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Make possible to disable manual depth test in opacity mode
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@@ -816,7 +816,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
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// Use a manuel depth test to make the models aware of the rest of the envierment
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_program->setUniform(
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_uniformCache.performManualDepthTest,
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true
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_enableDepthTest
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);
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// Bind the G-buffer depth texture for a manual depth test towards the rest
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