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https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-01 00:19:04 -06:00
Added the selection property to the RenderableConstellationBounds
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@@ -27,6 +27,7 @@
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/selectionproperty.h>
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#include <ghoul/opengl/programobject.h>
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#include <array>
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@@ -43,12 +44,11 @@ namespace openspace {
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* Renderable configuration attributes:
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* <code>File</code> [string] (required): The file that contains the bounds and the
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* abbreviations for the different constellations
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* <code>ConstellationFile</code> [string]: The file that contains the mapping between
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* abbreviations and full names. If the file is omitted, the abbreviations are used as the
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* full names.
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* <code>ReferenceFrame</code> [string]: The reference frame in which the points contained
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* in the <code>File</code> are stored in. Defaults to <code>J2000</code>
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*
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* @TODO Add a method to load (and access) a table translating from abbreviations to
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* full names ---abock
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* @TODO Make it possible to only show a subset of constellation bounds ---abock
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*/
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class RenderableConstellationBounds : public Renderable {
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public:
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@@ -65,21 +65,40 @@ public:
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private:
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/// Stores the constellation bounds
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struct ConstellationBound {
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std::string constellation; ///< The abbreviation of the constellation
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std::string constellationAbbreviation; ///< The abbreviation of the constellation
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std::string constellationFullName;
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bool isEnabled;
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size_t startIndex; ///< The index of the first vertex describing the bounds
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size_t nVertices; ///< The number of vertices describing the bounds
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};
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/**
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* Loads the file specified in <code>_filename</code> and fills the
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* Loads the file specified in <code>_vertexFilename</code> and fills the
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* <code>_constellationBounds</code> variable, as well as the
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* <code>_vertexValues</code> list. If this method fails, the content of either
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* destination is undefined.
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* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
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*/
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bool loadFile();
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bool loadVertexFile();
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std::string _filename; ///< The filename containing the constellation bounds
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/**
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* Loads the file specified in <code>_constellationFilename</code> that contains the
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* mapping between abbreviations and full names of constellations.
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* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
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*/
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bool loadConstellationFile();
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/// Fills the <code>_constellationSelection</code> property with all constellations
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void fillSelectionProperty();
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/**
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* Callback method that gets triggered when <code>_constellationSelection</code>
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* changes.
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*/
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void selectionPropertyHasChanged();
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std::string _vertexFilename; ///< The filename containing the constellation bounds
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std::string _constellationFilename; ///< The file containing constellation names
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ghoul::opengl::ProgramObject* _program;
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bool _programIsDirty;
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@@ -93,6 +112,9 @@ private:
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/// The radius of the celestial sphere onto which the bounds are drawn
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properties::FloatProperty _distance;
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/// The property that stores all indices of constellations that should be drawn
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properties::SelectionProperty _constellationSelection;
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std::string _originReferenceFrame; ///< Reference frame in which bounds are defined
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/// Used to translate between the origin reference frame and the target frame
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Submodule openspace-data updated: 20da238d5a...07ef85b86b
@@ -25,19 +25,16 @@
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#include <openspace/rendering/stars/renderableconstellationbounds.h>
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#include <openspace/util/spicemanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <SpiceUsr.h>
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#include <fstream>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <fstream>
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namespace {
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const std::string _loggerCat = "RenderableConstellationBounds";
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const std::string keyFile = "File";
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const std::string keyVertexFile = "File";
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const std::string keyConstellationFile = "ConstellationFile";
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const std::string keyReferenceFrame = "ReferenceFrame";
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const std::string defaultReferenceFrame = "J2000";
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@@ -56,25 +53,33 @@ namespace openspace {
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RenderableConstellationBounds::RenderableConstellationBounds(
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const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _filename("")
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, _vertexFilename("")
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, _constellationFilename("")
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, _programIsDirty(false)
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, _distance("distance", "Distance to the celestial Sphere", 15.f, 0.f, 30.f)
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, _constellationSelection("constellationSelection", "Constellation Selection")
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, _originReferenceFrame("")
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, _vao(0)
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, _vbo(0)
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{
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bool success = dictionary.getValue(keyFile, _filename);
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bool success = dictionary.getValue(keyVertexFile, _vertexFilename);
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if (!success) {
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LERROR("RenderableConstellationBounds did not contain a key '" <<
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keyFile << "'");
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keyVertexFile << "'");
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}
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dictionary.getValue(keyConstellationFile, _constellationFilename);
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success = dictionary.getValue(keyReferenceFrame, _originReferenceFrame);
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if (!success) {
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_originReferenceFrame = defaultReferenceFrame;
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}
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addProperty(_distance);
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addProperty(_constellationSelection);
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_constellationSelection.onChange(
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std::bind(&RenderableConstellationBounds::selectionPropertyHasChanged, this)
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);
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}
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bool RenderableConstellationBounds::initialize() {
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@@ -85,6 +90,14 @@ bool RenderableConstellationBounds::initialize() {
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return false;
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_program->setProgramObjectCallback([&](ghoul::opengl::ProgramObject*){ this->_programIsDirty = true; });
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bool loadSuccess = loadVertexFile();
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if (!loadSuccess)
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return false;
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loadSuccess = loadConstellationFile();
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if (!loadSuccess)
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return false;
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fillSelectionProperty();
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if (_vao == 0) {
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glGenVertexArrays(1, &_vao);
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@@ -95,10 +108,6 @@ bool RenderableConstellationBounds::initialize() {
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LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
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}
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bool loadSuccess = loadFile();
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if (!loadSuccess)
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return false;
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER,
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@@ -147,11 +156,14 @@ void RenderableConstellationBounds::render(const RenderData& data) {
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glBindVertexArray(_vao);
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for (auto bound : _constellationBounds)
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glDrawArrays(
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GL_LINE_STRIP,
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static_cast<GLsizei>(bound.startIndex),
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static_cast<GLsizei>(bound.nVertices)
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);
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if (bound.isEnabled) {
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glDrawArrays(
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//GL_LINE_STRIP,
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GL_LINE_LOOP,
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static_cast<GLsizei>(bound.startIndex),
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static_cast<GLsizei>(bound.nVertices)
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);
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}
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glBindVertexArray(0);
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_program->deactivate();
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}
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@@ -170,11 +182,11 @@ void RenderableConstellationBounds::update(const UpdateData& data) {
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);
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}
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bool RenderableConstellationBounds::loadFile() {
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if (_filename.empty())
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bool RenderableConstellationBounds::loadVertexFile() {
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if (_vertexFilename.empty())
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return false;
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std::string fileName = absPath(_filename);
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std::string fileName = absPath(_vertexFilename);
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std::ifstream file(fileName);
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if (!file.good()) {
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LERROR("Could not open file '" << fileName << "' for reading");
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@@ -182,7 +194,7 @@ bool RenderableConstellationBounds::loadFile() {
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}
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ConstellationBound currentBound;
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currentBound.constellation = "";
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currentBound.constellationAbbreviation = "";
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std::string currentLine;
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int currentLineNumber = 1;
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@@ -215,13 +227,15 @@ bool RenderableConstellationBounds::loadFile() {
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}
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// Did we arrive at a new constellation?
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if (constellationName != currentBound.constellation) {
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if (constellationName != currentBound.constellationAbbreviation) {
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// Store how many vertices we read during the active time of the constellation
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currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
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// Store the constellation and start a new one
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_constellationBounds.push_back(currentBound);
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currentBound = ConstellationBound();
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currentBound.constellation = constellationName;
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currentBound.isEnabled = true;
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currentBound.constellationAbbreviation = constellationName;
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currentBound.constellationFullName = constellationName;
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currentBound.startIndex = _vertexValues.size();
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}
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@@ -250,7 +264,80 @@ bool RenderableConstellationBounds::loadFile() {
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// contain any valid values. So we have to remove it
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_constellationBounds.erase(_constellationBounds.begin());
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// And we still have the one value that was left when we exited the loop
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currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
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_constellationBounds.push_back(currentBound);
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return true;
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}
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bool RenderableConstellationBounds::loadConstellationFile() {
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if (_constellationFilename.empty())
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return true;
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std::string fileName = absPath(_constellationFilename);
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std::ifstream file(fileName);
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if (!file.good()) {
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LERROR("Could not open file '" << fileName << "' for reading");
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return false;
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}
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std::string line;
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int index = 0;
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while (file.good()) {
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std::getline(file, line);
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if (line.empty())
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continue;
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std::string abbreviation;
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std::stringstream s(line);
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s >> abbreviation;
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auto it = std::find_if(_constellationBounds.begin(), _constellationBounds.end(),
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[abbreviation](const ConstellationBound& bound) {
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return bound.constellationAbbreviation == abbreviation;
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});
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if (it == _constellationBounds.end()) {
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LERROR("Could not find constellation '" << abbreviation << "' in list");
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return false;
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}
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// Update the constellations full name
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s >> it->constellationFullName;
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++index;
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}
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return true;
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}
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void RenderableConstellationBounds::fillSelectionProperty() {
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// Each constellation is associated with its position in the array as this is unique
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// and will be constant during the runtime
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for (int i = 0 ; i < _constellationBounds.size(); ++i) {
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const ConstellationBound& bound = _constellationBounds[i];
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_constellationSelection.addOption( { i, bound.constellationFullName } );
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}
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}
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void RenderableConstellationBounds::selectionPropertyHasChanged() {
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const std::vector<int>& values = _constellationSelection;
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// If no values are selected (the default), we want to show all constellations
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if (values.size() == 0) {
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for (ConstellationBound& b : _constellationBounds)
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b.isEnabled = true;
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}
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else {
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// In the worst case, this algorithm runs with 2 * nConstellations, which is
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// acceptable as the number of constellations is < 100
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// First disable all constellations
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for (ConstellationBound& b : _constellationBounds)
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b.isEnabled = false;
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// then re-enable the ones for which we have indices
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for (int value : values)
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_constellationBounds[value].isEnabled = true;
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}
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}
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} // namespace openspace
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