Fixed Deep Sky Objects basic unit and increased maximum scale range. (#1452)

* Fixed Deep Sky Objects basic unit and increased maximum scale range.
This commit is contained in:
Jonathas Costa
2021-01-12 04:28:11 -05:00
committed by GitHub
parent f98730ef25
commit 50bae273fb
2 changed files with 3 additions and 3 deletions

View File

@@ -33,7 +33,7 @@ local deepSkyPoints = {
TextColor = { 0.1, 0.4, 0.6 },
TextSize = 20.50,
TextMinSize = 16.0,
Unit = "Mpc",
Unit = "pc",
-- Fade in value in the same unit as "Unit"
--FadeInDistances = { 0.05, 1.0 },
-- Max size in pixels
@@ -68,7 +68,7 @@ local deepSkyImages = {
TexturePath = textures,
Luminosity = "radius",
ScaleLuminosity = 0.001,
Unit = "Mpc",
Unit = "pc",
-- Fade in value in the same unit as "Unit"
--FadeInDistances = {0.001, 0.05010},
PlaneMinSize = 5.0

View File

@@ -299,7 +299,7 @@ documentation::Documentation RenderablePlanesCloud::Documentation() {
RenderablePlanesCloud::RenderablePlanesCloud(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 100.f)
, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 300000.f)
, _textColor(TextColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _textOpacity(TextOpacityInfo, 1.f, 0.f, 1.f)
, _textSize(TextSizeInfo, 8.0, 0.5, 24.0)