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Document LayeredTextureShaderProvider
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@@ -111,21 +111,27 @@ namespace openspace {
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ghoul::Dictionary shaderDictionary;
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// Different texture types can be height maps or color texture for example
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// Different texture types can be height maps or color texture for example.
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// These are used differently within the shaders.
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auto textureTypes = _preprocessingData.layeredTextureInfo;
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for (size_t i = 0; i < textureTypes.size(); i++) {
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// lastLayerIndex must be at least 0 for the shader to compile,
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// the layer type is inactivated by setting useThisLayerType to false
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// the layer type is inactivated by setting use to false
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shaderDictionary.setValue(
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LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i], glm::max(textureTypes[i].lastLayerIdx, 0));
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LayeredTextureInfo::glslKeyPrefixes[
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LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
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glm::max(textureTypes[i].lastLayerIdx, 0));
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shaderDictionary.setValue(
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LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::use] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].lastLayerIdx >= 0);
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LayeredTextureInfo::glslKeyPrefixes[
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LayeredTextureInfo::GlslKeyPrefixes::use] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
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textureTypes[i].lastLayerIdx >= 0);
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shaderDictionary.setValue(
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LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::blend] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].layerBlendingEnabled);
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LayeredTextureInfo::glslKeyPrefixes[
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LayeredTextureInfo::GlslKeyPrefixes::blend] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
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textureTypes[i].layerBlendingEnabled);
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}
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// Other settings such as "useAtmosphere"
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@@ -153,7 +159,8 @@ namespace openspace {
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}
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const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[NUM_TILE_DATA_VARIABLES] =
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const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[
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NUM_TILE_DATA_VARIABLES] =
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{
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"textureSampler",
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"depthTransform.depthScale",
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@@ -162,7 +169,8 @@ namespace openspace {
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"uvTransform.uvScale"
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};
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const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[NUM_BLEND_TEXTURES] =
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const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[
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NUM_BLEND_TEXTURES] =
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{
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"",
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"Parent1",
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@@ -176,32 +184,40 @@ namespace openspace {
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LayeredTextureShaderUniformIdHandler::~LayeredTextureShaderUniformIdHandler()
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{
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}
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void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider)
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void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(
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LayeredTextureShaderProvider* shaderProvider)
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{
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if (shaderProvider->updatedOnLastCall())
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{
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_shaderProvider = shaderProvider;
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_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::Yes);
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// Ignore errors since this loops through even uniforms that does not exist.
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_shaderProvider->_programObject->setIgnoreUniformLocationError(
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ProgramObject::IgnoreError::Yes);
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for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++)
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{
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for (size_t j = 0; j < NUM_BLEND_TEXTURES; j++)
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{
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for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY; k++)
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for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY;
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k++)
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{
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for (size_t l = 0; l < NUM_TILE_DATA_VARIABLES; l++)
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{
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_tileUniformIds[i][j][k][l] = _shaderProvider->_programObject->uniformLocation(
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
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blendLayerSuffixes[j] +
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"[" + std::to_string(k) + "]." +
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glslTileDataNames[l]);
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_tileUniformIds[i][j][k][l] =
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_shaderProvider->_programObject->uniformLocation(
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
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blendLayerSuffixes[j] +
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"[" + std::to_string(k) + "]." +
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glslTileDataNames[l]);
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}
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}
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}
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}
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_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::No);
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// Reset ignore errors
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_shaderProvider->_programObject->setIgnoreUniformLocationError(
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ProgramObject::IgnoreError::No);
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}
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}
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@@ -25,15 +25,16 @@
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#ifndef __LAYERED_TEXTURE_SHADER_PROVIDER__
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#define __LAYERED_TEXTURE_SHADER_PROVIDER__
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include "ghoul/opengl/programobject.h"
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#include <vector>
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#include <array>
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#include <string>
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#include "ghoul/opengl/programobject.h"
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#include <modules/globebrowsing/tile/layeredtextures.h>
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//////////////////////////////////////////////////////////////////////////////////////////
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// LAYERED TEXTURE SHADER PROVIDER //
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// LAYERED TEXTURE SHADER PROVIDER //
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//////////////////////////////////////////////////////////////////////////////////////////
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namespace openspace {
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@@ -41,6 +42,9 @@ namespace openspace {
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class LayeredTextureShaderUniformIdHandler;
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/**
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* Settings per texture category that contains shader preprocessing information.
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*/
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struct LayeredTextureInfo
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{
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static const size_t NUM_SETTINGS_PER_CATEGORY = 3;
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@@ -58,13 +62,27 @@ namespace openspace {
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bool operator==(const LayeredTextureInfo& other) const;
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};
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/**
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* Data needed for shader preprocessing before compiling a layered texture shader
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* program.
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*
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* If a <code>LayeredTexturePreprocessingData</code> is compared with another it can
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* be determined wheter or not a <code>LayeredTextureShaderProvider</code> needs to
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* recompile its shader program. For each <code>TextureCategory</code> there is
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* information about how many layers it has and whether or not to blend the texture
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* levels.
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*/
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struct LayeredTexturePreprocessingData
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{
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std::array<LayeredTextureInfo, LayeredTextures::NUM_TEXTURE_CATEGORIES> layeredTextureInfo;
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std::array<LayeredTextureInfo, LayeredTextures::NUM_TEXTURE_CATEGORIES>
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layeredTextureInfo;
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std::vector<std::pair<std::string, std::string> > keyValuePairs;
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bool operator==(const LayeredTexturePreprocessingData& other) const;
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};
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/**
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* This class has ownership of an updated shader program for rendering tiles.
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*/
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class LayeredTextureShaderProvider
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{
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public:
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@@ -74,6 +92,13 @@ namespace openspace {
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const std::string& fsPath);
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~LayeredTextureShaderProvider();
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/**
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* Returns a pointer to a <code>ProgramObject</code> for rendering tiles.
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* \param <code>preprocessingData</code> determines wherer or not the shader
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* program needs to be re-compiled. If <code>preprocessingData</code> is different
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* from the last time this function was called the shader program will be
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* recompiled before returned.
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*/
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ProgramObject* getUpdatedShaderProgram(
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LayeredTexturePreprocessingData preprocessingData);
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@@ -92,14 +117,36 @@ namespace openspace {
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bool _updatedOnLastCall;
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};
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/**
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* This class caches OpenGL uniform IDs for <code>LayeredTextureShaderProvider</code>s.
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*/
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class LayeredTextureShaderUniformIdHandler
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{
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public:
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static const size_t NUM_TILE_DATA_VARIABLES = 5;
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static const size_t NUM_BLEND_TEXTURES = 3;
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/**
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* Each texture can have these uniform variables associated with it in the shader
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* code.
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*
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* <code>textureSampler</code> is the actual texture that can be sampled in the
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* shader program. The associated GLSL type is <code>sampler2D</code>.
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* <code>depthTransform_depthScale</code> specifies the scale part of the depth
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* transform. Useful for height maps. The associated GLSL type is
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* <code>float</code>.
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* <code>depthTransform_depthOffset</code> specifies the offset part of the depth
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* transform. Useful for height maps. The associated GLSL type is
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* <code>float</code>.
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* <code>uvTransform_uvOffset</code> specifies an offset that can be used when
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* sampling from the texture. The associated GLSL type is <code>vec2</code>.
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* <code>uvTransform_uvScale</code> specifies a scale that can be used when
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* sampling from the texture. The associated GLSL type is <code>vec2</code>.
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*
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* The corresponding struct in GLSL code for storing these data is a
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* <code>Tile</code>. The names of the uniforms are the ones specified in
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* <code>glslTileDataNames</code>.
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*/
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enum GlslTileDataId {
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textureSampler,
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depthTransform_depthScale,
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@@ -108,7 +155,13 @@ namespace openspace {
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uvTransform_uvScale,
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};
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enum BlendLayerSuffix {
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/**
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* These suffixes are used when naming <code>Tile</code>s in GLSL code. The names
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* of the <code>Tile</code>s is one of
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* <code>LayeredTextures::TEXTURE_CATEGORY_NAMES</code> followed by the suffixes
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* defined in <code>blendLayerSuffixes</code>.
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*/
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enum BlendLayerSuffixes {
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none,
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Parent1,
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Parent2,
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@@ -118,6 +171,22 @@ namespace openspace {
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~LayeredTextureShaderUniformIdHandler();
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void updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider);
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/**
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* \param <code>category</code> can be one of the categories specified in
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* <code>LayeredTextures::TextureCategory</code>.
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* \param <code>blendLayer</code> can have a value between 0 and
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* <code>NUM_BLEND_TEXTURES</code> and specified that it is the uniform of that
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* specific blend layer that is requested.
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* \param <code>layerIndex</code> should have a value between 0 and
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* <code>LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY - 1</code> and will specify
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* which of the texture layers that is requested.
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* \param <code>tileDataId</code> specifies what variable for the texture that
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* should be returned. It can have any of the values specified in
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* <code>GlslTileDataId</code>.
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*
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* \returns an OpenGL uniform ID for the specified arguments. If the uniform does
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* not exist in the shader program it returns -1.
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*/
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GLint getId(
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LayeredTextures::TextureCategory category,
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size_t blendLayer,
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@@ -140,9 +209,7 @@ namespace openspace {
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_tileUniformIds;
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LayeredTextureShaderProvider* _shaderProvider;
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};
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} // namespace openspace
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#endif // __LAYERED_TEXTURE_SHADER_PROVIDER__
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