Document LayeredTextureShaderProvider

This commit is contained in:
Kalle Bladin
2016-09-15 15:22:39 -04:00
parent f9e88fb40c
commit 80a9dfd431
2 changed files with 112 additions and 29 deletions
@@ -111,21 +111,27 @@ namespace openspace {
ghoul::Dictionary shaderDictionary;
// Different texture types can be height maps or color texture for example
// Different texture types can be height maps or color texture for example.
// These are used differently within the shaders.
auto textureTypes = _preprocessingData.layeredTextureInfo;
for (size_t i = 0; i < textureTypes.size(); i++) {
// lastLayerIndex must be at least 0 for the shader to compile,
// the layer type is inactivated by setting useThisLayerType to false
// the layer type is inactivated by setting use to false
shaderDictionary.setValue(
LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i], glm::max(textureTypes[i].lastLayerIdx, 0));
LayeredTextureInfo::glslKeyPrefixes[
LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
glm::max(textureTypes[i].lastLayerIdx, 0));
shaderDictionary.setValue(
LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::use] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].lastLayerIdx >= 0);
LayeredTextureInfo::glslKeyPrefixes[
LayeredTextureInfo::GlslKeyPrefixes::use] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
textureTypes[i].lastLayerIdx >= 0);
shaderDictionary.setValue(
LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::blend] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].layerBlendingEnabled);
LayeredTextureInfo::glslKeyPrefixes[
LayeredTextureInfo::GlslKeyPrefixes::blend] +
LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
textureTypes[i].layerBlendingEnabled);
}
// Other settings such as "useAtmosphere"
@@ -153,7 +159,8 @@ namespace openspace {
}
const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[NUM_TILE_DATA_VARIABLES] =
const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[
NUM_TILE_DATA_VARIABLES] =
{
"textureSampler",
"depthTransform.depthScale",
@@ -162,7 +169,8 @@ namespace openspace {
"uvTransform.uvScale"
};
const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[NUM_BLEND_TEXTURES] =
const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[
NUM_BLEND_TEXTURES] =
{
"",
"Parent1",
@@ -176,32 +184,40 @@ namespace openspace {
LayeredTextureShaderUniformIdHandler::~LayeredTextureShaderUniformIdHandler()
{
}
void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider)
void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(
LayeredTextureShaderProvider* shaderProvider)
{
if (shaderProvider->updatedOnLastCall())
{
_shaderProvider = shaderProvider;
_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::Yes);
// Ignore errors since this loops through even uniforms that does not exist.
_shaderProvider->_programObject->setIgnoreUniformLocationError(
ProgramObject::IgnoreError::Yes);
for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++)
{
for (size_t j = 0; j < NUM_BLEND_TEXTURES; j++)
{
for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY; k++)
for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY;
k++)
{
for (size_t l = 0; l < NUM_TILE_DATA_VARIABLES; l++)
{
_tileUniformIds[i][j][k][l] = _shaderProvider->_programObject->uniformLocation(
LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
blendLayerSuffixes[j] +
"[" + std::to_string(k) + "]." +
glslTileDataNames[l]);
_tileUniformIds[i][j][k][l] =
_shaderProvider->_programObject->uniformLocation(
LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
blendLayerSuffixes[j] +
"[" + std::to_string(k) + "]." +
glslTileDataNames[l]);
}
}
}
}
_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::No);
// Reset ignore errors
_shaderProvider->_programObject->setIgnoreUniformLocationError(
ProgramObject::IgnoreError::No);
}
}