Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing

This commit is contained in:
Kalle Bladin
2016-06-14 14:00:33 -04:00
14 changed files with 382 additions and 157 deletions

View File

@@ -34,6 +34,7 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunk.h
${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunkrenderer.h
${CMAKE_CURRENT_SOURCE_DIR}/chunk/culling.h
${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunklevelevaluator.h
${CMAKE_CURRENT_SOURCE_DIR}/meshes/trianglesoup.h
@@ -60,6 +61,7 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/other/concurrentjobmanager.h
${CMAKE_CURRENT_SOURCE_DIR}/other/threadpool.h
${CMAKE_CURRENT_SOURCE_DIR}/other/concurrentqueue.h
${CMAKE_CURRENT_SOURCE_DIR}/other/debugrenderer.h
)
@@ -73,6 +75,7 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunk.cpp
${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunkrenderer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/chunk/culling.cpp
${CMAKE_CURRENT_SOURCE_DIR}/chunk/chunklevelevaluator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/meshes/trianglesoup.cpp
@@ -98,6 +101,7 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/other/lrucache.inl
${CMAKE_CURRENT_SOURCE_DIR}/other/concurrentjobmanager.inl
${CMAKE_CURRENT_SOURCE_DIR}/other/threadpool.cpp
${CMAKE_CURRENT_SOURCE_DIR}/other/debugrenderer.cpp
)

View File

@@ -78,6 +78,7 @@ namespace openspace {
const Camera& camRef = savedCamera != nullptr ? *savedCamera : data.camera;
RenderData myRenderData = { camRef, data.position, data.doPerformanceMeasurement };
_isVisible = true;
if (_owner->testIfCullable(*this, myRenderData)) {
_isVisible = false;
@@ -122,132 +123,5 @@ namespace openspace {
}
//////////////////////////////////////////////////////////////////////////////////////
// Chunk evaluation //
//////////////////////////////////////////////////////////////////////////////////////
int EvaluateChunkLevelByDistance::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
ChunkedLodGlobe const * globe = chunk.owner();
const Ellipsoid& ellipsoid = globe->ellipsoid();
Vec3 cameraPosition = data.camera.positionVec3();
Geodetic2 pointOnPatch = chunk.surfacePatch().closestPoint(
ellipsoid.cartesianToGeodetic2(cameraPosition));
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
Vec3 globePosition = data.position.dvec3();
Vec3 patchPosition = globePosition + ellipsoid.cartesianSurfacePosition(pointOnPatch);
Vec3 cameraToChunk = patchPosition - cameraPosition;
// Calculate desired level based on distance
Scalar distanceToPatch = glm::length(cameraToChunk);
Scalar distance = distanceToPatch - heights.min; // distance to actual minimum heights
Scalar scaleFactor = globe->lodScaleFactor * ellipsoid.minimumRadius();
Scalar projectedScaleFactor = scaleFactor / distance;
int desiredLevel = ceil(log2(projectedScaleFactor));
return desiredLevel;
}
int EvaluateChunkLevelByProjectedArea::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
ChunkedLodGlobe const * globe = chunk.owner();
const Ellipsoid& ellipsoid = globe->ellipsoid();
Vec3 cameraPosition = data.camera.positionVec3();
Vec3 globePosition = data.position.dvec3();
Vec3 cameraToEllipseCenter = globePosition - cameraPosition;
Geodetic2 camPos = ellipsoid.cartesianToGeodetic2(cameraPosition);
/*
struct CornerDist {
Geodetic2 corner;
float dist;
};
struct {
bool operator()(const CornerDist& a, const CornerDist& b) {
return a.dist < b.dist;
}
} byDist;
std::vector<CornerDist> cornerDists(4);
for (size_t i = 0; i < 4; i++) {
const Geodetic2& c = chunk.surfacePatch().getCorner((Quad)i);
Geodetic2 diff = (camPos - c);
float latDiff = fAngle::fromRadians(diff.lat).getNormalizedAround(fAngle::ZERO).asRadians();
float lonDiff = fAngle::fromRadians(diff.lon).getNormalizedAround(fAngle::ZERO).asRadians();
cornerDists[i].corner = c;
cornerDists[i].dist = latDiff*latDiff + lonDiff*lonDiff;;
}
std::sort(cornerDists.begin(), cornerDists.end(), byDist);
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
const Geodetic3 c0 = { cornerDists[0].corner, heights.min };
const Geodetic3 c1 = { cornerDists[1].corner, heights.min };
const Geodetic3 c2 = { cornerDists[2].corner, heights.max };
const Geodetic3 c3 = { cornerDists[3].corner, heights.max };
*/
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
const Geodetic3 c0 = { chunk.surfacePatch().getCorner((Quad)0), heights.min };
const Geodetic3 c1 = { chunk.surfacePatch().getCorner((Quad)1), heights.min };
const Geodetic3 c2 = { chunk.surfacePatch().getCorner((Quad)2), heights.min };
const Geodetic3 c3 = { chunk.surfacePatch().getCorner((Quad)3), heights.min };
Vec3 A = cameraToEllipseCenter + ellipsoid.cartesianPosition(c0);
Vec3 B = cameraToEllipseCenter + ellipsoid.cartesianPosition(c1);
Vec3 C = cameraToEllipseCenter + ellipsoid.cartesianPosition(c2);
Vec3 D = cameraToEllipseCenter + ellipsoid.cartesianPosition(c3);
// Project points onto unit sphere
A = glm::normalize(A);
B = glm::normalize(B);
C = glm::normalize(C);
D = glm::normalize(D);
/*
A-----____
| '''-----B
| __--' |
| __--'' |
C-----------------D
*/
const Vec3 AB = B - A;
const Vec3 AC = C - A;
const Vec3 DC = C - D;
const Vec3 DB = B - D;
double areaTriangle1 = 0.5 * glm::length(glm::cross(AC, AB));
double areaTriangle2 = 0.5 * glm::length(glm::cross(DC, DB));
double projectedChunkAreaApprox = areaTriangle1 + areaTriangle2;
double scaledArea = globe->lodScaleFactor * projectedChunkAreaApprox;
return chunk.index().level + round(scaledArea - 1);
}
int EvaluateChunkLevelByAvailableTileData::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
auto tileProvidermanager = chunk.owner()->getTileProviderManager();
auto heightMapProviders = tileProvidermanager->getActivatedLayerCategory(LayeredTextures::HeightMaps);
int currLevel = chunk.index().level;
// simply check the first heigtmap
if (heightMapProviders.size() > 0) {
Tile::Status heightTileStatus = heightMapProviders[0]->getTileStatus(chunk.index());
if (heightTileStatus == Tile::Status::IOError || heightTileStatus == Tile::Status::OutOfRange) {
return currLevel-1;
}
return UNKNOWN_DESIRED_LEVEL;
}
return UNKNOWN_DESIRED_LEVEL;
}
} // namespace openspace

View File

@@ -32,6 +32,8 @@
#include <modules/globebrowsing/chunk/culling.h>
#include <modules/globebrowsing/chunk/chunkindex.h>
#include <modules/globebrowsing/chunk/chunklevelevaluator.h>
#include <modules/globebrowsing/geometry/geodetic2.h>
#include <modules/globebrowsing/geometry/angle.h>
@@ -80,30 +82,6 @@ namespace openspace {
};
class DesiredChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const = 0;
static const int UNKNOWN_DESIRED_LEVEL = -1;
};
class EvaluateChunkLevelByDistance : public DesiredChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const;
};
class EvaluateChunkLevelByProjectedArea : public DesiredChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const;
};
class EvaluateChunkLevelByAvailableTileData : public DesiredChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const;
};
}

View File

@@ -26,6 +26,8 @@
#include <modules/globebrowsing/meshes/skirtedgrid.h>
#include <modules/globebrowsing/chunk/culling.h>
#include <modules/globebrowsing/chunk/chunklevelevaluator.h>
// open space includes
#include <openspace/engine/openspaceengine.h>
@@ -131,7 +133,7 @@ namespace openspace {
if (limitLevelByAvailableHeightData) {
int desiredLevelByAvailableData = _chunkEvaluatorByAvailableTiles->getDesiredLevel(chunk, renderData);
if (desiredLevelByAvailableData != DesiredChunkLevelEvaluator::UNKNOWN_DESIRED_LEVEL) {
if (desiredLevelByAvailableData != ChunkLevelEvaluator::UNKNOWN_DESIRED_LEVEL) {
desiredLevel = min(desiredLevel, desiredLevelByAvailableData);
}
}
@@ -140,11 +142,16 @@ namespace openspace {
return desiredLevel;
}
void ChunkedLodGlobe::render(const RenderData& data){
minDistToCamera = INFINITY;
ChunkNode::renderedChunks = 0;
_leftRoot->updateChunkTree(data);
_rightRoot->updateChunkTree(data);
renderChunkTree(_leftRoot.get(), data);
renderChunkTree(_rightRoot.get(), data);
@@ -159,7 +166,6 @@ namespace openspace {
}
void ChunkedLodGlobe::renderChunkTree(ChunkNode* node, const RenderData& data) const {
node->updateChunkTree(data);
if (renderSmallChunksFirst) {
node->renderReversedBreadthFirst(data);
}

View File

@@ -51,6 +51,10 @@ namespace ghoul {
}
}
namespace openspace {
class ChunkLevelEvaluator;
}
namespace openspace {
class ChunkedLodGlobe : public Renderable {
@@ -132,9 +136,9 @@ namespace openspace {
std::vector<ChunkCuller*> _chunkCullers;
std::unique_ptr<DesiredChunkLevelEvaluator> _chunkEvaluatorByAvailableTiles;
std::unique_ptr<DesiredChunkLevelEvaluator> _chunkEvaluatorByProjectedArea;
std::unique_ptr<DesiredChunkLevelEvaluator> _chunkEvaluatorByDistance;
std::unique_ptr<ChunkLevelEvaluator> _chunkEvaluatorByAvailableTiles;
std::unique_ptr<ChunkLevelEvaluator> _chunkEvaluatorByProjectedArea;
std::unique_ptr<ChunkLevelEvaluator> _chunkEvaluatorByDistance;
const Ellipsoid& _ellipsoid;
glm::dmat3 _stateMatrix;

View File

@@ -25,6 +25,7 @@
#include <modules/globebrowsing/chunk/chunkindex.h>
#include <modules/globebrowsing/geometry/geodetic2.h>
#include <sstream>
namespace {
const std::string _loggerCat = "ChunkIndex";
@@ -78,6 +79,23 @@ namespace openspace {
return x ^ (y << 16) ^ (level << 24);
}
std::string ChunkIndex::toString() const {
std::stringstream ss;
for (int i = level; i > 0; i--){
char digit = '0';
int mask = 1 << (i - 1);
if ((x & mask) != 0) {
digit++;
}
if ((y & mask) != 0) {
digit++;
digit++;
}
ss << digit;
}
return ss.str();
}
bool ChunkIndex::operator==(const ChunkIndex& other) const {
return x == other.x && y == other.y && level == other.level;
}

View File

@@ -83,6 +83,8 @@ struct ChunkIndex {
ChunkIndex child(Quad q) const;
std::string toString() const;
/**
Gets the tile at a specified offset from this tile.
Accepts delta indices ranging from [-2^level, Infinity[

View File

@@ -0,0 +1,168 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <ghoul/misc/assert.h>
#include <openspace/engine/openspaceengine.h>
#include <modules/globebrowsing/chunk/chunklevelevaluator.h>
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
#include <modules/globebrowsing/tile/layeredtextures.h>
#include <algorithm>
namespace {
const std::string _loggerCat = "ChunkLevelEvaluator";
}
namespace openspace {
int EvaluateChunkLevelByDistance::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
ChunkedLodGlobe const * globe = chunk.owner();
const Ellipsoid& ellipsoid = globe->ellipsoid();
Vec3 cameraPosition = data.camera.positionVec3();
Geodetic2 pointOnPatch = chunk.surfacePatch().closestPoint(
ellipsoid.cartesianToGeodetic2(cameraPosition));
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
Vec3 globePosition = data.position.dvec3();
Vec3 patchPosition = globePosition + ellipsoid.cartesianSurfacePosition(pointOnPatch);
Vec3 cameraToChunk = patchPosition - cameraPosition;
// Calculate desired level based on distance
Scalar distanceToPatch = glm::length(cameraToChunk);
Scalar distance = distanceToPatch - heights.min; // distance to actual minimum heights
Scalar scaleFactor = globe->lodScaleFactor * ellipsoid.minimumRadius();
Scalar projectedScaleFactor = scaleFactor / distance;
int desiredLevel = ceil(log2(projectedScaleFactor));
return desiredLevel;
}
int EvaluateChunkLevelByProjectedArea::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
ChunkedLodGlobe const * globe = chunk.owner();
const Ellipsoid& ellipsoid = globe->ellipsoid();
Vec3 cameraPosition = data.camera.positionVec3();
Vec3 globePosition = data.position.dvec3();
Vec3 cameraToEllipseCenter = globePosition - cameraPosition;
Geodetic2 camPos = ellipsoid.cartesianToGeodetic2(cameraPosition);
/*
struct CornerDist {
Geodetic2 corner;
float dist;
};
struct {
bool operator()(const CornerDist& a, const CornerDist& b) {
return a.dist < b.dist;
}
} byDist;
std::vector<CornerDist> cornerDists(4);
for (size_t i = 0; i < 4; i++) {
const Geodetic2& c = chunk.surfacePatch().getCorner((Quad)i);
Geodetic2 diff = (camPos - c);
float latDiff = fAngle::fromRadians(diff.lat).getNormalizedAround(fAngle::ZERO).asRadians();
float lonDiff = fAngle::fromRadians(diff.lon).getNormalizedAround(fAngle::ZERO).asRadians();
cornerDists[i].corner = c;
cornerDists[i].dist = latDiff*latDiff + lonDiff*lonDiff;;
}
std::sort(cornerDists.begin(), cornerDists.end(), byDist);
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
const Geodetic3 c0 = { cornerDists[0].corner, heights.min };
const Geodetic3 c1 = { cornerDists[1].corner, heights.min };
const Geodetic3 c2 = { cornerDists[2].corner, heights.max };
const Geodetic3 c3 = { cornerDists[3].corner, heights.max };
*/
Chunk::BoundingHeights heights = chunk.getBoundingHeights();
const Geodetic3 c0 = { chunk.surfacePatch().getCorner((Quad)0), heights.min };
const Geodetic3 c1 = { chunk.surfacePatch().getCorner((Quad)1), heights.min };
const Geodetic3 c2 = { chunk.surfacePatch().getCorner((Quad)2), heights.min };
const Geodetic3 c3 = { chunk.surfacePatch().getCorner((Quad)3), heights.min };
Vec3 A = cameraToEllipseCenter + ellipsoid.cartesianPosition(c0);
Vec3 B = cameraToEllipseCenter + ellipsoid.cartesianPosition(c1);
Vec3 C = cameraToEllipseCenter + ellipsoid.cartesianPosition(c2);
Vec3 D = cameraToEllipseCenter + ellipsoid.cartesianPosition(c3);
// Project points onto unit sphere
A = glm::normalize(A);
B = glm::normalize(B);
C = glm::normalize(C);
D = glm::normalize(D);
/*
A-----____
| '''-----B
| __--' |
| __--'' |
C-----------------D
*/
const Vec3 AB = B - A;
const Vec3 AC = C - A;
const Vec3 DC = C - D;
const Vec3 DB = B - D;
double areaTriangle1 = 0.5 * glm::length(glm::cross(AC, AB));
double areaTriangle2 = 0.5 * glm::length(glm::cross(DC, DB));
double projectedChunkAreaApprox = areaTriangle1 + areaTriangle2;
double scaledArea = globe->lodScaleFactor * projectedChunkAreaApprox;
return chunk.index().level + round(scaledArea - 1);
}
int EvaluateChunkLevelByAvailableTileData::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
auto tileProvidermanager = chunk.owner()->getTileProviderManager();
auto heightMapProviders = tileProvidermanager->getActivatedLayerCategory(LayeredTextures::HeightMaps);
int currLevel = chunk.index().level;
// simply check the first heigtmap
if (heightMapProviders.size() > 0) {
Tile::Status heightTileStatus = heightMapProviders[0]->getTileStatus(chunk.index());
if (heightTileStatus == Tile::Status::IOError || heightTileStatus == Tile::Status::OutOfRange) {
return currLevel-1;
}
return UNKNOWN_DESIRED_LEVEL;
}
return UNKNOWN_DESIRED_LEVEL;
}
} // namespace openspace

View File

@@ -0,0 +1,65 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __CHUNK_LEVEL_EVALUATOR_H__
#define __CHUNK_LEVEL_EVALUATOR_H__
#include <glm/glm.hpp>
#include <vector>
#include <memory>
#include <ostream>
#include <modules/globebrowsing/chunk/chunk.h>
namespace openspace {
class ChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const = 0;
static const int UNKNOWN_DESIRED_LEVEL = -1;
};
class EvaluateChunkLevelByDistance : public ChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const;
};
class EvaluateChunkLevelByProjectedArea : public ChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const;
};
class EvaluateChunkLevelByAvailableTileData : public ChunkLevelEvaluator {
public:
virtual int getDesiredLevel(const Chunk& chunk, const RenderData& data) const;
};
}
#endif // __CHUNK_LEVEL_EVALUATOR_H__

View File

@@ -98,6 +98,16 @@ bool ChunkNode::updateChunkTree(const RenderData& data) {
}
}
void ChunkNode::depthFirst(const std::function<void(const Chunk&)>& f) const {
f(_chunk);
if (!isLeaf()) {
for (int i = 0; i < 4; ++i) {
_children[i]->depthFirst(f);
}
}
}
void ChunkNode::renderReversedBreadthFirst(const RenderData& data) {
std::stack<ChunkNode*> S;

View File

@@ -37,6 +37,7 @@
#include <modules/globebrowsing/geometry/geodetic2.h>
#include <functional>
@@ -60,6 +61,8 @@ public:
bool isRoot() const;
bool isLeaf() const;
void depthFirst(const std::function<void(const Chunk&)>& f) const;
const ChunkNode& getChild(Quad quad) const;

View File

@@ -88,6 +88,7 @@ public:
properties::BoolProperty levelByProjArea;
properties::BoolProperty limitLevelByAvailableHeightData;
private:
std::string _frame;

View File

@@ -0,0 +1,44 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <glm/glm.hpp>
#include <memory>
#include <ostream>
#include <thread>
#include <queue>
#include <modules/globebrowsing/other/concurrentqueue.h>
#include <modules/globebrowsing/other/threadpool.h>
#include <ghoul/misc/assert.h>
#include <iostream>
namespace openspace {
} // namespace openspace

View File

@@ -0,0 +1,48 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __DEBUG_RENDERER_H__
#define __DEBUG_RENDERER_H__
#include <glm/glm.hpp>
#include <memory>
#include <ostream>
#include <thread>
#include <queue>
#include <modules/globebrowsing/other/concurrentqueue.h>
#include <ghoul/misc/assert.h>
namespace openspace {
class DebugRenderer {
}
} // namespace openspace
#endif // __DEBUG_RENDERER_H__