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@@ -20,7 +20,7 @@ return {
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Renderable = {
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Type = "RenderablePlanet",
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Frame = "IAU_EARTH",
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Body = "EARTH",
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Body = "EARTH",
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Geometry = {
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Type = "SimpleSphere",
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Radius = { 6.371, 6 },
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@@ -43,7 +43,7 @@ return {
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Textures = {
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Type = "simple",
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Color = "textures/earth_bluemarble.jpg",
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Night = "textures/earth_night.jpg",
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Night = "textures/earth_night.jpg",
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--Height = "textures/earth_bluemarble_height.jpg",
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-- Depth = "textures/earth_depth.png",
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Reflectance = "textures/earth_reflectance.png",
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@@ -133,7 +133,7 @@ return {
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Texture = "textures/marker.png",
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BlendMode = "Additive"
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},
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Ephemeris = {
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Ephemeris = {
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Type = "Static",
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Position = {0, 0, 0, 5}
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}
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@@ -82,7 +82,7 @@ return {
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Texture = "textures/marker.png",
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BlendMode = "Additive"
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},
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Ephemeris = {
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Ephemeris = {
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Type = "Static",
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Position = {0, 0, 0, 5}
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}
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@@ -30,8 +30,8 @@ in vec4 vs_pointColor;
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Fragment getFragment() {
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if (vs_pointColor.a < 0.01)
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discard;
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if (vs_pointColor.a < 0.01)
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discard;
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Fragment frag;
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frag.color = vs_pointColor;
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frag.depth = vs_positionScreenSpace.w;
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@@ -73,7 +73,7 @@ namespace globebrowsing {
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properties::BoolProperty("showChunkEdges", "show chunk edges", false),
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properties::BoolProperty("showChunkBounds", "show chunk bounds", false),
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properties::BoolProperty("showChunkAABB", "show chunk AABB", false),
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properties::BoolProperty("showHeightResolution", "show height resolution", false),
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properties::BoolProperty("showHeightResolution", "show height resolution", false),
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properties::BoolProperty("showHeightIntensities", "show height intensities", false),
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properties::BoolProperty("performFrustumCulling", "perform frustum culling", true),
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properties::BoolProperty("performHorizonCulling", "perform horizon culling", true),
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@@ -31,23 +31,23 @@ in vec4 vs_positionClipSpace;
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Fragment getFragment() {
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vec2 pointCoord = (gl_PointCoord.xy - vec2(0.5)) * 2;
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pointCoord.y = -pointCoord.y; // y should point up in cam space
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if(length(pointCoord) > 1) // Outside of circle radius?
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discard;
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vec2 pointCoord = (gl_PointCoord.xy - vec2(0.5)) * 2;
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pointCoord.y = -pointCoord.y; // y should point up in cam space
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if(length(pointCoord) > 1) // Outside of circle radius?
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discard;
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// z_coord of sphere
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float zCoord = sqrt(1 - pow(length(pointCoord),2));
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// z_coord of sphere
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float zCoord = sqrt(1 - pow(length(pointCoord),2));
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// Light calculations
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vec3 normal = normalize(vec3(pointCoord, zCoord));
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float cosTerm = max(dot(directionToSunViewSpace, normal), 0);
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// Light calculations
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vec3 normal = normalize(vec3(pointCoord, zCoord));
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float cosTerm = max(dot(directionToSunViewSpace, normal), 0);
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vec3 color = vec3(1,1,1) * 0.7;
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vec3 shadedColor = cosTerm * color;
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vec3 color = vec3(1,1,1) * 0.7;
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vec3 shadedColor = cosTerm * color;
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Fragment frag;
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frag.color = vec4(shadedColor,1);
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frag.color = vec4(shadedColor,1);
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frag.depth = vs_positionClipSpace.w;
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return frag;
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}
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@@ -42,7 +42,7 @@ namespace globebrowsing {
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};
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struct ChunkTilePile {
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std::vector<ChunkTile> chunkTiles;
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std::vector<ChunkTile> chunkTiles;
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};
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} // namespace globebrowsing
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@@ -44,7 +44,7 @@ namespace globebrowsing {
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}
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void TilePile::bind(ProgramObject* programObject){
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}*/
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} // namespace globebrowsing
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@@ -35,12 +35,12 @@
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#include <memory>
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namespace {
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const std::string _loggerCat = "GPUData";
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const std::string _loggerCat = "GPUData";
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}
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namespace openspace {
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void UniformLocation::bind(ProgramObject* program, const std::string& name){
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void UniformLocation::bind(ProgramObject* program, const std::string& name){
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_uniformLocation = program->uniformLocation(name);
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LDEBUG(name);
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}
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