mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-08 04:31:08 -06:00
Start adding loading screen code
This commit is contained in:
59
include/openspace/rendering/loadingscreen.h
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59
include/openspace/rendering/loadingscreen.h
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@@ -0,0 +1,59 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___LOADINGSCREEN___H__
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#define __OPENSPACE_CORE___LOADINGSCREEN___H__
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <memory>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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class LoadingScreen {
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public:
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LoadingScreen(glm::vec2 windowSize);
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~LoadingScreen();
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void render();
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private:
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std::unique_ptr<ghoul::opengl::ProgramObject> _program;
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std::unique_ptr<ghoul::opengl::Texture> _logoTexture;
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glm::vec2 _windowSize;
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GLuint _vao;
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GLuint _vbo;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___LOADINGSCREEN___H__
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33
shaders/loadingscreen.frag
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33
shaders/loadingscreen.frag
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@@ -0,0 +1,33 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 - 2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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out vec4 FragColor;
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uniform vec4 color;
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void main() {
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FragColor = color;
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}
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33
shaders/loadingscreen.vert
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33
shaders/loadingscreen.vert
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@@ -0,0 +1,33 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 - 2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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in vec2 in_position;
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uniform mat4 ortho;
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void main() {
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gl_Position = ortho * vec4(in_position, 0.0, 1.0);
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}
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@@ -120,6 +120,7 @@ set(OPENSPACE_SOURCE
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${OPENSPACE_BASE_DIR}/src/query/query.cpp
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${OPENSPACE_BASE_DIR}/src/rendering/abufferrenderer.cpp
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${OPENSPACE_BASE_DIR}/src/rendering/framebufferrenderer.cpp
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${OPENSPACE_BASE_DIR}/src/rendering/loadingscreen.cpp
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${OPENSPACE_BASE_DIR}/src/rendering/raycastermanager.cpp
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${OPENSPACE_BASE_DIR}/src/rendering/renderable.cpp
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${OPENSPACE_BASE_DIR}/src/rendering/renderengine.cpp
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@@ -275,6 +276,7 @@ set(OPENSPACE_HEADER
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${OPENSPACE_BASE_DIR}/include/openspace/query/query.h
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${OPENSPACE_BASE_DIR}/include/openspace/rendering/abufferrenderer.h
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${OPENSPACE_BASE_DIR}/include/openspace/rendering/framebufferrenderer.h
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${OPENSPACE_BASE_DIR}/include/openspace/rendering/loadingscreen.h
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${OPENSPACE_BASE_DIR}/include/openspace/rendering/raycasterlistener.h
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${OPENSPACE_BASE_DIR}/include/openspace/rendering/raycastermanager.h
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${OPENSPACE_BASE_DIR}/include/openspace/rendering/renderable.h
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@@ -41,6 +41,7 @@
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#include <openspace/interaction/luaconsole.h>
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#include <openspace/network/networkengine.h>
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#include <openspace/network/parallelconnection.h>
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#include <openspace/rendering/loadingscreen.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/scripting/scriptscheduler.h>
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#include <openspace/scripting/scriptengine.h>
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@@ -75,8 +76,6 @@
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#include <glbinding/callbacks.h>
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#include <random>
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#if defined(_MSC_VER) && defined(OPENSPACE_ENABLE_VLD)
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#include <vld.h>
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#endif
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@@ -615,22 +614,24 @@ void OpenSpaceEngine::loadScene(const std::string& scenePath) {
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_renderEngine->setGlobalBlackOutFactor(0.0);
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_renderEngine->startFading(1, 3.0);
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// TODO remove after moving OpenGL out of initialize
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// We can initialize all SceneGraphNodes in a separate thread since none of them use
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// an OpenGL context
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std::atomic_bool initializeFinished = false;
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std::thread t([scene, &initializeFinished]() {
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scene->initialize();
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initializeFinished = true;
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});
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_real_distribution<> dis(0.0, 1.0);
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LoadingScreen loadingScreen(_windowWrapper->currentWindowResolution());
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// While the SceneGraphNodes initialize themselves, we can hand over control to the
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// Loading screen rendering
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while (!initializeFinished) {
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glClearColor(dis(gen), dis(gen), dis(gen), 1.0);
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glClear(ClearBufferMask::GL_COLOR_BUFFER_BIT);
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std::this_thread::sleep_for(std::chrono::milliseconds(250));
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_windowWrapper->swapBuffer();
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loadingScreen.render();
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}
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t.join();
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scene->initializeGL();
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120
src/rendering/loadingscreen.cpp
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120
src/rendering/loadingscreen.cpp
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@@ -0,0 +1,120 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/rendering/loadingscreen.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <random>
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namespace openspace {
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LoadingScreen::LoadingScreen(glm::vec2 windowSize)
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: _windowSize(std::move(windowSize))
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{
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_program = ghoul::opengl::ProgramObject::Build(
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"Loading Screen",
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"${SHADERS}/loadingscreen.vert",
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"${SHADERS}/loadingscreen.frag"
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);
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_logoTexture = ghoul::io::TextureReader::ref().loadTexture(absPath("${OPENSPACE_DATA}/openspace-logo.png"));
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GLfloat data[] = {
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0.f, 0.f,
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1.f, 1.f,
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0.f, 1.f,
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0.f, 0.f,
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1.f, 0.f,
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1.f, 1.f
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};
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glGenVertexArrays(1, &_vao);
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glBindVertexArray(_vao);
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
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GL_FALSE,
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2 * sizeof(GLfloat),
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nullptr
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);
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glBindVertexArray(0);
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}
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LoadingScreen::~LoadingScreen() {
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_logoTexture = nullptr;
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}
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void LoadingScreen::render() {
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// Clear background
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glClearColor(0.8f, 0.8f, 0.8f, 1.f);
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glClear(ClearBufferMask::GL_COLOR_BUFFER_BIT);
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_program->activate();
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_program->setUniform(
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"ortho",
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glm::ortho(
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0.f, static_cast<float>(_windowSize.x), 0.f, static_cast<float>(_windowSize.y)
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)
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);
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std::random_device rd; //Will be used to obtain a seed for the random number engine
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std::mt19937 gen(rd()); //Standard mersenne_twister_engine seeded with rd()
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std::uniform_real_distribution<> dis(0.0, 1.0);
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_program->setUniform(
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"color",
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glm::vec4(dis(gen), dis(gen), dis(gen), 1.f)
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);
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// Draw the background color
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glBindVertexArray(_vao);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_program->deactivate();
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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OsEng.windowWrapper().swapBuffer();
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}
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} // namespace openspace
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