mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 03:29:44 -06:00
Normal computation in pre projection pass issue resolved.
This commit is contained in:
@@ -72,8 +72,8 @@ private:
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ImageSequencer* _sequencer;
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properties::StringProperty _colorTexturePath;
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properties::StringProperty _projectionTexturePath;
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properties::StringProperty _colorTexturePath;
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properties::StringProperty _projectionTexturePath;
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properties::TriggerProperty _imageTrigger;
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ghoul::opengl::ProgramObject* _programObject;
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@@ -106,8 +106,9 @@ private:
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double lightTime;
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std::string _target;
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std::string _oldPath = "";
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std::string _defaultProjImage;
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std::string _next;
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bool _capture;
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// FBO stuff
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GLuint _fboID;
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@@ -49,7 +49,7 @@ public:
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public:
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void createImage(double t1, double t2, std::string path = "dummypath");
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bool getImagePath(double _currentTime, std::string& path);
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bool getImagePath(double& _currentTime, std::string& path);
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bool getImagePath(std::string _currentTime, std::string& path);
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};
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Submodule openspace-data updated: 3a1f4e2e41...3103174b1f
@@ -32,7 +32,7 @@ uniform vec2 radius;
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flat in uint vs_segments;
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in vec4 vs_position;
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in vec3 vs_boresight;
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uniform vec3 boresight;
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out vec4 color;
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@@ -71,7 +71,7 @@ void main() {
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vec3 normal = normalize((ModelTransform*vec4(vertex.xyz,0)).xyz);
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vec3 v_b = normalize(vs_boresight);
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vec3 v_b = normalize(boresight);
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//color = 500*vec4(dot(v_b, normal),0,0,1);
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// perspecitve division something with normals
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@@ -28,19 +28,17 @@ uniform mat4 ModelTransform;
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uniform vec2 _scaling;
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layout(location = 3) in vec4 in_position;
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layout(location = 4) in vec3 boresight;
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uniform vec3 boresight;
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layout(location = 5) in int segments;
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uniform vec2 radius;
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out vec4 vs_position;
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out vec3 vs_boresight;
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flat out uint vs_segments;
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#include "PowerScaling/powerScaling_vs.hglsl"
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void main() {
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vs_position = in_position;
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vs_boresight = boresight;
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vs_segments = segments;
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gl_Position = vec4(in_position.xy, 0.0, 1.0);
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@@ -38,7 +38,7 @@ in vec4 vs_normal;
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in vec4 vs_position;
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in vec4 ProjTexCoord;
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in vec3 vs_boresight;
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uniform vec3 boresight;
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#include "ABuffer/abufferStruct.hglsl"
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#include "ABuffer/abufferAddToBuffer.hglsl"
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@@ -85,8 +85,9 @@ void main()
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ProjTexCoord[0] < ProjTexCoord[2] ||
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ProjTexCoord[1] < ProjTexCoord[2]){
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diffuse = shaded;
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}else if(dot(n,vs_boresight) < 0 ){// frontfacing
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diffuse = projTexColor*0.5f + 0.5f*shaded;
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}else if(dot(n,boresight) < 0 &&
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(projTexColor.w != 0)){// frontfacing
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diffuse = projTexColor;//*0.5f + 0.5f*shaded;
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}else{
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diffuse = shaded;
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}
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@@ -36,20 +36,18 @@ layout(location = 0) in vec4 in_position;
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layout(location = 1) in vec2 in_st;
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layout(location = 2) in vec3 in_normal;
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layout(location = 3) in vec3 boresight;
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uniform vec3 boresight;
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out vec2 vs_st;
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out vec4 vs_normal;
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out vec4 vs_position;
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out float s;
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out vec3 vs_boresight;
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out vec4 ProjTexCoord;
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#include "PowerScaling/powerScaling_vs.hglsl"
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void main(){
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// Radius = 0.71492 *10^8;
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vs_boresight = boresight;
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// set variables
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vs_st = in_st;
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//vs_stp = in_position.xyz;
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@@ -57,11 +57,6 @@ namespace {
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const std::string _mainFrame = "GALACTIC";
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}
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namespace openspace {
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#ifdef WIN32
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const char pathSeparator = '\\';
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#else
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const char pathSeparator = '/';
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#endif
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RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("planetTexture", "RGB Texture")
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@@ -100,6 +95,8 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
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success = dictionary.getValue(constants::scenegraph::keyPathModule, path);
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assert(success);
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_defaultProjImage = path + "/textures/3.jpg";
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ghoul::Dictionary geometryDictionary;
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success = dictionary.getValue(
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constants::renderableplanet::keyGeometry, geometryDictionary);
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@@ -132,7 +129,7 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
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addProperty(_projectionTexturePath);
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_projectionTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadProjectionTexture, this));
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std::string sPath = "C:/Users/michal/JupSequenceContrastCorrected";
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std::string sPath = "C:/Users/michal/JupSequenceCrosshair";
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_sequencer->loadSequence(sPath);
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}
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@@ -224,18 +221,7 @@ void RenderablePlanetProjection::imageProjectGPU(){
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GLint m_viewport[4];
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glGetIntegerv(GL_VIEWPORT, m_viewport);
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bool newImg = false;
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std::string tmpProj = "C:/Users/michal/openspace/openspace-data/scene/jupiterprojection/textures/lor_0034817584_0x630_sci_1.fit.jpg";
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boost::any s = _projectionTexturePath.get();
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std::string *str;
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str = boost::any_cast<std::string>(&s);
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std::string newPath = tmpProj;
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newImg = _sequencer->getImagePath(_time, newPath);
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if (str[0] != newPath){ // every something frame for now..
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_projectionTexturePath = newPath;
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if (true){ // every something frame for now..
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//counter = 0;
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glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
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// set blend eq
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@@ -249,11 +235,11 @@ void RenderablePlanetProjection::imageProjectGPU(){
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ghoul::opengl::TextureUnit unitFbo;
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unitFbo.activate();
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_textureProj->bind();
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_fboProgramObject->setUniform("texture1", unitFbo);
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_fboProgramObject->setUniform("texture1" , unitFbo);
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_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_fboProgramObject->setUniform("ModelTransform", _transform);
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_fboProgramObject->setUniform("_scaling", _camScaling);
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_fboProgramObject->setAttribute("boresight", _boresight);
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_fboProgramObject->setUniform("ModelTransform" , _transform);
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_fboProgramObject->setUniform("_scaling" , _camScaling);
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_fboProgramObject->setUniform("boresight" , _boresight);
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//TODO - needs target switching.
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if (_geometry->hasProperty("radius")){
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@@ -274,28 +260,6 @@ void RenderablePlanetProjection::imageProjectGPU(){
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LERROR("Geometry object needs to provide segment count");
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}
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/*
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if (_geometry->hasProperty("vaoID") &&
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_geometry->hasProperty("vboID") &&
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_geometry->hasProperty("iboID") ){
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//int* vaoID, vboID, iboID;
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boost::any id1 = _geometry->property("vaoID")->get();
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boost::any id2 = _geometry->property("vboID")->get();
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boost::any id3 = _geometry->property("iboID")->get();
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if (GLuint vaoID = ((GLuint*)boost::any_cast<int>(&id1))[0]){
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if (GLuint vboID = ((GLuint*)boost::any_cast<int>(&id2))[0]){
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if (GLuint iboID = ((GLuint*)boost::any_cast<int>(&id3))[0]){
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glBindVertexArray(vaoID); // select first VAO
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID);
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glDrawElements(GL_TRIANGLES, 240000, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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}
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}
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}
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}
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*/
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_fboProgramObject->deactivate();
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@@ -306,8 +270,6 @@ void RenderablePlanetProjection::imageProjectGPU(){
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glViewport(m_viewport[0], m_viewport[1],
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m_viewport[2], m_viewport[3]);
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}
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//counter++;
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}
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glm::mat4 RenderablePlanetProjection::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up){
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@@ -368,15 +330,14 @@ void RenderablePlanetProjection::render(const RenderData& data){
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#ifdef SEQUENCING
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imageProjectGPU();
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#endif
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#endif
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// Main renderpass
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_programObject->activate();
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// setup the data to the shader
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_programObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform" , _transform);
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_programObject->setAttribute("boresight" , _boresight);
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_programObject->setUniform("boresight" , _boresight);
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setPscUniforms(_programObject, &data.camera, data.position);
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// Bind texture
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@@ -396,8 +357,13 @@ void RenderablePlanetProjection::render(const RenderData& data){
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void RenderablePlanetProjection::update(const UpdateData& data){
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// set spice-orientation in accordance to timestamp
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_time = data.time;
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openspace::SpiceManager::ref().getPositionTransformMatrix(_target, _mainFrame, data.time, _stateMatrix);
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openspace::SpiceManager::ref().getPositionTransformMatrix(_instrumentID, _mainFrame, data.time, _instrumentMatrix);
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_next = _defaultProjImage;
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//_capture = _sequencer->getImagePath(_time, _next);
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_projectionTexturePath = _next;
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openspace::SpiceManager::ref().getPositionTransformMatrix(_target, _mainFrame, _time, _stateMatrix);
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openspace::SpiceManager::ref().getPositionTransformMatrix(_instrumentID, _mainFrame, _time, _instrumentMatrix);
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}
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void RenderablePlanetProjection::loadProjectionTexture(){
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@@ -406,13 +372,12 @@ void RenderablePlanetProjection::loadProjectionTexture(){
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if (_colorTexturePath.value() != "") {
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_textureProj = ghoul::io::TextureReader::ref().loadTexture(absPath(_projectionTexturePath));
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if (_textureProj) {
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LDEBUG("Loaded texture from '" << absPath(_projectionTexturePath) << "'");
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//LDEBUG("Loaded texture from '" << absPath(_projectionTexturePath) << "'");
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_textureProj->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_textureProj->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToBorder);
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}
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}
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}
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@@ -423,7 +388,7 @@ void RenderablePlanetProjection::loadTexture(){
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if (_colorTexturePath.value() != "") {
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_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
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if (_texture) {
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LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
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// LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
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_texture->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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@@ -42,6 +42,7 @@ struct ImageParams{
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double startTime;
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double stopTime;
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std::string path;
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bool projected;
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};
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std::vector<ImageParams> _timeStamps;
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@@ -64,6 +65,7 @@ void ImageSequencer::createImage(double t1, double t2, std::string path){
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image.startTime = t1;
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image.stopTime = t2;
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image.path = path;
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image.projected = false;
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_timeStamps.push_back(image);
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// sort
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@@ -80,8 +82,8 @@ bool ImageSequencer::getImagePath(std::string _currentTime, std::string& path){
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bool success = getImagePath(currentEt, path);
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return success;
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}
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bool ImageSequencer::getImagePath(double _currentTime, std::string& path){
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#define OPEN_INTERVAL
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bool ImageSequencer::getImagePath(double& _currentTime, std::string& path){
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auto cmp = [](const ImageParams &a, const ImageParams &b)->bool{
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return a.startTime < b.startTime;
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};
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@@ -98,19 +100,22 @@ bool ImageSequencer::getImagePath(double _currentTime, std::string& path){
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return end;
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};
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auto it = binary_find(_timeStamps.begin(), _timeStamps.end(), { _currentTime, 0, "" }, cmp);
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//do this if check against [start, stop] intervals
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/*
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if (it == _timeStamps.end() || it->stopTime < _currentTime){
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auto it = binary_find(_timeStamps.begin(), _timeStamps.end(), { _currentTime, 0, "", false }, cmp);
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//check [start, stop]
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#ifndef OPEN_INTERVAL
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if (it == _timeStamps.end() || it->stopTime < _currentTime || it->projected){
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return false;
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}
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*/
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//do this if check against [start,) intervals
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if (it == _timeStamps.end()){
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#else
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//check [start,)
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if (it == _timeStamps.end() || it->projected){
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return false;
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}
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#endif
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it->projected = true;
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path = it->path;
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_currentTime = it->startTime;
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return true;
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}
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@@ -118,7 +123,6 @@ bool ImageSequencer::loadSequence(const std::string dir){
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ghoul::filesystem::Directory sequenceDir(dir, true);
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std::vector<std::string> sequencePaths = sequenceDir.read(true, false); // check inputs
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int count = 0;
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std::cout.precision(15);
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for (auto path : sequencePaths){
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if (size_t position = path.find_last_of(".") + 1){
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@@ -155,7 +159,6 @@ bool ImageSequencer::loadSequence(const std::string dir){
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path.replace(path.begin() + position, path.end(), ext);
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std::vector<std::string>::const_iterator it = std::find(sequencePaths.begin(), sequencePaths.end(), path);
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if ( it != sequencePaths.end()){
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// std::cout << "Creating image with time: " << timestamps[0] << "\ne_t: " << timestamps[1] << "\npath: " << path << std::endl;
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createImage(timestamps[0], timestamps[1], path);
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}
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}
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@@ -164,23 +167,6 @@ bool ImageSequencer::loadSequence(const std::string dir){
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}
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}
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}
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// testing _timeStamps
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/*double currentEt = 0;
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std::string currentTime = "2007-02-26T17:43:26.362";
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openspace::SpiceManager::ref().getETfromDate(currentTime, currentEt);
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std::cout << "\n Searching for s_t: " << currentEt << std::endl;
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std::string storedpath = "";
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currentEt -= 1;
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for (int i = 0; i < 10000; i++){
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bool success = getImagePath(currentEt, storedpath);
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currentEt += ((float)i)/10000.f;
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if (success) std::cout << "FOUND AT : "<< currentEt << " PATH "<< storedpath << std::endl;
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}*/
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return true;
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}
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