renamed Geometry variable names

This commit is contained in:
Erik Broberg
2016-03-31 13:14:44 -04:00
parent 83eb210f4a
commit 9779cf83e8
4 changed files with 32 additions and 29 deletions

View File

@@ -8,15 +8,15 @@ namespace openspace
{
Geometry::Geometry(std::vector<unsigned int> elements,
Positions usePositions, Textures useTextures, Normals useNormals)
Positions usePositions, TextureCoordinates useTextures, Normals useNormals)
: _vaoID(0)
,_vertexBufferID(0)
,_elementBufferID(0)
,_usePositions(usePositions == Positions::Yes)
,_useTextures(useTextures == Textures::Yes)
,_useNormals(useNormals == Normals::Yes)
,_useVertexPositions(usePositions == Positions::Yes)
,_useTextureCoordinates(useTextures == TextureCoordinates::Yes)
,_useVertexNormals(useNormals == Normals::Yes)
{
setElementData(elements);
setElements(elements);
}
Geometry::~Geometry() {
@@ -25,7 +25,8 @@ Geometry::~Geometry() {
glDeleteVertexArrays(1, &_vaoID);
}
void Geometry::setPositionData(std::vector<glm::vec4> positions) {
void Geometry::setVertexPositions(std::vector<glm::vec4> positions) {
_useVertexPositions = true;
_vertexData.resize(positions.size());
for (size_t i = 0; i < positions.size(); i++)
{
@@ -36,7 +37,8 @@ void Geometry::setPositionData(std::vector<glm::vec4> positions) {
}
}
void Geometry::setTextureData(std::vector<glm::vec2> textures) {
void Geometry::setVertexTextureCoordinates(std::vector<glm::vec2> textures) {
_useTextureCoordinates = true;
_vertexData.resize(textures.size());
for (size_t i = 0; i < textures.size(); i++)
{
@@ -45,7 +47,8 @@ void Geometry::setTextureData(std::vector<glm::vec2> textures) {
}
}
void Geometry::setNormalData(std::vector<glm::vec3> normals) {
void Geometry::setVertexNormals(std::vector<glm::vec3> normals) {
_useVertexNormals = true;
_vertexData.resize(normals.size());
for (size_t i = 0; i < normals.size(); i++)
{
@@ -55,7 +58,7 @@ void Geometry::setNormalData(std::vector<glm::vec3> normals) {
}
}
void Geometry::setElementData(std::vector<unsigned int> elements) {
void Geometry::setElements(std::vector<unsigned int> elements) {
_elementData.resize(elements.size());
for (size_t i = 0; i < elements.size(); i++)
{
@@ -96,19 +99,19 @@ bool Geometry::initialize() {
GL_STATIC_DRAW);
// Positions at location 0
if (_usePositions) {
if (_useVertexPositions) {
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, position)));
}
// Textures at location 1
if (_useTextures) {
if (_useTextureCoordinates) {
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, texture)));
}
// Normals at location 2
if (_useNormals) {
if (_useVertexNormals) {
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal)));

View File

@@ -44,21 +44,21 @@ class Geometry
{
public:
enum class Positions { Yes, No };
enum class Textures { Yes, No };
enum class TextureCoordinates { Yes, No };
enum class Normals { Yes, No };
Geometry(
std::vector<unsigned int> elements, // At least elements are required
Positions usePositions = Positions::No,
Textures useTextures = Textures::No,
TextureCoordinates useTextures = TextureCoordinates::No,
Normals useNormals = Normals::No);
~Geometry();
// Setters
void setPositionData(std::vector<glm::vec4> positions);
void setTextureData(std::vector<glm::vec2> textures);
void setNormalData(std::vector<glm::vec3> normals);
void setElementData(std::vector<unsigned int> elements);
void setVertexPositions(std::vector<glm::vec4> positions);
void setVertexTextureCoordinates(std::vector<glm::vec2> textures);
void setVertexNormals(std::vector<glm::vec3> normals);
void setElements(std::vector<unsigned int> elements);
/**
Initialize GPU handles. Before calling this function, the data must be set.
@@ -70,9 +70,9 @@ public:
protected:
// Determines what attribute data is in use
bool _usePositions;
bool _useTextures;
bool _useNormals;
bool _useVertexPositions;
bool _useTextureCoordinates;
bool _useVertexNormals;
private:
typedef struct {

View File

@@ -8,19 +8,19 @@ namespace {
namespace openspace {
GridGeometry::GridGeometry(unsigned int xRes, unsigned int yRes, Positions usePositions, Textures useTextures, Normals useNormals)
GridGeometry::GridGeometry(unsigned int xRes, unsigned int yRes, Positions usePositions, TextureCoordinates useTextures, Normals useNormals)
: Geometry(CreateElements(xRes, yRes), usePositions, useTextures, useNormals)
{
if(_usePositions){
setPositionData(CreatePositions(xRes, yRes));
if(_useVertexPositions){
setVertexPositions(CreatePositions(xRes, yRes));
}
if (_useTextures) {
setTextureData(CreateTextureCoordinates(xRes, yRes));
if (_useTextureCoordinates) {
setVertexTextureCoordinates(CreateTextureCoordinates(xRes, yRes));
}
if (_useNormals) {
setNormalData(CreateNormals(xRes, yRes));
if (_useVertexNormals) {
setVertexNormals(CreateNormals(xRes, yRes));
}
}

View File

@@ -43,7 +43,7 @@ class GridGeometry : public Geometry
public:
GridGeometry(unsigned int xRes, unsigned int yRes,
Positions usePositions = Positions::No,
Textures useTextures = Textures::No,
TextureCoordinates useTextures = TextureCoordinates::No,
Normals useNormals = Normals::No
);