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synced 2026-02-22 04:49:12 -06:00
Remove posincrement
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@@ -215,9 +215,9 @@ void RenderablePrism::updateVertexData() {
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for (int i = 0; i < 2; ++i) {
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float h = i * _length; // z value, 0 to _length
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for (int j = 0, k = 0; j < _nShapeSegments && k < unitVertices.size(); ++j) {
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float ux = unitVertices[k++];
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float uy = unitVertices[k++];
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for (int j = 0, k = 0; j < _nShapeSegments && k < unitVertices.size(); ++j, k += 2) {
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float ux = unitVertices[k];
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float uy = unitVertices[k + 1];
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_vertexArray.push_back(ux * _radius); // x
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_vertexArray.push_back(uy * _radius); // y
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@@ -239,9 +239,9 @@ void RenderablePrism::updateVertexData() {
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_vertexArray.push_back(_length);
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}
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else {
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for (int j = 0, k = 0; j < _nLines && k < unitVerticesLines.size(); ++j) {
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float ux = unitVerticesLines[k++];
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float uy = unitVerticesLines[k++];
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for (int j = 0, k = 0; j < _nLines && k < unitVerticesLines.size(); ++j, k += 2) {
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float ux = unitVerticesLines[k];
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float uy = unitVerticesLines[k + 1];
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// Base
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_vertexArray.push_back(ux * _radius); // x
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@@ -270,12 +270,12 @@ void RenderablePrism::updateVertexData() {
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}
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// Indices for connecting lines
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for (int i = 0, k = 0; i < _nLines; ++i) {
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for (int i = 0, k = 0; i < _nLines; ++i, k += 2) {
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// Reset
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_indexArray.push_back(255);
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_indexArray.push_back(2 * _nShapeSegments + k++);
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_indexArray.push_back(2 * _nShapeSegments + k++);
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_indexArray.push_back(2 * _nShapeSegments + k);
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_indexArray.push_back(2 * _nShapeSegments + k + 1);
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}
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}
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