Add initial implementation of rings for Saturn

This commit is contained in:
Alexander Bock
2016-07-29 07:54:16 +02:00
parent 0c3b2c55d9
commit 635ce1713b
10 changed files with 440 additions and 7 deletions
+1
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@@ -155,3 +155,4 @@ data/scene/juno/juno/spice
data/scene/juno/juno/Juno.mtl
data/scene/juno/juno/Juno.obj
KeyboardMapping.txt
saturn_rings.png
+1 -1
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@@ -1,5 +1,5 @@
return {
FileRequest = {
{ Identifier = "saturn_textures", Destination = "textures", Version = 1 }
{ Identifier = "saturn_textures", Destination = "textures", Version = 2 }
},
}
+11
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@@ -42,6 +42,17 @@ return {
},
GuiName = "/Solar/Planets/Saturn"
},
{
Name = "SaturnRings",
Parent = "Saturn",
Renderable = {
Type = "RenderableRings",
Frame = "IAU_SATURN",
Texture = "textures/saturn_rings.png",
Size = { 0.140220, 9.0 }
},
},
-- SaturnTrail module
{
Name = "SaturnTrail",
+1 -1
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@@ -682,7 +682,7 @@ public:
* \param destinationFrame The name of the destination reference frame
* \param ephemerisTimeFrom The time for the source reference frame
* \param ephemerisTimeTo The time for the destination reference frame
* \return Thetransformation matrix that maps between the \p sourceFrame at time
* \return The transformation matrix that maps between the \p sourceFrame at time
* \p ephemerisTimeFrom to the \p destinationFrame at the time \p ephemerisTimeTo.
* \throws SpiceException If there is no coverage available for the specified
* \p sourceFrame and \p destinationFrame
+4
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@@ -33,6 +33,7 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplanet.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablerings.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablestars.h
@@ -54,6 +55,7 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplanet.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablerings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablestars.cpp
@@ -84,6 +86,8 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/shaders/plane_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/pscstandard_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/pscstandard_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/rings_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/rings_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/sphere_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/sphere_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_fs.glsl
+7 -5
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@@ -35,6 +35,7 @@
#include <modules/base/rendering/renderablestars.h>
#include <modules/base/rendering/renderabletrail.h>
#include <modules/base/rendering/renderablepath.h>
#include <modules/base/rendering/renderablerings.h>
#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/rendering/renderablesphericalgrid.h>
#include <modules/base/rendering/renderableplanet.h>
@@ -71,15 +72,16 @@ void BaseModule::internalInitialize() {
auto fRenderable = FactoryManager::ref().factory<Renderable>();
ghoul_assert(fRenderable, "Renderable factory was not created");
fRenderable->registerClass<RenderablePlanet>("RenderablePlanet");
fRenderable->registerClass<RenderableStars>("RenderableStars");
fRenderable->registerClass<RenderableConstellationBounds>("RenderableConstellationBounds");
fRenderable->registerClass<RenderableModel>("RenderableModel");
fRenderable->registerClass<RenderablePath>("RenderablePath");
fRenderable->registerClass<RenderableTrail>("RenderableTrail");
fRenderable->registerClass<RenderablePlane>("RenderablePlane");
fRenderable->registerClass<RenderablePlanet>("RenderablePlanet");
fRenderable->registerClass<RenderableRings>("RenderableRings");
fRenderable->registerClass<RenderableSphere>("RenderableSphere");
fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
fRenderable->registerClass<RenderableModel>("RenderableModel");
fRenderable->registerClass<RenderablePlane>("RenderablePlane");
fRenderable->registerClass<RenderableStars>("RenderableStars");
fRenderable->registerClass<RenderableTrail>("RenderableTrail");
auto fEphemeris = FactoryManager::ref().factory<Ephemeris>();
ghoul_assert(fEphemeris, "Ephemeris factory was not created");
+217
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@@ -0,0 +1,217 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablerings.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderableRings";
const std::string KeySize = "Size";
const std::string KeyTexture = "Texture";
const std::string KeyFrame = "Frame";
}
namespace openspace {
RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(1.f, 25.f))
, _offset("offset", "Texture Offset", glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
, _shader(nullptr)
, _texture(nullptr)
, _textureFile(nullptr)
, _textureIsDirty(false)
, _quad(0)
, _vertexPositionBuffer(0)
, _planeIsDirty(false)
{
glm::vec2 size;
dictionary.getValue(KeySize, size);
_size = size;
if (dictionary.hasKeyAndValue<std::string>(KeyFrame)) {
_frame = dictionary.value<std::string>(KeyFrame);
}
if (dictionary.hasKeyAndValue<std::string>(KeyTexture)) {
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
}
addProperty(_offset);
addProperty(_size);
_size.onChange([&](){ _planeIsDirty = true; });
addProperty(_texturePath);
_texturePath.onChange([&](){ loadTexture(); });
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
setBoundingSphere(_size.value());
}
bool RenderableRings::isReady() const {
return _shader && _texture;
}
bool RenderableRings::initialize() {
if (!_shader) {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("RingProgram",
"${MODULE_BASE}/shaders/rings_vs.glsl",
"${MODULE_BASE}/shaders/rings_fs.glsl"
);
if (!_shader)
return false;
}
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
loadTexture();
return isReady();
}
bool RenderableRings::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_textureFile = nullptr;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableRings::render(const RenderData& data) {
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", glm::mat4(_orientation));
_shader->setUniform("textureOffset", _offset);
setPscUniforms(*_shader.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glDisable(GL_CULL_FACE);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
void RenderableRings::update(const UpdateData& data) {
if (_shader->isDirty())
_shader->rebuildFromFile();
if (_planeIsDirty) {
createPlane();
_planeIsDirty = false;
}
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
if (!_frame.empty()) {
_orientation = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
}
}
void RenderableRings::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
_texture = std::move(texture);
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture->uploadTexture();
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
}
}
}
void RenderableRings::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size.value()[0];
const GLfloat w = _size.value()[1];
const GLfloat vertex_data[] = {
// x y z w s t
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
} // namespace openspace
+80
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@@ -0,0 +1,80 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLERINGS_H__
#define __RENDERABLERINGS_H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class RenderableRings : public Renderable {
public:
RenderableRings(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
void loadTexture();
void createPlane();
properties::StringProperty _texturePath;
properties::Vec2Property _size;
properties::Vec2Property _offset;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::filesystem::File> _textureFile;
bool _textureIsDirty;
GLuint _quad;
GLuint _vertexPositionBuffer;
bool _planeIsDirty;
std::string _frame;
glm::mat3 _orientation;
};
} // namespace openspace
#endif // __RENDERABLERINGS_H__
+71
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@@ -0,0 +1,71 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "PowerScaling/powerScaling_fs.hglsl"
#include "fragment.glsl"
in vec2 vs_st;
in vec4 vs_position;
uniform sampler1D texture1;
uniform vec2 textureOffset;
const float Delta = 0.2;
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
// Moving the origin to the center
vec2 st = (vs_st - vec2(0.5)) * 2.0;
// The length of the texture coordinates vector is our distance from the center
float radius = length(st);
// We only want to consider ring-like objects so we need to discard everything else
if (radius > 1.0)
discard;
// Remapping the texture coordinates
// Radius \in [0,1]
// -> texCoord \in [textureOffset.x, textureOffset.y]
// textureOffset.x -> 0
// textureOffset.y -> 1
float texCoord = (radius - textureOffset.x) / (textureOffset.y - textureOffset.x);
// float texCoord = (1.f - radius) * textureOffset.x + radius * textureOffset.y;
if (texCoord < 0.f || texCoord > 1.f)
discard;
vec4 diffuse = texture(texture1, texCoord);
if (length(diffuse.rgb) < Delta)
diffuse.a = 0.0;
// diffuse = vec4(vec3(texCoord), 1.0);
Fragment frag;
frag.color = diffuse;
frag.depth = depth;
return frag;
}
+47
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@@ -0,0 +1,47 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
out vec2 vs_st;
out vec4 vs_position;
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
void main() {
vec4 tmp = in_position;
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vs_st = in_st;
position = ViewProjection * position;
gl_Position = z_normalization(position);
}