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Start adding loading screen code
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59
include/openspace/rendering/loadingscreen.h
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59
include/openspace/rendering/loadingscreen.h
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___LOADINGSCREEN___H__
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#define __OPENSPACE_CORE___LOADINGSCREEN___H__
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <memory>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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class LoadingScreen {
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public:
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LoadingScreen(glm::vec2 windowSize);
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~LoadingScreen();
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void render();
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private:
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std::unique_ptr<ghoul::opengl::ProgramObject> _program;
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std::unique_ptr<ghoul::opengl::Texture> _logoTexture;
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glm::vec2 _windowSize;
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GLuint _vao;
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GLuint _vbo;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___LOADINGSCREEN___H__
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