mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
Initial work on performance measuring
This commit is contained in:
Submodule ext/ghoul updated: 8418f394f4...aa350fd8d3
@@ -27,6 +27,10 @@
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#include <openspace/scripting/scriptengine.h>
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namespace ghoul {
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class SharedMemory;
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}
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namespace openspace {
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// Forward declare to minimize dependencies
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@@ -59,6 +63,8 @@ public:
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void takeScreenshot();
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void toggleVisualizeABuffer(bool b);
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void setPerformanceMeasurements(bool performanceMeasurements);
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void serialize(SyncBuffer* syncBuffer);
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void deserialize(SyncBuffer* syncBuffer);
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@@ -72,8 +78,9 @@ public:
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*/
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static scripting::ScriptEngine::LuaLibrary luaLibrary();
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private:
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void storePerformanceMeasurements();
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Camera* _mainCamera;
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SceneGraph* _sceneGraph;
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ABuffer* _abuffer;
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@@ -83,6 +90,9 @@ private:
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bool _showScreenLog;
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bool _takeScreenshot;
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bool _doPerformanceMeasurements;
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ghoul::SharedMemory* _performanceMemory;
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void generateGlslConfig();
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bool _visualizeABuffer;
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@@ -35,7 +35,6 @@
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#include <openspace/util/updatestructures.h>
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#include <openspace/scripting/scriptengine.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/misc/dictionary.h>
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@@ -44,6 +43,8 @@ namespace openspace {
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class SceneGraphNode;
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// Notifications:
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// SceneGraphFinishedLoading
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class SceneGraph {
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public:
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// constructors & destructor
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@@ -99,6 +100,8 @@ public:
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*/
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SceneGraphNode* sceneGraphNode(const std::string& name) const;
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std::vector<SceneGraphNode*> allSceneGraphNodes() const;
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/**
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* Returns the Lua library that contains all Lua functions available to change the
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* scene graph. The functions contained are
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@@ -44,9 +44,14 @@ namespace openspace {
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class SceneGraphNode : public properties::PropertyOwner {
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public:
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struct PerformanceRecord {
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long long renderTime; // time in ns
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long long updateTimeRenderable; // time in ns
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long long updateTimeEphemeris; // time in ns
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};
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static std::string RootNodeName;
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// constructors & destructor
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SceneGraphNode();
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~SceneGraphNode();
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@@ -55,12 +60,10 @@ public:
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bool initialize();
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bool deinitialize();
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// essential
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void update(const UpdateData& data);
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void evaluate(const Camera* camera, const psc& parentPosition = psc());
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void render(const RenderData& data);
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// set & get
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void addNode(SceneGraphNode* child);
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void setParent(SceneGraphNode* parent);
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@@ -70,7 +73,6 @@ public:
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SceneGraphNode* parent() const;
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const std::vector<SceneGraphNode*>& children() const;
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// bounding sphere
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PowerScaledScalar calculateBoundingSphere();
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PowerScaledScalar boundingSphere() const;
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@@ -78,27 +80,26 @@ public:
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void print() const;
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// renderable
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const PerformanceRecord& performanceRecord() const { return _performanceRecord; }
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void setRenderable(Renderable* renderable);
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const Renderable* renderable() const;
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Renderable* renderable();
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private:
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// essential
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std::vector<SceneGraphNode*> _children;
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bool sphereInsideFrustum(const psc s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
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std::vector<SceneGraphNode*> _children;
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SceneGraphNode* _parent;
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Ephemeris* _ephemeris;
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// renderable
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PerformanceRecord _performanceRecord;
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Renderable* _renderable;
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bool _renderableVisible;
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// bounding sphere
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bool _boundingSphereVisible;
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PowerScaledScalar _boundingSphere;
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// private helper methods
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bool sphereInsideFrustum(const psc s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
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};
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} // namespace openspace
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@@ -33,12 +33,13 @@ namespace openspace {
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struct UpdateData {
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double time;
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double delta;
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bool doPerformanceMeasurement;
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};
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struct RenderData {
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const Camera& camera;
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psc position;
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bool doPerformanceMeasurement;
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};
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}
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@@ -40,6 +40,7 @@
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#include <openspace/util/syncbuffer.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/lua/lua_helper.h>
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#include <ghoul/misc/sharedmemory.h>
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#include <ghoul/io/texture/texturereader.h>
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#ifdef GHOUL_USE_DEVIL
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@@ -68,6 +69,9 @@
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namespace {
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const std::string _loggerCat = "RenderEngine";
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const std::string PerformanceMeasurementSharedData =
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"OpenSpacePerformanceMeasurementSharedData";
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}
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namespace openspace {
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@@ -103,6 +107,21 @@ int visualizeABuffer(lua_State* L) {
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return 0;
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}
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/**
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* \ingroup LuaScripts
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* visualizeABuffer(bool):
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* Toggle the visualization of the ABuffer
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*/
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int setPerformanceMeasurement(lua_State* L) {
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int nArguments = lua_gettop(L);
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if (nArguments != 1)
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return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
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bool b = lua_toboolean(L, -1) != 0;
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OsEng.renderEngine().setPerformanceMeasurements(b);
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return 0;
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}
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} // namespace luascriptfunctions
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@@ -114,6 +133,8 @@ RenderEngine::RenderEngine()
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, _showInfo(true)
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, _showScreenLog(true)
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, _takeScreenshot(false)
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, _doPerformanceMeasurements(false)
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, _performanceMemory(nullptr)
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, _visualizeABuffer(false)
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, _visualizer(nullptr)
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{
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@@ -124,6 +145,10 @@ RenderEngine::~RenderEngine()
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delete _mainCamera;
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if (_visualizer)
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delete _visualizer;
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delete _performanceMemory;
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if (ghoul::SharedMemory::exists(PerformanceMeasurementSharedData))
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ghoul::SharedMemory::remove(PerformanceMeasurementSharedData);
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}
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bool RenderEngine::initialize()
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@@ -266,7 +291,11 @@ void RenderEngine::postSynchronizationPreDraw()
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UpdateData a = { Time::ref().currentTime(), Time::ref().deltaTime() };
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// update and evaluate the scene starting from the root node
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_sceneGraph->update(a);
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_sceneGraph->update({
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Time::ref().currentTime(),
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Time::ref().deltaTime(),
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_doPerformanceMeasurements
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});
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_sceneGraph->evaluate(_mainCamera);
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// clear the abuffer before rendering the scene
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@@ -320,7 +349,11 @@ void RenderEngine::render()
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// render the scene starting from the root node
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if (!_visualizeABuffer) {
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_abuffer->preRender();
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_sceneGraph->render({ *_mainCamera, psc() });
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_sceneGraph->render({
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*_mainCamera,
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psc(),
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_doPerformanceMeasurements
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});
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_abuffer->postRender();
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glEnable(GL_BLEND);
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@@ -442,6 +475,9 @@ void RenderEngine::postDraw() {
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sgct::Engine::instance()->takeScreenshot();
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_takeScreenshot = false;
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}
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if (_doPerformanceMeasurements)
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storePerformanceMeasurements();
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}
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void RenderEngine::takeScreenshot() {
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@@ -544,9 +580,93 @@ scripting::ScriptEngine::LuaLibrary RenderEngine::luaLibrary() {
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&luascriptfunctions::visualizeABuffer,
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"bool",
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"Toggles the visualization of the ABuffer"
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},
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{
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"setPerformanceMeasurement",
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&luascriptfunctions::setPerformanceMeasurement,
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"bool",
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"Sets the performance measurements"
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}
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},
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};
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}
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void RenderEngine::setPerformanceMeasurements(bool performanceMeasurements) {
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_doPerformanceMeasurements = performanceMeasurements;
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}
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void RenderEngine::storePerformanceMeasurements() {
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const int nValues = 1000;
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const int lengthName = 256;
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const int maxValues = 50;
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struct PerformanceLayout {
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int32_t nValuesPerEntry;
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int32_t nEntries;
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int32_t maxNameLength;
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int32_t maxEntries;
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struct PerformanceLayoutEntry {
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char name[lengthName];
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int64_t renderTime[nValues];
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int64_t updateRenderable[nValues];
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int64_t updateEphemeris[nValues];
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int32_t currentRenderTime;
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int32_t currentUpdateRenderable;
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int32_t currentUpdateEphemeris;
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};
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PerformanceLayoutEntry entries[maxValues];
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};
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const int nNodes = sceneGraph()->allSceneGraphNodes().size();
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if (!_performanceMemory) {
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// Compute the total size
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const int totalSize = 4 * sizeof(int32_t) +
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maxValues * sizeof(PerformanceLayout::PerformanceLayoutEntry);
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LINFO("Create shared memory of size '" << totalSize << "' bytes");
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ghoul::SharedMemory::create(PerformanceMeasurementSharedData, totalSize);
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_performanceMemory = new ghoul::SharedMemory(PerformanceMeasurementSharedData);
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PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
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layout->nValuesPerEntry = nValues;
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layout->nEntries = nNodes;
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layout->maxNameLength = lengthName;
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layout->maxEntries = maxValues;
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memset(layout->entries, 0, maxValues * sizeof(PerformanceLayout::PerformanceLayoutEntry));
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for (int i = 0; i < nNodes; ++i) {
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SceneGraphNode* node = sceneGraph()->allSceneGraphNodes()[i];
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memset(layout->entries[i].name, 0, lengthName);
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strcpy(layout->entries[i].name, node->name().c_str());
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layout->entries[i].currentRenderTime = 0;
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layout->entries[i].currentUpdateRenderable = 0;
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layout->entries[i].currentUpdateEphemeris = 0;
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}
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}
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PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
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_performanceMemory->acquireLock();
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for (int i = 0; i < nNodes; ++i) {
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SceneGraphNode* node = sceneGraph()->allSceneGraphNodes()[i];
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SceneGraphNode::PerformanceRecord r = node->performanceRecord();
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PerformanceLayout::PerformanceLayoutEntry& entry = layout->entries[i];
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entry.renderTime[entry.currentRenderTime] = r.renderTime;
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entry.updateEphemeris[entry.currentUpdateEphemeris] = r.updateTimeEphemeris;
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entry.updateRenderable[entry.currentUpdateRenderable] = r.updateTimeRenderable;
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entry.currentRenderTime = (entry.currentRenderTime + 1) % nValues;
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entry.currentUpdateEphemeris = (entry.currentUpdateEphemeris + 1) % nValues;
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entry.currentUpdateRenderable = (entry.currentUpdateRenderable + 1) % nValues;
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}
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_performanceMemory->releaseLock();
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}
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} // namespace openspace
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@@ -22,7 +22,6 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// open space includes
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#include <openspace/scenegraph/scenegraph.h>
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#include <openspace/scenegraph/scenegraphnode.h>
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#include <openspace/engine/openspaceengine.h>
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@@ -34,7 +33,6 @@
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#include <openspace/abuffer/abuffer.h>
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#include <openspace/engine/gui.h>
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// ghoul includes
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#include "ghoul/logging/logmanager.h"
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#include "ghoul/opengl/programobject.h"
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#include "ghoul/io/texture/texturereader.h"
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@@ -526,6 +524,10 @@ SceneGraphNode* SceneGraph::sceneGraphNode(const std::string& name) const {
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return it->second;
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}
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std::vector<SceneGraphNode*> SceneGraph::allSceneGraphNodes() const {
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return _nodes;
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}
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scripting::ScriptEngine::LuaLibrary SceneGraph::luaLibrary() {
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return {
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"",
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@@ -34,6 +34,7 @@
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#include <ghoul/opengl/shadermanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/shaderobject.h>
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#include <ghoul/misc/highresclock.h>
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#include <openspace/scenegraph/staticephemeris.h>
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#include <openspace/engine/openspaceengine.h>
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@@ -128,6 +129,7 @@ SceneGraphNode::SceneGraphNode()
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, _renderable(nullptr)
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, _renderableVisible(false)
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, _boundingSphereVisible(false)
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, _performanceRecord({0, 0, 0})
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{
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}
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@@ -170,17 +172,39 @@ bool SceneGraphNode::deinitialize()
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return true;
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}
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// essential
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void SceneGraphNode::update(const UpdateData& data)
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{
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if (_ephemeris)
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_ephemeris->update(data);
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if (_renderable && _renderable->isReady())
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_renderable->update(data);
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void SceneGraphNode::update(const UpdateData& data) {
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if (_ephemeris) {
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if (data.doPerformanceMeasurement) {
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glFinish();
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ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
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_ephemeris->update(data);
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glFinish();
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ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
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_performanceRecord.updateTimeEphemeris = (end - start).count();
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}
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else
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_ephemeris->update(data);
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}
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if (_renderable && _renderable->isReady()) {
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if (data.doPerformanceMeasurement) {
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glFinish();
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ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
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_renderable->update(data);
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glFinish();
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ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
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_performanceRecord.updateTimeRenderable = (end - start).count();
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}
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else
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_renderable->update(data);
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}
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}
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void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition)
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{
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void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition) {
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//const psc thisPosition = parentPosition + _ephemeris->position();
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//const psc camPos = camera->position();
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//const psc toCamera = thisPosition - camPos;
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@@ -221,20 +245,24 @@ void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition)
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}
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}
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void SceneGraphNode::render(const RenderData& data)
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{
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void SceneGraphNode::render(const RenderData& data) {
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const psc thisPosition = data.position + _ephemeris->position();
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RenderData newData = {data.camera, thisPosition};
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// check if camera is outside the node boundingsphere
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/*if (!_boundingSphereVisible) {
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return;
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}*/
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RenderData newData = {data.camera, thisPosition, data.doPerformanceMeasurement};
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if (_renderableVisible && _renderable->isVisible() && _renderable->isReady()) {
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// LDEBUG("Render");
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_renderable->render(newData);
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if (data.doPerformanceMeasurement) {
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glFinish();
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ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
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_renderable->render(newData);
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glFinish();
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ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
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_performanceRecord.renderTime = (end - start).count();
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}
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else
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_renderable->render(newData);
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}
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// evaluate all the children, tail-recursive function(?)
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