Added documentation to PropertyOwner

This commit is contained in:
Alexander Bock
2014-09-07 15:54:17 +02:00
parent eb7d1aac06
commit 659b4ff3b8
3 changed files with 148 additions and 6 deletions

View File

@@ -69,7 +69,7 @@ public:
* visibility settings is <code>true</code>, whereas the default read-only state is
* <code>false</code>.
* \param identifier A unique identifier for this property. It has to be unique to the
* PropertyOwner
* PropertyOwner and cannot contain any <code>.</code>s
* \param guiName The human-readable GUI name for this Property
*/
Property(std::string identifier, std::string guiName);

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@@ -33,44 +33,178 @@
namespace openspace {
namespace properties {
/**
* A PropertyOwner can own Propertys or other PropertyOwner and provide access to both in
* a unified way. The <code>identifier</code>s and <code>name</code>s of Propertys and
* sub-owners must be unique to this PropertyOwner. A Property cannot have the same name
* as a PropertyOwner owned by this PropertyOwner.
* Propertys can be added using the Property::addProperty methods and be removed by the
* Property::removeProperty method. The same holds true for sub-owners
* (Property::addPropertySubOwner, Property::removePropertySubOwner). These methods will
* inform the passed object about the new ownership automatically.
* Stored properties can be accessed using the Property::properties method or the
* Property::property method, providing an URI for the location of the property. If the
* URI contains separators (<code>.</code>), the first name before the separator will be
* used as a subOwner's name and the search will proceed recursively.
*/
class PropertyOwner {
public:
/// The separator that is used while accessing the properties and/or sub-owners
static const char URISeparator = '.';
/// The constructor initializing the PropertyOwner's name to <code>""</code>
PropertyOwner();
/**
* The destructor will remove all Propertys and PropertyOwners it owns along with
* itself.
*/
virtual ~PropertyOwner();
/**
* Sets the name for this PropertyOwner. If the PropertyOwner does not have an owner
* itself, the name must be globally unique. If the PropertyOwner has an owner, the
* name must be unique to the owner (including the owner's properties). No uniqueness
* check will be preformed here, but rather in the PropertyOwner::addProperty and
* PropertyOwner::addPropertySubOwner methods).
* \param name The name of this PropertyOwner. It may not contain any <code>.</code>s
*/
void setName(std::string name);
virtual const std::string& name() const;
/**
* Returns the name of this PropertyOwner.
* \return The name of this PropertyOwner
*/
const std::string& name() const;
/**
* Returns a list of all Propertys directly owned by this PropertyOwner. This list not
* include Propertys owned by other sub-owners.
* \return A list of all Propertys directly owned by this PropertyOwner
*/
const std::vector<Property*>& properties() const;
Property* property(const std::string& id) const;
bool hasProperty(const std::string& id) const;
/**
* Retrieves a Property identified by <code>URI</code> from this PropertyOwner. If
* <code>id</code> does not contain a <code>.</code> the identifier must refer to a
* Property directly owned by this PropertyOwner. If the identifier contains one or
* more <code>.</code>, the first part of the name will be recursively extracted and
* used as a name for a sub-owner and only the last part of the identifier is
* referring to a Property owned by PropertyOwner named by the second-but-last name.
* \param URI The identifier of the Property that should be extracted. If the Property
* cannot be found, <code>nullptr</code> is returned
*/
Property* property(const std::string& URI) const;
/**
* This method checks if a Propetry with the provided <code>URI</code> exists in this
* PropertyOwner (or any sub-owner). If the identifier contains one or more
* <code>.</code>, the first part of the name will be recursively extracted and is
* used as a name for a sub-owner and only the last part of the identifier is
* referring to a Property owned by PropertyOwner named by the second-but-last name.
* \return <code>true</code> if the <code>URI</code> refers to a Property;
* <code>false</code> otherwise.
*/
bool hasProperty(const std::string& URI) const;
/**
* Returns a list of all sub-owners this PropertyOwner has. Each name of a sub-owner
* has to be unique with respect to other sub-owners as well as Propertys owned by
* this PropertyOwner.
* \return A list of all sub-owners this PropertyOwner has
*/
const std::vector<PropertyOwner*>& subOwners() const;
/**
* This method returns the direct sub-owner of this PropertyOwner with the provided
* <code>name</code>. This means that <code>name</code> cannot contain any
* <code>.</code> as this character is not allowed in PropertyOwner names. If the
* <code>name</code> does not name a valid sub-owner of this PropertyOwner, a
* <code>nullptr</code> will be returned.
* \param name The name of the sub-owner that should be returned
* \return The PropertyOwner with the given <code>name</code>, or <code>nullptr</code>
*/
PropertyOwner* subOwner(const std::string& name) const;
/**
* Returns <code>true</code> if this PropertyOwner owns a sub-owner with the provided
* <code>name>/code>; returns <code>false</code> otherwise.
* \param name The name of the sub-owner that should be looked up
* \return <code>true</code> if this PropertyOwner owns a sub-owner with the provided
* <code>name>/code>; returns <code>false</code> otherwise
*/
bool hasSubOwner(const std::string& name) const;
/**
* This method converts a provided <code>groupID</code, used by the Propertys, into a
* human-readable <code>name</code> which can be used by some external application.
* \param groupID The group identifier whose human-readable name should be set
* \param name The human-readable name for the group identifier
*/
void setPropertyGroupName(std::string groupID, std::string name);
/**
* Returns the human-readable name for the <code>groupID</code> for the Propertys of
* this PropertyOwner.
* \param groupID The group identifier whose human-readable name should be returned
* \return The human readable name for the Propertys identified by
* <code>groupID</code>
*/
const std::string& propertyGroupName(const std::string& groupID) const;
protected:
/**
* Assigns the Property <code>prop</code> to this PropertyOwner. This method will
* check if the name of the Property is unique amongst Propertys and sub-owners in
* this PropertyOwner. This method will also inform the Property about the change in
* ownership by calling the Property::setPropertyOwner method.
* \param prop The Property whose ownership is changed.
*/
void addProperty(Property* prop);
/// \see Property::addProperty(Property*)
void addProperty(Property& prop);
/**
* Adds the provided PropertyOwner to the list of sub-owners for this PropertyOwner.
* This means that the name of the <code>owner</code> has to be unique amonst the
* direct Property's as well as other PropertyOwner's that this PropertyOwner owns.
* This uniqueness will be tested in this method.
* \param owner The owner that should be assigned to this PropertyOwner
*/
void addPropertySubOwner(PropertyOwner* owner);
/// \see PropertyOwner::addPropertySubOwner(PropertyOwner*)
void addPropertySubOwner(PropertyOwner& owner);
/**
* Removes the Property from this PropertyOwner. Notifies the Property about this
* change by calling the Property::setPropertyOwner method with a <code>nullptr</code>
* as parameter.
* \param prop The Property that should be removed from this PropertyOwner
*/
void removeProperty(Property* prop);
/// \see PropertyOwner::removeProperty(Property*)
void removeProperty(Property& prop);
/**
* Removes the sub-owner from this PropertyOwner.
* \param owner The PropertyOwner that should be removed
*/
void removePropertySubOwner(PropertyOwner* owner);
/// \see PropertyOwner::removePropertySubOwner(PropertyOwner*)
void removePropertySubOwner(PropertyOwner& owner);
private:
/// The name of this PropertyOwner
std::string _name;
/// A list of all owned Property's
std::vector<Property*> _properties;
/// A list of all sub-owners
std::vector<PropertyOwner*> _subOwners;
/// The associations between group identifiers of Property's and human-readable names
std::map<std::string, std::string> _groupNames;
};

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@@ -47,11 +47,16 @@ bool subOwnerLess(PropertyOwner* lhs, PropertyOwner* rhs) {
PropertyOwner::PropertyOwner()
: _name("")
{
}
PropertyOwner::~PropertyOwner()
{
for (Property* p : _properties)
delete p;
_properties.clear();
for (PropertyOwner* s : _subOwners)
delete s;
_subOwners.clear();
}
const std::vector<Property*>& PropertyOwner::properties() const
@@ -63,6 +68,7 @@ Property* PropertyOwner::property(const std::string& id) const
{
assert(std::is_sorted(_properties.begin(), _properties.end(), propertyLess));
// As the _properties list is sorted, just finding the lower bound is sufficient
std::vector<Property*>::const_iterator it
= std::lower_bound(_properties.begin(), _properties.end(), id,
[](Property* prop, const std::string& str) {
@@ -110,6 +116,7 @@ const std::vector<PropertyOwner*>& PropertyOwner::subOwners() const {
PropertyOwner* PropertyOwner::subOwner(const std::string& name) const {
assert(std::is_sorted(_subOwners.begin(), _subOwners.end(), subOwnerLess));
// As the _subOwners list is sorted, getting the lower bound is sufficient
std::vector<PropertyOwner*>::const_iterator it
= std::lower_bound(_subOwners.begin(), _subOwners.end(), name,
[](PropertyOwner* owner, const std::string& str) {
@@ -151,6 +158,7 @@ void PropertyOwner::addProperty(Property* prop)
}
// See if we can find the identifier of the property to add in the properties list
// The _properties list is sorted, so getting the lower bound is sufficient
std::vector<Property*>::iterator it
= std::lower_bound(_properties.begin(), _properties.end(), prop->identifier(),
[](Property* prop, const std::string& str) {
@@ -184,7 +192,7 @@ void PropertyOwner::addPropertySubOwner(openspace::properties::PropertyOwner* ow
return;
}
// See if we can find the name of the propertyowner to add
// See if we can find the name of the propertyowner to add using the lower bound
std::vector<PropertyOwner*>::iterator it
= std::lower_bound(_subOwners.begin(), _subOwners.end(), owner->name(),
[](PropertyOwner* owner, const std::string& str) {