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https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-14 01:10:11 -05:00
@@ -556,27 +556,6 @@ void FramebufferRenderer::updateDownscaleTextures() {
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}
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void FramebufferRenderer::writeDownscaledVolume() {
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// Saving current OpenGL state
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GLboolean blendEnabled = glIsEnabledi(GL_BLEND, 0);
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GLenum blendEquationRGB;
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glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB);
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GLenum blendEquationAlpha;
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glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha);
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GLenum blendDestAlpha;
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glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha);
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GLenum blendDestRGB;
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glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB);
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GLenum blendSrcAlpha;
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glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha);
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GLenum blendSrcRGB;
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glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB);
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glEnablei(GL_BLEND, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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@@ -620,14 +599,9 @@ void FramebufferRenderer::writeDownscaledVolume() {
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_downscaledVolumeProgram->deactivate();
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// Restores blending state
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glBlendEquationSeparate(blendEquationRGB, blendEquationAlpha);
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glBlendFuncSeparate(blendSrcRGB, blendDestRGB, blendSrcAlpha, blendDestAlpha);
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if (!blendEnabled) {
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glDisablei(GL_BLEND, 0);
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}
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// Restores OpenGL Rendering State
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global::renderEngine->openglStateCache().resetBlendState();
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global::renderEngine->openglStateCache().resetDepthState();
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}
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void FramebufferRenderer::update() {
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@@ -1125,6 +1099,7 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
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TracyGpuZone("FramebufferRenderer")
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
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global::renderEngine->openglStateCache().setDefaultFramebuffer(_defaultFBO);
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GLint viewport[4] = { 0 };
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global::renderEngine->openglStateCache().viewport(viewport);
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