/verifier.h>
#include <openspace/scene/translation.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
// This class creates the entire trajectory at once and keeps it in memory the entire
// time. This means that there is no need for updating the trail at runtime, but also that
@@ -32,6 +32,8 @@
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/stringproperty.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
namespace documentation { struct Documentation; }
@@ -28,6 +28,7 @@
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
@@ -28,10 +28,12 @@
#include <openspace/util/powerscaledcoordinate.h>
#include <modules/kameleon/include/kameleonwrapper.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/filesystem/file.h>
#include <ghoul/misc/assert.h>
#include <ghoul/opengl/programobject.h>
#include <fstream>
@@ -41,6 +41,8 @@
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
#include <fstream>
+1
View File
@@ -30,6 +30,7 @@
#include <modules/globebrowsing/tile/tileselector.h>
#include <modules/globebrowsing/tile/tilemetadata.h>
#include <modules/globebrowsing/rendering/layer/layergroup.h>
#include <openspace/util/updatestructures.h>
namespace openspace {
@@ -29,6 +29,7 @@
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
#include <openspace/util/updatestructures.h>
namespace openspace {
namespace globebrowsing {
@@ -29,6 +29,7 @@
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
#include <openspace/util/updatestructures.h>
namespace openspace {
namespace globebrowsing {
@@ -26,6 +26,7 @@
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <openspace/util/updatestructures.h>
namespace openspace {
namespace globebrowsing {
@@ -26,6 +26,7 @@
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <openspace/util/updatestructures.h>
namespace openspace {
namespace globebrowsing {
@@ -29,6 +29,9 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
namespace globebrowsing {
@@ -27,6 +27,8 @@
#include <openspace/rendering/renderable.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul { namespace opengl {
class ProgramObject;
} }
@@ -24,6 +24,7 @@
#include <modules/globebrowsing/other/distanceswitch.h>
#include <openspace/rendering/renderable.h>
#include <openspace/util/updatestructures.h>
namespace openspace {
namespace globebrowsing {
@@ -31,6 +31,7 @@
#include <modules/globebrowsing/rendering/gpu/gpulayermanager.h>
#include <modules/globebrowsing/rendering/layer/layergroup.h>
#include <modules/globebrowsing/tile/rawtiledatareader/rawtiledatareader.h>
#include <openspace/util/updatestructures.h>
namespace {
const char* keyFrame = "Frame";
+2
View File
@@ -30,6 +30,8 @@
#include <ghoul/filesystem/filesystem.h>
#include <modules/iswa/util/dataprocessortext.h>
#include <ghoul/opengl/programobject.h>
namespace {
const std::string _loggerCat = "DataCygnet";
}
+2
View File
@@ -25,6 +25,8 @@
#include <modules/iswa/rendering/dataplane.h>
#include <modules/iswa/util/dataprocessortext.h>
#include <ghoul/opengl/programobject.h>
namespace {
const std::string _loggerCat = "DataPlane";
}
+2
View File
@@ -26,6 +26,8 @@
#include <openspace/util/powerscaledsphere.h>
#include <modules/iswa/util/dataprocessorjson.h>
#include <ghoul/opengl/programobject.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
+4
View File
@@ -28,6 +28,10 @@
#include <openspace/util/time.h>
#include <openspace/util/transformationmanager.h>
#include <modules/iswa/rendering/iswabasegroup.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
namespace {
const std::string _loggerCat = "IswaCygnet";
+1
View File
@@ -26,6 +26,7 @@
#include <openspace/engine/openspaceengine.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
namespace {
const std::string _loggerCat = "TexturePlane";
@@ -50,7 +50,7 @@ namespace ghoul {
namespace openspace {
struct RenderData;
class RaycastData;
struct RaycastData;
class KameleonVolumeRaycaster : public VolumeRaycaster {
public:
@@ -24,12 +24,17 @@
#include <modules/newhorizons/rendering/renderablecrawlingline.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/glm.h>
namespace {
const char* KeySource = "Source";
@@ -28,6 +28,7 @@
#include <openspace/rendering/renderable.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace openspace {
@@ -30,6 +30,7 @@
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
@@ -34,6 +34,7 @@
#include <openspace/util/spicemanager.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul {
namespace opengl {
@@ -31,6 +31,7 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
@@ -34,6 +34,8 @@
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/powerscaledcoordinate.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
@@ -30,6 +30,7 @@
#include <openspace/engine/configurationmanager.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
@@ -27,6 +27,8 @@
#include <openspace/rendering/renderable.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <memory>
namespace ghoul {
@@ -33,10 +33,10 @@
#include <openspace/util/spicemanager.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
}
namespace opengl { class ProgramObject; }
}
namespace openspace {
@@ -36,6 +36,7 @@
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
+3 -1
View File
@@ -31,6 +31,7 @@
#include <openspace/engine/virtualpropertymanager.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/interaction/interactionhandler.h>
#include <openspace/interaction/luaconsole.h>
#include <openspace/network/parallelconnection.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/screenspacerenderable.h>
@@ -61,7 +62,8 @@ OnScreenGUIModule::OnScreenGUIModule()
&(OsEng.settingsEngine()),
&(OsEng.interactionHandler()),
&(OsEng.renderEngine()),
&(OsEng.parallelConnection())
&(OsEng.parallelConnection()),
&(OsEng.console())
};
return res;
}
@@ -28,6 +28,7 @@
#include <openspace/interaction/interactionhandler.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <ghoul/misc/assert.h>
+32 -14
View File
@@ -407,13 +407,22 @@ void renderVec3Property(Property* prop, const std::string& ownerName,
float max = std::max(std::max(p->maxValue().x, p->maxValue().y), p->maxValue().z);
ImGui::SliderFloat3(
name.c_str(),
glm::value_ptr(value),
min,
max,
"%.5f"
);
if (prop->viewOption(Property::ViewOptions::Color)) {
ImGui::ColorEdit3(
name.c_str(),
glm::value_ptr(value)
);
}
else {
ImGui::SliderFloat3(
name.c_str(),
glm::value_ptr(value),
min,
max,
"%.5f"
);
}
renderTooltip(prop);
if (value != p->value()) {
@@ -443,13 +452,22 @@ void renderVec4Property(Property* prop, const std::string& ownerName,
float max = std::max(std::max(std::max(
p->maxValue().x, p->maxValue().y), p->maxValue().z), p->maxValue().w);
ImGui::SliderFloat4(
name.c_str(),
&value.x,
min,
max,
"%.5f"
);
if (prop->viewOption(Property::ViewOptions::Color)) {
ImGui::ColorEdit4(
name.c_str(),
glm::value_ptr(value)
);
}
else {
ImGui::SliderFloat4(
name.c_str(),
glm::value_ptr(value),
min,
max,
"%.5f"
);
}
renderTooltip(prop);
if (value != p->value()) {
@@ -22,17 +22,17 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// openspace
#include <modules/space/rendering/renderableconstellationbounds.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <modules/space/rendering/renderableconstellationbounds.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
// ghoul
#include <ghoul/filesystem/filesystem.h>
// std
#include <fstream>
#define _USE_MATH_DEFINES
#include <math.h>
@@ -41,13 +41,12 @@
#include "SpiceZpr.h"
namespace {
const std::string _loggerCat = "RenderableConstellationBounds";
const char* KeyVertexFile = "File";
const char* KeyConstellationFile = "ConstellationFile";
const char* KeyReferenceFrame = "ReferenceFrame";
const char* keyVertexFile = "File";
const char* keyConstellationFile = "ConstellationFile";
const char* keyReferenceFrame = "ReferenceFrame";
const char* defaultReferenceFrame = "J2000";
const char* DefaultReferenceFrame = "J2000";
float deg2rad(float deg) {
return static_cast<float>((deg / 360.f) * 2.f * M_PI);
@@ -56,12 +55,45 @@ namespace {
// 360 degrees / 24h = 15 degrees/h
return deg2rad(rightAscension * 15);
}
}
} // namespace
namespace openspace {
documentation::Documentation RenderableConstellationBounds::Documentation() {
using namespace documentation;
return {
"RenderableConstellationBounds",
"space_renderable_constellationbounds",
{
{
KeyVertexFile,
new StringVerifier,
"Specifies the file containing the bounds information about the "
"constellation locations.",
Optional::No
},
{
KeyConstellationFile,
new StringVerifier,
"Specifies the file that contains the mapping between constellation "
"abbreviations and full name of the constellation. If the file is "
"omitted, the abbreviations are used as the full names.",
Optional::Yes
},
{
KeyReferenceFrame,
new StringVerifier,
"The reference frame in which the constellation points are stored in. "
"Defaults to <code>J2000< / code>",
Optional::Yes
}
}
};
}
RenderableConstellationBounds::RenderableConstellationBounds(
const ghoul::Dictionary& dictionary)
const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _vertexFilename("")
, _constellationFilename("")
@@ -71,66 +103,64 @@ RenderableConstellationBounds::RenderableConstellationBounds(
, _vao(0)
, _vbo(0)
{
bool success = dictionary.getValue(keyVertexFile, _vertexFilename);
if (!success) {
LERROR("RenderableConstellationBounds did not contain a key '" <<
keyVertexFile << "'");
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableConstellationBounds"
);
_vertexFilename = dictionary.value<std::string>(KeyVertexFile);
if (dictionary.hasKey(KeyConstellationFile)) {
_constellationFilename = dictionary.value<std::string>(KeyConstellationFile);
}
dictionary.getValue(keyConstellationFile, _constellationFilename);
success = dictionary.getValue(keyReferenceFrame, _originReferenceFrame);
if (!success) {
_originReferenceFrame = defaultReferenceFrame;
if (dictionary.hasKey(KeyReferenceFrame)) {
_originReferenceFrame = dictionary.value<std::string>(KeyReferenceFrame);
}
else {
_originReferenceFrame = DefaultReferenceFrame;
}
addProperty(_distance);
addProperty(_constellationSelection);
_constellationSelection.onChange(
std::bind(&RenderableConstellationBounds::selectionPropertyHasChanged, this)
[this]() { selectionPropertyHasChanged(); }
);
}
bool RenderableConstellationBounds::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_program = renderEngine.buildRenderProgram("ConstellationBounds",
_program = OsEng.renderEngine().buildRenderProgram("ConstellationBounds",
"${MODULE_SPACE}/shaders/constellationbounds_vs.glsl",
"${MODULE_SPACE}/shaders/constellationbounds_fs.glsl");
if (!_program)
return false;
bool loadSuccess = loadVertexFile();
if (!loadSuccess)
if (!loadSuccess) {
return false;
}
loadSuccess = loadConstellationFile();
if (!loadSuccess)
if (!loadSuccess) {
return false;
}
fillSelectionProperty();
if (_vao == 0) {
glGenVertexArrays(1, &_vao);
LDEBUG("Generating Vertex Array id '" << _vao << "'");
}
if (_vbo == 0) {
glGenBuffers(1, &_vbo);
LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
}
glGenVertexArrays(1, &_vao);
glBindVertexArray(_vao);
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER,
_vertexValues.size() * 3 * sizeof(float),
&_vertexValues[0],
GL_STATIC_DRAW
);
glBufferData(
GL_ARRAY_BUFFER,
_vertexValues.size() * 3 * sizeof(float),
&_vertexValues[0],
GL_STATIC_DRAW
);
GLint positionAttrib = _program->attributeLocation("in_position");
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
@@ -142,9 +172,8 @@ bool RenderableConstellationBounds::deinitialize() {
glDeleteVertexArrays(1, &_vao);
_vao = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_program) {
renderEngine.removeRenderProgram(_program);
OsEng.renderEngine().removeRenderProgram(_program);
_program = nullptr;
}
@@ -152,7 +181,7 @@ bool RenderableConstellationBounds::deinitialize() {
}
bool RenderableConstellationBounds::isReady() const {
return (_vao != 0) && (_vbo != 0) && (_program != nullptr);
return (_vao != 0) && (_vbo != 0) && _program;
}
void RenderableConstellationBounds::render(const RenderData& data) {
@@ -168,7 +197,6 @@ void RenderableConstellationBounds::render(const RenderData& data) {
for (const ConstellationBound& bound : _constellationBounds) {
if (bound.isEnabled) {
glDrawArrays(
//GL_LINE_STRIP,
GL_LINE_LOOP,
static_cast<GLsizei>(bound.startIndex),
static_cast<GLsizei>(bound.nVertices)
@@ -188,46 +216,49 @@ void RenderableConstellationBounds::update(const UpdateData& data) {
}
bool RenderableConstellationBounds::loadVertexFile() {
if (_vertexFilename.empty())
return false;
std::string fileName = absPath(_vertexFilename);
std::ifstream file(fileName);
if (!file.good()) {
LERROR("Could not open file '" << fileName << "' for reading");
if (_vertexFilename.empty()) {
return false;
}
std::string fileName = absPath(_vertexFilename);
std::ifstream file;
file.exceptions(std::ifstream::goodbit);
file.open(fileName);
ConstellationBound currentBound;
currentBound.constellationAbbreviation = "";
std::string currentLine;
int currentLineNumber = 1;
float ra;
float dec;
std::string constellationName;
double rectangularValues[3];
// Overview of the reading algorithm:
// We keep an active ConstellationBound (currentBound) and update it until we read
// a new constellation name, at which point the currentBound is stored away, a new,
// empty ConstellationBound is created and set at the currentBound
while (file.good()) {
std::getline(file, currentLine);
if (currentLine.empty())
if (currentLine.empty()) {
continue;
}
// @CHECK: Is this the best way of doing this? ---abock
std::stringstream s(currentLine);
float ra;
s >> ra;
float dec;
s >> dec;
std::string constellationName;
s >> constellationName;
if (!s.good()) {
// If this evaluates to true, the stream was not completely filled, which
// means that the line was incomplete, so there was an error
LERROR("Error reading file '" << fileName << "' at line #" << currentLineNumber);
LERRORC(
"RenderableConstellationBounds",
"Error reading file '" << fileName << "' at line #" << currentLineNumber
);
break;
}
@@ -254,6 +285,7 @@ bool RenderableConstellationBounds::loadVertexFile() {
// Convert the (right ascension, declination) to rectangular coordinates)
// The 1.0 is the distance of the celestial sphere, we will scale that in the
// render function
double rectangularValues[3];
radrec_c(1.0, ra, dec, rectangularValues);
// Add the new vertex to our list of vertices
@@ -277,39 +309,43 @@ bool RenderableConstellationBounds::loadVertexFile() {
}
bool RenderableConstellationBounds::loadConstellationFile() {
if (_constellationFilename.empty())
if (_constellationFilename.empty()) {
return true;
std::string fileName = absPath(_constellationFilename);
std::ifstream file(fileName);
if (!file.good()) {
LERROR("Could not open file '" << fileName << "' for reading");
return false;
}
std::ifstream file;
file.exceptions(std::ifstream::goodbit);
file.open(absPath(_constellationFilename));
std::string line;
int index = 0;
while (file.good()) {
std::getline(file, line);
if (line.empty())
std::getline(file, line);
if (line.empty()) {
continue;
}
std::string abbreviation;
std::stringstream s(line);
s >> abbreviation;
auto it = std::find_if(_constellationBounds.begin(), _constellationBounds.end(),
auto it = std::find_if(
_constellationBounds.begin(),
_constellationBounds.end(),
[abbreviation](const ConstellationBound& bound) {
return bound.constellationAbbreviation == abbreviation;
});
}
);
if (it == _constellationBounds.end()) {
LERROR("Could not find constellation '" << abbreviation << "' in list");
LERRORC(
"RenderableConstellationBounds",
"Could not find constellation '" << abbreviation << "' in list"
);
return false;
}
// Update the constellations full name
s >> it->constellationFullName;
++index;
}
@@ -329,18 +365,21 @@ void RenderableConstellationBounds::selectionPropertyHasChanged() {
const std::vector<int>& values = _constellationSelection;
// If no values are selected (the default), we want to show all constellations
if (values.size() == 0) {
for (ConstellationBound& b : _constellationBounds)
for (ConstellationBound& b : _constellationBounds) {
b.isEnabled = true;
}
}
else {
// In the worst case, this algorithm runs with 2 * nConstellations, which is
// acceptable as the number of constellations is < 100
// First disable all constellations
for (ConstellationBound& b : _constellationBounds)
for (ConstellationBound& b : _constellationBounds) {
b.isEnabled = false;
}
// then re-enable the ones for which we have indices
for (int value : values)
for (int value : values) {
_constellationBounds[value].isEnabled = true;
}
}
}
@@ -34,6 +34,8 @@
namespace openspace {
namespace documentation { struct Documentation; }
/**
* This class renders the constellation bounds as defined in
* http://cdsarc.u-strasbg.fr/viz-bin/Cat?cat=VI%2F49. It contains the bounds on the
@@ -42,14 +44,6 @@ namespace openspace {
* The bounds are drawn as lines on a sphere with variable radius, set by the
* <code>_distance</code> property. Currently, all constellation bounds are lines, which
* leads to artifacts if the radius is very small.
* Renderable configuration attributes:
* <code>File</code> [string] (required): The file that contains the bounds and the
* abbreviations for the different constellations
* <code>ConstellationFile</code> [string]: The file that contains the mapping between
* abbreviations and full names. If the file is omitted, the abbreviations are used as the
* full names.
* <code>ReferenceFrame</code> [string]: The reference frame in which the points contained
* in the <code>File</code> are stored in. Defaults to <code>J2000</code>
*/
class RenderableConstellationBounds : public Renderable {
public:
@@ -63,6 +57,8 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
/// Stores the constellation bounds
struct ConstellationBound {
@@ -106,7 +102,7 @@ private:
/// The list of all loaded constellation bounds
std::vector<ConstellationBound> _constellationBounds;
typedef std::array<float, 3> Vertex;
using Vertex = std::array<float, 3>;
std::vector<Vertex> _vertexValues; ///< A list of all vertices of all bounds
/// The radius of the celestial sphere onto which the bounds are drawn
+110 -86
View File
@@ -22,9 +22,11 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <modules/space/rendering/renderableplanet.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
@@ -39,6 +41,7 @@
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/misc/invariants.h>
#include <memory>
#include <fstream>
@@ -48,21 +51,76 @@
namespace {
const char* KeyGeometry = "Geometry";
const char* KeyRadius = "Radius";
const char* KeyColorTexture = "Textures.Color";
const char* KeyNightTexture = "Textures.Night";
const char* KeyHeightTexture = "Textures.Height";
const char* KeyShading = "PerformShading";
static const std::string _loggerCat = "RenderablePlanet";
const char* keyFrame = "Frame";
const char* keyGeometry = "Geometry";
const char* keyRadius = "Radius";
const char* keyShading = "PerformShading";
const char* keyShadowGroup = "Shadow_Group";
const char* keyShadowSource = "Source";
const char* keyShadowCaster = "Caster";
// const char* keyPlanetRadius = "PlanetRadius";
const char* keyBody = "Body";
}
} // namespace
namespace openspace {
documentation::Documentation RenderablePlanet::Documentation() {
using namespace documentation;
return {
"RenderablePlanet",
"space_renderable_planet",
{
{
KeyGeometry,
new ReferencingVerifier("space_geometry_planet"),
"Specifies the planet geometry that is used for this RenderablePlanet.",
Optional::No
},
{
KeyRadius,
new DoubleVerifier,
"Specifies the radius of the planet. If this value is not specified, it "
"will try to query the SPICE library for radius values.",
Optional::Yes
},
{
KeyColorTexture,
new StringVerifier,
"Specifies the color texture that is used for this RenderablePlanet.",
Optional::Yes
},
{
KeyHeightTexture,
new StringVerifier,
"Specifies the height texture that is used for this RenderablePlanet.",
Optional::Yes
},
{
KeyNightTexture,
new StringVerifier,
"Specifies the texture that is used for the night side of this "
"RenderablePlanet.",
Optional::Yes
},
{
KeyShading,
new BoolVerifier,
"Specifies whether the planet should be rendered shaded by the Sun. If "
"this value is 'false', any existing night texture will not be used. "
"This value defaults to 'true'.",
Optional::Yes
}
}
};
}
RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("colorTexture", "Color Texture")
@@ -74,106 +132,83 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 10.f)
, _geometry(nullptr)
, _performShading("performShading", "Perform Shading", true)
, _rotation("rotation", "Rotation", 0, 0, 360)
, _alpha(1.f)
, _planetRadius(0.f)
, _hasNightTexture(false)
, _hasHeightTexture(false)
, _shadowEnabled(false)
{
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(
success,
std::string("RenderablePlanet need the '") + SceneGraphNode::KeyName +
"' be specified"
ghoul_precondition(
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
"RenderablePlanet needs the name to be specified"
);
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(keyGeometry, geometryDictionary);
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderablePlanet"
);
const std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
glm::dvec3 radius;
bool accutareRadius = false;
try {
SpiceManager::ref().getValue(name, "RADII", radius);
accutareRadius = true;
} catch (const SpiceManager::SpiceException& e) {
accutareRadius = false;
ghoul::Dictionary geomDict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
if (dictionary.hasKey(KeyRadius)) {
// If the user specified a radius, we want to use this
_planetRadius = dictionary.value<double>(KeyRadius);
}
if (accutareRadius) {
else if (SpiceManager::ref().hasValue(name, "RADII") ) {
// If the user didn't specfify a radius, but Spice has a radius, we can use this
glm::dvec3 radius;
SpiceManager::ref().getValue(name, "RADII", radius);
radius *= 1000.0; // Spice gives radii in KM.
std::swap(radius[1], radius[2]); // z is equivalent to y in our coordinate system
geometryDictionary.setValue(keyRadius, radius);
geomDict.setValue(KeyRadius, radius);
_planetRadius = (radius.x + radius.y + radius.z) / 3.0;
}
else {
LERRORC("RenderablePlanet", "Missing radius specification");
}
if (success) {
//geometryDictionary.setValue(SceneGraphNode::KeyName, name);
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
float planetRadius;
if (accutareRadius) {
_planetRadius = (radius[0] + radius[1] + radius[2]) / 3.0;
} else if (geometryDictionary.getValue(keyRadius, planetRadius)) {
_planetRadius = planetRadius;
}
else {
LWARNING("No Radius value specified for " << name << " planet.");
}
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geomDict);
if (dictionary.hasKey(KeyColorTexture)) {
_colorTexturePath = absPath(dictionary.value<std::string>(KeyColorTexture));
}
dictionary.getValue(keyFrame, _frame);
dictionary.getValue(keyBody, _target);
// TODO: textures need to be replaced by a good system similar to the geometry as soon
// as the requirements are fixed (ab)
std::string texturePath = "";
success = dictionary.getValue("Textures.Color", texturePath);
if (success)
_colorTexturePath = absPath(texturePath);
std::string nightTexturePath = "";
dictionary.getValue("Textures.Night", nightTexturePath);
if (nightTexturePath != ""){
if (dictionary.hasKey(KeyNightTexture)) {
_hasNightTexture = true;
_nightTexturePath = absPath(nightTexturePath);
_nightTexturePath = absPath(dictionary.value<std::string>(KeyNightTexture));
}
std::string heightMapTexturePath = "";
dictionary.getValue("Textures.Height", heightMapTexturePath);
if (heightMapTexturePath != "") {
if (dictionary.hasKey(KeyHeightTexture)) {
_hasHeightTexture = true;
_heightMapTexturePath = absPath(heightMapTexturePath);
_heightMapTexturePath = absPath(dictionary.value<std::string>(KeyHeightTexture));
}
if (dictionary.hasKey(KeyShading)) {
_performShading = dictionary.value<bool>(KeyShading);
}
addPropertySubOwner(_geometry.get());
auto loadTextureCallback = [this]() {loadTexture(); };
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
_colorTexturePath.onChange(loadTextureCallback);
addProperty(_nightTexturePath);
_nightTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
_nightTexturePath.onChange(loadTextureCallback);
addProperty(_heightMapTexturePath);
_heightMapTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
_heightMapTexturePath.onChange(loadTextureCallback);
addProperty(_heightExaggeration);
if (dictionary.hasKeyAndValue<bool>(keyShading)) {
bool shading;
dictionary.getValue(keyShading, shading);
_performShading = shading;
}
addProperty(_performShading);
// Mainly for debugging purposes @AA
addProperty(_rotation);
// Shadow data:
ghoul::Dictionary shadowDictionary;
success = dictionary.getValue(keyShadowGroup, shadowDictionary);
bool success = dictionary.getValue(keyShadowGroup, shadowDictionary);
bool disableShadows = false;
if (success) {
std::vector< std::pair<std::string, float > > sourceArray;
@@ -247,9 +282,6 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
}
}
RenderablePlanet::~RenderablePlanet() {
}
bool RenderablePlanet::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
@@ -267,8 +299,6 @@ bool RenderablePlanet::initialize() {
"shadowNightProgram",
"${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl",
"${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl");
if (!_programObject)
return false;
}
else if (_programObject == nullptr && _shadowEnabled) {
// shadow program
@@ -276,8 +306,6 @@ bool RenderablePlanet::initialize() {
"shadowProgram",
"${MODULE_SPACE}/shaders/shadow_vs.glsl",
"${MODULE_SPACE}/shaders/shadow_fs.glsl");
if (!_programObject)
return false;
}
else if (_programObject == nullptr && _hasNightTexture) {
// Night texture program
@@ -285,8 +313,6 @@ bool RenderablePlanet::initialize() {
"nightTextureProgram",
"${MODULE_SPACE}/shaders/nighttexture_vs.glsl",
"${MODULE_SPACE}/shaders/nighttexture_fs.glsl");
if (!_programObject)
return false;
}
else if (_programObject == nullptr) {
// pscstandard
@@ -294,8 +320,6 @@ bool RenderablePlanet::initialize() {
"pscstandard",
"${MODULE_SPACE}/shaders/renderableplanet_vs.glsl",
"${MODULE_SPACE}/shaders/renderableplanet_fs.glsl");
if (!_programObject)
return false;
}
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
@@ -323,7 +347,7 @@ bool RenderablePlanet::initialize() {
}
bool RenderablePlanet::deinitialize() {
if(_geometry) {
if (_geometry) {
_geometry->deinitialize();
_geometry = nullptr;
}
@@ -334,9 +358,9 @@ bool RenderablePlanet::deinitialize() {
_programObject = nullptr;
}
_geometry = nullptr;
_texture = nullptr;
_nightTexture = nullptr;
_geometry = nullptr;
_texture = nullptr;
_nightTexture = nullptr;
return true;
}
+5 -5
View File
@@ -52,6 +52,8 @@ namespace planetgeometry {
class PlanetGeometry;
}
namespace documentation { struct Documentation; }
class RenderablePlanet : public Renderable {
public:
// Shadow structure
@@ -69,8 +71,7 @@ public:
};
public:
explicit RenderablePlanet(const ghoul::Dictionary& dictionary);
~RenderablePlanet();
RenderablePlanet(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
@@ -79,6 +80,8 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
void loadTexture();
private:
@@ -96,14 +99,11 @@ private:
std::unique_ptr<planetgeometry::PlanetGeometry> _geometry;
properties::BoolProperty _performShading;
properties::IntProperty _rotation;
float _alpha;
std::vector< ShadowConf > _shadowConfArray;
float _planetRadius;
glm::dmat3 _stateMatrix;
std::string _frame;
std::string _target;
bool _hasNightTexture;
bool _hasHeightTexture;
bool _shadowEnabled;
@@ -29,6 +29,7 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
+4 -1
View File
@@ -31,6 +31,8 @@
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul {
namespace filesystem { class File; }
namespace opengl {
@@ -40,7 +42,8 @@ namespace opengl {
} // namespace ghoul
namespace openspace {
namespace documentation { struct Documentation; }
namespace documentation { struct Documentation; }
class RenderableStars : public Renderable {
public:
@@ -25,6 +25,7 @@
#include <modules/space/rendering/simplespheregeometry.h>
#include <openspace/util/powerscaledsphere.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/rendering/renderable.h>
namespace {
const std::string _loggerCat = "SimpleSphereGeometry";
+4 -1
View File
@@ -82,9 +82,12 @@ void SpaceModule::internalInitialize() {
std::vector<documentation::Documentation> SpaceModule::documentations() const {
return {
RenderableConstellationBounds::Documentation(),
RenderablePlanet::Documentation(),
RenderableRings::Documentation(),
RenderableStars::Documentation(),
SpiceRotation::Documentation(),
SpiceTranslation::Documentation(),
RenderableRings::Documentation(),
planetgeometry::PlanetGeometry::Documentation()
};
}
@@ -42,7 +42,7 @@ namespace ghoul {
namespace openspace {
struct RenderData;
class RaycastData;
struct RaycastData;
class ToyVolumeRaycaster : public VolumeRaycaster {
public:
+2 -1
View File
@@ -51,7 +51,8 @@ return {
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf"
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Logging = {
-- LogLevel = "Trace",
+9
View File
@@ -0,0 +1,9 @@
#version __CONTEXT__
out vec4 FragColor;
uniform vec4 color;
void main() {
FragColor = color;
}
+14
View File
@@ -0,0 +1,14 @@
#version __CONTEXT__
in vec2 in_position;
uniform float height;
uniform ivec2 res;
uniform mat4 ortho;
void main() {
float y = float(res.y) - in_position.y * height * res.y;
gl_Position = ortho * vec4(in_position.x * res.x, y, 0.0, 1.0);
}
+15 -6
View File
@@ -152,6 +152,7 @@ OpenSpaceEngine::OpenSpaceEngine(std::string programName,
_globalPropertyNamespace->addPropertySubOwner(_renderEngine.get());
_globalPropertyNamespace->addPropertySubOwner(_windowWrapper.get());
_globalPropertyNamespace->addPropertySubOwner(_parallelConnection.get());
_globalPropertyNamespace->addPropertySubOwner(_console.get());
FactoryManager::initialize();
FactoryManager::ref().addFactory(
@@ -346,7 +347,6 @@ void OpenSpaceEngine::create(int argc, char** argv,
FileSys.createCacheManager(
absPath("${" + ConfigurationManager::KeyCache + "}"), CacheVersion
);
_engine->_console->initialize();
// Register the provided shader directories
ghoul::opengl::ShaderPreprocessor::addIncludePath(absPath("${SHADERS}"));
@@ -843,6 +843,8 @@ void OpenSpaceEngine::configureLogging() {
void OpenSpaceEngine::initializeGL() {
LTRACE("OpenSpaceEngine::initializeGL(begin)");
_engine->_console->initialize();
const std::string key = ConfigurationManager::KeyOpenGLDebugContext;
if (_configurationManager->hasKey(key)) {
ghoul::Dictionary dict = _configurationManager->value<ghoul::Dictionary>(key);
@@ -1073,17 +1075,24 @@ void OpenSpaceEngine::render(const glm::mat4& sceneMatrix,
const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix)
{
bool isGuiWindow = _windowWrapper->hasGuiWindow() ? _windowWrapper->isGuiWindow() : true;
bool showOverlay = isGuiWindow && _windowWrapper->isMaster() && _windowWrapper->isRegularRendering();
// @CLEANUP: Replace the two windows by a single call to whether a gui should be
// rendered ---abock
if (showOverlay) {
_console->update();
}
LTRACE("OpenSpaceEngine::render(begin)");
_renderEngine->render(sceneMatrix, viewMatrix, projectionMatrix);
for (const auto& func : _moduleCallbacks.render) {
func();
}
// @CLEANUP: Replace the two windows by a single call to whether a gui should be
// rendered ---abock
bool showGui = _windowWrapper->hasGuiWindow() ? _windowWrapper->isGuiWindow() : true;
if (showGui && _windowWrapper->isMaster() && _windowWrapper->isRegularRendering()) {
if (showOverlay) {
_renderEngine->renderScreenLog();
_console->render();
}
+1
View File
@@ -29,6 +29,7 @@
#include <openspace/query/query.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/time.h>
#include <openspace/util/keys.h>
+377 -154
View File
@@ -25,6 +25,7 @@
#include <openspace/interaction/luaconsole.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/network/parallelconnection.h>
#include <ghoul/filesystem/cachemanager.h>
@@ -34,6 +35,9 @@
#include <ghoul/font/fontrenderer.h>
#include <ghoul/misc/clipboard.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
#include <glm/gtc/matrix_transform.hpp>
#include <fstream>
#include <string>
@@ -43,6 +47,8 @@ namespace {
const int NoAutoComplete = -1;
const int MaximumHistoryLength = 1000;
// A high number is chosen since we didn't have a version number before
// any small number might also be equal to the console history length
@@ -51,6 +57,17 @@ namespace {
const uint64_t CurrentVersion = 0xFEEEFEEE00000001;
const openspace::Key CommandInputButton = openspace::Key::GraveAccent;
const char* FontName = "Console";
const float EntryFontSize = 14.0f;
const float HistoryFontSize = 11.0f;
// Additional space between the entry text and the history (in pixels)
const float SeparatorSpace = 30.f;
// Determines at which speed the console opens.
const float ConsoleOpenSpeed = 2.5;
} // namespace
namespace openspace {
@@ -59,27 +76,77 @@ LuaConsole::LuaConsole()
: properties::PropertyOwner("LuaConsole")
, _isVisible("isVisible", "Is Visible", false)
, _remoteScripting("remoteScripting", "Remote scripting", false)
, _backgroundColor(
"backgroundColor",
"Background Color",
glm::vec4(21.f / 255.f, 23.f / 255.f, 28.f / 255.f, 0.8f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _highlightColor(
"highlightColor",
"Highlight Color",
glm::vec4(1.f, 1.f, 1.f, 0.f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _separatorColor(
"separatorColor",
"Separator Color",
glm::vec4(0.4f, 0.4f, 0.4f, 0.f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _entryTextColor(
"entryTextColor",
"Entry Text Color",
glm::vec4(1.f, 1.f, 1.f, 1.f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _historyTextColor(
"historyTextColor",
"History Text Color",
glm::vec4(1.0f, 1.0f, 1.0f, 0.65f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _historyLength("historyLength", "History Length", 13, 0, 100)
, _inputPosition(0)
, _activeCommand(0)
, _autoCompleteInfo({NoAutoComplete, false, ""})
, _currentHeight(0.f)
, _targetHeight(0.f)
, _fullHeight(0.f)
{
addProperty(_isVisible);
addProperty(_remoteScripting);
addProperty(_historyLength);
_backgroundColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_backgroundColor);
_highlightColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_highlightColor);
_separatorColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_separatorColor);
_entryTextColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_entryTextColor);
_historyTextColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_historyTextColor);
}
void LuaConsole::initialize() {
std::string filename = FileSys.cacheManager()->cachedFilename(
const std::string filename = FileSys.cacheManager()->cachedFilename(
HistoryFile,
"",
ghoul::filesystem::CacheManager::Persistent::Yes
);
try {
if (FileSys.fileExists(filename)) {
std::ifstream file;
file.exceptions(std::ofstream::badbit);
file.open(filename, std::ios::binary | std::ios::in);
if (FileSys.fileExists(filename)) {
std::ifstream file(filename, std::ios::binary | std::ios::in);
if (file.good()) {
// Read the number of commands from the history
uint64_t version;
file.read(reinterpret_cast<char*>(&version), sizeof(uint64_t));
@@ -94,8 +161,6 @@ void LuaConsole::initialize() {
int64_t nCommands;
file.read(reinterpret_cast<char*>(&nCommands), sizeof(int64_t));
// @TODO: Add an upper limit on the number of commands so that the history
// can't grow without bounds
for (int64_t i = 0; i < nCommands; ++i) {
int64_t length;
file.read(reinterpret_cast<char*>(&length), sizeof(int64_t));
@@ -105,17 +170,52 @@ void LuaConsole::initialize() {
_commandsHistory.emplace_back(std::string(tmp.begin(), tmp.end()));
}
}
file.close();
}
}
catch (std::exception& e) {
LERRORC("LuaConsole", e.what());
}
_commands = _commandsHistory;
_commands.push_back("");
_activeCommand = _commands.size() - 1;
_program = ghoul::opengl::ProgramObject::Build(
"Console",
"${SHADERS}/luaconsole.vert",
"${SHADERS}/luaconsole.frag"
);
GLfloat data[] = {
0.f, 0.f,
1.f, 1.f,
0.f, 1.f,
0.f, 0.f,
1.f, 0.f,
1.f, 1.f
};
glGenVertexArrays(1, &_vao);
glBindVertexArray(_vao);
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
2,
GL_FLOAT,
GL_FALSE,
2 * sizeof(GLfloat),
reinterpret_cast<void*>(0)
);
glBindVertexArray(0);
_font = OsEng.fontManager().font(FontName, EntryFontSize);
_historyFont = OsEng.fontManager().font(FontName, HistoryFontSize);
OsEng.parallelConnection().connectionEvent()->subscribe(
"luaConsole",
"statusChanged",
@@ -127,27 +227,39 @@ void LuaConsole::initialize() {
}
void LuaConsole::deinitialize() {
std::string filename = FileSys.cacheManager()->cachedFilename(
const std::string filename = FileSys.cacheManager()->cachedFilename(
HistoryFile,
"",
ghoul::filesystem::CacheManager::Persistent::Yes
);
std::ofstream file(filename);
uint64_t version = CurrentVersion;
file.write(reinterpret_cast<const char*>(&version), sizeof(uint64_t));
int64_t nCommands = _commandsHistory.size();
file.write(reinterpret_cast<const char*>(&nCommands), sizeof(int64_t));
for (const std::string& s : _commandsHistory) {
int64_t length = s.length();
file.write(reinterpret_cast<const char*>(&length), sizeof(int64_t));
// We don't write the \0 at the end on purpose
file.write(s.c_str(), length);
// We want to limit the command history to a realistic value, so that it doesn't
// grow without bounds
if (_commandsHistory.size() > MaximumHistoryLength) {
_commandsHistory = std::vector<std::string>(
_commandsHistory.end() - MaximumHistoryLength,
_commandsHistory.end()
);
}
std::ofstream file(filename, std::ios::binary);
if (file.good()) {
uint64_t version = CurrentVersion;
file.write(reinterpret_cast<const char*>(&version), sizeof(uint64_t));
int64_t nCommands = _commandsHistory.size();
file.write(reinterpret_cast<const char*>(&nCommands), sizeof(int64_t));
for (const std::string& s : _commandsHistory) {
int64_t length = s.length();
file.write(reinterpret_cast<const char*>(&length), sizeof(int64_t));
// We don't write the \0 at the end on purpose
file.write(s.c_str(), length);
}
}
_program = nullptr;
OsEng.parallelConnection().connectionEvent()->unsubscribe("luaConsole");
}
@@ -162,16 +274,20 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
if (_isVisible) {
if (_remoteScripting) {
_remoteScripting = false;
} else {
_isVisible = false;
}
} else {
else {
_isVisible = false;
_commands.back() = "";
_inputPosition = 0;
}
}
else {
_isVisible = true;
if (OsEng.parallelConnection().status() == ParallelConnection::Status::Host) {
_remoteScripting = true;
}
}
return true;
}
@@ -179,31 +295,52 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
return false;
}
if (key == Key::Escape) {
_isVisible = false;
return true;
}
const bool modifierControl = (modifier == KeyModifier::Control);
const bool modifierShift = (modifier == KeyModifier::Shift);
// Paste from clipboard
if (modifierControl && (key == Key::V)) {
if (modifierControl && (key == Key::V || key == Key::Y)) {
addToCommand(ghoul::clipboardText());
return true;
}
// Copy to clipboard
if (modifierControl && (key == Key::C)) {
if (modifierControl && key == Key::C) {
ghoul::setClipboardText(_commands.at(_activeCommand));
return true;
}
// Cut to clipboard
if (modifierControl && key == Key::X) {
ghoul::setClipboardText(_commands.at(_activeCommand));
_commands.at(_activeCommand).clear();
_inputPosition = 0;
}
// Cut part after cursor to clipboard ("Kill")
if (modifierControl && key == Key::K) {
auto here = _commands.at(_activeCommand).begin() + _inputPosition;
auto end = _commands.at(_activeCommand).end();
ghoul::setClipboardText(std::string(here, end));
_commands.at(_activeCommand).erase(here, end);
}
// Go to the previous character
if ((key == Key::Left) && (_inputPosition > 0)) {
--_inputPosition;
if (key == Key::Left || (modifierControl && key == Key::B)) {
if (_inputPosition > 0) {
--_inputPosition;
}
return true;
}
// Go to the next character
if (key == Key::Right) {
//&& _inputPosition < _commands.at(_activeCommand).length())
//++_inputPosition;
if (key == Key::Right || (modifierControl && key == Key::F)) {
_inputPosition = std::min(
_inputPosition + 1,
_commands.at(_activeCommand).length()
@@ -245,48 +382,40 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
}
return true;
}
// Go to the beginning of command string
if (key == Key::Home) {
if (key == Key::Home || (modifierControl && key == Key::A)) {
_inputPosition = 0;
return true;
}
// Go to the end of command string
if (key == Key::End) {
if (key == Key::End || (modifierControl && key == Key::E)) {
_inputPosition = _commands.at(_activeCommand).size();
return true;
}
if (key == Key::Enter) {
// SHIFT+ENTER == new line
if (modifierShift) {
addToCommand("\n");
}
// ENTER == run lua script
else {
std::string cmd = _commands.at(_activeCommand);
if (cmd != "") {
using RemoteScripting = scripting::ScriptEngine::RemoteScripting;
OsEng.scriptEngine().queueScript(
cmd,
_remoteScripting ? RemoteScripting::Yes : RemoteScripting::No
);
// Only add the current command to the history if it hasn't been
// executed before. We don't want two of the same commands in a row
if (_commandsHistory.empty() || (cmd != _commandsHistory.back())) {
_commandsHistory.push_back(_commands.at(_activeCommand));
}
if (key == Key::Enter || key == Key::KeypadEnter) {
std::string cmd = _commands.at(_activeCommand);
if (cmd != "") {
using RemoteScripting = scripting::ScriptEngine::RemoteScripting;
OsEng.scriptEngine().queueScript(
cmd,
_remoteScripting ? RemoteScripting::Yes : RemoteScripting::No
);
// Only add the current command to the history if it hasn't been
// executed before. We don't want two of the same commands in a row
if (_commandsHistory.empty() || (cmd != _commandsHistory.back())) {
_commandsHistory.push_back(_commands.at(_activeCommand));
}
// Some clean up after the execution of the command
_commands = _commandsHistory;
_commands.push_back("");
_activeCommand = _commands.size() - 1;
_inputPosition = 0;
_isVisible = false;
}
// Some clean up after the execution of the command
_commands = _commandsHistory;
_commands.push_back("");
_activeCommand = _commands.size() - 1;
_inputPosition = 0;
return true;
}
@@ -306,7 +435,7 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
std::sort(allCommands.begin(), allCommands.end());
std::string currentCommand = _commands.at(_activeCommand);
// Check if it is the first time the tab has been pressed. If so, we need to
// store the already entered command so that we can later start the search
// from there. We will overwrite the 'currentCommand' thus making the storage
@@ -332,7 +461,7 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
std::back_inserter(commandLowerCase),
[](char v) { return static_cast<char>(tolower(v)); }
);
std::string initialValueLowerCase;
std::transform(
_autoCompleteInfo.initialValue.begin(),
@@ -340,11 +469,11 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
std::back_inserter(initialValueLowerCase),
[](char v) { return static_cast<char>(tolower(v)); }
);
bool correctCommand =
commandLowerCase.substr(0, fullLength) == initialValueLowerCase;
if (correctLength && correctCommand && (i > _autoCompleteInfo.lastIndex)){
if (correctLength && correctCommand && (i > _autoCompleteInfo.lastIndex)) {
// We found our index, so store it
_autoCompleteInfo.lastIndex = i;
@@ -390,6 +519,11 @@ bool LuaConsole::keyboardCallback(Key key, KeyModifier modifier, KeyAction actio
}
}
// We want to ignore the function keys as they don't translate to text anyway
if (key >= Key::F1 && key <= Key::F25) {
return false;
}
return true;
}
@@ -420,98 +554,187 @@ void LuaConsole::charCallback(unsigned int codepoint, KeyModifier modifier) {
addToCommand(std::string(1, static_cast<const char>(codepoint)));
}
void LuaConsole::render() {
const float FontSize = 10.0f;
if (!_isVisible) {
return;
}
const int ySize = OsEng.renderEngine().fontResolution().y;
const float startY =
static_cast<float>(ySize) - 2.0f * FontSize - FontSize * 15.0f * 2.0f;;
const glm::vec4 red(1, 0, 0, 1);
const glm::vec4 lightBlue(0.4, 0.4, 1, 1);
const glm::vec4 green(0, 1, 0, 1);
const glm::vec4 white(1, 1, 1, 1);
std::shared_ptr<ghoul::fontrendering::Font> font = OsEng.fontManager().font(
"Mono", FontSize
void LuaConsole::update() {
// Compute the height by simulating _historyFont number of lines and checking
// what the bounding box for that text would be.
using namespace ghoul::fontrendering;
size_t nLines = std::min(static_cast<size_t>(_historyLength), _commandsHistory.size());
const auto bbox = FontRenderer::defaultRenderer().boundingBox(
*_historyFont,
std::string(nLines, '\n').c_str()
);
using ghoul::fontrendering::RenderFont;
// Update the full height and the target height.
// Add the height of the entry line and space for a separator.
_fullHeight = (bbox.boundingBox.y + EntryFontSize + SeparatorSpace);
_targetHeight = _isVisible ? _fullHeight : 0;
if (_remoteScripting) {
int nClients = OsEng.parallelConnection().nConnections() - 1;
if (nClients == 1) {
RenderFont(
*font,
glm::vec2(15.f, startY + 20.0f),
red,
"Broadcasting script to 1 client"
);
} else {
RenderFont(
*font,
glm::vec2(15.f, startY + 20.0f),
red,
("Broadcasting script to " + std::to_string(nClients) + " clients").c_str()
);
}
RenderFont(*font, glm::vec2(15.f, startY), red, "$");
const float frametime = static_cast<float>(OsEng.windowWrapper().deltaTime());
// Update the current height.
// The current height is the offset that is used to slide
// the console in from the top.
const glm::ivec2 res = OsEng.windowWrapper().currentWindowResolution();
const glm::vec2 dpiScaling = OsEng.windowWrapper().dpiScaling();
_currentHeight += (_targetHeight - _currentHeight) *
std::pow(0.98, 1.0 / (ConsoleOpenSpeed / dpiScaling.y * frametime));
_currentHeight = std::max(0.0f, _currentHeight);
_currentHeight = std::min(static_cast<float>(res.y), _currentHeight);
}
void LuaConsole::render() {
using namespace ghoul::fontrendering;
// Don't render the console if it's collapsed.
if (_currentHeight < 1.0f) {
return;
}
else {
if (OsEng.parallelConnection().isHost()) {
RenderFont(
*font,
glm::vec2(15.f, startY + 20.0f),
lightBlue,
"Local script execution"
);
}
RenderFont(*font, glm::vec2(15.f, startY), lightBlue, "$");
if (_program->isDirty()) {
_program->rebuildFromFile();
}
RenderFont(
*font,
glm::vec2(15.f + FontSize, startY),
white,
"%s",
const glm::vec2 dpiScaling = OsEng.windowWrapper().dpiScaling();
const glm::ivec2 res =
glm::vec2(OsEng.windowWrapper().currentWindowResolution()) / dpiScaling;
// Render background
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
_program->activate();
_program->setUniform("res", res);
_program->setUniform("color", _backgroundColor);
_program->setUniform("height", _currentHeight / res.y);
_program->setUniform(
"ortho",
glm::ortho(
0.f, static_cast<float>(res.x), 0.f, static_cast<float>(res.y)
)
);
// Draw the background color
glBindVertexArray(_vao);
glDrawArrays(GL_TRIANGLES, 0, 6);
// Draw the highlight lines above and below the background
_program->setUniform("color", _highlightColor);
glDrawArrays(GL_LINES, 1, 4);
// Draw the separator between the current entry box and the history
_program->setUniform("color", _separatorColor);
_program->setUniform("height", _currentHeight / res.y - 2.5f * EntryFontSize / res.y);
glDrawArrays(GL_LINES, 1, 2);
_program->deactivate();
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
// Render text on top of the background
glm::vec2 inputLocation = glm::vec2(
EntryFontSize / 2.f,
res.y - _currentHeight + EntryFontSize
);
// Render the current command
RenderFontCr(
*_font,
inputLocation,
_entryTextColor,
"> %s",
_commands.at(_activeCommand).c_str()
);
const size_t n = std::count(
_commands.at(_activeCommand).begin(),
_commands.at(_activeCommand).begin() + _inputPosition,
'\n'
);
size_t p = _commands.at(_activeCommand).find_last_of('\n', _inputPosition);
size_t linepos = _inputPosition;
// Just offset the ^ marker slightly for a nicer look
inputLocation.y += 3 * dpiScaling.y;
if (n > 0) {
if (p == _inputPosition) {
p = _commands.at(_activeCommand).find_last_of('\n', _inputPosition - 1);
if (p != std::string::npos) {
linepos -= p + 1;
}
else {
linepos = _inputPosition - 1;
}
}
else {
linepos -= p + 1;
}
// Render the ^ marker below the text to show where the current entry point is
RenderFont(
*_font,
inputLocation,
_entryTextColor,
(std::string(_inputPosition + 2, ' ') + "^").c_str()
);
glm::vec2 historyInputLocation = glm::vec2(
HistoryFontSize / 2.f,
res.y - HistoryFontSize * 1.5f + _fullHeight - _currentHeight
);
// @CPP17: Replace with array_view
std::vector<std::string> commandSubset;
if (_commandsHistory.size() < static_cast<size_t>(_historyLength)) {
commandSubset = _commandsHistory;
}
else {
commandSubset = std::vector<std::string>(
_commandsHistory.end() - _historyLength,
_commandsHistory.end()
);
}
std::stringstream ss;
ss << "%" << linepos + 1 << "s";
RenderFont(
*font,
glm::vec2(15.f + FontSize * 0.5f, startY - (FontSize) * (n + 1) * 3.0f / 2.0f),
green,
ss.str().c_str(),
"^"
);
for (const std::string& cmd : commandSubset) {
RenderFontCr(
*_historyFont,
historyInputLocation,
_historyTextColor,
"%s",
cmd.c_str()
);
}
// Computes the location for right justified text on the same y height as the entry
auto locationForRightJustifiedText = [&](const std::string& text) {
using namespace ghoul::fontrendering;
const glm::vec2 loc = glm::vec2(
EntryFontSize / 2.f,
res.y - _currentHeight + EntryFontSize
);
const auto bbox = FontRenderer::defaultRenderer().boundingBox(
*_font, text.c_str()
);
return glm::vec2(
loc.x + res.x - bbox.boundingBox.x - 10.f,
loc.y
);
};
if (_remoteScripting) {
const glm::vec4 red(1, 0, 0, 1);
ParallelConnection::Status status = OsEng.parallelConnection().status();
const int nClients =
status != ParallelConnection::Status::Disconnected ?
OsEng.parallelConnection().nConnections() - 1 :
0;
const std::string nClientsText =
nClients == 1 ?
"Broadcasting script to 1 client" :
"Broadcasting script to " + std::to_string(nClients) + " clients";
const glm::vec2 loc = locationForRightJustifiedText(nClientsText);
RenderFont(*_font, loc, red, nClientsText.c_str());
} else if (OsEng.parallelConnection().isHost()) {
const glm::vec4 lightBlue(0.4, 0.4, 1, 1);
const std::string localExecutionText = "Local script execution";
const glm::vec2 loc = locationForRightJustifiedText(localExecutionText);
RenderFont(*_font, loc, lightBlue, localExecutionText.c_str());
}
}
float LuaConsole::currentHeight() const {
return _currentHeight;
}
void LuaConsole::addToCommand(std::string c) {
+3
View File
@@ -31,6 +31,9 @@
#include <ghoul/misc/sharedmemory.h>
#include <ghoul/misc/onscopeexit.h>
#include <algorithm>
#include <cstring>
namespace {
const std::string _loggerCat = "PerformanceManager";
+6 -2
View File
@@ -42,8 +42,6 @@ namespace {
const char* Property::ViewOptions::Color = "color";
const char* Property::ViewOptions::LightPosition = "lightPosition";
const char* Property::ViewOptions::PowerScaledCoordinate = "powerScaledCoordinate";
const char* Property::ViewOptions::PowerScaledScalar = "powerScaledScalar";
const char* Property::IdentifierKey = "Identifier";
const char* Property::NameKey = "Name";
@@ -156,6 +154,12 @@ void Property::setViewOption(std::string option, bool value) {
);
}
bool Property::viewOption(const std::string& option, bool defaultValue) const {
bool v = defaultValue;
_metaData.getValue(_metaDataKeyViewPrefix + option, v);
return v;
}
const ghoul::Dictionary& Property::metaData() const {
return _metaData;
}
+14
View File
@@ -27,6 +27,7 @@
#ifdef OPENSPACE_MODULE_NEWHORIZONS_ENABLED
#include <modules/newhorizons/util/imagesequencer.h>
#endif
#include <openspace/util/syncdata.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
@@ -38,11 +39,17 @@
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/rendering/raycastermanager.h>
#include <openspace/scene/scene.h>
#include <openspace/performance/performancemanager.h>
#include <openspace/rendering/renderer.h>
#include <openspace/interaction/luaconsole.h>
#include <openspace/util/camera.h>
#include <openspace/util/time.h>
#include <openspace/util/screenlog.h>
#include <openspace/util/spicemanager.h>
#include <openspace/rendering/raycastermanager.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/glm.h>
#include <ghoul/font/font.h>
@@ -175,6 +182,11 @@ RenderEngine::RenderEngine()
addProperty(_disableMasterRendering);
}
/**
* Destructor
*/
RenderEngine::~RenderEngine() {}
void RenderEngine::setRendererFromString(const std::string& renderingMethod) {
_rendererImplementation = rendererFromString(renderingMethod);
@@ -820,6 +832,8 @@ void RenderEngine::renderInformation() {
//OsEng.windowWrapper().viewportPixelCoordinates().w
);
penPosition.y -= OsEng.console().currentHeight();
if (_showDate && _fontDate) {
penPosition.y -= _fontDate->height();
RenderFontCr(
+1 -1
View File
@@ -31,7 +31,7 @@
#include <openspace/rendering/renderengine.h>
#include <openspace/util/camera.h>
#include <openspace/util/factorymanager.h>
#include <openspace/scripting/scriptengine.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
+3
View File
@@ -92,6 +92,9 @@ Scene::Scene()
)
{}
Scene::~Scene(){
}
void Scene::setRoot(std::unique_ptr<SceneGraphNode> root) {
if (_root) {
removeNode(_root.get());
+12 -7
View File
@@ -24,9 +24,21 @@
#include <openspace/scene/scenegraphnode.h>
#include <modules/base/translation/statictranslation.h>
#include <modules/base/rotation/staticrotation.h>
#include <modules/base/scale/staticscale.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/query/query.h>
#include <openspace/rendering/renderable.h>
#include <openspace/scene/rotation.h>
#include <openspace/scene/scale.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/translation.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/logging/consolelog.h>
@@ -36,13 +48,6 @@
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/shaderobject.h>
#include <modules/base/translation/statictranslation.h>
#include <modules/base/rotation/staticrotation.h>
#include <modules/base/scale/staticscale.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/factorymanager.h>
#include <cctype>
#include <chrono>
+15 -32
View File
@@ -547,23 +547,17 @@ std::string ScriptEngine::generateJson() const {
}
bool ScriptEngine::writeLog(const std::string& script) {
const std::string KeyScriptLogType =
ConfigurationManager::KeyScriptLog + '.' + ConfigurationManager::PartType;
const std::string KeyScriptLogFile =
ConfigurationManager::KeyScriptLog + '.' + ConfigurationManager::PartFile;
// Check that logging is enabled and initialize if necessary
if (!_logFileExists) {
// If a ScriptLogFile was specified, generate it now
const bool hasType = OsEng.configurationManager()
.hasKey(KeyScriptLogType);
const bool hasFile = OsEng.configurationManager()
.hasKey(KeyScriptLogFile);
if (hasType && hasFile) {
OsEng.configurationManager()
.getValue(KeyScriptLogType, _logType);
OsEng.configurationManager()
.getValue(KeyScriptLogFile, _logFilename);
const bool hasFile = OsEng.configurationManager().hasKey(
ConfigurationManager::KeyScriptLog
);
if (hasFile) {
OsEng.configurationManager().getValue(
ConfigurationManager::KeyScriptLog,
_logFilename
);
_logFilename = absPath(_logFilename);
_logFileExists = true;
@@ -581,32 +575,21 @@ bool ScriptEngine::writeLog(const std::string& script) {
return false;
}
} else {
LDEBUG("No script log specified in 'openspace.cfg.' To log, set '"
<< KeyScriptLogType << " and "
<< KeyScriptLogFile
<< " in configuration table.");
_logScripts = false;
return false;
}
}
if (_logType == "text") {
// Simple text output to logfile
std::ofstream file(_logFilename, std::ofstream::app);
if (!file.good()) {
LERROR("Could not open file '" << _logFilename << "' for logging scripts");
return false;
}
file << script << std::endl;
file.close();
}
else {
LERROR("Undefined type '" << _logType << "' for script documentation");
_logScripts = false;
// Simple text output to logfile
std::ofstream file(_logFilename, std::ofstream::app);
if (!file.good()) {
LERROR("Could not open file '" << _logFilename << "' for logging scripts");
return false;
}
file << script << std::endl;
file.close();
return true;
}
+3 -1
View File
@@ -34,7 +34,9 @@ ScreenLog::ScreenLog(std::chrono::seconds timeToLive, LogLevel logLevel)
: _timeToLive(std::move(timeToLive))
, _logLevel(logLevel)
{}
ScreenLog::~ScreenLog() {}
void ScreenLog::removeExpiredEntries() {
auto t = std::chrono::steady_clock::now();
auto ttl = _timeToLive;
+1
View File
@@ -28,6 +28,7 @@
#include <openspace/scene/scenegraphnode.h>
#include <openspace/documentation/documentation.h>
#include <ghoul/misc/dictionaryluaformatter.h>
#include <openspace/scene/scene.h>
#include <ghoul/lua/lua_helper.h>
#include <fstream>