Rename 'slave' to 'client' in the remaining code

This commit is contained in:
Alexander Bock
2022-04-05 23:10:49 +02:00
parent 83561ca09d
commit 73292ee54c
7 changed files with 22 additions and 22 deletions

View File

@@ -57,7 +57,7 @@ public:
/**
* Decodes the <code>SyncBuffer</code> into the added Syncables.
* This method is only called on the SGCT slave nodes
* This method is only called on the SGCT client nodes
*/
void decodeSyncables(std::vector<std::byte> data);

View File

@@ -172,7 +172,7 @@ private:
ghoul::opengl::OpenGLStateCache* _openglStateCache = nullptr;
properties::BoolProperty _showOverlayOnSlaves;
properties::BoolProperty _showOverlayOnClients;
properties::BoolProperty _showLog;
properties::FloatProperty _verticalLogOffset;
properties::BoolProperty _showVersionInfo;

View File

@@ -115,10 +115,10 @@ private:
std::queue<QueueItem> _incomingScripts;
// Slave scripts are mutex protected since decode and rendering may
// happen asynchronously.
std::mutex _slaveScriptsMutex;
std::queue<std::string> _slaveScriptQueue;
// Client scripts are mutex protected since decode and rendering may happen
// asynchronously
std::mutex _clientScriptsMutex;
std::queue<std::string> _clientScriptQueue;
std::queue<QueueItem> _masterScriptQueue;
std::vector<std::string> _scriptsToSync;