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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-24 04:58:59 -05:00
Use std::make_shared instead of new
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@@ -58,8 +58,8 @@ namespace openspace {
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size_t segmentsPerPatch,
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std::shared_ptr<TileProviderManager> tileProviderManager)
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: _ellipsoid(ellipsoid)
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, _leftRoot(new ChunkNode(Chunk(this, LEFT_HEMISPHERE_INDEX)))
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, _rightRoot(new ChunkNode(Chunk(this, RIGHT_HEMISPHERE_INDEX)))
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, _leftRoot(std::make_unique<ChunkNode>(Chunk(this, LEFT_HEMISPHERE_INDEX)))
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, _rightRoot(std::make_unique<ChunkNode>(Chunk(this, RIGHT_HEMISPHERE_INDEX)))
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, minSplitDepth(2)
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, maxSplitDepth(22)
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, _savedCamera(nullptr)
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@@ -62,23 +62,18 @@ namespace openspace {
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: _tileProviderManager(tileProviderManager)
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, _grid(grid)
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{
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_globalRenderingShaderProvider = std::shared_ptr<LayeredTextureShaderProvider>
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(new LayeredTextureShaderProvider(
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_globalRenderingShaderProvider = std::make_shared<LayeredTextureShaderProvider>(
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"GlobalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_fs.glsl"));
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_fs.glsl");
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_localRenderingShaderProvider = std::shared_ptr<LayeredTextureShaderProvider>
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(new LayeredTextureShaderProvider(
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_localRenderingShaderProvider = std::make_shared<LayeredTextureShaderProvider>(
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"LocalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl"));
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl");
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_globalProgramUniformHandler = std::shared_ptr<LayeredTextureShaderUniformIdHandler>
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(new LayeredTextureShaderUniformIdHandler());
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_localProgramUniformHandler = std::shared_ptr<LayeredTextureShaderUniformIdHandler>
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(new LayeredTextureShaderUniformIdHandler());
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_globalProgramUniformHandler = std::make_shared<LayeredTextureShaderUniformIdHandler>();
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_localProgramUniformHandler = std::make_shared<LayeredTextureShaderUniformIdHandler>();
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}
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@@ -170,8 +165,7 @@ namespace openspace {
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LayeredTextures::NUM_TEXTURE_CATEGORIES> tileProviders;
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LayeredTexturePreprocessingData layeredTexturePreprocessingData;
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for (size_t category = 0; category < LayeredTextures::NUM_TEXTURE_CATEGORIES; category++)
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{
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for (size_t category = 0; category < LayeredTextures::NUM_TEXTURE_CATEGORIES; category++) {
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tileProviders[category] = _tileProviderManager->getActivatedLayerCategory(
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LayeredTextures::TextureCategory(category));
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@@ -209,19 +203,16 @@ namespace openspace {
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ghoul::opengl::TextureUnit blendTexture1;
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ghoul::opengl::TextureUnit blendTexture2;
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};
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std::array<std::vector<BlendTexUnits>,
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LayeredTextures::NUM_TEXTURE_CATEGORIES> texUnits;
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std::array<std::vector<BlendTexUnits>, LayeredTextures::NUM_TEXTURE_CATEGORIES> texUnits;
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for (size_t category = 0; category < LayeredTextures::NUM_TEXTURE_CATEGORIES; category++) {
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texUnits[category].resize(tileProviders[category].size());
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}
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// Go through all the categories
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for (size_t category = 0; category < LayeredTextures::NUM_TEXTURE_CATEGORIES; category++)
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{
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for (size_t category = 0; category < LayeredTextures::NUM_TEXTURE_CATEGORIES; category++) {
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// Go through all the providers in this category
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int i = 0;
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for (auto it = tileProviders[category].begin(); it != tileProviders[category].end(); it++)
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{
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for (auto it = tileProviders[category].begin(); it != tileProviders[category].end(); it++) {
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auto tileProvider = it->get();
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// Get the texture that should be used for rendering
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@@ -272,8 +263,9 @@ namespace openspace {
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// Go through all the height maps and set depth tranforms
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int i = 0;
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for (auto it = tileProviders[LayeredTextures::HeightMaps].begin();
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it != tileProviders[LayeredTextures::HeightMaps].end(); it++) {
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auto it = tileProviders[LayeredTextures::HeightMaps].begin();
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auto end = tileProviders[LayeredTextures::HeightMaps].end();
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for (; it != end; it++) {
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auto tileProvider = *it;
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TileDepthTransform depthTransform = tileProvider->depthTransform();
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@@ -314,7 +306,7 @@ namespace openspace {
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break;
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}
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}
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if(performAnyBlending) {
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if (performAnyBlending) {
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float distanceScaleFactor = chunk.owner()->lodScaleFactor * ellipsoid.minimumRadius();
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programObject->setUniform("cameraPosition", vec3(data.camera.positionVec3()));
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programObject->setUniform("distanceScaleFactor", distanceScaleFactor);
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