Update Ghoul repository

Adapt to Ghoul changes in function names
This commit is contained in:
Alexander Bock
2016-07-07 13:30:01 +02:00
parent da203364ba
commit 6e9d299dda
4 changed files with 13 additions and 31 deletions

View File

@@ -1,35 +1,17 @@
<?xml version="1.0" ?>
<Cluster masterAddress="127.0.0.1">
<Node address="127.0.0.1" port="20401">
<Window fullScreen="false">
<Cluster masterAddress="localhost">
<Node address="localhost" port="20401">
<Window fullScreen="false" numberOfSamples="8" name="OpenSpace">
<Stereo type="side_by_side" />
<!-- <Stereo type="side_by_side_inverted" /> -->
<Pos x="200" y="300" />
<!-- 16:9 aspect ratio -->
<Size x="1280" y="360" />
<Viewport eye="left">
<Size x="3840" y="1080" />
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="0.5" y="1.0" />
<Viewplane>
<!-- Lower left -->
<Pos x="-1.778" y="-1.0" z="0.0" />
<!-- Upper left -->
<Pos x="-1.778" y="1.0" z="0.0" />
<!-- Upper right -->
<Pos x="1.778" y="1.0" z="0.0" />
</Viewplane>
</Viewport>
<Viewport eye="right">
<Pos x="0.5" y="0.0" />
<Size x="0.5" y="1.0" />
<Viewplane>
<!-- Lower left -->
<Pos x="-1.778" y="-1.0" z="0.0" />
<!-- Upper left -->
<Pos x="-1.778" y="1.0" z="0.0" />
<!-- Upper right -->
<Pos x="1.778" y="1.0" z="0.0" />
</Viewplane>
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="16.875" left="30.0" right="30.0" up="16.875" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
</Window>
</Node>

View File

@@ -674,7 +674,7 @@ void OpenSpaceEngine::loadFonts() {
if (!initSuccess)
LERROR("Error initializing default font renderer");
ghoul::fontrendering::FontRenderer::defaultRenderer().setWindowSize(glm::vec2(_windowWrapper->currentDrawBufferResolution()));
ghoul::fontrendering::FontRenderer::defaultRenderer().setFramebufferSize(glm::vec2(_windowWrapper->currentDrawBufferResolution()));
}

View File

@@ -347,7 +347,7 @@ void RenderEngine::postSynchronizationPreDraw() {
if (windowResized) {
glm::ivec2 res = OsEng.windowWrapper().currentDrawBufferResolution();
_renderer->setResolution(res);
ghoul::fontrendering::FontRenderer::defaultRenderer().setWindowSize(glm::vec2(res));
ghoul::fontrendering::FontRenderer::defaultRenderer().setFramebufferSize(glm::vec2(res));
}
// update and evaluate the scene starting from the root node