Started working on Renderables

- Making sure isReady is properly set
- Making sure initialization is done correctly
- Making sure deinitialization is done correctly
This commit is contained in:
jonasstrandstedt
2014-12-10 19:43:38 +01:00
parent 179f6edd9d
commit 81caf96d72
13 changed files with 98 additions and 57 deletions

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@@ -32,8 +32,12 @@
#include <openspace/util/updatestructures.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {

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@@ -55,6 +55,7 @@ private:
ghoul::opengl::ProgramObject* _shader;
GLuint _fieldlineVAO;
GLuint _vertexPositionBuffer;
std::vector<GLint> _lineStart;
std::vector<GLsizei> _lineCount;

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@@ -67,6 +67,7 @@ private:
ghoul::opengl::ProgramObject* _shader;
ghoul::opengl::Texture* _texture;
GLuint _quad;
GLuint _vertexPositionBuffer;
};
} // namespace openspace

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@@ -53,6 +53,7 @@ namespace openspace {
class RenderableConstellationBounds : public Renderable {
public:
RenderableConstellationBounds(const ghoul::Dictionary& dictionary);
~RenderableConstellationBounds();
bool initialize() override;
bool deinitialize() override;

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@@ -56,7 +56,6 @@ private:
GLuint _vBufferID;
GLuint _iBufferID;
GLenum _mode;
unsigned int _isize;
unsigned int _vsize;
Vertex* _varray;

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@@ -52,7 +52,12 @@ namespace {
namespace openspace {
ABuffer::ABuffer() : _validShader(false), _resolveShader(nullptr) {
ABuffer::ABuffer()
: _validShader(false)
, _resolveShader(nullptr)
, _volumeStepFactor(0.0f)
{
updateDimensions();
}

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@@ -25,16 +25,18 @@
// open space includes
#include <openspace/rendering/planets/renderableplanet.h>
#include <openspace/util/constants.h>
#include <openspace/rendering/planets/planetgeometry.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/rendering/planets/planetgeometry.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/assert.h>
#include <sgct.h>
namespace {
@@ -52,11 +54,13 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
{
std::string name;
bool success = dictionary.getValue(constants::scenegraphnode::keyName, name);
assert(success);
ghoul_assert(success,
"RenderablePlanet need the '" <<constants::scenegraphnode::keyName<<"' be specified");
std::string path;
success = dictionary.getValue(constants::scenegraph::keyPathModule, path);
assert(success);
ghoul_assert(success,
"RenderablePlanet need the '"<<constants::scenegraph::keyPathModule<<"' be specified");
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(
@@ -87,34 +91,37 @@ RenderablePlanet::~RenderablePlanet() {}
bool RenderablePlanet::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr)
completeSuccess
&= OsEng.ref().configurationManager().getValue("pscShader", _programObject);
OsEng.ref().configurationManager().getValue("pscShader", _programObject);
loadTexture();
completeSuccess &= (_texture != nullptr);
completeSuccess &= _geometry->initialize(this);
_geometry->initialize(this);
return completeSuccess;
return isReady();
}
bool RenderablePlanet::deinitialize() {
_geometry->deinitialize();
delete _geometry;
if(_geometry) {
_geometry->deinitialize();
delete _geometry;
}
if(_texture)
delete _texture;
_geometry = nullptr;
delete _texture;
_texture = nullptr;
return true;
}
bool RenderablePlanet::isReady() const {
return (_geometry != nullptr);
bool ready = true;
ready &= (_programObject != nullptr);
ready &= (_texture != nullptr);
ready &= (_geometry != nullptr);
return ready;
}
void RenderablePlanet::render(const RenderData& data)
{
if (!_programObject) return;
if (!_texture) return;
// activate shader
_programObject->activate();

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@@ -109,7 +109,9 @@ void SimpleSphereGeometry::createSphere()
PowerScaledScalar planetSize(_radius);
_parent->setBoundingSphere(planetSize);
delete _planet;
if(_planet)
delete _planet;
_planet = new PowerScaledSphere(planetSize, _segments);
_planet->initialize();
}

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@@ -29,6 +29,7 @@
#include <openspace/util/constants.h>
#include <ghoul/filesystem/file.h>
#include <ghoul/misc/assert.h>
namespace {
const std::string _loggerCat = "RenderableFieldlines";
@@ -43,6 +44,7 @@ namespace openspace {
RenderableFieldlines::RenderableFieldlines(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _fieldlineVAO(0)
, _vertexPositionBuffer(0)
, _shader(nullptr)
{
std::string name;
@@ -86,6 +88,7 @@ RenderableFieldlines::RenderableFieldlines(const ghoul::Dictionary& dictionary)
}
RenderableFieldlines::~RenderableFieldlines() {
deinitialize();
}
bool RenderableFieldlines::isReady() const {
@@ -93,8 +96,14 @@ bool RenderableFieldlines::isReady() const {
}
bool RenderableFieldlines::initialize() {
assert(_filenames.size() != 0);
assert(_hintsDictionaries.size() != 0);
if(_filenames.size() == 0) {
LWARNING("No proper filenames provided, cannot initialize!");
return false;
}
ghoul_assert(_hintsDictionaries.size() != _filenames.size(),
"The dictionary sizes should match, "
<< _hintsDictionaries.size() << " != " << _filenames.size());
int prevEnd = 0;
std::vector<LinePoint> vertexData;
@@ -115,11 +124,10 @@ bool RenderableFieldlines::initialize() {
LDEBUG("Number of vertices : " << vertexData.size());
// ------ FIELDLINES -----------------
GLuint vertexPositionBuffer;
glGenVertexArrays(1, &_fieldlineVAO); // generate array
glBindVertexArray(_fieldlineVAO); // bind array
glGenBuffers(1, &vertexPositionBuffer); // generate buffer
glBindBuffer(GL_ARRAY_BUFFER, vertexPositionBuffer); // bind buffer
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, vertexData.size()*sizeof(LinePoint), &vertexData.front(), GL_STATIC_DRAW);
// Vertex positions
@@ -136,18 +144,19 @@ bool RenderableFieldlines::initialize() {
glBindVertexArray(0); //unbind array
OsEng.ref().configurationManager().getValue("FieldlineProgram", _shader);
assert(_shader);
return true;
return isReady();
}
bool RenderableFieldlines::deinitialize() {
glDeleteVertexArrays(1, &_fieldlineVAO);
_fieldlineVAO = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
return true;
}
void RenderableFieldlines::render(const RenderData& data) {
if (!_shader)
return;
_shader->activate();
_shader->setUniform("modelViewProjection", data.camera.viewProjectionMatrix());
@@ -158,8 +167,8 @@ void RenderableFieldlines::render(const RenderData& data) {
// ------ DRAW FIELDLINES -----------------
glBindVertexArray(_fieldlineVAO);
glMultiDrawArrays(GL_LINE_STRIP_ADJACENCY, &_lineStart[0], &_lineCount[0], _lineStart.size());
glBindVertexArray(0);
_shader->deactivate();
}

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@@ -53,6 +53,7 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
, _shader(nullptr)
, _texture(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
{
dictionary.getValue("Size", _size);
@@ -87,7 +88,6 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
if (success)
_texturePath = findPath(texturePath);
addProperty(_texturePath);
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
@@ -95,10 +95,16 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
}
RenderablePlane::~RenderablePlane() {
deinitialize();
}
bool RenderablePlane::isReady() const {
return _shader != nullptr;
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
}
bool RenderablePlane::initialize() {
@@ -108,8 +114,6 @@ bool RenderablePlane::initialize() {
// ============================
const GLfloat size = _size[0];
const GLfloat w = _size[1];
LDEBUG("size:" << size);
LDEBUG("w:" << w);
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-size, -size, 0.0f, w, 0,1,
@@ -120,11 +124,10 @@ bool RenderablePlane::initialize() {
size, size, 0.0f, w, 1, 0,
};
GLuint vertexPositionBuffer;
glGenVertexArrays(1, &_quad); // generate array
glBindVertexArray(_quad); // bind array
glGenBuffers(1, &vertexPositionBuffer); // generate buffer
glBindBuffer(GL_ARRAY_BUFFER, vertexPositionBuffer); // bind buffer
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
@@ -133,25 +136,23 @@ bool RenderablePlane::initialize() {
OsEng.ref().configurationManager().getValue("PlaneProgram", _shader);
if (!_shader)
return false;
loadTexture();
return true;
return isReady();
}
bool RenderablePlane::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
if(_texture)
delete _texture;
return true;
}
void RenderablePlane::render(const RenderData& data) {
if (!_shader)
return;
if (!_texture)
return;
glm::mat4 transform = glm::mat4(1.0);
if (_billboard)
transform = glm::inverse(data.camera.viewRotationMatrix());

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@@ -136,6 +136,15 @@ bool RenderableSphericalGrid::isReady() const {
}
bool RenderableSphericalGrid::deinitialize(){
glDeleteVertexArrays(1,&_vaoID);
_vaoID = 0;
glDeleteBuffers(1,&_vBufferID);
_vBufferID = 0;
glDeleteBuffers(1,&_iBufferID);
_iBufferID = 0;
return true;
}
@@ -173,7 +182,6 @@ bool RenderableSphericalGrid::initialize(){
}
void RenderableSphericalGrid::render(const RenderData& data){
assert(_gridProgram);
_gridProgram->activate();
// setup the data to the shader
@@ -194,8 +202,8 @@ void RenderableSphericalGrid::render(const RenderData& data){
glBindVertexArray(0);
_gridProgram->deactivate();
}
void RenderableSphericalGrid::update(const UpdateData& data){
}

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@@ -82,6 +82,10 @@ RenderableConstellationBounds::RenderableConstellationBounds(
);
}
RenderableConstellationBounds::~RenderableConstellationBounds() {
deinitialize();
}
bool RenderableConstellationBounds::initialize() {
_program = ghoul::opengl::ProgramObject::Build("ConstellationBounds",
"${SHADERS}/modules/constellationbounds/constellationbounds_vs.glsl",
@@ -138,7 +142,7 @@ bool RenderableConstellationBounds::deinitialize() {
}
bool RenderableConstellationBounds::isReady() const {
return (_vao != 0) && (_vbo != 0);
return (_vao != 0) && (_vbo != 0) && (_program != nullptr);
}
void RenderableConstellationBounds::render(const RenderData& data) {

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@@ -40,7 +40,6 @@ PowerScaledSphere::PowerScaledSphere(const PowerScaledScalar& radius, int segmen
: _vaoID(0)
, _vBufferID(0)
, _iBufferID(0)
, _mode(GL_TRIANGLES)
, _isize(6 * segments * segments)
, _vsize((segments + 1) * (segments + 1))
, _varray(new Vertex[_vsize])
@@ -191,7 +190,7 @@ void PowerScaledSphere::render()
{
glBindVertexArray(_vaoID); // select first VAO
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glDrawElements(_mode, _isize, GL_UNSIGNED_INT, 0);
glDrawElements(GL_TRIANGLES, _isize, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
}