Merge branch 'feature/performancemeasuring' into develop

This commit is contained in:
Alexander Bock
2014-12-09 16:13:54 +01:00
12 changed files with 381 additions and 130 deletions
+15
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@@ -34,6 +34,10 @@
#include <string>
#include <vector>
namespace ghoul {
class SharedMemory;
}
namespace openspace {
namespace properties {
@@ -67,10 +71,21 @@ public:
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
void renderMainWindow();
void renderPropertyWindow();
void renderPerformanceWindow();
bool _isEnabled;
bool _showPropertyWindow;
bool _showPerformanceWindow;
bool _showHelp;
ghoul::SharedMemory* _performanceMemory;
float _minMaxValues[2];
std::set<properties::Property*> _boolProperties;
std::set<properties::Property*> _intProperties;
std::set<properties::Property*> _floatProperties;
+1
View File
@@ -56,6 +56,7 @@ public:
virtual bool deinitialize() = 0;
virtual bool isReady() const = 0;
bool isEnabled() const;
void setBoundingSphere(const PowerScaledScalar& boundingSphere);
const PowerScaledScalar& getBoundingSphere();
+14 -1
View File
@@ -27,6 +27,10 @@
#include <openspace/scripting/scriptengine.h>
namespace ghoul {
class SharedMemory;
}
namespace openspace {
// Forward declare to minimize dependencies
@@ -39,6 +43,8 @@ class ScreenLog;
class RenderEngine {
public:
static const std::string PerformanceMeasurementSharedData;
RenderEngine();
~RenderEngine();
@@ -59,6 +65,9 @@ public:
void takeScreenshot();
void toggleVisualizeABuffer(bool b);
void setPerformanceMeasurements(bool performanceMeasurements);
bool doesPerformanceMeasurements() const;
void serialize(SyncBuffer* syncBuffer);
void deserialize(SyncBuffer* syncBuffer);
@@ -72,8 +81,9 @@ public:
*/
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
void storePerformanceMeasurements();
Camera* _mainCamera;
SceneGraph* _sceneGraph;
ABuffer* _abuffer;
@@ -83,6 +93,9 @@ private:
bool _showScreenLog;
bool _takeScreenshot;
bool _doPerformanceMeasurements;
ghoul::SharedMemory* _performanceMemory;
void generateGlslConfig();
bool _visualizeABuffer;
+4 -1
View File
@@ -35,7 +35,6 @@
#include <openspace/util/updatestructures.h>
#include <openspace/scripting/scriptengine.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/misc/dictionary.h>
@@ -44,6 +43,8 @@ namespace openspace {
class SceneGraphNode;
// Notifications:
// SceneGraphFinishedLoading
class SceneGraph {
public:
// constructors & destructor
@@ -99,6 +100,8 @@ public:
*/
SceneGraphNode* sceneGraphNode(const std::string& name) const;
std::vector<SceneGraphNode*> allSceneGraphNodes() const;
/**
* Returns the Lua library that contains all Lua functions available to change the
* scene graph. The functions contained are
+13 -12
View File
@@ -44,9 +44,14 @@ namespace openspace {
class SceneGraphNode : public properties::PropertyOwner {
public:
struct PerformanceRecord {
long long renderTime; // time in ns
long long updateTimeRenderable; // time in ns
long long updateTimeEphemeris; // time in ns
};
static std::string RootNodeName;
// constructors & destructor
SceneGraphNode();
~SceneGraphNode();
@@ -55,12 +60,10 @@ public:
bool initialize();
bool deinitialize();
// essential
void update(const UpdateData& data);
void evaluate(const Camera* camera, const psc& parentPosition = psc());
void render(const RenderData& data);
// set & get
void addNode(SceneGraphNode* child);
void setParent(SceneGraphNode* parent);
@@ -70,7 +73,6 @@ public:
SceneGraphNode* parent() const;
const std::vector<SceneGraphNode*>& children() const;
// bounding sphere
PowerScaledScalar calculateBoundingSphere();
PowerScaledScalar boundingSphere() const;
@@ -78,27 +80,26 @@ public:
void print() const;
// renderable
const PerformanceRecord& performanceRecord() const { return _performanceRecord; }
void setRenderable(Renderable* renderable);
const Renderable* renderable() const;
Renderable* renderable();
private:
// essential
std::vector<SceneGraphNode*> _children;
bool sphereInsideFrustum(const psc s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
std::vector<SceneGraphNode*> _children;
SceneGraphNode* _parent;
Ephemeris* _ephemeris;
// renderable
PerformanceRecord _performanceRecord;
Renderable* _renderable;
bool _renderableVisible;
// bounding sphere
bool _boundingSphereVisible;
PowerScaledScalar _boundingSphere;
// private helper methods
bool sphereInsideFrustum(const psc s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
};
} // namespace openspace
+2 -1
View File
@@ -33,12 +33,13 @@ namespace openspace {
struct UpdateData {
double time;
double delta;
bool doPerformanceMeasurement;
};
struct RenderData {
const Camera& camera;
psc position;
bool doPerformanceMeasurement;
};
}
+2 -2
View File
@@ -9,8 +9,8 @@ interaction_speed = 2.75
-- Key Bindings
openspace.bindKey("f1", "openspace.gui.toggle()")
openspace.bindKey("f3", "openspace.setPropertyValue('Earth.renderable.enabled', true)")
openspace.bindKey("f4", "openspace.setPropertyValue('Earth.renderable.enabled', false)")
openspace.bindKey("f2", "openspace.setPerformanceMeasurement(true)")
openspace.bindKey("f3", "openspace.setPerformanceMeasurement(false)")
openspace.bindKey("f5", "loadKeyBindings()")
+145 -90
View File
@@ -32,6 +32,7 @@
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/misc/sharedmemory.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/vectorproperty.h>
@@ -95,7 +96,8 @@ static void ImImpl_RenderDrawLists(ImDrawList** const commandLists, int nCommand
for (int n = 0; n < nCommandLists; n++)
total_vtx_count += commandLists[n]->vtx_buffer.size();
glBindBuffer(GL_ARRAY_BUFFER, vbo);
size_t neededBufferSize = total_vtx_count * sizeof(ImDrawVert);
// @BUGFIX @HACK The imgui crashes on complex scenes without the * 2 ---abock
size_t neededBufferSize = total_vtx_count * sizeof(ImDrawVert) * 2;
if (neededBufferSize > vboMaxSize) {
vboMaxSize = neededBufferSize + 5000; // Grow buffer
glBufferData(GL_ARRAY_BUFFER, neededBufferSize, NULL, GL_STREAM_DRAW);
@@ -105,8 +107,10 @@ static void ImImpl_RenderDrawLists(ImDrawList** const commandLists, int nCommand
unsigned char* buffer_data = (unsigned char*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (!buffer_data)
return;
int totalSize = 0;
for (int n = 0; n < nCommandLists; ++n) {
const ImDrawList* cmd_list = commandLists[n];
totalSize += cmd_list->vtx_buffer.size() * sizeof(ImDrawVert);
memcpy(buffer_data, &cmd_list->vtx_buffer[0], cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
buffer_data += cmd_list->vtx_buffer.size() * sizeof(ImDrawVert);
}
@@ -132,16 +136,87 @@ static void ImImpl_RenderDrawLists(ImDrawList** const commandLists, int nCommand
glDisable(GL_SCISSOR_TEST);
glBindTexture(GL_TEXTURE_2D, 0);
}
using namespace openspace::properties;
void renderBoolProperty(Property* prop, const std::string& ownerName) {
BoolProperty* p = static_cast<BoolProperty*>(prop);
std::string name = p->guiName();
BoolProperty::ValueType value = *p;
ImGui::Checkbox((ownerName + "." + name).c_str(), &value);
p->set(value);
}
void renderOptionProperty(Property* prop, const std::string& ownerName) {
OptionProperty* p = static_cast<OptionProperty*>(prop);
std::string name = p->guiName();
int value = *p;
std::vector<OptionProperty::Option> options = p->options();
for (auto o : options) {
ImGui::RadioButton((ownerName + "." + name).c_str(), &value, o.value);
ImGui::SameLine();
ImGui::Text(o.description.c_str());
}
p->set(value);
}
void renderIntProperty(Property* prop, const std::string& ownerName) {
IntProperty* p = static_cast<IntProperty*>(prop);
std::string name = p->guiName();
IntProperty::ValueType value = *p;
ImGui::SliderInt((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
p->set(value);
}
void renderFloatProperty(Property* prop, const std::string& ownerName) {
FloatProperty* p = static_cast<FloatProperty*>(prop);
std::string name = p->guiName();
FloatProperty::ValueType value = *p;
ImGui::SliderFloat((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
p->set(value);
}
void renderVec2Property(Property* prop, const std::string& ownerName) {
Vec2Property* p = static_cast<Vec2Property*>(prop);
std::string name = p->guiName();
Vec2Property::ValueType value = *p;
ImGui::SliderFloat2((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
p->set(value);
}
void renderVec3Property(Property* prop, const std::string& ownerName) {
Vec3Property* p = static_cast<Vec3Property*>(prop);
std::string name = p->guiName();
Vec3Property::ValueType value = *p;
ImGui::SliderFloat3((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
p->set(value);
}
}
namespace openspace {
GUI::GUI()
: _isEnabled(false)
, _showPropertyWindow(false)
, _showHelp(false)
, _performanceMemory(nullptr)
{
_minMaxValues[0] = 100.f;
_minMaxValues[1] = 1000.f;
}
GUI::~GUI() {
delete _performanceMemory;
ImGui::Shutdown();
}
@@ -257,8 +332,11 @@ void GUI::startFrame(float deltaTime,
void GUI::endFrame() {
static bool show = true;
//ImGui::ShowTestWindow(&show);
renderPropertyWindow();
renderMainWindow();
if (_showPropertyWindow)
renderPropertyWindow();
if (_showPerformanceWindow)
renderPerformanceWindow();
ImGui::Render();
}
@@ -336,73 +414,26 @@ void GUI::registerProperty(properties::Property* prop) {
}
void renderBoolProperty(properties::Property* prop, const std::string& ownerName) {
properties::BoolProperty* p = static_cast<properties::BoolProperty*>(prop);
std::string name = p->guiName();
void GUI::renderMainWindow() {
ImGui::Begin("OpenSpace GUI", nullptr);
properties::BoolProperty::ValueType value = *p;
ImGui::Checkbox((ownerName + "." + name).c_str(), &value);
p->set(value);
}
ImGui::Checkbox("Properties", &_showPropertyWindow);
ImGui::Checkbox("Performance", &_showPerformanceWindow);
ImGui::Checkbox("Help", &_showHelp);
void renderOptionProperty(properties::Property* prop, const std::string& ownerName) {
properties::OptionProperty* p = static_cast<properties::OptionProperty*>(prop);
std::string name = p->guiName();
int value = *p;
std::vector<properties::OptionProperty::Option> options = p->options();
for (auto o : options) {
ImGui::RadioButton((ownerName + "." + name).c_str(), &value, o.value);
ImGui::SameLine();
ImGui::Text(o.description.c_str());
if (_showHelp) {
ImGui::Separator();
ImGui::ShowUserGuide();
ImGui::ShowTestWindow();
}
p->set(value);
ImGui::End();
}
void renderIntProperty(properties::Property* prop, const std::string& ownerName) {
properties::IntProperty* p = static_cast<properties::IntProperty*>(prop);
std::string name = p->guiName();
properties::IntProperty::ValueType value = *p;
ImGui::SliderInt((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
p->set(value);
}
void renderFloatProperty(properties::Property* prop, const std::string& ownerName) {
properties::FloatProperty* p = static_cast<properties::FloatProperty*>(prop);
std::string name = p->guiName();
properties::FloatProperty::ValueType value = *p;
ImGui::SliderFloat((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
p->set(value);
}
void renderVec2Property(properties::Property* prop, const std::string& ownerName) {
properties::Vec2Property* p = static_cast<properties::Vec2Property*>(prop);
std::string name = p->guiName();
properties::Vec2Property::ValueType value = *p;
ImGui::SliderFloat2((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
p->set(value);
}
void renderVec3Property(properties::Property* prop, const std::string& ownerName) {
properties::Vec3Property* p = static_cast<properties::Vec3Property*>(prop);
std::string name = p->guiName();
properties::Vec3Property::ValueType value = *p;
ImGui::SliderFloat3((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
p->set(value);
}
void GUI::renderPropertyWindow() {
using namespace properties;
ImGui::Begin("Properties", nullptr, size, 0.5f);
ImGui::Begin("Properties", &_showPropertyWindow, size, 0.5f);
//ImGui::ShowUserGuide();
ImGui::Spacing();
@@ -444,46 +475,70 @@ void GUI::renderPropertyWindow() {
}
}
ImGui::End();
}
//for (auto pair : _propertiesByOwner) {
// auto p = _propertiesByOwner.equal_range(pair);
void GUI::renderPerformanceWindow() {
// Copy and paste from renderengine.cpp::storePerformanceMeasurements method
const int8_t Version = 0;
const int nValues = 250;
const int lengthName = 256;
const int maxValues = 50;
// if (ImGui::CollapsingHeader(pair->first.c_str())) {
// for ()
// if (_boolProperties.find(p->second) != _boolProperties.end()) {
struct PerformanceLayout {
int8_t version;
int32_t nValuesPerEntry;
int32_t nEntries;
int32_t maxNameLength;
int32_t maxEntries;
// }
// }
//}
struct PerformanceLayoutEntry {
char name[lengthName];
float renderTime[nValues];
float updateRenderable[nValues];
float updateEphemeris[nValues];
//for (auto prop : _boolProperties) {
// BoolProperty* p = static_cast<BoolProperty*>(prop);
// std::string name = p->fullyQualifiedIdentifier();
int32_t currentRenderTime;
int32_t currentUpdateRenderable;
int32_t currentUpdateEphemeris;
};
// BoolProperty::ValueType value = *p;
// ImGui::Checkbox(name.c_str(), &value);
// p->set(value);
PerformanceLayoutEntry entries[maxValues];
};
//}
ImGui::Begin("Performance", &_showPerformanceWindow);
if (OsEng.renderEngine().doesPerformanceMeasurements() &&
ghoul::SharedMemory::exists(RenderEngine::PerformanceMeasurementSharedData))
{
ImGui::SliderFloat2("Min values, max Value", _minMaxValues, 0.f, 10000.f);
_minMaxValues[1] = std::max(_minMaxValues[0], _minMaxValues[1]);
//for (auto prop : _intProperties) {
// IntProperty* p = static_cast<IntProperty*>(prop);
// std::string name = p->fullyQualifiedIdentifier();
if (!_performanceMemory)
_performanceMemory = new ghoul::SharedMemory(RenderEngine::PerformanceMeasurementSharedData);
// IntProperty::ValueType value = *p;
// ImGui::SliderInt(name.c_str(), &value, p->minValue(), p->maxValue());
// p->set(value);
//}
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
//for (auto prop : _StringProperties) {
// StringProperty* p = static_cast<StringProperty*>(prop);
// std::string name = p->fullyQualifiedIdentifier();
for (int i = 0; i < layout->nEntries; ++i) {
const PerformanceLayout::PerformanceLayoutEntry& entry = layout->entries[i];
// //ImGui::TextUnformatted()
//}
if (ImGui::CollapsingHeader(entry.name)) {
std::string updateEphemerisTime = std::to_string(entry.updateEphemeris[entry.currentUpdateEphemeris - 1]) + "us";
ImGui::PlotLines("UpdateEphemeris", &entry.updateEphemeris[0], layout->nValuesPerEntry, 0, updateEphemerisTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
std::string updateRenderableTime = std::to_string(entry.updateRenderable[entry.currentUpdateRenderable - 1]) + "us";
ImGui::PlotLines("UpdateRender", &entry.updateRenderable[0], layout->nValuesPerEntry, 0, updateRenderableTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
std::string renderTime = std::to_string(entry.renderTime[entry.currentRenderTime - 1]) + "us";
ImGui::PlotLines("RenderTime", &entry.renderTime[0], layout->nValuesPerEntry, 0, renderTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
}
}
}
else {
ImGui::TextWrapped("Performance monitoring is disabled. Enable with "
"'openspace.setPerformanceMeasurement(true)'");
}
ImGui::End();
}
namespace {
+4
View File
@@ -122,4 +122,8 @@ bool Renderable::isReady() const {
return true;
}
bool Renderable::isEnabled() const {
return _enabled;
}
} // namespace openspace
+129 -2
View File
@@ -40,6 +40,7 @@
#include <openspace/util/syncbuffer.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/sharedmemory.h>
#include <ghoul/io/texture/texturereader.h>
#ifdef GHOUL_USE_DEVIL
@@ -72,6 +73,9 @@ namespace {
namespace openspace {
const std::string RenderEngine::PerformanceMeasurementSharedData =
"OpenSpacePerformanceMeasurementSharedData";
namespace luascriptfunctions {
/**
@@ -103,6 +107,21 @@ int visualizeABuffer(lua_State* L) {
return 0;
}
/**
* \ingroup LuaScripts
* visualizeABuffer(bool):
* Toggle the visualization of the ABuffer
*/
int setPerformanceMeasurement(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
bool b = lua_toboolean(L, -1) != 0;
OsEng.renderEngine().setPerformanceMeasurements(b);
return 0;
}
} // namespace luascriptfunctions
@@ -114,6 +133,8 @@ RenderEngine::RenderEngine()
, _showInfo(true)
, _showScreenLog(true)
, _takeScreenshot(false)
, _doPerformanceMeasurements(false)
, _performanceMemory(nullptr)
, _visualizeABuffer(false)
, _visualizer(nullptr)
{
@@ -124,6 +145,10 @@ RenderEngine::~RenderEngine()
delete _mainCamera;
if (_visualizer)
delete _visualizer;
delete _performanceMemory;
if (ghoul::SharedMemory::exists(PerformanceMeasurementSharedData))
ghoul::SharedMemory::remove(PerformanceMeasurementSharedData);
}
bool RenderEngine::initialize()
@@ -266,7 +291,11 @@ void RenderEngine::postSynchronizationPreDraw()
UpdateData a = { Time::ref().currentTime(), Time::ref().deltaTime() };
// update and evaluate the scene starting from the root node
_sceneGraph->update(a);
_sceneGraph->update({
Time::ref().currentTime(),
Time::ref().deltaTime(),
_doPerformanceMeasurements
});
_sceneGraph->evaluate(_mainCamera);
// clear the abuffer before rendering the scene
@@ -320,7 +349,11 @@ void RenderEngine::render()
// render the scene starting from the root node
if (!_visualizeABuffer) {
_abuffer->preRender();
_sceneGraph->render({ *_mainCamera, psc() });
_sceneGraph->render({
*_mainCamera,
psc(),
_doPerformanceMeasurements
});
_abuffer->postRender();
glEnable(GL_BLEND);
@@ -447,6 +480,9 @@ void RenderEngine::postDraw() {
sgct::Engine::instance()->takeScreenshot();
_takeScreenshot = false;
}
if (_doPerformanceMeasurements)
storePerformanceMeasurements();
}
void RenderEngine::takeScreenshot() {
@@ -549,9 +585,100 @@ scripting::ScriptEngine::LuaLibrary RenderEngine::luaLibrary() {
&luascriptfunctions::visualizeABuffer,
"bool",
"Toggles the visualization of the ABuffer"
},
{
"setPerformanceMeasurement",
&luascriptfunctions::setPerformanceMeasurement,
"bool",
"Sets the performance measurements"
}
},
};
}
void RenderEngine::setPerformanceMeasurements(bool performanceMeasurements) {
_doPerformanceMeasurements = performanceMeasurements;
}
bool RenderEngine::doesPerformanceMeasurements() const {
return _doPerformanceMeasurements;
}
void RenderEngine::storePerformanceMeasurements() {
const int8_t Version = 0;
const int nValues = 250;
const int lengthName = 256;
const int maxValues = 50;
struct PerformanceLayout {
int8_t version;
int32_t nValuesPerEntry;
int32_t nEntries;
int32_t maxNameLength;
int32_t maxEntries;
struct PerformanceLayoutEntry {
char name[lengthName];
float renderTime[nValues];
float updateRenderable[nValues];
float updateEphemeris[nValues];
int32_t currentRenderTime;
int32_t currentUpdateRenderable;
int32_t currentUpdateEphemeris;
};
PerformanceLayoutEntry entries[maxValues];
};
const int nNodes = sceneGraph()->allSceneGraphNodes().size();
if (!_performanceMemory) {
// Compute the total size
const int totalSize = sizeof(int8_t) + 4 * sizeof(int32_t) +
maxValues * sizeof(PerformanceLayout::PerformanceLayoutEntry);
LINFO("Create shared memory of " << totalSize << " bytes");
ghoul::SharedMemory::create(PerformanceMeasurementSharedData, totalSize);
_performanceMemory = new ghoul::SharedMemory(PerformanceMeasurementSharedData);
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
layout->version = Version;
layout->nValuesPerEntry = nValues;
layout->nEntries = nNodes;
layout->maxNameLength = lengthName;
layout->maxEntries = maxValues;
memset(layout->entries, 0, maxValues * sizeof(PerformanceLayout::PerformanceLayoutEntry));
for (int i = 0; i < nNodes; ++i) {
SceneGraphNode* node = sceneGraph()->allSceneGraphNodes()[i];
memset(layout->entries[i].name, 0, lengthName);
strcpy(layout->entries[i].name, node->name().c_str());
layout->entries[i].currentRenderTime = 0;
layout->entries[i].currentUpdateRenderable = 0;
layout->entries[i].currentUpdateEphemeris = 0;
}
}
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
_performanceMemory->acquireLock();
for (int i = 0; i < nNodes; ++i) {
SceneGraphNode* node = sceneGraph()->allSceneGraphNodes()[i];
SceneGraphNode::PerformanceRecord r = node->performanceRecord();
PerformanceLayout::PerformanceLayoutEntry& entry = layout->entries[i];
entry.renderTime[entry.currentRenderTime] = r.renderTime / 1000.f;
entry.updateEphemeris[entry.currentUpdateEphemeris] = r.updateTimeEphemeris / 1000.f;
entry.updateRenderable[entry.currentUpdateRenderable] = r.updateTimeRenderable / 1000.f;
entry.currentRenderTime = (entry.currentRenderTime + 1) % nValues;
entry.currentUpdateEphemeris = (entry.currentUpdateEphemeris + 1) % nValues;
entry.currentUpdateRenderable = (entry.currentUpdateRenderable + 1) % nValues;
}
_performanceMemory->releaseLock();
}
} // namespace openspace
+4 -2
View File
@@ -22,7 +22,6 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <openspace/scenegraph/scenegraph.h>
#include <openspace/scenegraph/scenegraphnode.h>
#include <openspace/engine/openspaceengine.h>
@@ -34,7 +33,6 @@
#include <openspace/abuffer/abuffer.h>
#include <openspace/engine/gui.h>
// ghoul includes
#include "ghoul/logging/logmanager.h"
#include "ghoul/opengl/programobject.h"
#include "ghoul/io/texture/texturereader.h"
@@ -526,6 +524,10 @@ SceneGraphNode* SceneGraph::sceneGraphNode(const std::string& name) const {
return it->second;
}
std::vector<SceneGraphNode*> SceneGraph::allSceneGraphNodes() const {
return _nodes;
}
scripting::ScriptEngine::LuaLibrary SceneGraph::luaLibrary() {
return {
"",
+48 -19
View File
@@ -34,6 +34,7 @@
#include <ghoul/opengl/shadermanager.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/shaderobject.h>
#include <ghoul/misc/highresclock.h>
#include <openspace/scenegraph/staticephemeris.h>
#include <openspace/engine/openspaceengine.h>
@@ -128,6 +129,7 @@ SceneGraphNode::SceneGraphNode()
, _renderable(nullptr)
, _renderableVisible(false)
, _boundingSphereVisible(false)
, _performanceRecord({0, 0, 0})
{
}
@@ -170,17 +172,39 @@ bool SceneGraphNode::deinitialize()
return true;
}
// essential
void SceneGraphNode::update(const UpdateData& data)
{
if (_ephemeris)
_ephemeris->update(data);
if (_renderable && _renderable->isReady())
_renderable->update(data);
void SceneGraphNode::update(const UpdateData& data) {
if (_ephemeris) {
if (data.doPerformanceMeasurement) {
glFinish();
ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
_ephemeris->update(data);
glFinish();
ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
_performanceRecord.updateTimeEphemeris = (end - start).count();
}
else
_ephemeris->update(data);
}
if (_renderable && _renderable->isReady()) {
if (data.doPerformanceMeasurement) {
glFinish();
ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
_renderable->update(data);
glFinish();
ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
_performanceRecord.updateTimeRenderable = (end - start).count();
}
else
_renderable->update(data);
}
}
void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition)
{
void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition) {
//const psc thisPosition = parentPosition + _ephemeris->position();
//const psc camPos = camera->position();
//const psc toCamera = thisPosition - camPos;
@@ -221,20 +245,25 @@ void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition)
}
}
void SceneGraphNode::render(const RenderData& data)
{
void SceneGraphNode::render(const RenderData& data) {
const psc thisPosition = data.position + _ephemeris->position();
RenderData newData = {data.camera, thisPosition};
RenderData newData = {data.camera, thisPosition, data.doPerformanceMeasurement};
// check if camera is outside the node boundingsphere
/*if (!_boundingSphereVisible) {
return;
}*/
_performanceRecord.renderTime = 0.f;
if (_renderableVisible && _renderable->isVisible() && _renderable->isReady() && _renderable->isEnabled()) {
if (data.doPerformanceMeasurement) {
glFinish();
ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
if (_renderableVisible && _renderable->isVisible() && _renderable->isReady()) {
// LDEBUG("Render");
_renderable->render(newData);
_renderable->render(newData);
glFinish();
ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
_performanceRecord.renderTime = (end - start).count();
}
else
_renderable->render(newData);
}
// evaluate all the children, tail-recursive function(?)