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Finalized the billboard rendering. Code cleanup
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@@ -27,17 +27,9 @@
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/util/updatestructures.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/filesystem/file.h>
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namespace ghoul {
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namespace opengl {
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class Texture;
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}
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}
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namespace openspace {
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struct LinePoint;
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@@ -60,14 +52,10 @@ private:
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std::vector<glm::vec3> _seedPoints;
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ghoul::opengl::ProgramObject* _shader;
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GLuint _fieldlineVAO, _seedpointVAO;
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GLuint _fieldlineVAO;
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std::vector<GLint> _lineStart;
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std::vector<GLsizei> _lineCount;
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//TEST
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ghoul::opengl::Texture* _texture;
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void loadTexture(std::string path);
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};
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} // namespace openspace
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