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Add generic texture component for renderables
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70
include/openspace/rendering/texturecomponent.h
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70
include/openspace/rendering/texturecomponent.h
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___TEXTURECOMPONENT___H__
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#define __OPENSPACE_CORE___TEXTURECOMPONENT___H__
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/texture.h>
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#include <optional>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {class Texture; }
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namespace openspace {
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class TextureComponent {
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using Texture = ghoul::opengl::Texture;
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public:
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TextureComponent() = default;
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TextureComponent(const Texture::FilterMode filterMode, bool watchFile = true);
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~TextureComponent() = default;
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Texture* texture() const;
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void bind();
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void uploadToGpu();
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// Loads a texture from a file on disk
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void loadFromFile(const std::string& path);
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// Function to call in a renderable's update function to make sure
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// the texture is kept up to date
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void update();
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private:
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std::unique_ptr<ghoul::filesystem::File> _textureFile = nullptr;
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std::unique_ptr<Texture> _texture = nullptr;
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Texture::FilterMode _filterMode = Texture::FilterMode::LinearMipMap;
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bool _shouldWatchFile = true;
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bool _fileIsDirty = false;
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bool _textureIsDirty = false;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___TEXTURECOMPONENT___H__
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