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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-04 10:40:09 -06:00
Some cleanup of RenderableShadowCylinder
This commit is contained in:
Submodule ext/ghoul updated: 05790cd99b...3f984822e7
@@ -24,31 +24,17 @@
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#include <modules/newhorizons/rendering/renderablefov.h>
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#include <openspace/engine/configurationmanager.h>
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#include <modules/newhorizons/util/imagesequencer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <modules/newhorizons/util/imagesequencer.h>
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#include <openspace/util/time.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <openspace/query/query.h>
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#include <glm/gtx/projection.hpp>
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#include <openspace/performance/performancemeasurement.h>
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#include <openspace/util/spicemanager.h>
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#include <iomanip>
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#include <utility>
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#include <chrono>
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namespace {
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const std::string _loggerCat = "RenderableFov";
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@@ -22,29 +22,26 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/engine/configurationmanager.h>
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#include <modules/newhorizons/rendering/renderableshadowcylinder.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/spicemanager.h>
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#include <ghoul/filesystem/filesystem>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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const std::string _loggerCat = "RenderablePlane";
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const std::string _keyType = "TerminatorType";
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const std::string _keyLightSource = "LightSource";
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const std::string _keyObserver = "Observer";
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const std::string _keyBody = "Body";
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const std::string _keyBodyFrame = "BodyFrame";
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const std::string _keyMainFrame = "MainFrame";
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const std::string _keyAberration = "Aberration";
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const std::string KeyType = "TerminatorType";
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const std::string KeyLightSource = "LightSource";
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const std::string KeyObserver = "Observer";
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const std::string KeyBody = "Body";
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const std::string KeyBodyFrame = "BodyFrame";
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const std::string KeyMainFrame = "MainFrame";
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const std::string KeyAberration = "Aberration";
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}
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namespace openspace {
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@@ -63,49 +60,32 @@ RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dict
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addProperty(_shadowLength);
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addProperty(_shadowColor);
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bool success = dictionary.getValue(_keyType, _terminatorType);
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ghoul_assert(success, "");
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success = dictionary.getValue(_keyLightSource, _lightSource);
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ghoul_assert(success, "");
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success = dictionary.getValue(_keyObserver, _observer);
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ghoul_assert(success, "");
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success = dictionary.getValue(_keyBody, _body);
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ghoul_assert(success, "");
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success = dictionary.getValue(_keyBodyFrame, _bodyFrame);
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ghoul_assert(success, "");
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success = dictionary.getValue(_keyMainFrame, _mainFrame);
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ghoul_assert(success, "");
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std::string a = "NONE";
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success = dictionary.getValue(_keyAberration, a);
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_aberration = SpiceManager::AberrationCorrection(a);
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ghoul_assert(success, "");
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}
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RenderableShadowCylinder::~RenderableShadowCylinder() {}
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bool RenderableShadowCylinder::isReady() const {
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bool ready = true;
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if (!_shader)
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ready &= false;
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return ready;
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_terminatorType = dictionary.value<std::string>(KeyType);
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_lightSource = dictionary.value<std::string>(KeyLightSource);
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_observer = dictionary.value<std::string>(KeyObserver);
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_body = dictionary.value<std::string>(KeyBody);
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_bodyFrame = dictionary.value<std::string>(KeyBodyFrame);
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_mainFrame = dictionary.value<std::string>(KeyMainFrame);
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_aberration = SpiceManager::AberrationCorrection(dictionary.value<std::string>(KeyAberration));
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}
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bool RenderableShadowCylinder::initialize() {
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glGenVertexArrays(1, &_vao); // generate array
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glGenBuffers(1, &_vbo); // generate buffer
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bool completeSuccess = true;
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glGenVertexArrays(1, &_vao);
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glGenBuffers(1, &_vbo);
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RenderEngine& renderEngine = OsEng.renderEngine();
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_shader = renderEngine.buildRenderProgram("ShadowProgram",
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_shader = renderEngine.buildRenderProgram(
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"ShadowProgram",
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"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_fs.glsl");
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"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_fs.glsl"
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);
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if (!_shader)
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return false;
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return completeSuccess;
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return true;
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}
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bool RenderableShadowCylinder::deinitialize() {
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@@ -123,20 +103,16 @@ bool RenderableShadowCylinder::deinitialize() {
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return true;
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}
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bool RenderableShadowCylinder::isReady() const {
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return true;
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}
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void RenderableShadowCylinder::render(const RenderData& data){
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glm::mat4 _transform = glm::mat4(1.0);
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for (int i = 0; i < 3; i++){
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for (int j = 0; j < 3; j++){
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_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
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}
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}
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glDepthMask(false);
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// Activate shader
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_shader->activate();
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", _transform);
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_shader->setUniform("ModelTransform", glm::mat4(_stateMatrix));
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_shader->setUniform("shadowColor", _shadowColor);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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@@ -151,8 +127,9 @@ void RenderableShadowCylinder::render(const RenderData& data){
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void RenderableShadowCylinder::update(const UpdateData& data) {
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, data.time);
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if (_shader->isDirty())
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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}
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createCylinder(data.time);
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}
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@@ -170,51 +147,50 @@ glm::vec4 psc_addition(glm::vec4 v1, glm::vec4 v2) {
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}
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void RenderableShadowCylinder::createCylinder(double time) {
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double targetEpoch;
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glm::dvec3 observerPosition;
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auto res = SpiceManager::ref().terminatorEllipse(
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_body,
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_observer,
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_bodyFrame,
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_lightSource,
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SpiceManager::terminatorTypeFromString(_terminatorType),
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_aberration,
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time,
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_numberOfPoints
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);
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std::vector<psc> terminatorPoints;
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SpiceManager::TerminatorType t = SpiceManager::terminatorTypeFromString(_terminatorType);
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// if (_terminatorType == "UMBRAL")
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// t = SpiceManager::TerminatorType::Umbral;
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// else if (_terminatorType == "PENUMBRAL")
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// t = SpiceManager::TerminatorType::Penumbral;
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auto res = SpiceManager::ref().terminatorEllipse(_body, _observer, _bodyFrame,
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_lightSource, t, _aberration, time, _numberOfPoints);
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targetEpoch = res.targetEphemerisTime;
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observerPosition = std::move(res.observerPosition);
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std::vector<glm::dvec3> ps = std::move(res.terminatorPoints);
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for (auto&& p : ps) {
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PowerScaledCoordinate psc = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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psc[3] += 3;
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terminatorPoints.push_back(psc);
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}
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std::transform(
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res.terminatorPoints.begin(),
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res.terminatorPoints.end(),
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std::back_inserter(terminatorPoints),
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[](const glm::dvec3& p) {
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PowerScaledCoordinate psc = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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psc[3] += 3;
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return psc;
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}
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);
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double lt;
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glm::dvec3 vecLightSource =
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SpiceManager::ref().targetPosition(_body, _lightSource, _mainFrame, _aberration, time, lt);
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glm::dmat3 _stateMatrix = glm::inverse(SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, time));
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vecLightSource = _stateMatrix * vecLightSource;
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vecLightSource = glm::inverse(_stateMatrix) * vecLightSource;
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vecLightSource *= _shadowLength;
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_vertices.clear();
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psc endpoint = psc::CreatePowerScaledCoordinate(vecLightSource.x, vecLightSource.y, vecLightSource.z);
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for (auto v : terminatorPoints){
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_vertices.push_back(CylinderVBOLayout(v[0], v[1], v[2], v[3]));
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for (const auto& v : terminatorPoints) {
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_vertices.push_back({ v[0], v[1], v[2], v[3] });
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glm::vec4 f = psc_addition(v.vec4(), endpoint.vec4());
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_vertices.push_back(CylinderVBOLayout(f[0], f[1], f[2], f[3]));
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_vertices.push_back({ f[0], f[1], f[2], f[3] });
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}
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_vertices.push_back(_vertices[0]);
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_vertices.push_back(_vertices[1]);
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glBindVertexArray(_vao); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vbo); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(CylinderVBOLayout), NULL, GL_DYNAMIC_DRAW); // orphaning the buffer, sending NULL data.
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(CylinderVBOLayout), NULL, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vertices.size() * sizeof(CylinderVBOLayout), &_vertices[0]);
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glEnableVertexAttribArray(0);
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@@ -22,8 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef RENDERABLESHADOWCYLINDER_H_
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#define RENDERABLESHADOWCYLINDER_H_
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#ifndef __RENDERABLESHADOWCYLINDER_H__
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#define __RENDERABLESHADOWCYLINDER_H__
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#include <openspace/rendering/renderable.h>
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@@ -33,65 +33,52 @@
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#include <openspace/util/spicemanager.h>
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namespace ghoul {
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namespace filesystem {
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class File;
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}
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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namespace opengl {
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class ProgramObject;
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}
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}
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namespace openspace {
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struct LinePoint;
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class RenderableShadowCylinder : public Renderable {
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class RenderableShadowCylinder : public Renderable {
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public:
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RenderableShadowCylinder(const ghoul::Dictionary& dictionary);
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public:
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RenderableShadowCylinder(const ghoul::Dictionary& dictionary);
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~RenderableShadowCylinder();
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bool initialize() override;
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bool deinitialize() override;
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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struct CylinderVBOLayout {
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CylinderVBOLayout(double a1, double a2, double a3, double a4){
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x = a1;
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y = a2;
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z = a3;
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e = a4;
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}
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float x, y, z, e;
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};
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void createCylinder(double time);
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properties::IntProperty _numberOfPoints;
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properties::FloatProperty _shadowLength;
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properties::Vec4Property _shadowColor;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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glm::dmat3 _stateMatrix;
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GLuint _vao;
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GLuint _vbo;
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std::vector<CylinderVBOLayout> _vertices;
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std::string _terminatorType;
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std::string _lightSource;
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std::string _observer;
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std::string _body;
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std::string _bodyFrame;
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std::string _mainFrame;
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SpiceManager::AberrationCorrection _aberration;
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private:
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struct CylinderVBOLayout {
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float x, y, z, e;
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};
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} // namespace openspace
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#endif // RENDERABLESHADOWCYLINDER_H_
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void createCylinder(double time);
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properties::IntProperty _numberOfPoints;
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properties::FloatProperty _shadowLength;
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properties::Vec4Property _shadowColor;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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glm::dmat3 _stateMatrix;
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GLuint _vao;
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GLuint _vbo;
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std::vector<CylinderVBOLayout> _vertices;
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std::string _terminatorType;
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std::string _lightSource;
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std::string _observer;
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std::string _body;
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std::string _bodyFrame;
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std::string _mainFrame;
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SpiceManager::AberrationCorrection _aberration;
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};
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} // namespace openspace
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#endif // __RENDERABLESHADOWCYLINDER_H__
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