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https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-22 12:59:07 -06:00
Untabify InteractionHandler files
This commit is contained in:
@@ -94,44 +94,44 @@ class InteractionHandler : public properties::PropertyOwner {
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public:
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InteractionHandler();
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~InteractionHandler();
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~InteractionHandler();
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void setKeyboardController(KeyboardController* controller);
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void setMouseController(MouseController* controller);
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void addController(Controller* controller);
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void setKeyboardController(KeyboardController* controller);
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void setMouseController(MouseController* controller);
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void addController(Controller* controller);
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void lockControls();
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void unlockControls();
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void lockControls();
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void unlockControls();
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void update(double deltaTime);
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void update(double deltaTime);
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void setFocusNode(SceneGraphNode* node);
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const SceneGraphNode* const focusNode() const;
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void setCamera(Camera* camera);
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const Camera* const camera() const;
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void setFocusNode(SceneGraphNode* node);
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const SceneGraphNode* const focusNode() const;
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void setCamera(Camera* camera);
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const Camera* const camera() const;
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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double deltaTime() const;
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double deltaTime() const;
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void orbitDelta(const glm::quat& rotation);
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void orbitDelta(const glm::quat& rotation);
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void orbit(const float &dx, const float &dy, const float &dz, const float &dist);
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void orbit(const float &dx, const float &dy, const float &dz, const float &dist);
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//void distance(const float &d);
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//void distance(const float &d);
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void rotateDelta(const glm::quat& rotation);
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void rotateDelta(const glm::quat& rotation);
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void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
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void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
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void lookAt(const glm::quat& rotation);
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void lookAt(const glm::quat& rotation);
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void setRotation(const glm::quat& rotation);
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void setRotation(const glm::quat& rotation);
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void resetKeyBindings();
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void resetKeyBindings();
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void bindKey(Key key, std::string lua);
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void setInteractionSensitivity(float sensitivity);
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@@ -143,51 +143,51 @@ public:
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void setInvertRotation(bool invert);
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bool invertRotation() const;
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void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
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void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
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void clearKeyframes();
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* interaction. The functions contained are
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* - openspace::luascriptfunctions::setOrigin
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::ScriptEngine::LuaLibrary luaLibrary();
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* interaction. The functions contained are
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* - openspace::luascriptfunctions::setOrigin
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::ScriptEngine::LuaLibrary luaLibrary();
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private:
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friend class Controller;
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friend class Controller;
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InteractionHandler(const InteractionHandler&) = delete;
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InteractionHandler& operator=(const InteractionHandler&) = delete;
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InteractionHandler(InteractionHandler&&) = delete;
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InteractionHandler& operator=(InteractionHandler&&) = delete;
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InteractionHandler(InteractionHandler&&) = delete;
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InteractionHandler& operator=(InteractionHandler&&) = delete;
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Camera* _camera;
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SceneGraphNode* _focusNode;
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Camera* _camera;
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SceneGraphNode* _focusNode;
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double _deltaTime;
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std::mutex _mutex;
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double _deltaTime;
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std::mutex _mutex;
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bool _validKeyLua;
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std::multimap<Key, std::string > _keyLua;
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bool _validKeyLua;
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std::multimap<Key, std::string > _keyLua;
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float _controllerSensitivity;
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bool _invertRoll;
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bool _invertRotation;
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KeyboardController* _keyboardController;
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MouseController* _mouseController;
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std::vector<Controller*> _controllers;
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KeyboardController* _keyboardController;
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MouseController* _mouseController;
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std::vector<Controller*> _controllers;
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properties::StringProperty _origin;
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properties::StringProperty _coordinateSystem;
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//remote controller
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std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
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double _currentKeyframeTime;
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std::mutex _keyframeMutex;
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//remote controller
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std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
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double _currentKeyframeTime;
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std::mutex _keyframeMutex;
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};
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} // namespace interaction
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@@ -35,19 +35,19 @@
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#include <ghoul/misc/interpolator.h>
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namespace {
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const std::string _loggerCat = "InteractionHandler";
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const std::string _loggerCat = "InteractionHandler";
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openspace::Key stringToKey(std::string s) {
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// key only uppercase
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std::transform(s.begin(), s.end(), s.begin(), ::toupper);
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// key only uppercase
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std::transform(s.begin(), s.end(), s.begin(), ::toupper);
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// default is unknown
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// default is unknown
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auto it = openspace::KeyMapping.find(s);
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if (it != openspace::KeyMapping.end())
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return it->second;
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else
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return openspace::Key::Unknown;
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}
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}
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}
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#include "interactionhandler_lua.inl"
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@@ -113,18 +113,18 @@ namespace interaction {
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InteractionHandler::InteractionHandler()
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: properties::PropertyOwner()
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, _camera(nullptr)
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, _focusNode(nullptr)
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, _camera(nullptr)
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, _focusNode(nullptr)
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, _deltaTime(0.0)
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, _validKeyLua(false)
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, _controllerSensitivity(1.f)
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, _invertRoll(false)
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, _invertRotation(false)
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, _keyboardController(nullptr)
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, _mouseController(nullptr)
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, _keyboardController(nullptr)
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, _mouseController(nullptr)
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, _origin("origin", "Origin", "")
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, _coordinateSystem("coordinateSystem", "Coordinate System", "")
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, _currentKeyframeTime(-1.0)
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, _currentKeyframeTime(-1.0)
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{
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setName("Interaction");
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@@ -145,38 +145,38 @@ InteractionHandler::InteractionHandler()
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}
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InteractionHandler::~InteractionHandler() {
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delete _keyboardController;
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delete _mouseController;
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for (size_t i = 0; i < _controllers.size(); ++i)
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delete _controllers[i];
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delete _keyboardController;
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delete _mouseController;
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for (size_t i = 0; i < _controllers.size(); ++i)
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delete _controllers[i];
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}
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void InteractionHandler::setKeyboardController(KeyboardController* controller) {
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assert(controller);
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delete _keyboardController;
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_keyboardController = controller;
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_keyboardController->setHandler(this);
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assert(controller);
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delete _keyboardController;
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_keyboardController = controller;
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_keyboardController->setHandler(this);
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}
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void InteractionHandler::setMouseController(MouseController* controller) {
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assert(controller);
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delete _mouseController;
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_mouseController = controller;
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_mouseController->setHandler(this);
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assert(controller);
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delete _mouseController;
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_mouseController = controller;
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_mouseController->setHandler(this);
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}
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void InteractionHandler::addController(Controller* controller) {
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assert(controller);
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_controllers.push_back(controller);
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controller->setHandler(this);
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assert(controller);
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_controllers.push_back(controller);
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controller->setHandler(this);
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}
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void InteractionHandler::lockControls() {
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_mutex.lock();
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_mutex.lock();
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}
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void InteractionHandler::unlockControls() {
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_mutex.unlock();
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_mutex.unlock();
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}
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//<<<<<<< HEAD
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@@ -233,16 +233,16 @@ void InteractionHandler::unlockControls() {
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// unlockControls();
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//=======
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void InteractionHandler::update(double deltaTime) {
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_deltaTime = deltaTime;
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_mouseController->update(deltaTime);
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_deltaTime = deltaTime;
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_mouseController->update(deltaTime);
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bool hasKeys = false;
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psc pos;
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glm::quat q;
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_keyframeMutex.lock();
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_keyframeMutex.lock();
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if (_keyframes.size() > 4){ //wait until enough samples are buffered
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if (_keyframes.size() > 4){ //wait until enough samples are buffered
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hasKeys = true;
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openspace::network::datamessagestructures::PositionKeyframe p0, p1, p2, p3;
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@@ -252,20 +252,20 @@ void InteractionHandler::update(double deltaTime) {
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p2 = _keyframes[2];
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p3 = _keyframes[3];
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//interval check
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if (_currentKeyframeTime < p1._timeStamp){
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_currentKeyframeTime = p1._timeStamp;
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}
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//interval check
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if (_currentKeyframeTime < p1._timeStamp){
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_currentKeyframeTime = p1._timeStamp;
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}
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double t0 = p1._timeStamp;
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double t1 = p2._timeStamp;
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double fact = (_currentKeyframeTime - t0) / (t1 - t0);
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double t0 = p1._timeStamp;
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double t1 = p2._timeStamp;
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double fact = (_currentKeyframeTime - t0) / (t1 - t0);
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//glm::dvec4 v = positionInterpCR.interpolate(fact, _keyframes[0]._position.dvec4(), _keyframes[1]._position.dvec4(), _keyframes[2]._position.dvec4(), _keyframes[3]._position.dvec4());
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//glm::dvec4 v = positionInterpCR.interpolate(fact, _keyframes[0]._position.dvec4(), _keyframes[1]._position.dvec4(), _keyframes[2]._position.dvec4(), _keyframes[3]._position.dvec4());
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glm::dvec4 v = ghoul::interpolateLinear(fact, p1._position.dvec4(), p2._position.dvec4());
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pos = psc(v.x, v.y, v.z, v.w);
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q = ghoul::interpolateLinear(fact, p1._viewRotationQuat, p2._viewRotationQuat);
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@@ -282,29 +282,29 @@ void InteractionHandler::update(double deltaTime) {
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_keyframeMutex.unlock();
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if(hasKeys){
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_camera->setPosition(pos);
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_camera->setViewRotationMatrix(glm::mat4_cast(q));
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_camera->setPosition(pos);
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_camera->setViewRotationMatrix(glm::mat4_cast(q));
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}
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}
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void InteractionHandler::setFocusNode(SceneGraphNode* node) {
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if (_focusNode == node){
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return;
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}
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if (_focusNode == node){
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return;
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}
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_focusNode = node;
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_focusNode = node;
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//orient the camera to the new node
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psc focusPos = node->worldPosition();
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psc camToFocus = focusPos - _camera->position();
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glm::vec3 viewDir = glm::normalize(camToFocus.vec3());
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glm::vec3 cameraView = glm::normalize(_camera->viewDirection());
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//orient the camera to the new node
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psc focusPos = node->worldPosition();
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psc camToFocus = focusPos - _camera->position();
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glm::vec3 viewDir = glm::normalize(camToFocus.vec3());
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glm::vec3 cameraView = glm::normalize(_camera->viewDirection());
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//set new focus position
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_camera->setFocusPosition(node->worldPosition());
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float dot = glm::dot(viewDir, cameraView);
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@@ -313,25 +313,25 @@ void InteractionHandler::setFocusNode(SceneGraphNode* node) {
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if (dot < 1.f && dot > -1.f) {
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//if (glm::length(viewDir - cameraView) < 0.001) {
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//if (viewDir != cameraView) {
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glm::vec3 rotAxis = glm::normalize(glm::cross(viewDir, cameraView));
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float angle = glm::angle(viewDir, cameraView);
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glm::quat q = glm::angleAxis(angle, rotAxis);
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glm::vec3 rotAxis = glm::normalize(glm::cross(viewDir, cameraView));
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float angle = glm::angle(viewDir, cameraView);
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glm::quat q = glm::angleAxis(angle, rotAxis);
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//rotate view to target new focus
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_camera->rotate(q);
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//rotate view to target new focus
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_camera->rotate(q);
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}
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}
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const SceneGraphNode* const InteractionHandler::focusNode() const {
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return _focusNode;
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return _focusNode;
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}
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void InteractionHandler::setCamera(Camera* camera) {
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assert(camera);
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_camera = camera;
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assert(camera);
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_camera = camera;
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}
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const Camera* const InteractionHandler::camera() const {
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return _camera;
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return _camera;
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}
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//void InteractionHandler::keyboardCallback(int key, int action) {
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@@ -344,71 +344,71 @@ const Camera* const InteractionHandler::camera() const {
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//}
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void InteractionHandler::mouseButtonCallback(MouseButton button, MouseAction action) {
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if (_mouseController)
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_mouseController->button(button, action);
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if (_mouseController)
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_mouseController->button(button, action);
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}
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void InteractionHandler::mousePositionCallback(double x, double y) {
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if (_mouseController)
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// TODO Remap screen coordinates to [0,1]
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_mouseController->move(static_cast<float>(x), static_cast<float>(y));
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if (_mouseController)
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// TODO Remap screen coordinates to [0,1]
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_mouseController->move(static_cast<float>(x), static_cast<float>(y));
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}
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void InteractionHandler::mouseScrollWheelCallback(double pos) {
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if (_mouseController)
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_mouseController->scrollWheel(static_cast<int>(pos));
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if (_mouseController)
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_mouseController->scrollWheel(static_cast<int>(pos));
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}
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void InteractionHandler::orbit(const float &dx, const float &dy, const float &dz, const float &dist){
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lockControls();
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glm::vec3 cameraUp = glm::normalize((glm::inverse(_camera->viewRotationMatrix()) * glm::vec4(_camera->lookUpVector(), 0))).xyz();
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glm::vec3 cameraRight = glm::cross(_camera->viewDirection(), cameraUp);
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lockControls();
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glm::vec3 cameraUp = glm::normalize((glm::inverse(_camera->viewRotationMatrix()) * glm::vec4(_camera->lookUpVector(), 0))).xyz();
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glm::vec3 cameraRight = glm::cross(_camera->viewDirection(), cameraUp);
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glm::mat4 transform;
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transform = glm::rotate(glm::radians(dx * 100.f), cameraUp) * transform;
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transform = glm::rotate(glm::radians(dy * 100.f), cameraRight) * transform;
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transform = glm::rotate(glm::radians(dz * 100.f), _camera->viewDirection()) * transform;
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glm::mat4 transform;
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transform = glm::rotate(glm::radians(dx * 100.f), cameraUp) * transform;
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transform = glm::rotate(glm::radians(dy * 100.f), cameraRight) * transform;
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transform = glm::rotate(glm::radians(dz * 100.f), _camera->viewDirection()) * transform;
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//get "old" focus position
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psc focus = _camera->focusPosition();
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//// get camera position
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//psc relative = _camera->position();
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//get "old" focus position
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psc focus = _camera->focusPosition();
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//// get camera position
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//psc relative = _camera->position();
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// get camera position (UNSYNCHRONIZED)
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psc relative = _camera->unsynchedPosition();
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// get camera position (UNSYNCHRONIZED)
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psc relative = _camera->unsynchedPosition();
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//get relative vector
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psc relative_focus_coordinate = relative - focus;
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//rotate relative vector
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relative_focus_coordinate = glm::inverse(transform) * relative_focus_coordinate.vec4();
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//get new new position of focus node
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psc origin;
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if (_focusNode) {
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origin = _focusNode->worldPosition();
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}
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//get relative vector
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psc relative_focus_coordinate = relative - focus;
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//rotate relative vector
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relative_focus_coordinate = glm::inverse(transform) * relative_focus_coordinate.vec4();
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//get new new position of focus node
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psc origin;
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if (_focusNode) {
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origin = _focusNode->worldPosition();
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}
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//new camera position
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relative = origin + relative_focus_coordinate;
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//new camera position
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relative = origin + relative_focus_coordinate;
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float bounds = 2.f * (_focusNode ? _focusNode->boundingSphere().lengthf() : 0.f) / 10.f;
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float bounds = 2.f * (_focusNode ? _focusNode->boundingSphere().lengthf() : 0.f) / 10.f;
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psc target = relative + relative_focus_coordinate * dist;
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//don't fly into objects
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if ((target - origin).length() < bounds){
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target = relative;
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}
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psc target = relative + relative_focus_coordinate * dist;
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//don't fly into objects
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if ((target - origin).length() < bounds){
|
||||
target = relative;
|
||||
}
|
||||
|
||||
unlockControls();
|
||||
unlockControls();
|
||||
|
||||
_camera->setFocusPosition(origin);
|
||||
_camera->setPosition(target);
|
||||
_camera->rotate(glm::quat_cast(transform));
|
||||
|
||||
_camera->setPosition(target);
|
||||
_camera->rotate(glm::quat_cast(transform));
|
||||
|
||||
}
|
||||
|
||||
//void InteractionHandler::distance(const float &d){
|
||||
@@ -433,35 +433,35 @@ void InteractionHandler::orbit(const float &dx, const float &dy, const float &dz
|
||||
|
||||
void InteractionHandler::orbitDelta(const glm::quat& rotation)
|
||||
{
|
||||
lockControls();
|
||||
lockControls();
|
||||
|
||||
// the camera position
|
||||
psc relative = _camera->position();
|
||||
// the camera position
|
||||
psc relative = _camera->position();
|
||||
|
||||
// should be changed to something more dynamic =)
|
||||
psc origin;
|
||||
if (_focusNode) {
|
||||
origin = _focusNode->worldPosition();
|
||||
}
|
||||
// should be changed to something more dynamic =)
|
||||
psc origin;
|
||||
if (_focusNode) {
|
||||
origin = _focusNode->worldPosition();
|
||||
}
|
||||
|
||||
psc relative_origin_coordinate = relative - origin;
|
||||
//glm::mat4 rotation_matrix = glm::mat4_cast(glm::inverse(rotation));
|
||||
//relative_origin_coordinate = relative_origin_coordinate.vec4() * glm::inverse(rotation);
|
||||
relative_origin_coordinate = glm::inverse(rotation) * relative_origin_coordinate.vec4();
|
||||
relative = relative_origin_coordinate + origin;
|
||||
psc relative_origin_coordinate = relative - origin;
|
||||
//glm::mat4 rotation_matrix = glm::mat4_cast(glm::inverse(rotation));
|
||||
//relative_origin_coordinate = relative_origin_coordinate.vec4() * glm::inverse(rotation);
|
||||
relative_origin_coordinate = glm::inverse(rotation) * relative_origin_coordinate.vec4();
|
||||
relative = relative_origin_coordinate + origin;
|
||||
glm::mat4 la = glm::lookAt(_camera->position().vec3(), origin.vec3(), glm::rotate(rotation, _camera->lookUpVector()));
|
||||
|
||||
unlockControls();
|
||||
|
||||
_camera->setPosition(relative);
|
||||
//camera_->rotate(rotation);
|
||||
//camera_->setRotation(glm::mat4_cast(rotation));
|
||||
_camera->setPosition(relative);
|
||||
//camera_->rotate(rotation);
|
||||
//camera_->setRotation(glm::mat4_cast(rotation));
|
||||
|
||||
|
||||
_camera->setRotation(la);
|
||||
//camera_->setLookUpVector();
|
||||
|
||||
_camera->setRotation(la);
|
||||
//camera_->setLookUpVector();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
//<<<<<<< HEAD
|
||||
@@ -480,46 +480,46 @@ void InteractionHandler::orbitDelta(const glm::quat& rotation)
|
||||
//=======
|
||||
void InteractionHandler::rotateDelta(const glm::quat& rotation)
|
||||
{
|
||||
_camera->rotate(rotation);
|
||||
_camera->rotate(rotation);
|
||||
}
|
||||
|
||||
void InteractionHandler::distanceDelta(const PowerScaledScalar& distance, size_t iterations)
|
||||
{
|
||||
if (iterations > 5)
|
||||
return;
|
||||
//assert(this_);
|
||||
lockControls();
|
||||
|
||||
psc relative = _camera->position();
|
||||
const psc origin = (_focusNode) ? _focusNode->worldPosition() : psc();
|
||||
|
||||
if (iterations > 5)
|
||||
return;
|
||||
//assert(this_);
|
||||
lockControls();
|
||||
|
||||
psc relative = _camera->position();
|
||||
const psc origin = (_focusNode) ? _focusNode->worldPosition() : psc();
|
||||
|
||||
unlockControls();
|
||||
|
||||
psc relative_origin_coordinate = relative - origin;
|
||||
const glm::vec3 dir(relative_origin_coordinate.direction());
|
||||
glm::vec3 newdir = dir * distance[0];
|
||||
const glm::vec3 dir(relative_origin_coordinate.direction());
|
||||
glm::vec3 newdir = dir * distance[0];
|
||||
|
||||
relative_origin_coordinate = newdir;
|
||||
relative_origin_coordinate[3] = distance[1];
|
||||
relative = relative + relative_origin_coordinate;
|
||||
relative_origin_coordinate = newdir;
|
||||
relative_origin_coordinate[3] = distance[1];
|
||||
relative = relative + relative_origin_coordinate;
|
||||
|
||||
relative_origin_coordinate = relative - origin;
|
||||
if (relative_origin_coordinate.vec4().x == 0.f && relative_origin_coordinate.vec4().y == 0.f && relative_origin_coordinate.vec4().z == 0.f)
|
||||
// TODO: this shouldn't be allowed to happen; a mechanism to prevent the camera to coincide with the origin is necessary (ab)
|
||||
return;
|
||||
relative_origin_coordinate = relative - origin;
|
||||
if (relative_origin_coordinate.vec4().x == 0.f && relative_origin_coordinate.vec4().y == 0.f && relative_origin_coordinate.vec4().z == 0.f)
|
||||
// TODO: this shouldn't be allowed to happen; a mechanism to prevent the camera to coincide with the origin is necessary (ab)
|
||||
return;
|
||||
|
||||
newdir = relative_origin_coordinate.direction();
|
||||
newdir = relative_origin_coordinate.direction();
|
||||
|
||||
// update only if on the same side of the origin
|
||||
if (glm::angle(newdir, dir) < 90.0f) {
|
||||
_camera->setPosition(relative);
|
||||
}
|
||||
else {
|
||||
PowerScaledScalar d2 = distance;
|
||||
d2[0] *= 0.75f;
|
||||
d2[1] *= 0.85f;
|
||||
distanceDelta(d2, iterations + 1);
|
||||
}
|
||||
// update only if on the same side of the origin
|
||||
if (glm::angle(newdir, dir) < 90.0f) {
|
||||
_camera->setPosition(relative);
|
||||
}
|
||||
else {
|
||||
PowerScaledScalar d2 = distance;
|
||||
d2[0] *= 0.75f;
|
||||
d2[1] *= 0.85f;
|
||||
distanceDelta(d2, iterations + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void InteractionHandler::lookAt(const glm::quat& rotation)
|
||||
@@ -529,50 +529,50 @@ void InteractionHandler::lookAt(const glm::quat& rotation)
|
||||
void InteractionHandler::keyboardCallback(Key key, KeyModifier modifier, KeyAction action) {
|
||||
// TODO package in script
|
||||
const float speed = _controllerSensitivity;
|
||||
const float dt = static_cast<float>(_deltaTime);
|
||||
const float dt = static_cast<float>(_deltaTime);
|
||||
if (action == KeyAction::Press || action == KeyAction::Repeat) {
|
||||
if ((key == Key::Right) && (modifier == KeyModifier::NoModifier)) {
|
||||
glm::vec3 euler(0.0, speed * dt*0.4, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
glm::vec3 euler(0.0, speed * dt*0.4, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
if ((key == Key::Left) && (modifier == KeyModifier::NoModifier)) {
|
||||
glm::vec3 euler(0.0, -speed * dt*0.4, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
glm::vec3 euler(0.0, -speed * dt*0.4, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
if ((key == Key::Down) && (modifier == KeyModifier::NoModifier)) {
|
||||
glm::vec3 euler(speed * dt*0.4, 0.0, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
glm::vec3 euler(speed * dt*0.4, 0.0, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
if ((key == Key::Up) && (modifier == KeyModifier::NoModifier)) {
|
||||
glm::vec3 euler(-speed * dt*0.4, 0.0, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
glm::vec3 euler(-speed * dt*0.4, 0.0, 0.0);
|
||||
glm::quat rot = glm::quat(euler);
|
||||
rotateDelta(rot);
|
||||
}
|
||||
if ((key == Key::KeypadSubtract) && (modifier == KeyModifier::NoModifier)) {
|
||||
glm::vec2 s = OsEng.renderEngine().camera()->scaling();
|
||||
s[1] -= 0.5f;
|
||||
OsEng.renderEngine().camera()->setScaling(s);
|
||||
}
|
||||
glm::vec2 s = OsEng.renderEngine().camera()->scaling();
|
||||
s[1] -= 0.5f;
|
||||
OsEng.renderEngine().camera()->setScaling(s);
|
||||
}
|
||||
if ((key == Key::KeypadAdd) && (modifier == KeyModifier::NoModifier)) {
|
||||
glm::vec2 s = OsEng.renderEngine().camera()->scaling();
|
||||
s[1] += 0.5f;
|
||||
OsEng.renderEngine().camera()->setScaling(s);
|
||||
}
|
||||
glm::vec2 s = OsEng.renderEngine().camera()->scaling();
|
||||
s[1] += 0.5f;
|
||||
OsEng.renderEngine().camera()->setScaling(s);
|
||||
}
|
||||
|
||||
// iterate over key bindings
|
||||
_validKeyLua = true;
|
||||
auto ret = _keyLua.equal_range(key);
|
||||
for (auto it = ret.first; it != ret.second; ++it) {
|
||||
//OsEng.scriptEngine()->runScript(it->second);
|
||||
OsEng.scriptEngine().queueScript(it->second);
|
||||
if (!_validKeyLua) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// iterate over key bindings
|
||||
_validKeyLua = true;
|
||||
auto ret = _keyLua.equal_range(key);
|
||||
for (auto it = ret.first; it != ret.second; ++it) {
|
||||
//OsEng.scriptEngine()->runScript(it->second);
|
||||
OsEng.scriptEngine().queueScript(it->second);
|
||||
if (!_validKeyLua) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//
|
||||
//void InteractionHandler::mouseButtonCallback(int key, int action) {
|
||||
@@ -613,43 +613,43 @@ void InteractionHandler::keyboardCallback(Key key, KeyModifier modifier, KeyActi
|
||||
//
|
||||
//
|
||||
void InteractionHandler::resetKeyBindings() {
|
||||
_keyLua.clear();
|
||||
_validKeyLua = false;
|
||||
_keyLua.clear();
|
||||
_validKeyLua = false;
|
||||
}
|
||||
|
||||
void InteractionHandler::bindKey(Key key, std::string lua) {
|
||||
_keyLua.insert(std::make_pair(key, lua));
|
||||
_keyLua.insert(std::make_pair(key, lua));
|
||||
}
|
||||
|
||||
scripting::ScriptEngine::LuaLibrary InteractionHandler::luaLibrary() {
|
||||
return {
|
||||
"",
|
||||
{
|
||||
{
|
||||
"clearKeys",
|
||||
&luascriptfunctions::clearKeys,
|
||||
"",
|
||||
"Clear all key bindings"
|
||||
},
|
||||
{
|
||||
"bindKey",
|
||||
&luascriptfunctions::bindKey,
|
||||
"string, string",
|
||||
"Binds a key by name to a lua string command"
|
||||
},
|
||||
{
|
||||
"dt",
|
||||
&luascriptfunctions::dt,
|
||||
"",
|
||||
"Get current frame time"
|
||||
},
|
||||
{
|
||||
"distance",
|
||||
&luascriptfunctions::distance,
|
||||
"number",
|
||||
"Change distance to origin",
|
||||
return {
|
||||
"",
|
||||
{
|
||||
{
|
||||
"clearKeys",
|
||||
&luascriptfunctions::clearKeys,
|
||||
"",
|
||||
"Clear all key bindings"
|
||||
},
|
||||
{
|
||||
"bindKey",
|
||||
&luascriptfunctions::bindKey,
|
||||
"string, string",
|
||||
"Binds a key by name to a lua string command"
|
||||
},
|
||||
{
|
||||
"dt",
|
||||
&luascriptfunctions::dt,
|
||||
"",
|
||||
"Get current frame time"
|
||||
},
|
||||
{
|
||||
"distance",
|
||||
&luascriptfunctions::distance,
|
||||
"number",
|
||||
"Change distance to origin",
|
||||
true
|
||||
},
|
||||
},
|
||||
{
|
||||
"setInteractionSensitivity",
|
||||
&luascriptfunctions::setInteractionSensitivity,
|
||||
@@ -687,18 +687,18 @@ scripting::ScriptEngine::LuaLibrary InteractionHandler::luaLibrary() {
|
||||
"Returns the status of rotation movement inversion"
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
//=======
|
||||
void InteractionHandler::setRotation(const glm::quat& rotation)
|
||||
{
|
||||
_camera->setRotation(rotation);
|
||||
_camera->setRotation(rotation);
|
||||
}
|
||||
|
||||
double InteractionHandler::deltaTime() const {
|
||||
return _deltaTime;
|
||||
return _deltaTime;
|
||||
}
|
||||
|
||||
void InteractionHandler::setInteractionSensitivity(float sensitivity) {
|
||||
@@ -726,15 +726,15 @@ bool InteractionHandler::invertRotation() const {
|
||||
}
|
||||
|
||||
void InteractionHandler::addKeyframe(const network::datamessagestructures::PositionKeyframe &kf){
|
||||
_keyframeMutex.lock();
|
||||
_keyframeMutex.lock();
|
||||
|
||||
//save a maximum of 10 samples (1 seconds of buffer)
|
||||
if (_keyframes.size() >= 10){
|
||||
_keyframes.erase(_keyframes.begin());
|
||||
}
|
||||
//save a maximum of 10 samples (1 seconds of buffer)
|
||||
if (_keyframes.size() >= 10){
|
||||
_keyframes.erase(_keyframes.begin());
|
||||
}
|
||||
_keyframes.push_back(kf);
|
||||
|
||||
_keyframeMutex.unlock();
|
||||
_keyframeMutex.unlock();
|
||||
}
|
||||
|
||||
void InteractionHandler::clearKeyframes(){
|
||||
|
||||
@@ -32,28 +32,28 @@ namespace luascriptfunctions {
|
||||
* Set the origin of the camera
|
||||
*/
|
||||
int setOrigin(lua_State* L) {
|
||||
using ghoul::lua::luaTypeToString;
|
||||
const std::string _loggerCat = "lua.setOrigin";
|
||||
using ghoul::lua::luaTypeToString;
|
||||
const std::string _loggerCat = "lua.setOrigin";
|
||||
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 1)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 1)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
|
||||
|
||||
const int type = lua_type(L, -1);
|
||||
if (type != LUA_TSTRING)
|
||||
return luaL_error(L, "Expected string, got %i", type);
|
||||
const int type = lua_type(L, -1);
|
||||
if (type != LUA_TSTRING)
|
||||
return luaL_error(L, "Expected string, got %i", type);
|
||||
|
||||
std::string s = luaL_checkstring(L, -1);
|
||||
std::string s = luaL_checkstring(L, -1);
|
||||
|
||||
SceneGraphNode* node = sceneGraphNode(s);
|
||||
if (!node) {
|
||||
LWARNING("Could not find a node in scenegraph called '" << s <<"'");
|
||||
return 0;
|
||||
}
|
||||
SceneGraphNode* node = sceneGraphNode(s);
|
||||
if (!node) {
|
||||
LWARNING("Could not find a node in scenegraph called '" << s <<"'");
|
||||
return 0;
|
||||
}
|
||||
|
||||
OsEng.interactionHandler().setFocusNode(node);
|
||||
OsEng.interactionHandler().setFocusNode(node);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -62,31 +62,31 @@ int setOrigin(lua_State* L) {
|
||||
* Binds a key to Lua command
|
||||
*/
|
||||
int bindKey(lua_State* L) {
|
||||
using ghoul::lua::luaTypeToString;
|
||||
const std::string _loggerCat = "lua.bindKey";
|
||||
using ghoul::lua::luaTypeToString;
|
||||
const std::string _loggerCat = "lua.bindKey";
|
||||
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 2)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 2)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
|
||||
|
||||
|
||||
std::string key = luaL_checkstring(L, -2);
|
||||
std::string command = luaL_checkstring(L, -1);
|
||||
std::string key = luaL_checkstring(L, -2);
|
||||
std::string command = luaL_checkstring(L, -1);
|
||||
|
||||
if (command.empty())
|
||||
return luaL_error(L, "Command string is empty");
|
||||
if (command.empty())
|
||||
return luaL_error(L, "Command string is empty");
|
||||
|
||||
openspace::Key iKey = stringToKey(key);
|
||||
|
||||
if (iKey == openspace::Key::Unknown) {
|
||||
LERROR("Could not find key '"<< key <<"'");
|
||||
return 0;
|
||||
}
|
||||
LERROR("Could not find key '"<< key <<"'");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
OsEng.interactionHandler().bindKey(iKey, command);
|
||||
OsEng.interactionHandler().bindKey(iKey, command);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -95,16 +95,16 @@ int bindKey(lua_State* L) {
|
||||
* Clears all key bindings
|
||||
*/
|
||||
int clearKeys(lua_State* L) {
|
||||
using ghoul::lua::luaTypeToString;
|
||||
const std::string _loggerCat = "lua.clearKeys";
|
||||
using ghoul::lua::luaTypeToString;
|
||||
const std::string _loggerCat = "lua.clearKeys";
|
||||
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 0)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 0)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
||||
|
||||
OsEng.interactionHandler().resetKeyBindings();
|
||||
OsEng.interactionHandler().resetKeyBindings();
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -113,12 +113,12 @@ int clearKeys(lua_State* L) {
|
||||
* Get current frame time
|
||||
*/
|
||||
int dt(lua_State* L) {
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 0)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 0)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
||||
|
||||
lua_pushnumber(L,OsEng.interactionHandler().deltaTime());
|
||||
return 1;
|
||||
lua_pushnumber(L,OsEng.interactionHandler().deltaTime());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -127,15 +127,15 @@ int dt(lua_State* L) {
|
||||
* Change distance to origin
|
||||
*/
|
||||
int distance(lua_State* L) {
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 2)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
|
||||
int nArguments = lua_gettop(L);
|
||||
if (nArguments != 2)
|
||||
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
|
||||
|
||||
double d1 = luaL_checknumber(L, -2);
|
||||
double d2 = luaL_checknumber(L, -1);
|
||||
PowerScaledScalar dist(static_cast<float>(d1), static_cast<float>(d2));
|
||||
OsEng.interactionHandler().distanceDelta(dist);
|
||||
return 0;
|
||||
double d1 = luaL_checknumber(L, -2);
|
||||
double d2 = luaL_checknumber(L, -1);
|
||||
PowerScaledScalar dist(static_cast<float>(d1), static_cast<float>(d2));
|
||||
OsEng.interactionHandler().distanceDelta(dist);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user