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Document LayeredTextureShaderProvider
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@@ -111,21 +111,27 @@ namespace openspace {
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ghoul::Dictionary shaderDictionary;
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// Different texture types can be height maps or color texture for example
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// Different texture types can be height maps or color texture for example.
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// These are used differently within the shaders.
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auto textureTypes = _preprocessingData.layeredTextureInfo;
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for (size_t i = 0; i < textureTypes.size(); i++) {
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// lastLayerIndex must be at least 0 for the shader to compile,
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// the layer type is inactivated by setting useThisLayerType to false
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// the layer type is inactivated by setting use to false
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shaderDictionary.setValue(
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LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i], glm::max(textureTypes[i].lastLayerIdx, 0));
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LayeredTextureInfo::glslKeyPrefixes[
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LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
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glm::max(textureTypes[i].lastLayerIdx, 0));
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shaderDictionary.setValue(
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LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::use] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].lastLayerIdx >= 0);
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LayeredTextureInfo::glslKeyPrefixes[
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LayeredTextureInfo::GlslKeyPrefixes::use] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
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textureTypes[i].lastLayerIdx >= 0);
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shaderDictionary.setValue(
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LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::blend] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].layerBlendingEnabled);
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LayeredTextureInfo::glslKeyPrefixes[
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LayeredTextureInfo::GlslKeyPrefixes::blend] +
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i],
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textureTypes[i].layerBlendingEnabled);
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}
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// Other settings such as "useAtmosphere"
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@@ -153,7 +159,8 @@ namespace openspace {
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}
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const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[NUM_TILE_DATA_VARIABLES] =
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const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[
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NUM_TILE_DATA_VARIABLES] =
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{
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"textureSampler",
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"depthTransform.depthScale",
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@@ -162,7 +169,8 @@ namespace openspace {
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"uvTransform.uvScale"
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};
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const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[NUM_BLEND_TEXTURES] =
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const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[
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NUM_BLEND_TEXTURES] =
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{
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"",
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"Parent1",
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@@ -176,32 +184,40 @@ namespace openspace {
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LayeredTextureShaderUniformIdHandler::~LayeredTextureShaderUniformIdHandler()
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{
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}
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void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider)
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void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(
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LayeredTextureShaderProvider* shaderProvider)
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{
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if (shaderProvider->updatedOnLastCall())
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{
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_shaderProvider = shaderProvider;
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_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::Yes);
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// Ignore errors since this loops through even uniforms that does not exist.
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_shaderProvider->_programObject->setIgnoreUniformLocationError(
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ProgramObject::IgnoreError::Yes);
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for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++)
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{
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for (size_t j = 0; j < NUM_BLEND_TEXTURES; j++)
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{
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for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY; k++)
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for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY;
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k++)
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{
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for (size_t l = 0; l < NUM_TILE_DATA_VARIABLES; l++)
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{
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_tileUniformIds[i][j][k][l] = _shaderProvider->_programObject->uniformLocation(
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
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blendLayerSuffixes[j] +
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"[" + std::to_string(k) + "]." +
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glslTileDataNames[l]);
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_tileUniformIds[i][j][k][l] =
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_shaderProvider->_programObject->uniformLocation(
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LayeredTextures::TEXTURE_CATEGORY_NAMES[i] +
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blendLayerSuffixes[j] +
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"[" + std::to_string(k) + "]." +
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glslTileDataNames[l]);
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}
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}
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}
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}
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_shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::No);
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// Reset ignore errors
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_shaderProvider->_programObject->setIgnoreUniformLocationError(
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ProgramObject::IgnoreError::No);
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}
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}
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