Compile fix to adjust to runTime method not existing anymore

This commit is contained in:
Alexander Bock
2017-11-09 14:58:43 -05:00
parent 5fe98b85ff
commit 51a71d5ce2

View File

@@ -25,6 +25,7 @@
#include <modules/fieldlinessequence/rendering/renderablefieldlinessequence.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
@@ -114,7 +115,10 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
_shaderProgram->setUniform("particleSize", _pFlowParticleSize);
_shaderProgram->setUniform("particleSpacing", _pFlowParticleSpacing);
_shaderProgram->setUniform("particleSpeed", _pFlowSpeed);
_shaderProgram->setUniform("time", OsEng.runTime() * (_pFlowReversed ? -1 : 1));
_shaderProgram->setUniform(
"time",
OsEng.windowWrapper().applicationTime() * (_pFlowReversed ? -1 : 1)
);
bool additiveBlending = false;
if (_pColorABlendEnabled) {