mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-26 06:49:09 -06:00
Moved renderproperties functions
This commit is contained in:
@@ -33,6 +33,7 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/include/guipropertycomponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/guitimecomponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/guiiswacomponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/renderproperties.cpp
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)
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source_group("Header Files" FILES ${HEADER_FILES})
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@@ -45,6 +46,7 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/src/guipropertycomponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guitimecomponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guiiswacomponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/renderproperties.cpp
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)
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source_group("Source Files" FILES ${SOURCE_FILES})
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@@ -28,7 +28,6 @@
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#include <modules/onscreengui/include/guicomponent.h>
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#include <modules/onscreengui/include/guipropertycomponent.h>
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namespace openspace {
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namespace gui {
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46
modules/onscreengui/include/renderproperties.h
Normal file
46
modules/onscreengui/include/renderproperties.h
Normal file
@@ -0,0 +1,46 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERPROPERTIES_H__
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#define __RENDERPROPERTIES_H__
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/properties/property.h>
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using namespace openspace::properties;
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void executeScript(const std::string& id, const std::string& value);
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void renderBoolProperty(Property* prop);
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void renderOptionProperty(Property* prop);
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void renderSelectionProperty(Property* prop);
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void renderStringProperty(Property* prop);
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void renderIntProperty(Property* prop);
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void renderFloatProperty(Property* prop);
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void renderVec2Property(Property* prop);
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void renderVec3Property(Property* prop);
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void renderVec4Property(Property* prop);
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void renderTriggerProperty(Property* prop);
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#endif __RENDERPROPERTIES_H__
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@@ -23,6 +23,7 @@
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****************************************************************************************/
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#include <modules/onscreengui/include/guiiswacomponent.h>
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#include <modules/onscreengui/include/renderproperties.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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@@ -48,165 +49,9 @@
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#include "imgui.h"
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namespace {
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// const ImVec2 size = ImVec2(350, 200);
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using json = nlohmann::json;
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const std::string _loggerCat = "iSWAComponent";
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const ImVec2 size = ImVec2(350, 500);
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using namespace openspace::properties;
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void executeScript(const std::string& id, const std::string& value) {
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std::string script =
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"openspace.setPropertyValue('" + id + "', " + value + ");";
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OsEng.scriptEngine().queueScript(script);
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}
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void renderBoolProperty(Property* prop) {
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BoolProperty* p = static_cast<BoolProperty*>(prop);
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std::string name = p->guiName();
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BoolProperty::ValueType value = *p;
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ImGui::Checkbox((name).c_str(), &value);
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), value ? "true": "false");
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}
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void renderOptionProperty(Property* prop) {
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OptionProperty* p = static_cast<OptionProperty*>(prop);
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std::string name = p->guiName();
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int value = *p;
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std::vector<OptionProperty::Option> options = p->options();
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for (const OptionProperty::Option& o : options) {
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ImGui::RadioButton((name).c_str(), &value, o.value);
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ImGui::SameLine();
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ImGui::Text(o.description.c_str());
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}
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
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}
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void renderSelectionProperty(Property* prop) {
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SelectionProperty* p = static_cast<SelectionProperty*>(prop);
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std::string name = p->guiName();
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if (ImGui::CollapsingHeader((name).c_str())) {
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const std::vector<SelectionProperty::Option>& options = p->options();
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std::vector<int> newSelectedIndices;
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std::vector<int> selectedIndices = p->value();
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for (int i = 0; i < options.size(); ++i) {
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std::string description = options[i].description;
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bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
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ImGui::Checkbox(description.c_str(), &selected);
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if (selected)
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newSelectedIndices.push_back(i);
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}
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if (newSelectedIndices != p->value()) {
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std::string parameters = "{";
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for (int i : newSelectedIndices)
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parameters += std::to_string(i) + ",";
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parameters += "}";
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executeScript(p->fullyQualifiedIdentifier(), parameters);
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}
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}
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}
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void renderStringProperty(Property* prop) {
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StringProperty* p = static_cast<StringProperty*>(prop);
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std::string name = p->guiName();
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static const int bufferSize = 256;
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static char buffer[bufferSize];
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#ifdef _MSC_VER
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strcpy_s(buffer, p->value().length() + 1, p->value().c_str());
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#else
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strcpy(buffer, p->value().c_str());
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#endif
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ImGui::InputText((name).c_str(), buffer, bufferSize);
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std::string newValue(buffer);
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if (newValue != p->value() && FileSys.fileExists(newValue))
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executeScript(p->fullyQualifiedIdentifier(), "'" + newValue + "'");
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}
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void renderIntProperty(Property* prop) {
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IntProperty* p = static_cast<IntProperty*>(prop);
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std::string name = p->guiName();
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IntProperty::ValueType value = *p;
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ImGui::SliderInt((name).c_str(), &value, p->minValue(), p->maxValue());
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
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}
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void renderFloatProperty(Property* prop) {
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FloatProperty* p = static_cast<FloatProperty*>(prop)
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; std::string name = p->guiName();
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FloatProperty::ValueType value = *p;
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ImGui::SliderFloat((name).c_str(), &value, p->minValue(), p->maxValue());
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
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}
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void renderVec2Property(Property* prop) {
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Vec2Property* p = static_cast<Vec2Property*>(prop);
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std::string name = p->guiName();
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Vec2Property::ValueType value = *p;
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ImGui::SliderFloat2((name).c_str(), &value.x, std::min(p->minValue().x, p->minValue().y), std::max(p->maxValue().x, p->maxValue().y));
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(),
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"{" + std::to_string(value.x) + "," + std::to_string(value.y) + "}");
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}
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void renderVec3Property(Property* prop) {
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Vec3Property* p = static_cast<Vec3Property*>(prop);
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std::string name = p->guiName();
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Vec3Property::ValueType value = *p;
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ImGui::SliderFloat3((name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(),
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"{" + std::to_string(value.x) + "," +
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std::to_string(value.y) + "," +
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std::to_string(value.z) + "}");
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}
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void renderVec4Property(Property* prop) {
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Vec4Property* p = static_cast<Vec4Property*>(prop);
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std::string name = p->guiName();
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Vec4Property::ValueType value = *p;
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ImGui::SliderFloat4((name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(),
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"{" + std::to_string(value.x) + "," +
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std::to_string(value.y) + "," +
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std::to_string(value.z) + "," +
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std::to_string(value.w) + "}");
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}
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void renderTriggerProperty(Property* prop) {
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std::string name = prop->guiName();
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bool pressed = ImGui::Button((name).c_str());
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if (pressed)
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executeScript(prop->fullyQualifiedIdentifier(), "nil");
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}
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}
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namespace openspace {
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@@ -23,6 +23,7 @@
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****************************************************************************************/
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#include <modules/onscreengui/include/guipropertycomponent.h>
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#include <modules/onscreengui/include/renderproperties.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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@@ -42,254 +43,6 @@
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namespace {
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const std::string _loggerCat = "GuiPropertyComponent";
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const ImVec2 size = ImVec2(350, 500);
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using namespace openspace::properties;
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void executeScript(const std::string& id, const std::string& value) {
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std::string script =
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"openspace.setPropertyValue('" + id + "', " + value + ");";
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OsEng.scriptEngine().queueScript(script);
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}
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void renderBoolProperty(Property* prop) {
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BoolProperty* p = static_cast<BoolProperty*>(prop);
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std::string name = p->guiName();
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BoolProperty::ValueType value = *p;
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ImGui::Checkbox((name).c_str(), &value);
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), value ? "true": "false");
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}
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void renderOptionProperty(Property* prop) {
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OptionProperty* p = static_cast<OptionProperty*>(prop);
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std::string name = p->guiName();
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int value = *p;
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std::vector<OptionProperty::Option> options = p->options();
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for (const OptionProperty::Option& o : options) {
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ImGui::RadioButton((name).c_str(), &value, o.value);
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ImGui::SameLine();
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ImGui::Text(o.description.c_str());
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}
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
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}
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void renderSelectionProperty(Property* prop) {
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SelectionProperty* p = static_cast<SelectionProperty*>(prop);
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std::string name = p->guiName();
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if (ImGui::CollapsingHeader((name).c_str())) {
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const std::vector<SelectionProperty::Option>& options = p->options();
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std::vector<int> newSelectedIndices;
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std::vector<int> selectedIndices = p->value();
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for (int i = 0; i < options.size(); ++i) {
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std::string description = options[i].description;
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bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
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ImGui::Checkbox(description.c_str(), &selected);
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if (selected)
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newSelectedIndices.push_back(i);
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}
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if (newSelectedIndices != p->value()) {
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std::string parameters = "{";
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for (int i : newSelectedIndices)
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parameters += std::to_string(i) + ",";
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parameters += "}";
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executeScript(p->fullyQualifiedIdentifier(), parameters);
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}
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}
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}
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void renderStringProperty(Property* prop) {
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StringProperty* p = static_cast<StringProperty*>(prop);
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std::string name = p->guiName();
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static const int bufferSize = 256;
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static char buffer[bufferSize];
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#ifdef _MSC_VER
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strcpy_s(buffer, p->value().length() + 1, p->value().c_str());
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#else
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strcpy(buffer, p->value().c_str());
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#endif
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ImGui::InputText((name).c_str(), buffer, bufferSize);
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std::string newValue(buffer);
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if (newValue != p->value() && FileSys.fileExists(newValue))
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executeScript(p->fullyQualifiedIdentifier(), "'" + newValue + "'");
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}
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void renderIntProperty(Property* prop) {
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IntProperty* p = static_cast<IntProperty*>(prop);
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std::string name = p->guiName();
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IntProperty::ValueType value = *p;
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ImGui::SliderInt((name).c_str(), &value, p->minValue(), p->maxValue());
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
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}
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void renderFloatProperty(Property* prop) {
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FloatProperty* p = static_cast<FloatProperty*>(prop);
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std::string name = p->guiName();
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FloatProperty::ValueType value = *p;
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ImGui::SliderFloat((name).c_str(), &value, p->minValue(), p->maxValue());
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
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}
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void renderVec2Property(Property* prop) {
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Vec2Property* p = static_cast<Vec2Property*>(prop);
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std::string name = p->guiName();
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Vec2Property::ValueType value = *p;
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ImGui::SliderFloat2((name).c_str(), &value.x, std::min(p->minValue().x, p->minValue().y), std::max(p->maxValue().x, p->maxValue().y));
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if (value != p->value())
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executeScript(p->fullyQualifiedIdentifier(),
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"{" + std::to_string(value.x) + "," + std::to_string(value.y) + "}");
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}
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void renderVec3Property(Property* prop) {
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Vec3Property* p = static_cast<Vec3Property*>(prop);
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std::string name = p->guiName();
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Vec3Property::ValueType value = *p;
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ImGui::SliderFloat3((name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
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|
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if (value != p->value())
|
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executeScript(p->fullyQualifiedIdentifier(),
|
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"{" + std::to_string(value.x) + "," +
|
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std::to_string(value.y) + "," +
|
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std::to_string(value.z) + "}");
|
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}
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|
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void renderVec4Property(Property* prop) {
|
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Vec4Property* p = static_cast<Vec4Property*>(prop);
|
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std::string name = p->guiName();
|
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|
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Vec4Property::ValueType value = *p;
|
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|
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ImGui::SliderFloat4((name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
|
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if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(),
|
||||
"{" + std::to_string(value.x) + "," +
|
||||
std::to_string(value.y) + "," +
|
||||
std::to_string(value.z) + "," +
|
||||
std::to_string(value.w) + "}");
|
||||
}
|
||||
|
||||
void renderTriggerProperty(Property* prop) {
|
||||
std::string name = prop->guiName();
|
||||
bool pressed = ImGui::Button((name).c_str());
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if (pressed)
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executeScript(prop->fullyQualifiedIdentifier(), "nil");
|
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}
|
||||
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//void renderBoolProperty(Property* prop, const std::string& ownerName) {
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// BoolProperty* p = static_cast<BoolProperty*>(prop);
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// std::string name = p->guiName();
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// BoolProperty::ValueType value = *p;
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// ImGui::Checkbox((ownerName + "." + name).c_str(), &value);
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// p->set(value);
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//}
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||||
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//void renderOptionProperty(Property* prop, const std::string& ownerName) {
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// OptionProperty* p = static_cast<OptionProperty*>(prop);
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||||
// std::string name = p->guiName();
|
||||
|
||||
// int value = *p;
|
||||
// std::vector<OptionProperty::Option> options = p->options();
|
||||
// for (const OptionProperty::Option& o : options) {
|
||||
// ImGui::RadioButton((ownerName + "." + name).c_str(), &value, o.value);
|
||||
// ImGui::SameLine();
|
||||
// ImGui::Text(o.description.c_str());
|
||||
// }
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderSelectionProperty(Property* prop, const std::string& ownerName) {
|
||||
// SelectionProperty* p = static_cast<SelectionProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// if (ImGui::CollapsingHeader((ownerName + "." + name).c_str())) {
|
||||
// const std::vector<SelectionProperty::Option>& options = p->options();
|
||||
// std::vector<int> newSelectedIndices;
|
||||
|
||||
// std::vector<int> selectedIndices = p->value();
|
||||
|
||||
// for (int i = 0; i < options.size(); ++i) {
|
||||
// std::string description = options[i].description;
|
||||
// bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
|
||||
// ImGui::Checkbox(description.c_str(), &selected);
|
||||
|
||||
// if (selected)
|
||||
// newSelectedIndices.push_back(i);
|
||||
// }
|
||||
|
||||
// p->setValue(std::move(newSelectedIndices));
|
||||
// }
|
||||
//}
|
||||
|
||||
//void renderIntProperty(Property* prop, const std::string& ownerName) {
|
||||
// IntProperty* p = static_cast<IntProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// IntProperty::ValueType value = *p;
|
||||
// ImGui::SliderInt((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderFloatProperty(Property* prop, const std::string& ownerName) {
|
||||
// FloatProperty* p = static_cast<FloatProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// FloatProperty::ValueType value = *p;
|
||||
// ImGui::SliderFloat((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderVec2Property(Property* prop, const std::string& ownerName) {
|
||||
// Vec2Property* p = static_cast<Vec2Property*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// Vec2Property::ValueType value = *p;
|
||||
|
||||
// ImGui::SliderFloat2((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
|
||||
//void renderVec3Property(Property* prop, const std::string& ownerName) {
|
||||
// Vec3Property* p = static_cast<Vec3Property*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// Vec3Property::ValueType value = *p;
|
||||
|
||||
// ImGui::SliderFloat3((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderTriggerProperty(Property* prop, const std::string& ownerName) {
|
||||
// std::string name = prop->guiName();
|
||||
// bool pressed = ImGui::Button((ownerName + "." + name).c_str());
|
||||
// if (pressed)
|
||||
// prop->set(0);
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
286
modules/onscreengui/src/renderproperties.cpp
Normal file
286
modules/onscreengui/src/renderproperties.cpp
Normal file
@@ -0,0 +1,286 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
#include <modules/onscreengui/include/renderproperties.h>
|
||||
#include <openspace/properties/scalarproperty.h>
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/selectionproperty.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/vectorproperty.h>
|
||||
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scripting/scriptengine.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/lua/lua_helper.h>
|
||||
#include <ghoul/misc/assert.h>
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
|
||||
using namespace openspace::properties;
|
||||
|
||||
void executeScript(const std::string& id, const std::string& value) {
|
||||
std::string script =
|
||||
"openspace.setPropertyValue('" + id + "', " + value + ");";
|
||||
OsEng.scriptEngine().queueScript(script);
|
||||
}
|
||||
|
||||
void renderBoolProperty(Property* prop) {
|
||||
BoolProperty* p = static_cast<BoolProperty*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
BoolProperty::ValueType value = *p;
|
||||
ImGui::Checkbox((name).c_str(), &value);
|
||||
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(), value ? "true": "false");
|
||||
}
|
||||
|
||||
void renderOptionProperty(Property* prop) {
|
||||
OptionProperty* p = static_cast<OptionProperty*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
int value = *p;
|
||||
std::vector<OptionProperty::Option> options = p->options();
|
||||
for (const OptionProperty::Option& o : options) {
|
||||
ImGui::RadioButton((name).c_str(), &value, o.value);
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(o.description.c_str());
|
||||
}
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
|
||||
}
|
||||
|
||||
void renderSelectionProperty(Property* prop) {
|
||||
SelectionProperty* p = static_cast<SelectionProperty*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
if (ImGui::CollapsingHeader((name).c_str())) {
|
||||
const std::vector<SelectionProperty::Option>& options = p->options();
|
||||
std::vector<int> newSelectedIndices;
|
||||
|
||||
std::vector<int> selectedIndices = p->value();
|
||||
|
||||
for (int i = 0; i < options.size(); ++i) {
|
||||
std::string description = options[i].description;
|
||||
bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
|
||||
ImGui::Checkbox(description.c_str(), &selected);
|
||||
|
||||
if (selected)
|
||||
newSelectedIndices.push_back(i);
|
||||
}
|
||||
|
||||
if (newSelectedIndices != p->value()) {
|
||||
std::string parameters = "{";
|
||||
for (int i : newSelectedIndices)
|
||||
parameters += std::to_string(i) + ",";
|
||||
parameters += "}";
|
||||
executeScript(p->fullyQualifiedIdentifier(), parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void renderStringProperty(Property* prop) {
|
||||
StringProperty* p = static_cast<StringProperty*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
static const int bufferSize = 256;
|
||||
static char buffer[bufferSize];
|
||||
#ifdef _MSC_VER
|
||||
strcpy_s(buffer, p->value().length() + 1, p->value().c_str());
|
||||
#else
|
||||
strcpy(buffer, p->value().c_str());
|
||||
#endif
|
||||
ImGui::InputText((name).c_str(), buffer, bufferSize);
|
||||
std::string newValue(buffer);
|
||||
|
||||
if (newValue != p->value() && FileSys.fileExists(newValue))
|
||||
executeScript(p->fullyQualifiedIdentifier(), "'" + newValue + "'");
|
||||
}
|
||||
|
||||
void renderIntProperty(Property* prop) {
|
||||
IntProperty* p = static_cast<IntProperty*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
IntProperty::ValueType value = *p;
|
||||
ImGui::SliderInt((name).c_str(), &value, p->minValue(), p->maxValue());
|
||||
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
|
||||
}
|
||||
|
||||
void renderFloatProperty(Property* prop) {
|
||||
FloatProperty* p = static_cast<FloatProperty*>(prop)
|
||||
; std::string name = p->guiName();
|
||||
|
||||
FloatProperty::ValueType value = *p;
|
||||
ImGui::SliderFloat((name).c_str(), &value, p->minValue(), p->maxValue());
|
||||
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
|
||||
|
||||
}
|
||||
|
||||
void renderVec2Property(Property* prop) {
|
||||
Vec2Property* p = static_cast<Vec2Property*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
Vec2Property::ValueType value = *p;
|
||||
|
||||
ImGui::SliderFloat2((name).c_str(), &value.x, std::min(p->minValue().x, p->minValue().y), std::max(p->maxValue().x, p->maxValue().y));
|
||||
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(),
|
||||
"{" + std::to_string(value.x) + "," + std::to_string(value.y) + "}");
|
||||
}
|
||||
|
||||
void renderVec3Property(Property* prop) {
|
||||
Vec3Property* p = static_cast<Vec3Property*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
Vec3Property::ValueType value = *p;
|
||||
|
||||
ImGui::SliderFloat3((name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(),
|
||||
"{" + std::to_string(value.x) + "," +
|
||||
std::to_string(value.y) + "," +
|
||||
std::to_string(value.z) + "}");
|
||||
}
|
||||
|
||||
void renderVec4Property(Property* prop) {
|
||||
Vec4Property* p = static_cast<Vec4Property*>(prop);
|
||||
std::string name = p->guiName();
|
||||
|
||||
Vec4Property::ValueType value = *p;
|
||||
|
||||
ImGui::SliderFloat4((name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
|
||||
if (value != p->value())
|
||||
executeScript(p->fullyQualifiedIdentifier(),
|
||||
"{" + std::to_string(value.x) + "," +
|
||||
std::to_string(value.y) + "," +
|
||||
std::to_string(value.z) + "," +
|
||||
std::to_string(value.w) + "}");
|
||||
}
|
||||
|
||||
void renderTriggerProperty(Property* prop) {
|
||||
std::string name = prop->guiName();
|
||||
bool pressed = ImGui::Button((name).c_str());
|
||||
if (pressed)
|
||||
executeScript(prop->fullyQualifiedIdentifier(), "nil");
|
||||
}
|
||||
|
||||
//void renderBoolProperty(Property* prop, const std::string& ownerName) {
|
||||
// BoolProperty* p = static_cast<BoolProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// BoolProperty::ValueType value = *p;
|
||||
// ImGui::Checkbox((ownerName + "." + name).c_str(), &value);
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderOptionProperty(Property* prop, const std::string& ownerName) {
|
||||
// OptionProperty* p = static_cast<OptionProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// int value = *p;
|
||||
// std::vector<OptionProperty::Option> options = p->options();
|
||||
// for (const OptionProperty::Option& o : options) {
|
||||
// ImGui::RadioButton((ownerName + "." + name).c_str(), &value, o.value);
|
||||
// ImGui::SameLine();
|
||||
// ImGui::Text(o.description.c_str());
|
||||
// }
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderSelectionProperty(Property* prop, const std::string& ownerName) {
|
||||
// SelectionProperty* p = static_cast<SelectionProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// if (ImGui::CollapsingHeader((ownerName + "." + name).c_str())) {
|
||||
// const std::vector<SelectionProperty::Option>& options = p->options();
|
||||
// std::vector<int> newSelectedIndices;
|
||||
|
||||
// std::vector<int> selectedIndices = p->value();
|
||||
|
||||
// for (int i = 0; i < options.size(); ++i) {
|
||||
// std::string description = options[i].description;
|
||||
// bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
|
||||
// ImGui::Checkbox(description.c_str(), &selected);
|
||||
|
||||
// if (selected)
|
||||
// newSelectedIndices.push_back(i);
|
||||
// }
|
||||
|
||||
// p->setValue(std::move(newSelectedIndices));
|
||||
// }
|
||||
//}
|
||||
|
||||
//void renderIntProperty(Property* prop, const std::string& ownerName) {
|
||||
// IntProperty* p = static_cast<IntProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// IntProperty::ValueType value = *p;
|
||||
// ImGui::SliderInt((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderFloatProperty(Property* prop, const std::string& ownerName) {
|
||||
// FloatProperty* p = static_cast<FloatProperty*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// FloatProperty::ValueType value = *p;
|
||||
// ImGui::SliderFloat((ownerName + "." + name).c_str(), &value, p->minValue(), p->maxValue());
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderVec2Property(Property* prop, const std::string& ownerName) {
|
||||
// Vec2Property* p = static_cast<Vec2Property*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// Vec2Property::ValueType value = *p;
|
||||
|
||||
// ImGui::SliderFloat2((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
|
||||
//void renderVec3Property(Property* prop, const std::string& ownerName) {
|
||||
// Vec3Property* p = static_cast<Vec3Property*>(prop);
|
||||
// std::string name = p->guiName();
|
||||
|
||||
// Vec3Property::ValueType value = *p;
|
||||
|
||||
// ImGui::SliderFloat3((ownerName + "." + name).c_str(), &value.x, p->minValue().x, p->maxValue().x);
|
||||
// p->set(value);
|
||||
//}
|
||||
|
||||
//void renderTriggerProperty(Property* prop, const std::string& ownerName) {
|
||||
// std::string name = prop->guiName();
|
||||
// bool pressed = ImGui::Button((ownerName + "." + name).c_str());
|
||||
// if (pressed)
|
||||
// prop->set(0);
|
||||
//}
|
||||
Reference in New Issue
Block a user