mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 12:39:24 -05:00
Split path curve code into separate file
This commit is contained in:
@@ -30,6 +30,7 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/helperfunctions.h
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${CMAKE_CURRENT_SOURCE_DIR}/pathspecification.h
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${CMAKE_CURRENT_SOURCE_DIR}/pathsegment.h
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${CMAKE_CURRENT_SOURCE_DIR}/pathcurves.h
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)
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source_group("Header Files" FILES ${HEADER_FILES})
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@@ -40,6 +41,7 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/helperfunctions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/pathspecification.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/pathsegment.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/pathcurves.cpp
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)
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source_group("Source Files" FILES ${SOURCE_FILES})
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@@ -0,0 +1,126 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/autonavigation/pathcurves.h>
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#include <modules/autonavigation/helperfunctions.h>
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#include <modules/autonavigation/pathsegment.h>
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#include <openspace/query/query.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/Misc/interpolator.h>
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#include <ghoul/logging/logmanager.h>
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namespace {
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constexpr const char* _loggerCat = "PathCurve";
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} // namespace
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namespace openspace::autonavigation {
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PathCurve::~PathCurve() {}
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BezierCurve::BezierCurve(CameraState& start, CameraState& end) {
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 endNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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// vectors pointing away from target nodes
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glm::dvec3 startDirection = start.position - startNodePos;
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glm::dvec3 endDirection = end.position - endNodePos;
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_points.push_back(start.position);
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_points.push_back(start.position + 10.0 * startDirection);
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_points.push_back(end.position + 10.0 * endDirection);
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_points.push_back(end.position);
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}
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glm::dvec3 BezierCurve::interpolate(double t) {
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return interpolator::cubicBezier(t,
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_points[0], _points[1], _points[2], _points[3]);
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}
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Bezier2Curve::Bezier2Curve(CameraState& start, CameraState& end) {
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// START:
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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// END:
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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// MIDDLE: one knot and two control points parallell to target nodes
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glm::dvec3 AB = endNodePos - startNodePos;
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glm::dvec3 C = normalize(startDirection + endDirection);
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glm::dvec3 CparAB = glm::dot(C, normalize(AB))* normalize(AB);
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glm::dvec3 CortAB = normalize(C - CparAB);
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double d = length(AB);
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// TODO: set points that actually look good
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * startDirection);
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_points.push_back(start.position + 1.5 * d * CortAB);
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_points.push_back(start.position + 1.5 * d * CortAB + 0.5 * AB);
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_points.push_back(end.position + 1.5 * d * CortAB);
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_points.push_back(end.position + 2.0 * endDirection);
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_points.push_back(end.position);
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}
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glm::dvec3 Bezier2Curve::interpolate(double t) {
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return interpolator::piecewiseCubicBezier(t, _points);
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}
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LinearCurve::LinearCurve(CameraState& start, CameraState& end) {
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_points.push_back(start.position);
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_points.push_back(end.position);
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}
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glm::dvec3 LinearCurve::interpolate(double t) {
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return ghoul::interpolateLinear(t, _points[0], _points[1]);
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}
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Linear2Curve::Linear2Curve(CameraState& start, CameraState& end) {
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// START:
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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// END:
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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// MIDDLE:
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glm::dvec3 AB = endNodePos - startNodePos;
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glm::dvec3 C = normalize(startDirection + endDirection);
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glm::dvec3 CparAB = glm::dot(C, normalize(AB))* normalize(AB);
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glm::dvec3 CortAB = normalize(C - CparAB);
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double d = length(AB);
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * d * CortAB + 0.5 * AB); //TODO: use scale instead of 2.0
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_points.push_back(end.position);
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}
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glm::dvec3 Linear2Curve::interpolate(double t) {
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return interpolator::piecewiseLinear(t, _points);
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}
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} // namespace openspace::autonavigation
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@@ -0,0 +1,70 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
|
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_AUTONAVIGATION___PATHCURVE___H__
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#define __OPENSPACE_MODULE_AUTONAVIGATION___PATHCURVE___H__
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#include <ghoul/glm.h>
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#include <vector>
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namespace openspace::autonavigation {
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struct CameraState;
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class PathCurve {
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public:
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virtual ~PathCurve() = 0;
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virtual glm::dvec3 interpolate(double t) = 0;
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protected:
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// the points used for creating the curve (e.g. control points of a Bezier curve)
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std::vector<glm::dvec3> _points;
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};
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class BezierCurve : public PathCurve {
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public :
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BezierCurve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class Bezier2Curve : public PathCurve {
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public:
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Bezier2Curve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class LinearCurve : public PathCurve {
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public:
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LinearCurve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class Linear2Curve : public PathCurve {
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public:
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Linear2Curve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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} // namespace openspace::autonavigation
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#endif // __OPENSPACE_MODULE_AUTONAVIGATION___PATHCURVE___H__
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@@ -25,6 +25,7 @@
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#include <modules/autonavigation/pathsegment.h>
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#include <modules/autonavigation/helperfunctions.h>
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#include <modules/autonavigation/pathcurves.h>
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#include <openspace/engine/globals.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/query/query.h>
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@@ -39,93 +40,6 @@ namespace {
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namespace openspace::autonavigation {
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// TODO: move all these later --------------------
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PathCurve::~PathCurve() {}
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BezierCurve::BezierCurve(CameraState& start, CameraState& end) {
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 endNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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// vectors pointing away from target nodes
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glm::dvec3 startDirection = start.position - startNodePos;
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glm::dvec3 endDirection = end.position - endNodePos;
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_points.push_back(start.position);
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_points.push_back(start.position + 10.0 * startDirection);
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_points.push_back(end.position + 10.0 * endDirection);
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_points.push_back(end.position);
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}
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glm::dvec3 BezierCurve::interpolate(double t) {
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return interpolator::cubicBezier(t,
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_points[0], _points[1], _points[2], _points[3]);
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}
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Bezier2Curve::Bezier2Curve(CameraState& start, CameraState& end) {
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// START:
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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// END:
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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// MIDDLE: one knot and two control points parallell to target nodes
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glm::dvec3 AB = endNodePos - startNodePos;
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glm::dvec3 C = normalize(startDirection + endDirection);
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glm::dvec3 CparAB = glm::dot(C, normalize(AB))* normalize(AB);
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glm::dvec3 CortAB = normalize(C - CparAB);
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double d = length(AB);
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// TODO: set points that actually look good
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * startDirection);
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_points.push_back(start.position + 1.5 * d * CortAB);
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_points.push_back(start.position + 1.5 * d * CortAB + 0.5 * AB);
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_points.push_back(end.position + 1.5 * d * CortAB);
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_points.push_back(end.position + 2.0 * endDirection);
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_points.push_back(end.position);
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}
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glm::dvec3 Bezier2Curve::interpolate(double t) {
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return interpolator::piecewiseCubicBezier(t, _points);
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}
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LinearCurve::LinearCurve(CameraState& start, CameraState& end) {
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_points.push_back(start.position);
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_points.push_back(end.position);
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}
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glm::dvec3 LinearCurve::interpolate(double t) {
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return ghoul::interpolateLinear(t, _points[0], _points[1]);
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}
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Linear2Curve::Linear2Curve(CameraState& start, CameraState& end) {
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// START:
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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// END:
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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// MIDDLE:
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glm::dvec3 AB = endNodePos - startNodePos;
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glm::dvec3 C = normalize(startDirection + endDirection);
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glm::dvec3 CparAB = glm::dot(C, normalize(AB))* normalize(AB);
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glm::dvec3 CortAB = normalize(C - CparAB);
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double d = length(AB);
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * d * CortAB + 0.5 * AB); //TODO: use scale instead of 2.0
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_points.push_back(end.position);
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}
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glm::dvec3 Linear2Curve::interpolate(double t) {
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return interpolator::piecewiseLinear(t, _points);
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}
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PathSegment::PathSegment(
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CameraState start, CameraState end, double startTime, CurveType type)
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: _start(start), _end(end), _startTime(startTime), _curveType(type)
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@@ -169,7 +83,7 @@ const double PathSegment::startTime() const { return _startTime; }
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const glm::vec3 PathSegment::getPositionAt(double t) const {
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t = easingfunctions::cubicEaseInOut(t);
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return _curve.get()->interpolate(t);
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return _curve->interpolate(t);
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}
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const glm::dquat PathSegment::getRotationAt(double t) const {
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@@ -43,39 +43,7 @@ enum CurveType {
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Linear2
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};
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// TODO: move to their own file
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class PathCurve {
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public:
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virtual ~PathCurve() = 0;
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virtual glm::dvec3 interpolate(double t) = 0;
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protected:
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// the points used for creating the curve (e.g. control points of a Bezier curve)
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std::vector<glm::dvec3> _points;
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};
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class BezierCurve : public PathCurve {
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public :
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BezierCurve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class Bezier2Curve : public PathCurve {
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public:
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Bezier2Curve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class LinearCurve : public PathCurve {
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public:
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LinearCurve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class Linear2Curve : public PathCurve {
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public:
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Linear2Curve(CameraState& start, CameraState& end);
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glm::dvec3 interpolate(double t);
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};
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class PathCurve;
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class PathSegment {
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public:
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Reference in New Issue
Block a user